CCDrawPrimitives,CCDrawNode解析
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CCDrawPrimitives:
源码:
/** @file Drawing OpenGL ES primitives.OpenGL 图元绘制 - drawPoint, drawPoints,画点和点数组 - drawLine/// 画线 - drawRect, drawSolidRect/// 画矩形 - drawPoly, drawSolidPoly/// 画多变性 - drawCircle/// 画圆 - drawQuadBezier/// 画贝塞尔曲线 - drawCubicBezier - drawCatmullRom - drawCardinalSpline/// 画样条曲线 You can change the color, point size, width by calling: - drawColor4B(), drawColor4F() - ccPointSize() - glLineWidth() @warning These functions draws the Line, Vec2, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch. Instead you should use DrawNode */NS_CC_BEGIN/** * @addtogroup _2d * @{ */class PointArray;/*** @js cc.DrawingPrimitiveCanvas/cc.DrawingPrimitiveWebGL*/namespace DrawPrimitives{ /** * Initializes the drawing primitives. * @js NA */ /// 初始化 CC_DEPRECATED_ATTRIBUTE void CC_DLL init(); /** * Frees allocated resources by the drawing primitives. * @js NA */ /// 释放绘制图元的时候申请的资源 CC_DEPRECATED_ATTRIBUTE void CC_DLL free(); /** Draws a point given x and y coordinate measured in points * * @param point A Vec2 with a point given x and y coordinate. */ /// 画点 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawPoint(const Vec2& point); /** Draws an array of points. * * @param point A point coordinates. * @param numberOfPoints The number of points. * @since v0.7.2 */ /// 画一组点 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawPoints(const Vec2 *points, unsigned int numberOfPoints); /** Draws a line given the origin and destination point measured in points * * @param origin A Vec2 Type point used to the line origin. * @param destination A Vec2 Type point used to the line destination. */ /// 画线 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawLine(const Vec2& origin, const Vec2& destination); /** Draws a rectangle given the origin and destination point measured in points. * The origin and the destination can not have the same x and y coordinate. * * @param origin The rectangle origin. * @param destination The rectangle destination. */ /// 绘制矩形 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawRect(Vec2 origin, Vec2 destination); /** Draws a solid rectangle given the origin and destination point measured in points. * The origin and the destination can not have the same x and y coordinate. * * @param origin The rectangle origin. * @param destination The rectangle destination. * @param color The rectangle color. * @since 1.1 */ /// 绘制实心矩形 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidRect(Vec2 origin, Vec2 destination, Color4F color); /** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points. * The polygon can be closed or open. * * @param vertices A pointer to point coordinates. * @param numOfVertices The number of vertices measured in points. * @param closePolygon The polygon can be closed or open. */ /// 绘制多边形 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawPoly(const Vec2 *vertices, unsigned int numOfVertices, bool closePolygon); /** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color. * * @param poli A solid polygon given a pointer to CGPoint coordinates. * @param numberOfPoints The number of vertices measured in points. * @param color The solid polygon color. */ /// 绘制实心多边形 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, Color4F color); /** Draws a circle given the center, radius and number of segments. * * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @param drawLineToCenter Whether or not draw the line from the origin to center. * @param scaleX The scale value in x. * @param scaleY The scale value in y. */ /// 绘制一个圆 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY); /** Draws a circle given the center, radius and number of segments. * * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @param drawLineToCenter Whether or not draw the line from the origin to center. */ /// 绘制一个圆 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter); /** Draws a solid circle given the center, radius and number of segments. * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @param scaleX The scale value in x. * @param scaleY The scale value in y. * @js NA */ /// 绘制实心圆 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY); /** Draws a solid circle given the center, radius and number of segments. * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @js NA */ /// 绘制实心圆 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments); /** Draws a quad bezier path. * * @param origin The origin of the bezier path. * @param control The control of the bezier path. * @param destination The destination of the bezier path. * @param segments The The number of segments. * @warning This function could be pretty slow. Use it only for debugging purposes. * @since v0.8 */ /// 绘制贝塞尔曲线 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawQuadBezier(const Vec2& origin, const Vec2& control, const Vec2& destination, unsigned int segments); /** Draws a cubic bezier path. * * @param origin The origin of the bezier path. * @param control1 The first control of the bezier path. * @param control2 The second control of the bezier path. * @param destination The destination of the bezier path. * @param segments The The number of segments. * @warning This function could be pretty slow. Use it only for debugging purposes. * @since v0.8 */ /// 绘制贝塞尔曲线 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCubicBezier(const Vec2& origin, const Vec2& control1, const Vec2& control2, const Vec2& destination, unsigned int segments); /** Draws a Catmull Rom path. * * @param arrayOfControlPoints A point array of control point. * @param segments The The number of