CANVAS 贝塞尔曲线
来源:互联网 发布:php微信服务号开发教程 编辑:程序博客网 时间:2024/04/28 08:34
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<!DOCTYPE html>
<
html
>
<
head
>
<
title
>rect
</
title
>
<
style
>
body{
background: #eeeeee;
}
#canvas{
background: #000000;
}
</
style
>
</
head
>
<
body
>
<
canvas
id
=
"canvas"
width
=
"1000"
height
=
"800"
>
Canvas not supported
</
canvas
>
<
script
src
=
"chapetal2.js"
></
script
>
</
body
>
</
html
>
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var
canvas = document.getElementById(
"canvas"
),
context = canvas.getContext(
"2d"
),
ARROW_MARGIN = 30,
POINT_RADIUS = 7,
points = [
{ x: canvas.width - ARROW_MARGIN,y: canvas.height - ARROW_MARGIN },
{ x: canvas.width - ARROW_MARGIN*2,y: canvas.height - ARROW_MARGIN},
{ x: POINT_RADIUS,y: canvas.height/2 },
{ x: ARROW_MARGIN,y: canvas.height/2 - ARROW_MARGIN},
{ x:canvas.width - ARROW_MARGIN,y:ARROW_MARGIN},
{ x: canvas.width - ARROW_MARGIN,y: ARROW_MARGIN*2}
];
//Functions.................................................................
function
drawPointer(x, y, strokeStyle, fillStyle){
context.beginPath();
context.fillStyle = fillStyle;
context.strokeStyle = strokeStyle;
context.lineWidth = 0.5;
context.arc(x, y, POINT_RADIUS, 0, Math.PI*2,
false
);
context.fill();
context.stroke();
}
function
drawBezierPoints(){
var
i ,
strokeStyle,
fillStyle;
for
(i = 0 ; i < points.length; ++i){
fillStyle = i % 2 === 0 ?
'white'
:
'blue'
,
strokeStyle = i % 2 === 0 ?
'blue'
:
'white'
;
drawPointer(points[i].x, points[i].y,
strokeStyle, fillStyle);
}
}
function
drawArrow(){
context.strokeStyle =
'white'
;
context.fillStyle =
'cornflowerblue'
;
context.moveTo(canvas.width - ARROW_MARGIN,ARROW_MARGIN*2);
context.lineTo(canvas.width - ARROW_MARGIN,
canvas.height - ARROW_MARGIN*2);
context.quadraticCurveTo(points[0].x, points[0].y,
points[1].x, points[1].y);
context.lineTo(ARROW_MARGIN, canvas.height/2 + ARROW_MARGIN);
context.quadraticCurveTo(points[2].x, points[2].y,
points[3].x, points[3].y);
context.lineTo(canvas.width - ARROW_MARGIN*2,ARROW_MARGIN);
context.quadraticCurveTo(points[4].x, points[4].y,
points[5].x, points[5].y);
context.fill();
context.stroke();
}
//Initialization..........................................................
context.clearRect(0, 0, canvas.width,canvas.height);
drawArrow();
drawBezierPoints();
三次方贝赛尔曲线:(可以变换两个方向)
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var
canvas = document.getElementById(
"canvas"
),
context = canvas.getContext(
"2d"
),
endPoints = [{x: 130, y : 70}, { x: 430, y : 270},],
controlPoints = [{ x: 130, y : 250}, { x: 450, y: 70}, ];
//Functions..................................................................
