黑白棋V1.0 源程序
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我开发的黑白棋V1.0
对游戏比较感兴趣,闲则没事开发用vb.net练练.
黑白棋V1.0 源程序
作者:夏敏捷 xmj@zzti.edu.cn
转载时请注明作者和出处。未经许可,请勿用于商业用途
Imports System.Math
Imports Microsoft.VisualBasic.Strings
Public Class Form1Class Form1
Private x1 As Integer
Private y1 As Integer
Private Map(9, 9) As Integer
Private MyColor As Integer
Dim Info(20) As String
Private Sub Show_Can_Position()Sub Show_Can_Position()
Dim i, j As Integer
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("Info2.png")
Dim n As Integer = 0
For i = 1 To 8
For j = 1 To 8
If Map(i, j) = 0 And Can_go(i, j) Then
Info(n) = i & "|" & j
n = n + 1
g.DrawImage(bitmap, (i - 1) * 45 + 26, (j - 1) * 45 + 26, 30, 30)
End If
Next
Next
End Sub
Private Function Show_Can_Num()Function Show_Can_Num() As Integer
Dim i, j As Integer
Dim n As Integer = 0
For i = 1 To 8
For j = 1 To 8
If Can_go(i, j) Then
Info(n) = i & "|" & j
n = n + 1
End If
Next
Next
Return n
End Function
Private Sub Cls_Can_Position()Sub Cls_Can_Position()
Dim n As Integer
Dim a, b As String
Dim x, y As Integer
Dim s As String
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("BackColor.png")
For n = 0 To 20
s = Info(n)
If s = "" Then Exit For
a = s.Substring(0, 1)
b = s.Substring(InStr(s, "|"), 1)
x = Convert.ToInt16(a)
y = Convert.ToInt16(b)
If Map(x, y) = 0 Then
g.DrawImage(bitmap, (x - 1) * 45 + 26, (y - 1) * 45 + 26, 30, 30)
End If
'Me.Text = CInt(x) & y
Next
End Sub
Private Sub Button2_Click()Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click
Show_Can_Position()
End Sub
Private Sub Button3_Click()Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
Cls_Can_Position()
End Sub
Private Function Can_go()Function Can_go(ByVal x1 As Integer, ByVal y1 As Integer) As Boolean
Dim x, y As Integer
Dim flag As Boolean
'(1)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(2)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(3)
flag = False
x = x1
y = y1
For y = y1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(y - y1) > 1 Then Return True
'(4)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(5)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(6)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(7)
flag = False
x = x1
y = y1
For y = y1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(y - y1) > 1 Then Return True
'(8)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
Return False
End Function
Private Sub PictureBox1_MouseDown()Sub PictureBox1_MouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseDown
Dim x, y As Integer
Dim flag As Boolean
x1 = (e.X - 22) 45 + 1
y1 = (e.Y - 22) 45 + 1
If Not Can_go(x1, y1) Then
ToolStripStatusLabel1.Text = "此处不能走棋子"
Exit Sub
End If
Me.Text = e.X & " " & e.Y & " " & x1 & " " & y1
'(1)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(2)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(3)
flag = False
x = x1
y = y1
For y = y1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(4)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(5)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(6)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(7)
flag = False
x = x1
y = y1
For y = y1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(8)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'清除提示
Cls_Can_Position()
'该对方走棋
If MyColor = 1 Then
MyColor = 2
ToolStripStatusLabel1.Text = "白色棋子走"
Else
MyColor = 1
ToolStripStatusLabel1.Text = "黑色棋子走"
End If
'显示提示
Show_Can_Position()
End Sub
Private Sub FanQi()Sub FanQi(ByVal x As Integer, ByVal y As Integer)
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("WhiteStone.png")
'(x1,y1)处原色处理
If x = x1 And y = y1 Then
If MyColor = 2 Then
Map(x, y) = 2
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
End If
If MyColor = 1 Then
Map(x, y) = 1
bitmap = New Bitmap("BlackStone.png")
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
End If
Exit Sub
End If
'If Map(x, y) = 0 Then
' Exit Sub
'End If
'1黑色 2白色
If Map(x, y) = 1 Then
Map(x, y) = 2
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
Else
Map(x, y) = 1
bitmap = New Bitmap("BlackStone.png")
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
End If
ListBox1.Items.Add(x & " " & y)
End Sub
Private Sub Reverse()Sub Reverse(ByVal x As Integer, ByVal y As Integer)
