动画特效九:下拉刷新

来源:互联网 发布:网络主播杨博在哪直播 编辑:程序博客网 时间:2024/06/05 00:41

这一节为大家介绍一个常用的操作:下拉刷新。我这里的Demo,是模拟情况,没有涉及到具体的数据源。真实的下拉刷新控件还是比较复杂的。先看看效果图。



关于UITableView的代码就忽略不计了,那不是本节讲解的重点。

动画分析:

1. UITableView上方有一个View,就是用来展示下拉刷新的特效的,所以完全可以自定义一个View来封装它,我将其命名为RefreshView。

2. 自定义的View上面有两个图层动画(1. 转圈圈;2. 飞机旋转), 所以可以自定义两个图层:ovalShapeLayer和airplaneLayer。

3. 由于自定义的View中,要判断scrollView的拖拽等功能,所以要将UITableView传递过来,并且自己实现UIScrollViewDelegate协议。


代码分析:

1. RefreshView.h ,初始化RefreshView的frame及将UITableView传递过来。

@interface RefreshView : UIView- (instancetype)initWithFrame:(CGRect)frame scrollView:(UIScrollView *)scrollView;@end

2. RefreshView.m 属性定义部分

@interface RefreshView()<UIScrollViewDelegate>/*主界面传递过来的scrollView*/@property (nonatomic, strong) UIScrollView *scrollView;/*转圈圈的shapeLayer*/@property (nonatomic, strong) CAShapeLayer *ovalShapeLayer;/*飞机的layer*/@property (nonatomic, strong) CALayer *airplaneLayer;@end

3. initWithFrame:scrollView的实现代码

- (instancetype)initWithFrame:(CGRect)frame scrollView:(UIScrollView *)scrollView {    if (self = [super initWithFrame:frame]) {        self.scrollView = scrollView;        self.scrollView.delegate = self;                [self addBgImage];            }    return self;}- (void)addBgImage {    UIImageView *bgImageView = [[UIImageView alloc] init];    bgImageView.image = [UIImage imageNamed:@"refresh-view-bg.png"];    bgImageView.frame = self.bounds;    bgImageView.contentMode = UIViewContentModeScaleAspectFill;    bgImageView.clipsToBounds = YES;    [self addSubview:bgImageView];}

然后在ViewController中初始化RefreshView。

- (void)viewDidLoad {    [super viewDidLoad];    CGRect refreshViewFrame = CGRectMake(0, -kRefreshViewHeight, self.view.frame.size.width, kRefreshViewHeight);    self.refreshView = [[RefreshView alloc] initWithFrame:refreshViewFrame scrollView:self.tableView];    [self.tableView addSubview:self.refreshView];        self.tableView.contentOffset = CGPointMake(0, kRefreshViewHeight);}

注意到 kRefreshViewHeight是一个宏,其就是RefreshView的实际高度

#define kRefreshViewHeight 110.0
而且它的frame的y值是负数,所以默认情况下,它是看不见,当你将UITableView往下拉的时候,便可以看见。

至此,效果图如下:



4. 添加圆环转圈圈动画。

在initWithFrame:scrollView方法的底部添加如下代码:

- (void)addOvalShapeLayer {    self.ovalShapeLayer = [CAShapeLayer layer];    self.ovalShapeLayer.strokeColor = [UIColor whiteColor].CGColor;    self.ovalShapeLayer.fillColor = [UIColor clearColor].CGColor;    self.ovalShapeLayer.lineWidth = 4.0;    self.ovalShapeLayer.lineDashPattern = @[@(2),@(3)];    CGFloat refreshRadius = self.frame.size.height / 2 * 0.8;    self.ovalShapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:                                CGRectMake(self.frame.size.width / 2 - refreshRadius, self.frame.size.height / 2 - refreshRadius, 2 * refreshRadius, 2 *refreshRadius)].CGPath;    [self.layer addSublayer:self.ovalShapeLayer];}
对lineDashPattern进行说明,注意到,它是一个数组并且有两个值。第一个值表示每段圆圈的宽度,第二个值表示段与段之间的距离。我们看看效果图:



在initWithFrame:scrollView方法的底部添加如下代码:

- (void)addAirplaneLayer {    self.airplaneLayer = [CALayer layer];    self.airplaneLayer.opacity = 0.0;    UIImage *image = [UIImage imageNamed:@"airplane.png"];    self.airplaneLayer.contents = (__bridge id)(image.CGImage);    self.airplaneLayer.frame = CGRectMake(0, 0, image.size.width, image.size.height);    self.airplaneLayer.position = CGPointMake(self.frame.size.width / 2 + self.frame.size.height / 2 * 0.8, self.frame.size.height / 2);    [self.layer addSublayer:self.airplaneLayer];}

