CCDrawPrimitives,CCDrawNode解析

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CCDrawPrimitives:


源码:

/** @file Drawing OpenGL ES primitives.OpenGL 图元绘制 - drawPoint, drawPoints,画点和点数组 - drawLine/// 画线 - drawRect, drawSolidRect/// 画矩形 - drawPoly, drawSolidPoly/// 画多变性 - drawCircle/// 画圆 - drawQuadBezier/// 画贝塞尔曲线 - drawCubicBezier - drawCatmullRom - drawCardinalSpline/// 画样条曲线  You can change the color, point size, width by calling: - drawColor4B(), drawColor4F() - ccPointSize() - glLineWidth()  @warning These functions draws the Line, Vec2, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch. Instead you should use DrawNode  */NS_CC_BEGIN/** * @addtogroup _2d * @{ */class PointArray;/*** @js cc.DrawingPrimitiveCanvas/cc.DrawingPrimitiveWebGL*/namespace DrawPrimitives{    /**     * Initializes the drawing primitives.     * @js NA     */ /// 初始化    CC_DEPRECATED_ATTRIBUTE void CC_DLL init();    /**     * Frees allocated resources by the drawing primitives.     * @js NA     */ /// 释放绘制图元的时候申请的资源    CC_DEPRECATED_ATTRIBUTE void CC_DLL free();    /** Draws a point given x and y coordinate measured in points     *     * @param point A Vec2 with a point given x and y coordinate.     */ /// 画点    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawPoint(const Vec2& point);    /** Draws an array of points.     *     * @param point A point coordinates.     * @param numberOfPoints The number of points.     * @since v0.7.2     */ /// 画一组点    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawPoints(const Vec2 *points, unsigned int numberOfPoints);    /** Draws a line given the origin and destination point measured in points     *     * @param origin A Vec2 Type point used to the line origin.     * @param destination A Vec2 Type point used to the line destination.     */ /// 画线    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawLine(const Vec2& origin, const Vec2& destination);    /** Draws a rectangle given the origin and destination point measured in points.     * The origin and the destination can not have the same x and y coordinate.     *     * @param origin The rectangle origin.     * @param destination The rectangle destination.     */ /// 绘制矩形    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawRect(Vec2 origin, Vec2 destination);    /** Draws a solid rectangle given the origin and destination point measured in points.     * The origin and the destination can not have the same x and y coordinate.     *     * @param origin The rectangle origin.     * @param destination The rectangle destination.     * @param color The rectangle color.     * @since 1.1     */ /// 绘制实心矩形    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidRect(Vec2 origin, Vec2 destination, Color4F color);    /** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.     * The polygon can be closed or open.     *     * @param vertices A pointer to point coordinates.     * @param numOfVertices The number of vertices measured in points.     * @param closePolygon The polygon can be closed or open.     */ /// 绘制多边形    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawPoly(const Vec2 *vertices, unsigned int numOfVertices, bool closePolygon);    /** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.     *     * @param poli A solid polygon given a pointer to CGPoint coordinates.     * @param numberOfPoints The number of vertices measured in points.     * @param color The solid polygon color.     */ /// 绘制实心多边形    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, Color4F color);    /** Draws a circle given the center, radius and number of segments.      *     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @param drawLineToCenter Whether or not draw the line from the origin to center.     * @param scaleX The scale value in x.     * @param scaleY The scale value in y.     */ /// 绘制一个圆    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY);        /** Draws a circle given the center, radius and number of segments.     *     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @param drawLineToCenter Whether or not draw the line from the origin to center.     */ /// 绘制一个圆    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter);    /** Draws a solid circle given the center, radius and number of segments.     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @param scaleX The scale value in x.     * @param scaleY The scale value in y.     * @js NA     */ /// 绘制实心圆    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY);        /** Draws a solid circle given the center, radius and number of segments.     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @js NA     */ /// 绘制实心圆    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments);    /** Draws a quad bezier path.     *     * @param origin The origin of the bezier path.     * @param control The control of the bezier path.     * @param destination The destination of the bezier path.     * @param segments The The number of segments.     * @warning This function could be pretty slow. Use it only for debugging purposes.     * @since v0.8     */ /// 绘制贝塞尔曲线    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawQuadBezier(const Vec2& origin, const Vec2& control, const Vec2& destination, unsigned int segments);    /** Draws a cubic bezier path.     *     * @param origin The origin of the bezier path.     * @param control1 The first control of the bezier path.     * @param control2 The second control of the bezier path.     * @param destination The destination of the bezier path.     * @param segments The The number of segments.     * @warning This function could be pretty slow. Use it only for debugging purposes.     * @since v0.8     */ /// 绘制贝塞尔曲线    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCubicBezier(const Vec2& origin, const Vec2& control1, const Vec2& control2, const Vec2& destination, unsigned int segments);    /** Draws a Catmull Rom path.     *     * @param arrayOfControlPoints A point array  of control point.     * @param segments The The number of segments.     * @warning This function could be pretty slow. Use it only for debugging purposes.     * @since v2.0     */ /// 绘制一条抗锯齿的路径    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCatmullRom(PointArray *arrayOfControlPoints, unsigned int segments);    /** Draws a Cardinal Spline path.     *     * @param config A array point.     * @param tension The tension of the spline.     * @param segments The The number of segments.     * @warning This function could be pretty slow. Use it only for debugging purposes.     * @since v2.0     */ /// 绘制样条曲线    CC_DEPRECATED_ATTRIBUTE void CC_DLL drawCardinalSpline(PointArray *config, float tension,  unsigned int segments);    /** Set the drawing color with 4 unsigned bytes.     *     * @param r The red color with a unsigned bytes.     * @param g The green color with a unsigned bytes.     * @param b The blue color with a unsigned bytes.     * @param a Alpha with a unsigned bytes.     * @since v2.0     * @js setDrawColor     */ /// 设置绘制的颜色    CC_DEPRECATED_ATTRIBUTE void CC_DLL setDrawColor4B(GLubyte r, GLubyte g, GLubyte b, GLubyte a);    /** Set the drawing color with 4 floats.     *     * @param r The red color with an floats.     * @param g The green color with an floats.     * @param b The blue color with an floats.     * @param a Alpha with an floats.     * @since v2.0     * @js setDrawColor     */ /// 设置绘制的颜色    CC_DEPRECATED_ATTRIBUTE void CC_DLL setDrawColor4F(GLfloat r, GLfloat g, GLfloat b, GLfloat a);    /** Set the point size in points. Default 1.     *     * @param pointSize The point size with an float.     * @since v2.0     */ /// 设置点的尺寸    CC_DEPRECATED_ATTRIBUTE void CC_DLL setPointSize(GLfloat pointSize);};

