Redis

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using ServiceStack.Redis;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;namespace ConsoleApplication1{    class Program    {        static void Main(string[] args)        {            //在Redis中存储常用的5种数据类型:String,Hash,List,SetSorted set            RedisClient client = new RedisClient("127.0.0.1", 6379);            client.FlushAll();            #region string            client.Add<string>("StringValueTime", "我已设置过期时间噢30秒后会消失", DateTime.Now.AddMilliseconds(30000));            while (true)            {                if (client.ContainsKey("StringValueTime"))                {                    Console.WriteLine("String.键:StringValue,值:{0} {1}", client.Get<string>("StringValueTime"), DateTime.Now);                    Thread.Sleep(10000);                }                else                {                    Console.WriteLine("键:StringValue,值:我已过期 {0}", DateTime.Now);                    break;                }            }            client.Add<string>("StringValue", " String和Memcached操作方法差不多");            Console.WriteLine("数据类型为:String.键:StringValue,值:{0}", client.Get<string>("StringValue"));            Student stud = new Student() { id = "1001", name = "李四" };            client.Add<Student>("StringEntity", stud);            Student Get_stud = client.Get<Student>("StringEntity");            Console.WriteLine("数据类型为:String.键:StringEntity,值:{0} {1}", Get_stud.id, Get_stud.name);            #endregion            #region Hash            client.SetEntryInHash("HashID", "Name", "张三");            client.SetEntryInHash("HashID", "Age", "24");            client.SetEntryInHash("HashID", "Sex", "男");            client.SetEntryInHash("HashID", "Address", "上海市XX号XX室");            List<string> HaskKey = client.GetHashKeys("HashID");            foreach (string key in HaskKey)            {                Console.WriteLine("HashID--Key:{0}", key);            }            List<string> HaskValue = client.GetHashValues("HashID");            foreach (string value in HaskValue)            {                Console.WriteLine("HashID--Value:{0}", value);            }            List<string> AllKey = client.GetAllKeys(); //获取所有的key。            foreach (string Key in AllKey)            {                Console.WriteLine("AllKey--Key:{0}", Key);            }            #endregion            #region List            /*     * list是一个链表结构,主要功能是push,pop,获取一个范围的所有的值等,操作中key理解为链表名字。      * Redis的list类型其实就是一个每个子元素都是string类型的双向链表。我们可以通过push,pop操作从链表的头部或者尾部添加删除元素,     * 这样list既可以作为栈,又可以作为队列。Redis list的实现为一个双向链表,即可以支持反向查找和遍历,更方便操作,不过带来了部分额外的内存开销,     * Redis内部的很多实现,包括发送缓冲队列等也都是用的这个数据结构      */            client.EnqueueItemOnList("QueueListId", "1.张三");  //入队            client.EnqueueItemOnList("QueueListId", "2.张四");            client.EnqueueItemOnList("QueueListId", "3.王五");            client.EnqueueItemOnList("QueueListId", "4.王麻子");            int q = client.GetListCount("QueueListId");            for (int i = 0; i < q; i++)            {                Console.WriteLine("QueueListId出队值:{0}", client.DequeueItemFromList("QueueListId"));   //出队(队列先进先出)            }            client.PushItemToList("StackListId", "1.张三");  //入栈            client.PushItemToList("StackListId", "2.张四");            client.PushItemToList("StackListId", "3.王五");            client.PushItemToList("StackListId", "4.王麻子");            int p = client.GetListCount("StackListId");            for (int i = 0; i < p; i++)            {                Console.WriteLine("StackListId出栈值:{0}", client.PopItemFromList("StackListId"));   //出栈(栈先进后出)            }            #endregion            #region Set无序集合            /*     它是string类型的无序集合。set是通过hash table实现的,添加,删除和查找,对集合我们可以取并集,交集,差集     */            client.AddItemToSet("Set1001", "小A");            client.AddItemToSet("Set1001", "小B");            client.AddItemToSet("Set1001", "小C");            client.AddItemToSet("Set1001", "小D");            HashSet<string> hastsetA = client.GetAllItemsFromSet("Set1001");            foreach (string item in hastsetA)            {                Console.WriteLine("Set无序集合ValueA:{0}", item); //出来的结果是无须的            }            client.AddItemToSet("Set1002", "小K");            client.AddItemToSet("Set1002", "小C");            client.AddItemToSet("Set1002", "小A");            client.AddItemToSet("Set1002", "小J");            HashSet<string> hastsetB = client.GetAllItemsFromSet("Set1002");            foreach (string item in hastsetB)            {                Console.WriteLine("Set无序集合ValueB:{0}", item); //出来的结果是无须的            }            HashSet<string> hashUnion = client.GetUnionFromSets(new string[] { "Set1001", "Set1002" });            foreach (string item in hashUnion)            {                Console.WriteLine("求Set1001和Set1002的并集:{0}", item); //并集            }            HashSet<string> hashG = client.GetIntersectFromSets(new string[] { "Set1001", "Set1002" });            foreach (string item in hashG)            {                Console.WriteLine("求Set1001和Set1002的交集:{0}", item);  //交集            }            HashSet<string> hashD = client.GetDifferencesFromSet("Set1001", new string[] { "Set1002" });  //[返回存在于第一个集合,但是不存在于其他集合的数据。差集]            foreach (string item in hashD)            {                Console.WriteLine("求Set1001和Set1002的差集:{0}", item);  //差集            }            #endregion            #region  SetSorted 有序集合            /*     sorted set 是set的一个升级版本,它在set的基础上增加了一个顺序的属性,这一属性在添加修改.元素的时候可以指定,     * 每次指定后,zset(表示有序集合)会自动重新按新的值调整顺序。可以理解为有列的表,一列存 value,一列存顺序。操作中key理解为zset的名字.     */            client.AddItemToSortedSet("SetSorted1001", "1.刘仔");            client.AddItemToSortedSet("SetSorted1001", "2.星仔");            client.AddItemToSortedSet("SetSorted1001", "3.猪仔");            List<string> listSetSorted = client.GetAllItemsFromSortedSet("SetSorted1001");            foreach (string item in listSetSorted)            {                Console.WriteLine("SetSorted有序集合{0}", item);            }            #endregion        }    }    class Student    {        public string id { get; set; }        public string name { get; set; }    }}

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