function
drawGrid(color, stepx, stepy){
}
function
drawBezierCurve(){
context.strokeStyle =
'blue'
;
context.beginPath();
context.moveTo(endPoints[0].x, endPoints[0].y);
context.bezierCurveTo(controlPoints[0].x, controlPoints[0].y,
controlPoints[1].x,controlPoints[1].y,
endPoints[1].x,endPoints[1].y);
context.stroke();
}
function
drawEndPoints(){
context.strokeStyle =
'blue'
;
context.fillStyle =
'red'
;
endPoints.forEach(
function
(point){
context.beginPath();
context.arc(point.x, point.y, 5, 0, Math.PI*2,
false
);
context.stroke();
context.fill();
});
}
function
drawControlPoints(){
context.strokeStyle =
'yellow'
;
context.fillStyle =
'blue'
;
controlPoints.forEach(
function
(point){
context.beginPath();
context.arc(point.x, point.y, 5, 0, Math.PI*2,
false
);
context.stroke();
context.fill();
});
}
drawGrid(
'lightgray'
, 10, 10);
drawControlPoints();
drawEndPoints();
drawBezierCurve();
可拖动:
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<!DOCTYPE html>
<
html
>
<
head
>
<
title
>rect
</
title
>
<
style
>
body{
background: #eeeeee;
}
.floatingControls {
position: absolute;
left: 150px;
top:100px;
width: 300px;
padding: 20px;
border: thin solid rgba(0,0,0,0.3);
background: rgba(0,0,200, 0.1);
color: blue;
font: 14px Arial;
-webkit-box-shadow: rgba(0,0,0,0.2) 6px 6px 8px;
-moz-box-shadow: rgba(0,0,0,0.2) 6px 6px 8px;
box-shadow: rgba(0,0,0,0.2) 6px 6px 8px;
display: none;
}
.floatingControls p {
margin-top : 0px;
margin-bottom:20px;
}
#controls {
position: absolute;
left: 20px;
top:25px;
}
#canvas {
background: #ffffff;
cursor: pointer;
margin-left: 10px;
margin-top: 10px;
-webkit-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
-moz-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
}
</
style
>
</
head
>
<
body
>
<
canvas
id
=
"canvas"
width
=
'605'
height
=
'400'
>
Canvas not supported
</
canvas
>
<
div
id
=
"controls"
>
Stroke color:<
select
id
=
"strokeStyleSelect"
>
<
option
value
=
"red"
>red</
option
>
<
option
value
=
"green"
>green</
option
>
<
option
value
=
"blue"
>blue</
option
>
<
option
value
=
"orange"
>orange</
option
>
<
option
value
=
"cornflowerblue"
>cornflowerblue</
option
>
<
option
value
=
"goldenrod"
>goldenrod</
option
>
<
option
value
=
"navy"
selected>navy</
option
>
<
option
value
=
"purple"
>purple</
option
>
</
select
>
Guidewires:
<
input
id
=
"guidewireCheckbox"
type
=
"checkbox"
checked />
<
input
id
=
"eraseAllButton"
type
=
"button"
value
=
"Erase All"
/>
</
div
>
<
div
id
=
"instructions"
class
=
"floatingControls"
>
<
p
>Drag the curve end- and control points to
change the shape of the curve.</
p
>
<
p
>When you are done dragging end- and control points,
click outside of the points to finalize the curve.</
p
>
<
input
id
=
"instructionsOkayButton"
type
=
"button"
value
=
"Okay"
autofocus/>
<
input
id
=
"instructionsNoMoreButton"
type
=
"button"
value
=
"Do not show these instructions again"
/>
</
div
>
<
script
src
=
"drawBezier.js"
></
script
>
</
body
>
</
html
>
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var
canvas = document.getElementById(
"canvas"
),
context = canvas.getContext(
'2d'
),
eraseAllButton = document.getElementById(
'eraseAllButton'
),
strokeStyleSelect = document.getElementById(
"strokeStyleSelect"
),
guidewireCheckbox = document.getElementById(
'guidewireCheckbox'
),
instructions = document.getElementById(
"instructions"
),
instructionsOkayButton =
document.getElementById(
"instructionsOkayButton"
),
instructionsNoMoreButton =
document.getElementById(
"instructionsNoMoreButton"
),
showInstructions =
true
,
AXIS_MARGIN = 40,
HORIZONTAL_TICK_SPACING = 10,
VERTICAL_TICK_SPACING = 10,
TICK_SIZE = 10,
AXIS_ORIGIN = { x: AXIS_MARGIN, y: canvas.height-AXIS_MARGIN },
AXIS_TOP = AXIS_MARGIN,
AXIS_RIGHT = canvas.width - AXIS_MARGIN,
AXIS_WIDTH = AXIS_RIGHT - AXIS_ORIGIN.x,
AXIS_HEIGHT = AXIS_ORIGIN.y - AXIS_TOP,
NUM_VERTICAL_TICKS = AXIS_HEIGHT / VERTICAL_TICK_SPACING,
NUM_HORIZONTAL_TICKS = AXIS_WIDTH / HORIZONTAL_TICK_SPACING,
GRID_STROKE_STYLE =
'lightblue'
,
GRID_SPACING = 10,
CONTROL_POINT_RADIUS = 5,
CONTROL_POINT_STROKE_STYLE =
'blue'
,
CONTROL_POINT_FILL_STYLE =
'rgba(255,255,0,0.5)'
,
END_POINT_STROKE_STYLE =
'navy'
,
END_POINT_FILL_STYLE =
'rgba(255,255,0,0.5)'
,
END_POINT_STROKE_STYLE =
'navy'
,
END_POINT_FILL_STYLE =
'rgba(0,255,0,0.5)'
,
GUIDEWIRE_STROKE_STYLE =
'rgba(0,0,230,0.4)'
,
drawingImageData,
// Image data stored on mouse down events
mousedown = {},
//Cursor location for last mouse down events
rubberbandRect = {},
//Constantly update for mouse move events
dragging =
false
,
//If true, user is dragging the Cursor
draggingPoint =
false
,
//End- or control point user is dragging
endPoints = [ {} , {}],
//Endpoint locations (x,y)
controlPoints = [ {} , {} ],
//Controle point locations (x ,y)
editing =
false
,
// If true, user is editing the curve
guidewires = guidewireCheckbox.checked;
//Functions ...........................................................
