Lufylenged引擎学习——LGraphics

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(一)在一个LSprite上画一张图,new另一个Sprite进行图片的mask效果 ,效果如下:

<!DOCTYPE HTML><html><head><meta charset="utf-8" /><script type="text/javascript" src="../lufylegend-1.7.6.min.js"></script> </head><body><div id="mylegend">loading...</div><script type="text/javascript">var loader;  init(50,"mylegend",500,350,main);function main(){      loader = new LLoader();      loader.addEventListener(LEvent.COMPLETE,loadBitmapdata);      loader.load("face.jpg","bitmapData");  }  function loadBitmapdata(event){      var bitmapdata = new LBitmapData(loader.content);    var bitmap = new LBitmap(bitmapdata);   //加入层LSprite    var layer = new LSprite();    addChild(layer);    layer.x = 50;    layer.y = 50;    layer.rotate = 60;    layer.addChild(bitmap);    var layer2 = new LSprite();    addChild(layer2);    layer2.graphics.drawRect(1,"#FCF",[50,0,140,140]);    layer.mask = layer2;} </script></body></html>

(二)drawRect的两个属性效果对比

<!DOCTYPE HTML><html><head><meta charset="utf-8" /><script type="text/javascript" src="../lufylegend-1.7.6.min.js"></script> </head><body><div id="mylegend">loading...</div><script type="text/javascript">init(50,"mylegend",500,350,main);function main(){     var layer = new LSprite();   addChild(layer);   layer.graphics.drawRect(1,'#000000',[50,50,100,100]);   layer.graphics.drawRect(1,'#000000',[170,50,100,100],true,'#cccccc');}  </script></body></html>


效果如下:



(三)线条的绘制

init(50,"mylegend",500,350,main);function main(){  var graphics = new LGraphics();addChild(graphics);graphics.add(function(coodx,coody){LGlobal.canvas.strokeStyle = "#000000";LGlobal.canvas.moveTo(20,20);LGlobal.canvas.lineTo(200,200);LGlobal.canvas.stroke();});} 


(四)画圆、三角形、四边形 用位图图像填充绘图区。

LInit(50, "legend", 800, 480, main);function main () {var loader = new LLoader();loader.addEventListener(LEvent.COMPLETE, loadBitmapdata); loader.load("face.jpg", "bitmapData");}function loadBitmapdata (event) {var bitmapdata = new LBitmapData(event.target);  var backLayer;backLayer = new LSprite();addChild(backLayer);backLayer.graphics.beginBitmapFill(bitmapdata);backLayer.graphics.drawArc(1,"#000000",[150,50,50,0,Math.PI*2]);backLayer = new LSprite();addChild(backLayer);backLayer.graphics.beginBitmapFill(bitmapdata);backLayer.graphics.drawRect(1,"#000000",[10,100,70,100]);backLayer = new LSprite();addChild(backLayer);backLayer.graphics.beginBitmapFill(bitmapdata);backLayer.graphics.drawVertices(1,"#000000",[[120,100],[100,200],[200,150]]);}

drawVertices  分别绘制的是三个∠ 点的坐标值,

而drawRect  画出左上角的坐标值 然后分别赋值宽 高值

 backLayer.graphics.drawArc(1,"#000000",[150,100,50,0,Math.PI*2]);  

150,100为圆点坐标、50为半径、0,为起始角、Math.PI*2为结束角






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