test
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static int load(const char *id, const char *path, const struct hw_module_t **pHmi){ int status; void *handle; struct hw_module_t *hmi; /* * load the symbols resolving undefined symbols before * dlopen returns. Since RTLD_GLOBAL is not or'd in with * RTLD_NOW the external symbols will not be global */ handle = dlopen(path, RTLD_NOW); if (handle == NULL) { char const *err_str = dlerror(); ALOGE("load: module=%s\n%s", path, err_str?err_str:"unknown"); status = -EINVAL; goto done; } /* Get the address of the struct hal_module_info. */ const char *sym = HAL_MODULE_INFO_SYM_AS_STR; hmi = (struct hw_module_t *)dlsym(handle, sym); if (hmi == NULL) { ALOGE("load: couldn't find symbol %s", sym); status = -EINVAL; goto done; } /* Check that the id matches */ if (strcmp(id, hmi->id) != 0) { ALOGE("load: id=%s != hmi->id=%s", id, hmi->id); status = -EINVAL; goto done; } hmi->dso = handle; /* success */ status = 0; done: if (status != 0) { hmi = NULL; if (handle != NULL) { dlclose(handle); handle = NULL; } } else { ALOGV("loaded HAL id=%s path=%s hmi=%p handle=%p", id, path, *pHmi, handle); } *pHmi = hmi; return status;}
</pre><pre name="code" class="cpp">/** Base path of the hal modules */#if defined(__LP64__)#define HAL_LIBRARY_PATH1 "/system/lib64/hw"#define HAL_LIBRARY_PATH2 "/vendor/lib64/hw"#else#define HAL_LIBRARY_PATH1 "/system/lib/hw"#define HAL_LIBRARY_PATH2 "/vendor/lib/hw"#endif/** * There are a set of variant filename for modules. The form of the filename * is "<MODULE_ID>.variant.so" so for the led module the Dream variants * of base "ro.product.board", "ro.board.platform" and "ro.arch" would be: * * led.trout.so * led.msm7k.so * led.ARMV6.so * led.default.so */static const char *variant_keys[] = { "ro.hardware", /* This goes first so that it can pick up a different file on the emulator. */ "ro.product.board", "ro.board.platform", "ro.arch"};static const int HAL_VARIANT_KEYS_COUNT = (sizeof(variant_keys)/sizeof(variant_keys[0]));....../* * Check if a HAL with given name and subname exists, if so return 0, otherwise * otherwise return negative. On success path will contain the path to the HAL. */static int hw_module_exists(char *path, size_t path_len, const char *name, const char *subname){ snprintf(path, path_len, "%s/%s.%s.so", HAL_LIBRARY_PATH2, name, subname); if (access(path, R_OK) == 0) return 0; snprintf(path, path_len, "%s/%s.%s.so", HAL_LIBRARY_PATH1, name, subname); if (access(path, R_OK) == 0) return 0; return -ENOENT;}int hw_get_module_by_class(const char *class_id, const char *inst, const struct hw_module_t **module){ int i; char prop[PATH_MAX]; char path[PATH_MAX]; char name[PATH_MAX]; char prop_name[PATH_MAX]; if (inst) snprintf(name, PATH_MAX, "%s.%s", class_id, inst); else strlcpy(name, class_id, PATH_MAX); /* * Here we rely on the fact that calling dlopen multiple times on * the same .so will simply increment a refcount (and not load * a new copy of the library). * We also assume that dlopen() is thread-safe. */ /* First try a property specific to the class and possibly instance */ snprintf(prop_name, sizeof(prop_name), "ro.hardware.%s", name); if (property_get(prop_name, prop, NULL) > 0) { if (hw_module_exists(path, sizeof(path), name, prop) == 0) { goto found; } } /* Loop through the configuration variants looking for a module */ for (i=0 ; i<HAL_VARIANT_KEYS_COUNT; i++) { if (property_get(variant_keys[i], prop, NULL) == 0) { continue; } if (hw_module_exists(path, sizeof(path), name, prop) == 0) { goto found; } } /* Nothing found, try the default */ if (hw_module_exists(path, sizeof(path), name, "default") == 0) { goto found; } return -ENOENT;found: /* load the module, if this fails, we're doomed, and we should not try * to load a different variant. */ return load(class_id, path, module);}int hw_get_module(const char *id, const struct hw_module_t **module){ return hw_get_module_by_class(id, NULL, module);}
