扫雷

来源:互联网 发布:数据库访问接口设计 编辑:程序博客网 时间:2024/05/01 21:07

闲时,写了个扫雷,没有什么用,不过放上来爽一下而已,呵呵……

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<title>无标题文档</title>
<style>
.cl1{width:20;height:20;border-width:3px;border-style:solid;border-left-color:#ffffff;border-top-color:#ffffff;border-right-color:#808080;border-bottom-color:#808080;background-color:c0c0c0;}
.cl2{width:20;height:20;border-width:3px;border-style:solid;border-color:#c0c0c0;background-color:#c0c0c0;}
.inputClass{width:40px;height:20px;border-style:solid;border-width:1px;}
</style>
</head>
<body style="font-size:12px;" oncontextmenu="return false;" bgcolor="#000000">
<div align="center"><font color="#FFFF00"><strong>Supper Landmine Scanning</strong></font>
</div>
<div align="center" style="color:#ffffff"><br>
  你已经标记的雷数:<span id="mark" style="color:#ff0000">0</span>&nbsp;&nbsp;流逝的时间:<span id='time' style="color:#ff0000">0</span>秒</div>
<div id="boardContainer"></div>
<script src="queue.js"></script>
<script>
function board(mNum,w,h)
{
 this.mineNum=mNum;
 this.height=h;
 this.width=w;
 this.board=new Array(h);
 this.tempBoard=new Array(h);
 this.mineP=null;
 //direction 有左上到右下,顺时针。
 this.direction=new Array(new Array(-1,-1),new Array(0,-1),new Array(1,-1),new Array(1,0),new Array(1,1),new Array(0,1),new Array(-1,1),new Array(-1,0));
 this.makeEmptyBoard=makeEmptyBoard;
 this.makeMine=makeMine;
 this.makeThreadNum=makeThreadNum;
 this.onclick=onclick;
 this.handleZeroArea=handleZeroArea;
 this.check=check;
 this.markNum=0;
 this.blankLeft=w*h;
 this.timer=0;
 var n=(mNum<=w*h/2)?0:-1000;
 this.makeEmptyBoard(n);
 for(var t=0;t<h;t++)
  this.tempBoard[t]=new Array(this.width);
}
function check(position,increase)
{
 if(increase)
  {
   this.markNum++;
   document.all("mark").innerText=this.markNum;
   this.tempBoard[position[0]][position[1]]=this.board[position[0]][position[1]];
   this.board[position[0]][position[1]]=10;
  }
 else
  {
   this.markNum--;
   document.all("mark").innerText=this.markNum;
   this.board[position[0]][position[1]]=this.tempBoard[position[0]][position[1]];
  }
}
function handleZeroArea(position)
{
  this.blankLeft--;
  this.board[position[0]][position[1]]=9;//将已经访问的o数据改成9即标记已经访问
  document.all(position[0]+"_"+position[1]).className='cl2';
  var newPosition=new Array(2);
  var queue=new Queue();
  queue.enter(position);
  
  while(!queue.isempty())
  {
   p=queue.retrieve();
   queue.leave();
   for(var k=0;k<8;k++)//这个"var"一定要用!!!!!!!!!!!!!!!!!!!!!!!!!!
     {
     