function
drawGrid(color, stepx, stepy) {
context.strokeStyle = color;
context.lineWidth = 0.5;
for
(
var
i = stepx + 0.5; i < context.canvas.width; i += stepx) {
context.beginPath();
context.moveTo(i, 0);
context.lineTo(i, context.canvas.height);
context.stroke();
}
for
(
var
i = stepy + 0.5; i < context.canvas.height; i += stepy) {
context.beginPath();
context.moveTo(0, i );
context.lineTo(context.canvas.width, i);
context.stroke();
}
}
function
windowToCanvas(x, y){
var
bbox = canvas.getBoundingClientRect();
return
{ x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)
};
}
//Save and restore drawing surface.....................................
function
saveDrawingSurface() {
drawingImageData = context.getImageData(0, 0,
canvas.width,canvas.height);
}
function
restoreDrawingSurface(){
context.putImageData(drawingImageData, 0, 0);
}
//Rubber bands..........................................................
function
updateRubberbandRectangle(loc) {
rubberbandRect.width = Math.abs(loc.x - mousedown.x);
rubberbandRect.height = Math.abs(loc.y - mousedown.y);
if
(loc.x > mousedown.x) rubberbandRect.left = mousedown.x;
else
rubberbandRect.left = loc.x;
if
(loc.y > mousedown.y) rubberbandRect.top = mousedown.y;
else
rubberbandRect.top = loc.y;
}
function
drawBezierCurve() {
context.beginPath();
context.moveTo(endPoints[0].x, endPoints[0].y);
context.bezierCurveTo(controlPoints[0].x, controlPoints[0].y,
controlPoints[1].x, controlPoints[1].y,
endPoints[1].x, endPoints[1].y);
context.stroke();
}
function
updateEndAndControlPoints() {
endPoints[0].x = rubberbandRect.left;
endPoints[0].y = rubberbandRect.top;
endPoints[1].x = rubberbandRect.left + rubberbandRect.width;
endPoints[1].y = rubberbandRect.top + rubberbandRect.height;
controlPoints[0].x = rubberbandRect.left;
controlPoints[0].y = rubberbandRect.top + rubberbandRect.height;
controlPoints[1].x = rubberbandRect.left = rubberbandRect.width;
controlPoints[1].y = rubberbandRect.top;
}
function
drawRubberbandShape(loc) {
updateEndAndControlPoints();
drawBezierCurve();
}
function
updateRubberband(loc) {
updateRubberbandRectangle(loc);
drawRubberbandShape(loc);
}
//Guidewires...................................................
function
drawHorizontalGuidewire (y) {
context.beginPath();
context.moveTo(0, y + 0.5);
context.lineTo(context.canvas.width, y + 0.5);
context.stroke();
}
function
drawVerticalGuidewire (x) {
context.beginPath();
context.moveTo(x + 0.5, 0);
context.lineTo(x + 0.5, context.canvas.height);
context.stroke();
}
function
drawGuidewires(x, y) {
context.save();
context.strokeStyle = GUIDEWIRE_STROKE_STYLE;
context.lineWidth = 0.5;
drawVerticalGuidewire(x);
drawHorizontalGuidewire(y);
context.restore();
}
//Endpoints and control points......................................
