中国象棋游戏Chess(1) - 棋盘绘制以及棋子的绘制

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本项目都使用QT来实现绘图,没有任何第三方的资源。

工程详情:Github

首先将棋盘设计为一个类Board

// Board.h// Board类实现了棋盘的绘制以及显示//#ifndef BOARD_H#define BOARD_H#include <QWidget>#include "Stone.h"class Board : public QWidget{    Q_OBJECTpublic:    explicit Board(QWidget *parent = 0);    Stone _s[32]; // 定义32个棋子    int _r; // 棋子的半径    // 返回棋盘行列对应的像素坐标    QPoint center(int row, int col);    QPoint center(int id);    void drawStone(QPainter &painter, int id); // 绘制棋子    virtual void paintEvent(QPaintEvent *);    void DrawBackground(); // 设置背景颜色signals:public slots:};#endif // BOARD_H

// Board.cpp#include "Board.h"#include <QPainter> // 绘制棋盘需要Board::Board(QWidget *parent) : QWidget(parent){    for (int i = 0; i < 32; ++i) {        _s[i].init(i);    }}// 绘制棋盘void Board::paintEvent(QPaintEvent *){    DrawBackground();    QPainter painter(this);    int d = 40; // d表示棋盘格子的直径,也就是棋子的直径    _r = d / 2;    // 绘制10条横线    for (int i = 1; i <= 10; ++i) {        painter.drawLine(QPoint(d, i * d), QPoint(9 * d, i * d));    }    // 绘制9条竖线    for (int i = 1; i <= 9; ++i) {        if (1 == i || 9 == i) { // 中间有楚河汉界,不能全部都画通            painter.drawLine(QPoint(i * d, d), QPoint(i * d, 10 * d));        }        else {            painter.drawLine(QPoint(i * d, d), QPoint(i * d, 5 * d));            painter.drawLine(QPoint(i * d, 6 * d), QPoint(i * d, 10 * d));        }    }    // 绘制九宫格    painter.drawLine(QPoint(4 * d, d), QPoint(6 * d, 3 * d));    painter.drawLine(QPoint(4 * d, 3 * d), QPoint(6 * d, d));    painter.drawLine(QPoint(4 * d, 8 * d), QPoint(6 * d, 10 * d));    painter.drawLine(QPoint(4 * d, 10 * d), QPoint(6 * d, 8 * d));    // 绘制32个棋子    for (int i = 0; i < 32; ++i) {        drawStone(painter, i);    }}// 设置背景颜色void Board::DrawBackground(){    QPalette p = this->palette();    <pre style="margin-top: 0px; margin-bottom: 0px;">    p.setColor(<span style=" color:#800080;">QPalette</span>::<span style=" color:#800080;">Window</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#800080;">QColor</span>(<span style=" color:#000080;">224</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#000080;">255</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#000080;">255</span>));
this->setPalette(p);}QPoint Board::center(int row, int col){ QPoint ret; ret.rx() = (col + 1) * _r * 2; ret.ry() = (row + 1) * _r * 2; return ret;}// 重载center函数,方便调用QPoint Board::center(int id){ return center(_s[id]._row, _s[id]._col);}void Board::drawStone(QPainter &painter, int id){ QPoint c = center(id); QRect rect = QRect(c.x() - _r, c.y() - _r, _r * 2, _r * 2); painter.setBrush(QBrush(QColor(255, 228, 181))); // 将棋子底色设置为鹿皮色 painter.setPen(Qt::black); // 先将画笔设置成黑色绘制圆形 painter.drawEllipse(center(id), _r, _r); // 绘制圆形 if (_s[id]._red) { // 将上方的棋子字体颜色设置为红色 painter.setPen(Qt::red); } painter.setFont(QFont("system", _r, 700)); // 设置字体大小和类型 painter.drawText(rect, _s[id].getText(), QTextOption(Qt::AlignCenter));}




然后将其中的棋子也设计为一个类Stone

// Stone.h// 棋子类,存储了棋子的基础信息#ifndef STONE_H#define STONE_H#include <QString>class Stone{public:    Stone();    enum TYPE{JIANG, CHE, PAO, MA, BING, SHI, XIANG};    int _row; // 棋子所处的行    int _col; // 棋子所处的列    int _id; // 棋子的id    bool _dead;    bool _red;    TYPE _type;    // 棋子的初始化    void init(int id);    // 判断_type返回相应字符串    QString getText();};#endif // STONE_H

// Stone.cpp#include "Stone.h"Stone::Stone(){}void Stone::init(int id){    struct {        int row, col;        Stone::TYPE type;    } pos[16] = {    {0, 0, Stone::CHE},    {0, 1, Stone::MA},    {0, 2, Stone::XIANG},    {0, 3, Stone::SHI},    {0, 4, Stone::JIANG},    {0, 5, Stone::SHI},    {0, 6, Stone::XIANG},    {0, 7, Stone::MA},    {0, 8, Stone::CHE},    {2, 1, Stone::PAO},    {2, 7, Stone::PAO},    {3, 0, Stone::BING},    {3, 2, Stone::BING},    {3, 4, Stone::BING},    {3, 6, Stone::BING},    {3, 8, Stone::BING},    };    _id = id;    _dead = false;    _red = id < 16;    if (_red) { // 上方的棋子        _row = pos[id].row;        _col = pos[id].col;        _type = pos[id].type;    }    else { // 下方的棋子        _row = 9 - pos[id - 16].row;        _col = 8 - pos[id - 16].col;        _type = pos[id - 16].type;    }}QString Stone::getText(){    switch (this->_type)    {    case CHE:        return "车";    case MA:        return "马";    case PAO:        return "炮";    case BING:        return "兵";    case JIANG:        return "将";    case SHI:        return "士";    case XIANG:        return "相";    }    return "错误";}

最后实现的棋盘效果为:


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