</pre><p></p><p>这是test</p><p></p><pre name="code" class="cpp">/** Base path of the hal modules */#if defined(__LP64__)#define HAL_LIBRARY_PATH1 "/system/lib64/hw"#define HAL_LIBRARY_PATH2 "/vendor/lib64/hw"#else#define HAL_LIBRARY_PATH1 "/system/lib/hw"#define HAL_LIBRARY_PATH2 "/vendor/lib/hw"#endif/** * There are a set of variant filename for modules. The form of the filename * is "<MODULE_ID>.variant.so" so for the led module the Dream variants * of base "ro.product.board", "ro.board.platform" and "ro.arch" would be: * * led.trout.so * led.msm7k.so * led.ARMV6.so * led.default.so */static const char *variant_keys[] = { "ro.hardware", /* This goes first so that it can pick up a different file on the emulator. */ "ro.product.board", "ro.board.platform", "ro.arch"};static const int HAL_VARIANT_KEYS_COUNT = (sizeof(variant_keys)/sizeof(variant_keys[0]));
typedef struct hw_module_t { uint32_t tag; uint16_t module_api_version;#define version_major module_api_version uint16_t hal_api_version;#define version_minor hal_api_version /** Identifier of module */ const char *id; /** Name of this module */ const char *name; const char *author; /** Modules methods */ struct hw_module_methods_t* methods; void* dso;#ifdef __LP64__ uint64_t reserved[32-7];#else uint32_t reserved[32-7];#endif} hw_module_t;
typedef struct hw_module_methods_t { /** Open a specific device */ int (*open)(const struct hw_module_t* module, const char* id, struct hw_device_t** device);} hw_module_methods_t;
test
typedef struct hw_device_t { uint32_t tag; uint32_t version; /** reference to the module this device belongs to */ struct hw_module_t* module;#ifdef __LP64__ uint64_t reserved[12];#else uint32_t reserved[12];#endif /** Close this device */ int (*close)(struct hw_device_t* device);} hw_device_t;
struct fb_context_t { framebuffer_device_t device;};......int fb_device_open(hw_module_t const* module, const char* name, hw_device_t** device){ int status = -EINVAL; if (!strcmp(name, GRALLOC_HARDWARE_FB0)) { /* initialize our state here */ fb_context_t *dev = (fb_context_t*)malloc(sizeof(*dev)); memset(dev, 0, sizeof(*dev)); /* initialize the procs */ dev->device.common.tag = HARDWARE_DEVICE_TAG; dev->device.common.version = 0; dev->device.common.module = const_cast<hw_module_t*>(module); dev->device.common.close = fb_close; dev->device.setSwapInterval = fb_setSwapInterval; dev->device.post = fb_post; dev->device.setUpdateRect = 0; private_module_t* m = (private_module_t*)module; status = mapFrameBuffer(m); if (status >= 0) { int stride = m->finfo.line_length / (m->info.bits_per_pixel >> 3); int format = (m->info.bits_per_pixel == 32) ? (m->info.red.offset ? HAL_PIXEL_FORMAT_BGRA_8888 : HAL_PIXEL_FORMAT_RGBX_8888) : HAL_PIXEL_FORMAT_RGB_565; const_cast<uint32_t&>(dev->device.flags) = 0; const_cast<uint32_t&>(dev->device.width) = m->info.xres; const_cast<uint32_t&>(dev->device.height) = m->info.yres; const_cast<int&>(dev->device.stride) = stride; const_cast<int&>(dev->device.format) = format; const_cast<float&>(dev->device.xdpi) = m->xdpi; const_cast<float&>(dev->device.ydpi) = m->ydpi; const_cast<float&>(dev->device.fps) = m->fps; const_cast<int&>(dev->device.minSwapInterval) = 1; const_cast<int&>(dev->device.maxSwapInterval) = 1; *device = &dev->device.common; } } return status;}
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