   newPosition[0]=parseInt(p[0])+parseInt(this.direction[k][1]);
   newPosition[1]=parseInt(p[1])+parseInt(this.direction[k][0]);
   if(newPosition[0]>=0&&newPosition[0]<this.height&&newPosition[1]>=0&&newPosition[1]<this.width)//没有溢出则执行下边的处理
    {
    if(this.board[newPosition[0]][newPosition[1]]==-1000||this.board[newPosition[0]][newPosition[1]]>0)//为地雷,或者已经显示的就不做处理
     continue;
    else if(this.board[newPosition[0]][newPosition[1]]<0)//非地雷,非已经显示,表示要显示
     {
      this.board[newPosition[0]][newPosition[1]]=-this.board[newPosition[0]][newPosition[1]];
      document.all(newPosition[0]+"_"+newPosition[1]).innerText=this.board[newPosition[0]][newPosition[1]];
      document.all(newPosition[0]+"_"+newPosition[1]).className='cl2';
      this.blankLeft--;
     }
    else if(this.board[newPosition[0]][newPosition[1]]==0)
        {
      this.blankLeft--;
      this.board[newPosition[0]][newPosition[1]]=9;//将已经访问的o数据改成9即标记已经访问
      document.all(newPosition[0]+"_"+newPosition[1]).className='cl2';
      queue.enter(newPosition);
     }
    }
          }
  }
}
function makeEmptyBoard(num)
{
 var w=parseInt(this.width*20)+parseInt(this.width)+1;
 var htmlCode="<table id='board' width='"+w+"' align='center' border='0' cellpadding='0' cellspacing='1' onselectstart='return false;' onClick=/"if(event.srcElement.tagName.toUpperCase()!='TD')return;if(event.srcElement.innerText!='@')scanBomb.onclick(event.srcElement.id.split('_'),event.srcElement)/" style='cursor:default' oncontextmenu=/"if(event.srcElement.className=='cl1'){event.srcElement.innerText=event.srcElement.innerText=='@'?'&nbsp;':'@';if(event.srcElement.innerText=='@')scanBomb.check(event.srcElement.id.split('_'),true);else scanBomb.check(event.srcElement.id.split('_'),false);}/">";
 for(i=0;i<this.height;i++)
  {
   this.board[i]=new Array(this.width);
   htmlCode+="<tr>";
   for(j=0;j<this.width;j++)
    {
     htmlCode+="<td id='"+i+"_"+j+"' align='center' class='cl1'>&nbsp;</td>"
     this.board[i][j]=num;
    }
   htmlCode+="</tr>";
  }
 htmlCode+="</table>";
 document.all("boardContainer").innerHTML=htmlCode;
 this.makeMine();
 this.makeThreadNum();
}

function makeMine()//num为空白或者bomb的个数,当bomb小于等于格数的一半的时候num为bomb数,否则为空白数
{
 var condition=(this.mineNum<=Math.round(this.width*this.height/2));
 var num=condition?this.mineNum:this.width*this.height-this.mineNum;
 var str="new Array(";
 for(var i=0;i<num-1;i++)
  str+="new Array(2),";
 str+="new Array(2))";
 eval("var position="+str);
 for(var i=0;i<num;i++)//这里产生不重复随机数的方法太差了!!!!!
  {
   position[i][0]=Math.round(Math.random()*(this.height-1));
   position[i][1]=Math.round(Math.random()*(this.width-1));
   for(var j=0;j<i;j++)//检查是否重复
    {//alert("i,j:"+i+","+j);
      if(position[i][0]==position[j][0])
     if(position[i][1]==position[j][1])
      {
       //alert("repeat!");
       position[i][0]=Math.round(Math.random()*(this.height-1));
       position[i][1]=Math.round(Math.random()*(this.width-1));
       j=0;
      }      
   }
  }//这里不重复随机数的产生方法太差了!!!!!
 if(condition)//true 表示产生的是mine的position,false表示产生的是空白的position
 {
  this.mineP=position;
  for(var i=0;i<num;i++)
  {
   this.board[parseInt(position[i][0])][parseInt(position[i][1])]=-1000;
  }
 }
 else
 {
  for(var k=0;k<num;k++)
   this.board[position[k][0]][position[k][1]]=0;
   
  this.mineP=new Array(this.mineNum);
  var counter=0;
  for(var i=0;i<this.height;i++)
  {
   for(var j=0;j<this.width;j++)
    if(this.board[i][j]==-1000)
     {
      this.mineP[counter]=new Array(2);
      this.mineP[counter][0]=i;
      this.mineP[counter][1]=j;
      counter++;
     }
   
