Shader Model 5 参考手册
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This section contains the reference pages for HLSL Shader Model 5.
Shader Model 5 is a superset of the capabilites in Shader Model 4. It has been designed using a common-shader core which provides a common set of features to all programmable shaders, which are only programmable using HLSL.
* - gs_4_0, gs_4_1, ps_4_0, ps_4_1, vs_4_0 and vs_4_1 were introduced in Shader Model 4.0, however, DirectX 11 adds support for structured buffers and byte address buffers to Shader Model 4 running on DirectX 10 hardware.
Shader Model 5 introduces the compute shader which provides high-speed general purpose computing.
A more complete listing of Shader Model 5 features is included in a listing of the Direct3D 11 features.
The Shader Model 5 Assembly section describes the assembly instructions that the Shader Model 5 supports.
In This Section
Shader Model 5 Attributes
Reference pages for Shader Model 5 attributes.
Shader Model 5 Intrinsic Functions
Reference pages for Shader Model 5 intrinsic functions.
Shader Model 5 Objects
Reference pages for Shader Model 5 objects and methods.
Shader Model 5 System Values
Reference pages for Shader Model 5 system values.
- Shader Model 5 参考手册
- shader model
- Shader Model 5 的新增属性
- shader model 3
- shader model 2_x
- Shader Model 3 寄存器
- shader model 5.0
- Shader Model 4.0
- Shader Model知识点
- Asm Shader Reference --- Shader Model 1 part
- Asm Shader Reference --- Shader Model 2.0 part
- Asm Shader Reference --- Shader Model 3.0 part
- shader model 2.0 和shader model 3.0 的对比
- Shader Model 2.0 和 Shader Model 3.0 的对比
- Direct3D 10 Shader Model 4.0
- Asm Shader Reference --- Shader Model 2.x part
- Shader Model 3 Using Vertex Texture
- Shader Model 3 Using Vertex Texture
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