segments. * @warning This function could be pretty slow. Use it only for debugging purposes. * @since v2.0 */ /// 绘制一条抗锯齿的路径 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCatmullRom(PointArray *arrayOfControlPoints, unsigned int segments); /** Draws a Cardinal Spline path. * * @param config A array point. * @param tension The tension of the spline. * @param segments The The number of segments. * @warning This function could be pretty slow. Use it only for debugging purposes. * @since v2.0 */ /// 绘制样条曲线 CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCardinalSpline(PointArray *config, float tension, unsigned int segments); /** Set the drawing color with 4 unsigned bytes. * * @param r The red color with a unsigned bytes. * @param g The green color with a unsigned bytes. * @param b The blue color with a unsigned bytes. * @param a Alpha with a unsigned bytes. * @since v2.0 * @js setDrawColor */ /// 设置绘制的颜色 CC_DEPRECATED_ATTRIBUTE void CC_DLL setDrawColor4B(GLubyte r, GLubyte g, GLubyte b, GLubyte a); /** Set the drawing color with 4 floats. * * @param r The red color with an floats. * @param g The green color with an floats. * @param b The blue color with an floats. * @param a Alpha with an floats. * @since v2.0 * @js setDrawColor */ /// 设置绘制的颜色 CC_DEPRECATED_ATTRIBUTE void CC_DLL setDrawColor4F(GLfloat r, GLfloat g, GLfloat b, GLfloat a); /** Set the point size in points. Default 1. * * @param pointSize The point size with an float. * @since v2.0 */ /// 设置点的尺寸 CC_DEPRECATED_ATTRIBUTE void CC_DLL setPointSize(GLfloat pointSize);};
CCDrawNode:
源码:
/** @class DrawNode * @brief Node that draws dots, segments and polygons. * Faster than the "drawing primitives" since they draws everything in one single batch. * @since v2.1 */ /// 绘制节点class CC_DLL DrawNode : public Node{public: /** creates and initialize a DrawNode node. * * @return Return an autorelease object. */ /// 创建一个绘制节点 static DrawNode* create(); /** Draw a point. * * @param point A Vec2 used to point. * @param pointSize The point size. * @param color The point color. * @js NA */ /// 画一个点,传入点的位置,点的尺寸,点的颜色 void drawPoint(const Vec2& point, const float pointSize, const Color4F &color); /** Draw a group point. * * @param position A Vec2 pointer. * @param numberOfPoints The number of points. * @param color The point color. * @js NA */ /// 画一组点 /// 传入一个点的指针,点的数量,点的颜色 void drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color); /** Draw a group point. * * @param position A Vec2 pointer. * @param numberOfPoints The number of points. * @param pointSize The point size. * @param color The point color. * @js NA */ /// 画一组点 /// 点的指针,点的数量,点的尺寸,点的颜色 void drawPoints(const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color); /** Draw an line from origin to destination with color. * * @param origin The line origin. * @param destination The line destination. * @param color The line color. * @js NA */ /// 画一条线 /// 线的起始位置,线的颜色 void drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color); /** Draws a rectangle given the origin and destination point measured in points. * The origin and the destination can not have the same x and y coordinate. * * @param origin The rectangle origin. * @param destination The rectangle destination. * @param color The rectangle color. */ /// 画一个矩形 /// 矩形的原点(左下),矩形的终点(右上),矩形的颜色 /// 绘制出的是空心矩形哦 void drawRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color); /** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points. * The polygon can be closed or open. * * @param poli A pointer to point coordinates. * @param numberOfPoints The number of vertices measured in points. * @param closePolygon The polygon can be closed or open. * @param color The polygon color. */ /// 绘制一个多边形 /// 点的指针,点的数量,是否封闭多边形,线的颜色 void drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color); /** Draws a circle given the center, radius and number of segments. * * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @param drawLineToCenter Whether or not draw the line from the origin to center. * @param scaleX The scale value in x. * @param scaleY The scale value in y. * @param color Set the circle color. */ /// 绘制一个圆 /// 圆心,半径,角度,分成几部分,是否与中心连线,x,y缩放系数,颜色 void drawCircle( const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color); /** Draws a circle given the center, radius and number of segments. * * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @param drawLineToCenter Whether or not draw the line from the origin to center. * @param color Set the circle color. */ /// 绘制一个圆/// 圆心,半径,角度,分成多少部分,颜色 void drawCircle(const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color); /** Draws a quad bezier path. * * @param origin The origin of the bezier path. * @param control The control of the bezier path. * @param destination The destination of the bezier path. * @param segments The The number of segments. * @param color Set the quad bezier color. */ /// 绘制贝塞尔曲线 /// 原点,控制点,终点,分成多少部分,颜色 void drawQuadBezier(const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color); /** Draw a cubic bezier curve with color and number of segments * * @param origin The origin of the bezier path. * @param control1 The first control of the bezier path. * @param control2 The second control of the bezier path. * @param destination The destination of the bezier path. * @param segments The The number of segments. * @param color Set the cubic bezier color. */ /// 画一个三次方的贝塞尔曲线 void drawCubicBezier(const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color); /** Draws a Cardinal Spline path. * * @param config A array point. * @param tension The tension of the spline. * @param segments The The number of