  }
 }
}

function makeThreadNum()
{
 for(i=0;i<this.height;i++)
  for(j=0;j<this.width;j++)
   {
    if(this.board[i][j]==-1000)continue;
    for(k=0;k<this.mineNum;k++)
     if(Math.abs(i-this.mineP[k][0])<=1&&Math.abs(j-this.mineP[k][1])<=1)
     this.board[i][j]--;
   }
}

function onclick(position,ob)
{
 var flag=ob.className!='cl2';  
 if(this.board[position[0]][position[1]]==0)
  this.handleZeroArea(position);
    
 else if(this.board[position[0]][position[1]]==-1000)
  {
   ob.style.borderColor='red';
   ob.style.backgroundColor='red';
   for(i=0;i<this.mineNum;i++)
   {
    document.all(this.mineP[i][0]+"_"+this.mineP[i][1]).innerText="*";}
     alert("You lose!/nSpend time:"+this.timer+"seconds.");
     //location.reload();
      return;
   }
   
 else if(this.board[position[0]][position[1]]<0)
  {
   this.board[position[0]][position[1]]=-this.board[position[0]][position[1]];
   ob.innerText=this.board[position[0]][position[1]];
   ob.className='cl2';
   this.blankLeft--;
  }
 if(this.blankLeft==this.mineNum&&flag)
  alert('You win!/nYou spend '+this.timer+' seconds this time.');
}
</script>
<br>
<div align="center" style="color:#ffffff"> 地雷数:
  <input type="text" name="textfield1" class="inputClass" value="40">
  行数:
  <input type="text" name="textfield2" class="inputClass" value="15">
  列数:
  <input type="text" name="textfield3" class="inputClass" value="15">
  <br>
  <br>
  <input type="submit" name="Submit" value="开始游戏" onclick="this.value='再来一次';begin(document.all('textfield1').value,document.all('textfield3').value,document.all('textfield2').value);" style="width:70;height:20;font-size:12px;">
</div>
<script>
var scanBomb;
var t
function begin(bombNum,width,height){
 re=/^[1-9]/d*$/gi;
 if(!(re.test(bombNum+width+height))){alert("你的输入有误!");return;}
 document.all("mark").innerText=0;
 document.all('time').innerText=0;
 if(t!=null)window.clearInterval(t);
 if(bombNum>=width*height)
  {alert("地雷的数量不能超过或者等于地图的格数!");return;}
 scanBomb=new board(parseInt(bombNum),parseInt(width),parseInt(height));
 alert('确定后开始!');
 t=window.setInterval("document.all('time').innerText=(++scanBomb.timer);",1000);
}
</script>
<br>
<div align="center" style="color:#ffffff">----------------------Power by Hill.Chiu
  丘の工作室----------------------<br>
  <a href="mailto:hillhero789@sina.com"><font color="#FFFFFF">给我意见</font></a><br>

  Run at IE5.5+</div>
</body>
</html>

//---------------------------------------------------------------

queue.js文件:

// JavaScript Document
function node(value,next)//value为position
{
 if(value!=null)
 {
  this.value=new Array(2);
  this.value[0]=value[0];
  this.value[1]=value[1];}
 else
  this.value=null;

 this.next=next;
}

function Queue()
{
 this.first=null;//头指针
 this.rear=null;//尾指针
 this.size=0;//私有
 //以下为方法:
 this.enter=enter;//进入队列
 this.leave=leave;//离开队列
 this.isempty=isempty;//判断队列是否为空
 this.retrieve=retrieve;//不离开队列,取得数据
}

function isempty()
{
 return this.size==0?true:false;
}

function enter(value)
{
 if(this.size==0)
   this.first=this.rear=new node(value,null);
 else
  {
   this.rear.next=new node(value,null);
   this.rear=this.rear.next;
  }
 this.size++;
}

function leave()
{
 if(!this.isempty())
  {
   var temp=this.first;
   this.first=this.first.next;
   delete temp;
   this.size--;
   return true;
  }
 else
  return false;
}

function retrieve()
{
 if(!this.isempty())
  {
   return this.first.value;
  }
 else
  return null;
}

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