这样飞机就出现在圆圈的右侧了。紧接着,我们为圆环及飞机添加动画效果。

先看看圆圈的动画效果。注意到,当你将scrollView网下拉的时候,圆圈的白色就越来越多;当往上拉的时候,圆圈的白色就越来越少。而这个效果可以通过ovalshapeLayer的strokeEnd属性值来控制。strokeEnd的取值范围是(0.0~1.0),当为0.0的时候,看不到圆圈;当为1.0的时候,整个圆圈显示完整;当为0.25和0.50的时候,效果图分别如下:


所以,我们在代码方法中写入以下代码,便可以看出圆圈的即时变化

// 拖动tableview的时候,就显示圆圈增加或者减少效果(在scrollView拖拽过程中会一直触发)- (void)scrollViewDidScroll:(UIScrollView *)scrollView {        // scrollView.contentOffset.y 往下拉值为负,往上提值为正        CGFloat offsetY = MAX(-(scrollView.contentOffset.y + scrollView.contentInset.top), 0);        self.progress = MIN(MAX(offsetY / self.frame.size.height, 0), 1);        [self redrawFromProgress:self.progress];}
- (void)redrawFromProgress:(CGFloat)progress {    self.ovalShapeLayer.strokeEnd = progress;    // 伴随着滚动,有种透明的效果    self.airplaneLayer.opacity = progress;}

注意到progress属性,它就是用来保存用户将RefreshView拖动到的位置,它的值的范围(0.0~1.0)

/*拉动的距离(0~1)*/@property (nonatomic, assign) CGFloat progress;
由于有动画的开始和结束相应的操作,所以我定义一个bool变量,用来判断对应的状态

/*是否正在刷新*/@property (nonatomic, assign, getter=isRefreshing) BOOL refreshing;

5. 当用户拉动scrollView并且拖拽的范围使得RefreshView完全可见,也就是self.progress的值为1的时候,应该执行刷新操作。实际情况下,这个时候应该进行完成网络数据的加载,我这里用延时4秒,仿真加载数据。

代码如下:

// 在scrollView停止拖拽的时候会触发- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {    if (!self.isRefreshing && self.progress >= 1.0) {        [self beginRefreshing];    }}

- (void)beginRefreshing {    self.refreshing = YES;    [UIView animateWithDuration:4.0 animations:^{        UIEdgeInsets newInsets = self.scrollView.contentInset;        newInsets.top += self.frame.size.height;        self.scrollView.contentInset = newInsets;    } completion:^(BOOL finished) {        [self endRefreshing];    }];        // 圆圈效果    CABasicAnimation *strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];    strokeStartAnimation.fromValue = @(-0.5);    strokeStartAnimation.toValue = @(1.0);        CABasicAnimation *strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];    strokeEndAnimation.fromValue = @(0.0);    strokeEndAnimation.toValue = @(1.0);    CAAnimationGroup *strokeAnimationGroup = [CAAnimationGroup animation];    strokeAnimationGroup.duration = 1.5;    strokeAnimationGroup.repeatDuration = 6.0;    strokeAnimationGroup.animations = @[strokeStartAnimation, strokeEndAnimation];    [self.ovalShapeLayer addAnimation:strokeAnimationGroup forKey:nil];        // 飞机效果    // 1. 绕着圆圈移动    CAKeyframeAnimation *flightAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];    flightAnimation.path = self.ovalShapeLayer.path;    flightAnimation.calculationMode = kCAAnimationPaced;        // 2. 有转动效果    CABasicAnimation *airplaneOrientationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];    airplaneOrientationAnimation.fromValue = @0;    airplaneOrientationAnimation.toValue = @(2 * M_PI);        CAAnimationGroup *flightAnimationGroup = [CAAnimationGroup animation];    flightAnimationGroup.duration = 1.5;    flightAnimationGroup.repeatDuration = 6.0;    flightAnimationGroup.animations = @[flightAnimation,airplaneOrientationAnimation];    [self.airplaneLayer addAnimation:flightAnimationGroup forKey:nil];}- (void)endRefreshing {    self.refreshing = NO;    [UIView animateWithDuration:0.3 delay:0.0 options:UIViewAnimationOptionCurveEaseOut animations:^{        UIEdgeInsets newInsets = self.scrollView.contentInset;        newInsets.top -= self.frame.size.height;        self.scrollView.contentInset = newInsets;    } completion:nil];}

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