function
drawControlPoint(index) {
context.beginPath();
context.arc(controlPoints[index].x, controlPoints[index].y,
CONTROL_POINT_RADIUS, 0, Math.PI*2,
false
);
context.stroke();
context.fill();
}
function
drawControlPoints() {
context.save();
context.strokeStyle = CONTROL_POINT_STROKE_STYLE;
context.fillStyle = CONTROL_POINT_FILL_STYLE;
drawControlPoint(0);
drawControlPoint(1);
context.stroke();
context.fill();
context.restore();
}
function
drawEndPoint(index) {
context.beginPath();
context.arc(endPoints[index].x, endPoints[index].y,
CONTROL_POINT_RADIUS, 0 , Math.PI*2,
false
);
context.stroke();
context.fill();
}
function
drawEndPoints() {
context.save();
context.strokeStyle = END_POINT_STROKE_STYLE;
context.fillStyle = END_POINT_FILL_STYLE;
drawEndPoint(0);
drawEndPoint(1);
context.stroke();
context.fill();
context.restore();
}
function
drawControlAndEndPoints() {
drawControlPoints();
drawEndPoints();
}
function
cursorInEndPoint(loc) {
var
pt;
endPoints.forEach(
function
(point) {
context.beginPath();
context.arc(point.x, point.y,
CONTROL_POINT_RADIUS, 0, Math.PI*2,
false
);
if
(context.isPointInPath(loc.x, loc.y)) {
pt = point;
}
});
return
pt;
}
function
cursorInControlPoint(ioc) {
var
pt;
controlPoints.forEach (
function
(point) {
context.beginPath();
context.arc(point.x, point.y,
CONTROL_POINT_RADIUS, 0 , Math.PI*2,
false
);
if
(context.isPointInPath(loc.x, loc.y)) {
pt = point;
}
});
return
pt;
}
function
updateDraggingPoint(loc) {
draggingPoint.x = loc.x;
draggingPoint.y = loc.y;
}
//Canvas event handlers.............................................
canvas.onmousedown =
function
(e) {
var
loc = windowToCanvas(e.clientX, e.clientY);
e.preventDefault();
//Prevent cursor change
if
(!editing) {
saveDrawingSurface();
mousedown.x = loc.x;
mousedown.y = loc.y;
updateRubberbandRectangle(loc);
dragging =
true
;
}
else
{
draggingPoint = cursorInControlPoint(loc);
if
(!draggingPoint) {
draggingPoint = cursorInEndPoint(loc);
}
}
};
canvas.onmousemove =
function
(e) {
var
loc = windowToCanvas(e.clientX, e.clientY);
if
(dragging || draggingPoint) {
e.preventDefault();
restoreDrawingSurface();
if
(guidewires) {
drawGuidewires(loc.x, loc.y);
}
}
if
(dragging) {
updateRubberband(loc);
drawControlAndEndPoints();
}
else
if
(draggingPoint) {
updateDraggingPoint(loc);
drawControlAndEndPoints();
drawBezierCurve();
}
};
canvas.onmouseup =
function
(e) {
loc = windowToCanvas(e.clientX, e.clientY);
restoreDrawingSurface();
if
(!editing) {
updateRubberband(loc);
drawControlAndEndPoints();
dragging =
false
;
editing =
true
;
if
(showInstructions) {
instructions.style.display =
'inline'
;
}
}
else
{
if
(draggingPoint) drawControlAndEndPoints();
else
editing =
false
;
drawBezierCurve();
draggingPoint = undefined;
}
};
//Control event handlers........................................
eraseAllButton.onclick =
function
(e) {
context.clearRect(0, 0, canvas.width, canvas.height);
drawGrid(GRID_STROKE_STYLE, GRID_SPACING, GRID_SPACING);
saveDrawingSurface();
editing =
false
;
dragging =
false
;
draggingPoint = undefined;
};
strokeStyleSelect.onchange =
function
(e) {
context.strokeStyle = strokeStyleSelect.value;
};
//Instructions event handlers....................................
instructionsOkayButton.onclick =
function
(e) {
instructions.style.display =
'none'
;
};
instructionsNoMoreButton.onclick =
function
(e) {
instructions.style.display =
'none'
;
showInstructions =
false
;
};
//Initialization.....................................................
context.strokeStyle = strokeStyleSelect.value;
drawGrid(GRID_STROKE_STYLE, GRID_SPACING,GRID_SPACING);
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