Dim a, b, i As Integer
If (x - x1) * (y1 - y) = 0 Then '直线方向翻转棋子
'直线x方向
If x1 <> x Then
If Abs(x1 - x) = 1 Then
Exit Sub
End If
If x1 < x Then
a = x1 : b = x
End If
If x1 > x Then
a = x : b = x1
End If
For i = a To b
If i <> x Then FanQi(i, y1) '(x,y)处不需要翻转
Next
End If
'直线y方向
If y1 <> y Then
If Abs(y1 - y) = 1 Then
Exit Sub
End If
If y1 < y Then
a = y1 : b = y
End If
If y1 > y Then
a = y : b = y1
End If
For i = a To b
If i <> y Then FanQi(x1, i) '(x,y)处不需要翻转
'FanQi(x1, i)
Next
End If
Else '斜线方向翻转棋子
If (x - x1) = (y - y1) Then
'45度正斜线
If Abs(x1 - x) = 1 Then
Exit Sub
End If
If x1 < x Then
a = x1 : b = x
y = y1
End If
If x1 > x Then
a = x : b = x1
End If
For i = a To b
If i <> x Then FanQi(i, y) '(x,y)处不需要翻转
y = y + 1
'FanQi(i, i)
Next
End If
If (x - x1) = -(y - y1) Then
'45度反斜线
If Abs(x1 - x) = 1 Then
Exit Sub
End If
If x1 < x Then
a = x1 : b = x
y = y1
End If
If x1 > x Then
a = x : b = x1
End If
For i = a To b
If i <> x Then FanQi(i, y) '(x,y)处不需要翻转
y = y - 1
'FanQi(i, 9 - i)
Next
End If
End If
End Sub
Private Function Ismychess()Function Ismychess(ByVal x As Integer, ByVal y As Integer) As Boolean
If Map(x, y) = MyColor Then
Return True
Else
Return False
End If
End Function
Private Sub Form1_Load()Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Map(4, 4) = 2 '0无子 1黑色 2白色
Map(5, 5) = 2
Map(4, 5) = 1
Map(5, 4) = 1
MyColor = 1 '自己棋子颜色--黑色
ToolStripStatusLabel1.Text = "黑色棋子走"
End Sub
Private Sub Button1_Click()Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim x, y As Integer
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("WhiteStone.png")
x = 4 : y = 4
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
x = 5 : y = 5
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
bitmap = New Bitmap("BlackStone.png")
x = 5 : y = 4
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
x = 4 : y = 5
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
Me.Text = "begin"
Show_Can_Position()
End Sub
End Class
Imports Microsoft.VisualBasic.Strings
Public Class Form1Class Form1
Private x1 As Integer
Private y1 As Integer
Private Map(9, 9) As Integer
Private MyColor As Integer
Dim Info(20) As String
Private Sub Show_Can_Position()Sub Show_Can_Position()
Dim i, j As Integer
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("Info2.png")
Dim n As Integer = 0
For i = 1 To 8
For j = 1 To 8
If Map(i, j) = 0 And Can_go(i, j) Then
Info(n) = i & "|" & j
n = n + 1
g.DrawImage(bitmap, (i - 1) * 45 + 26, (j - 1) * 45 + 26, 30, 30)
End If
Next
Next
End Sub
Private Function Show_Can_Num()Function Show_Can_Num() As Integer
Dim i, j As Integer
Dim n As Integer = 0
For i = 1 To 8
For j = 1 To 8
If Can_go(i, j) Then
Info(n) = i & "|" & j
n = n + 1
End If
Next
Next
Return n
End Function
Private Sub Cls_Can_Position()Sub Cls_Can_Position()
Dim n As Integer
Dim a, b As String
Dim x, y As Integer
Dim s As String
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("BackColor.png")
For n = 0 To 20
s = Info(n)
If s = "" Then Exit For
a = s.Substring(0, 1)
b = s.Substring(InStr(s, "|"), 1)
x = Convert.ToInt16(a)
y = Convert.ToInt16(b)
If Map(x, y) = 0 Then
g.DrawImage(bitmap, (x - 1) * 45 + 26, (y - 1) * 45 + 26, 30, 30)
End If
'Me.Text = CInt(x) & y
Next
End Sub
Private Sub Button2_Click()Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click
Show_Can_Position()
End Sub
Private Sub Button3_Click()Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
Cls_Can_Position()
End Sub
Private Function Can_go()Function Can_go(ByVal x1 As Integer, ByVal y1 As Integer) As Boolean
Dim x, y As Integer
Dim flag As Boolean
'(1)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(2)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(3)
flag = False
x = x1
y = y1
For y = y1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(y - y1) > 1 Then Return True
'(4)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(5)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(6)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
'(7)
flag = False
x = x1
y = y1
For y = y1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(y - y1) > 1 Then Return True
'(8)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True And Abs(x - x1) > 1 Then Return True
Return False
End Function
Private Sub PictureBox1_MouseDown()Sub PictureBox1_MouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseDown
Dim x, y As Integer
Dim flag As Boolean
x1 = (e.X - 22) 45 + 1
y1 = (e.Y - 22) 45 + 1
If Not Can_go(x1, y1) Then
ToolStripStatusLabel1.Text = "此处不能走棋子"
Exit Sub
End If
Me.Text = e.X & " " & e.Y & " " & x1 & " " & y1
'(1)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(2)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(3)
flag = False
x = x1
y = y1
For y = y1 - 1 To 1 Step -1
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(4)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y - 1
If Map(x, y) = 0 Then Exit For
If y < 1 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(5)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x, y1) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(6)
flag = False
x = x1
y = y1
For x = x1 + 1 To 8
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(7)
flag = False
x = x1
y = y1
For y = y1 + 1 To 8
If Map(x, y) = 0 Then Exit For
If Ismychess(x1, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'(8)
flag = False
x = x1
y = y1
For x = x1 - 1 To 1 Step -1
y = y + 1
If Map(x, y) = 0 Then Exit For
If y > 8 Then
Exit For
End If
If Ismychess(x, y) Then
flag = True
Exit For
End If
Next
If flag = True Then Reverse(x, y)
'清除提示
Cls_Can_Position()
'该对方走棋
If MyColor = 1 Then
MyColor = 2
ToolStripStatusLabel1.Text = "白色棋子走"
Else
MyColor = 1
ToolStripStatusLabel1.Text = "黑色棋子走"
End If
'显示提示
Show_Can_Position()
End Sub
Private Sub FanQi()Sub FanQi(ByVal x As Integer, ByVal y As Integer)
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("WhiteStone.png")
'(x1,y1)处原色处理
If x = x1 And y = y1 Then
If MyColor = 2 Then
Map(x, y) = 2
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
End If
If MyColor = 1 Then
Map(x, y) = 1
bitmap = New Bitmap("BlackStone.png")
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
End If
Exit Sub
End If
'If Map(x, y) = 0 Then
' Exit Sub
'End If
'1黑色 2白色
If Map(x, y) = 1 Then
Map(x, y) = 2
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
Else
Map(x, y) = 1
bitmap = New Bitmap("BlackStone.png")
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
End If
ListBox1.Items.Add(x & " " & y)
End Sub
Private Sub Reverse()Sub Reverse(ByVal x As Integer, ByVal y As Integer)
Dim a, b, i As Integer
If (x - x1) * (y1 - y) = 0 Then '直线方向翻转棋子
'直线x方向
If x1 <> x Then
If Abs(x1 - x) = 1 Then
Exit Sub
End If
If x1 < x Then
a = x1 : b = x
End If
If x1 > x Then
a = x : b = x1
End If
For i = a To b
If i <> x Then FanQi(i, y1) '(x,y)处不需要翻转
Next
End If
'直线y方向
If y1 <> y Then
If Abs(y1 - y) = 1 Then
Exit Sub
End If
If y1 < y Then
a = y1 : b = y
End If
If y1 > y Then
a = y : b = y1
End If
For i = a To b
If i <> y Then FanQi(x1, i) '(x,y)处不需要翻转
'FanQi(x1, i)
Next
End If
Else '斜线方向翻转棋子
If (x - x1) = (y - y1) Then
'45度正斜线
If Abs(x1 - x) = 1 Then
Exit Sub
End If
If x1 < x Then
a = x1 : b = x
y = y1
End If
If x1 > x Then
a = x : b = x1
End If
For i = a To b
If i <> x Then FanQi(i, y) '(x,y)处不需要翻转
y = y + 1
'FanQi(i, i)
Next
End If
If (x - x1) = -(y - y1) Then
'45度反斜线
If Abs(x1 - x) = 1 Then
Exit Sub
End If
If x1 < x Then
a = x1 : b = x
y = y1
End If
If x1 > x Then
a = x : b = x1
End If
For i = a To b
If i <> x Then FanQi(i, y) '(x,y)处不需要翻转
y = y - 1
'FanQi(i, 9 - i)
Next
End If
End If
End Sub
Private Function Ismychess()Function Ismychess(ByVal x As Integer, ByVal y As Integer) As Boolean
If Map(x, y) = MyColor Then
Return True
Else
Return False
End If
End Function
Private Sub Form1_Load()Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Map(4, 4) = 2 '0无子 1黑色 2白色
Map(5, 5) = 2
Map(4, 5) = 1
Map(5, 4) = 1
MyColor = 1 '自己棋子颜色--黑色
ToolStripStatusLabel1.Text = "黑色棋子走"
End Sub
Private Sub Button1_Click()Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim x, y As Integer
Dim g As Graphics = Me.PictureBox1.CreateGraphics()
Dim bitmap As New Bitmap("WhiteStone.png")
x = 4 : y = 4
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
x = 5 : y = 5
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
bitmap = New Bitmap("BlackStone.png")
x = 5 : y = 4
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
x = 4 : y = 5
g.DrawImage(bitmap, (x - 1) * 45 + 22, (y - 1) * 45 + 22, 45, 45)
Me.Text = "begin"
Show_Can_Position()
End Sub
End Class
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