segments. * @param color Set the Spline color. */ /// 绘制基数样条曲线路径 void drawCardinalSpline(PointArray *config, float tension, unsigned int segments, const Color4F &color); /** Draws a Catmull Rom path. * * @param points A point array of control point. * @param segments The The number of segments. * @param color The Catmull Rom color. */ /// 按瑞丽抗锯齿模式绘制一个路径 void drawCatmullRom(PointArray *points, unsigned int segments, const Color4F &color); /** draw a dot at a position, with a given radius and color. * * @param pos The dot center. * @param radius The dot radius. * @param color The dot color. */ /// 画一个小圆点 void drawDot(const Vec2 &pos, float radius, const Color4F &color); /** Draws a rectangle with 4 points. * * @param p1 The rectangle vertex point. * @param p2 The rectangle vertex point. * @param p3 The rectangle vertex point. * @param p4 The rectangle vertex point. * @param color The rectangle color. */ /// 或一个矩形,传入四个顶点 void drawRect(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2& p4, const Color4F &color); /** Draws a solid rectangle given the origin and destination point measured in points. * The origin and the destination can not have the same x and y coordinate. * * @param origin The rectangle origin. * @param destination The rectangle destination. * @param color The rectangle color. * @js NA */ /// 画一个实心矩形 void drawSolidRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color); /** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color. * * @param poli A solid polygon given a pointer to CGPoint coordinates. * @param numberOfPoints The number of vertices measured in points. * @param color The solid polygon color. * @js NA */ /// 绘制一个实心的多边形 void drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color); /** Draws a solid circle given the center, radius and number of segments. * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @param scaleX The scale value in x. * @param scaleY The scale value in y. * @param color The solid circle color. * @js NA */ /// 绘制一个实心的圆 void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color); /** Draws a solid circle given the center, radius and number of segments. * @param center The circle center point. * @param radius The circle rotate of radius. * @param angle The circle angel. * @param segments The number of segments. * @param color The solid circle color. * @js NA */ /// 绘制一个实心的圆 void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, const Color4F& color); /** draw a segment with a radius and color. * * @param from The segment origin. * @param to The segment destination. * @param radius The segment radius. * @param color The segment color. */ /// 绘制一个圆环 void drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color); /** draw a polygon with a fill color and line color * @code * When this function bound into js or lua,the parameter will be changed * In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor) * In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor) * @endcode * @param verts A pointer to point coordinates. * @param count The number of verts measured in points. * @param fillColor The color will fill in polygon. * @param borderWidth The border of line width. * @param borderColor The border of line color. * @js NA *//// 绘制多边形 void drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor); /** draw a triangle with color. * * @param p1 The triangle vertex point. * @param p2 The triangle vertex point. * @param p3 The triangle vertex point. * @param color The triangle color. * @js NA */ /// 绘制一个三角形 void drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color); /** draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead. * * @param from The origin of the bezier path. * @param control The control of the bezier path. * @param to The destination of the bezier path. * @param segments The The number of segments. * @param color The quadratic bezier color. * @js NA */ CC_DEPRECATED_ATTRIBUTE void drawQuadraticBezier(const Vec2& from, const Vec2& control, const Vec2& to, unsigned int segments, const Color4F &color); /** Clear the geometry in the node's buffer. *//// 从节点的缓存中清除几何数据 void clear(); /** Get the color mixed mode. * @lua NA *//// 得到混合函数 const BlendFunc& getBlendFunc() const; /** Set the color mixed mode. * @code * When this function bound into js or lua,the parameter will be changed * In js: var setBlendFunc(var src, var dst) * @endcode * @lua NA *//// 设置混合函数 void setBlendFunc(const BlendFunc &blendFunc); /** * @js NA */ /// 绘制void onDraw(const Mat4 &transform, uint32_t flags); /** * @js NA */ /// 画线void onDrawGLLine(const Mat4 &transform, uint32_t flags); /** * @js NA */ /// 绘制GL点 void onDrawGLPoint(const Mat4 &transform, uint32_t flags); // Overrides virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override; CC_CONSTRUCTOR_ACCESS: DrawNode(); virtual ~DrawNode(); virtual bool init() override;protected: void ensureCapacity(int count); void ensureCapacityGLPoint(int count); void ensureCapacityGLLine(int count); GLuint _vao; GLuint _vbo; GLuint _vaoGLPoint; GLuint _vboGLPoint; GLuint _vaoGLLine; GLuint _vboGLLine; int _bufferCapacity; GLsizei _bufferCount; V2F_C4B_T2F *_buffer; int _bufferCapacityGLPoint; GLsizei _bufferCountGLPoint; V2F_C4B_T2F *_bufferGLPoint; Color4F _pointColor; int _pointSize; int _bufferCapacityGLLine; GLsizei _bufferCountGLLine; V2F_C4B_T2F *_bufferGLLine; BlendFunc _blendFunc; CustomCommand _customCommand; CustomCommand _customCommandGLPoint; CustomCommand _customCommandGLLine; bool _dirty; bool _dirtyGLPoint; bool _dirtyGLLine;private: CC_DISALLOW_COPY_AND_ASSIGN(DrawNode);};/** @} */
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