UIBezierPath
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- (void)pathLine{ UIGraphicsBeginImageContext(self.view.bounds.size); UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(50, 50)]; [path addLineToPoint:CGPointMake(100, 100)]; [path stroke]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; [self.view addSubview:imageView];}- (void)pathCircle{ UIGraphicsBeginImageContext(self.view.bounds.size); UIBezierPath *path = [UIBezierPath bezierPath]; [path addArcWithCenter:CGPointMake(100, 100) radius:50 startAngle:M_PI * 0 endAngle:M_PI * 2 clockwise:YES]; [[UIColor redColor] setStroke]; [path setLineWidth:10]; [path stroke]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; [self.view addSubview:imageView];}- (void)animationCircle{ UIGraphicsBeginImageContext(self.view.bounds.size); UIBezierPath *path=[UIBezierPath bezierPath]; CGRect rect=[UIScreen mainScreen].applicationFrame; [path addArcWithCenter:CGPointMake(rect.size.width/2,rect.size.height/2-20) radius:100 startAngle:- M_PI/ 2 endAngle:2 *M_PI clockwise:YES]; CAShapeLayer *arcLayer = [CAShapeLayer layer]; arcLayer.path = path.CGPath;//46,169,230 arcLayer.fillColor = [UIColor whiteColor].CGColor; arcLayer.strokeColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.7].CGColor; arcLayer.lineWidth = 10; arcLayer.frame = self.view.frame; [self.view.layer addSublayer:arcLayer]; CABasicAnimation *bas = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; bas.duration = 10; bas.delegate = self; bas.fromValue = [NSNumber numberWithInteger:0]; bas.toValue = [NSNumber numberWithInteger:1]; [arcLayer addAnimation:bas forKey:@"key"];}
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