噩梦5 敌人血量

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<span style="font-size:18px;">using UnityEngine;namespace CompleteProject{    public class EnemyManager : MonoBehaviour    {        public PlayerHealth playerHealth;       // Reference to the player's heatlh.        public GameObject enemy;                // The enemy prefab to be spawned.        public float spawnTime = 3f;            // How long between each spawn.        public Transform[] spawnPoints;         // An array of the spawn points this enemy can spawn from.        void Start ()        {            // Call the Spawn function after a delay of the spawnTime and then continue to call after the same amount of time.            InvokeRepeating ("Spawn", spawnTime, spawnTime);        }        void Spawn ()        {            // If the player has no health left...            if(playerHealth.currentHealth <= 0f)            {                // ... exit the function.                return;            }            // Find a random index between zero and one less than the number of spawn points.            int spawnPointIndex = Random.Range (0, spawnPoints.Length);            // Create an instance of the enemy prefab at the randomly selected spawn point's position and rotation.            Instantiate (enemy, spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);        }    }}</span>

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