Cocos2d-x 22种特效

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    CCSprite* sp = CCSprite::create("Default.png"); 
    sp->setPosition(ccp(240, 160)); 
    addChild(sp); 
     
    //常见的22种特效 
     
    //3D晃动的特效 
//    CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false); 
//    sp->runAction(shaky3D); 


    //3D瓷砖晃动特效 
//    CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false); 
//    sp->runAction(shakyTiles3D); 
     
    //波动特效 
//    CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true); 
//    sp->runAction(waves); 
     
    //3D波动特效 
//    CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20); 
//    sp->runAction(waves3D); 
     
    //3D瓷砖波动特效 
//    CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20); 
//    sp->runAction(wavesTiles3D); 


    //X轴 3D反转特效 
//    CCActionInterval* filpX = CCFlipX3D::create(5); 
//    sp->runAction(filpX); 
     
    //Y轴3D反转特效 
//    CCActionInterval* filpY = CCFlipY3D::create(5); 
//    sp->runAction(filpY); 


    //凸透镜特效 
//    CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240); 
//    sp->runAction(lens); 
     
    //水波纹特效 
//    CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160); 
//    sp->runAction(ripple); 
     
    //液体特效 
//    CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20); 
//    sp->runAction(liquid); 
     
    //扭曲旋转特效 
//    CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5); 
//    sp->runAction(twirl); 
     
    //破碎的3D瓷砖特效 
//    CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true); 
//    sp->runAction(shatteredTiles); 
     
    //瓷砖洗牌特效 
//    CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50); 
//    sp->runAction(shuffle); 
     
    //部落格效果,从左下角到右上角 
//    CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50)); 
//    sp->runAction(fadeOutTRTiles); 
     
    //部落格效果,从右上角到左下角 
//    CCActionInterval* fadeOutBLTiles  = CCFadeOutBLTiles::create(5, CCSize(50, 50)); 
//    sp->runAction(fadeOutBLTiles); 
     
    //折叠效果 从下到上 
//    CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10)); 
//    sp->runAction(fadeOutUpTiles); 
     
    //折叠效果,从上到下 
//    CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50)); 
//    sp->runAction(fadeOutDownTiles); 
     
    //方块消失特效 
//    CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50)); 
//    sp->runAction(turnOffFiels); 
     
    //跳动的方块特效 
//    CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20); 
//    sp->runAction(jumpTiles); 
     
    //分多行消失特效 
//    CCActionInterval* splitCols = CCSplitCols::create(5, 50); 
//    sp->runAction(splitCols); 
     
    //分多列消失特效 
//    CCActionInterval* splitRows = CCSplitRows::create(5, 50); 
//    sp->runAction(splitRows); 
     
    //3D翻页特效 
    CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20)); 
    sp->runAction(pageTurn3D); 
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