CCDrawNode:


源码:

/** @class DrawNode * @brief Node that draws dots, segments and polygons. * Faster than the "drawing primitives" since they draws everything in one single batch. * @since v2.1 */ /// 绘制节点class CC_DLL DrawNode : public Node{public:    /** creates and initialize a DrawNode node.     *     * @return Return an autorelease object.     */ /// 创建一个绘制节点    static DrawNode* create();        /** Draw a point.     *     * @param point A Vec2 used to point.     * @param pointSize The point size.     * @param color The point color.     * @js NA     */ /// 画一个点,传入点的位置,点的尺寸,点的颜色    void drawPoint(const Vec2& point, const float pointSize, const Color4F &color);        /** Draw a group point.     *     * @param position A Vec2 pointer.     * @param numberOfPoints The number of points.     * @param color The point color.     * @js NA     */ /// 画一组点 /// 传入一个点的指针,点的数量,点的颜色    void drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color);        /** Draw a group point.     *     * @param position A Vec2 pointer.     * @param numberOfPoints The number of points.     * @param pointSize The point size.     * @param color The point color.     * @js NA     */ /// 画一组点 /// 点的指针,点的数量,点的尺寸,点的颜色    void drawPoints(const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color);        /** Draw an line from origin to destination with color.      *      * @param origin The line origin.     * @param destination The line destination.     * @param color The line color.     * @js NA     */ /// 画一条线 /// 线的起始位置,线的颜色    void drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color);        /** Draws a rectangle given the origin and destination point measured in points.     * The origin and the destination can not have the same x and y coordinate.     *     * @param origin The rectangle origin.     * @param destination The rectangle destination.     * @param color The rectangle color.     */ /// 画一个矩形 /// 矩形的原点(左下),矩形的终点(右上),矩形的颜色 /// 绘制出的是空心矩形哦    void drawRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color);        /** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.     * The polygon can be closed or open.     *     * @param poli A pointer to point coordinates.     * @param numberOfPoints The number of vertices measured in points.     * @param closePolygon The polygon can be closed or open.     * @param color The polygon color.     */ /// 绘制一个多边形 /// 点的指针,点的数量,是否封闭多边形,线的颜色    void drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color);        /** Draws a circle given the center, radius and number of segments.     *     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @param drawLineToCenter Whether or not draw the line from the origin to center.     * @param scaleX The scale value in x.     * @param scaleY The scale value in y.     * @param color Set the circle color.     */ /// 绘制一个圆 /// 圆心,半径,角度,分成几部分,是否与中心连线,x,y缩放系数,颜色    void drawCircle( const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color);        /** Draws a circle given the center, radius and number of segments.     *     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @param drawLineToCenter Whether or not draw the line from the origin to center.     * @param color Set the circle color.     */ /// 绘制一个圆/// 圆心,半径,角度,分成多少部分,颜色 void drawCircle(const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color);        /** Draws a quad bezier path.     *     * @param origin The origin of the bezier path.     * @param control The control of the bezier path.     * @param destination The destination of the bezier path.     * @param segments The The number of segments.     * @param color Set the quad bezier color.     */ /// 绘制贝塞尔曲线 /// 原点,控制点,终点,分成多少部分,颜色    void drawQuadBezier(const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color);    /** Draw a cubic bezier curve with color and number of segments     *     * @param origin The origin of the bezier path.     * @param control1 The first control of the bezier path.     * @param control2 The second control of the bezier path.     * @param destination The destination of the bezier path.     * @param segments The The number of segments.     * @param color Set the cubic bezier color.     */ /// 画一个三次方的贝塞尔曲线    void drawCubicBezier(const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color);        /** Draws a Cardinal Spline path.     *     * @param config A array point.     * @param tension The tension of the spline.     * @param segments The The number of segments.     * @param color Set the Spline color.     */ /// 绘制基数样条曲线路径    void drawCardinalSpline(PointArray *config, float tension,  unsigned int segments, const Color4F &color);        /** Draws a Catmull Rom path.     *     * @param points A point array  of control point.     * @param segments The The number of segments.     * @param color The Catmull Rom color.     */ /// 按瑞丽抗锯齿模式绘制一个路径    void drawCatmullRom(PointArray *points, unsigned int segments, const Color4F &color);        /** draw a dot at a position, with a given radius and color.      *     * @param pos The dot center.     * @param radius The dot radius.     * @param color The dot color.     */ /// 画一个小圆点    void drawDot(const Vec2 &pos, float radius, const Color4F &color);        /** Draws a rectangle with 4 points.     *     * @param p1 The rectangle vertex point.     * @param p2 The rectangle vertex point.     * @param p3 The rectangle vertex point.     * @param p4 The rectangle vertex point.     * @param color The rectangle color.     */ /// 或一个矩形,传入四个顶点    void drawRect(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2& p4, const Color4F &color);        /** Draws a solid rectangle given the origin and destination point measured in points.     * The origin and the destination can not have the same x and y coordinate.     *     * @param origin The rectangle origin.     * @param destination The rectangle destination.     * @param color The rectangle color.     * @js NA     */ /// 画一个实心矩形    void drawSolidRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color);        /** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.     *     * @param poli A solid polygon given a pointer to CGPoint coordinates.     * @param numberOfPoints The number of vertices measured in points.     * @param color The solid polygon color.     * @js NA     */ /// 绘制一个实心的多边形    void drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color);        /** Draws a solid circle given the center, radius and number of segments.     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @param scaleX The scale value in x.     * @param scaleY The scale value in y.     * @param color The solid circle color.     * @js NA     */ /// 绘制一个实心的圆    void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color);        /** Draws a solid circle given the center, radius and number of segments.     * @param center The circle center point.     * @param radius The circle rotate of radius.     * @param angle  The circle angel.     * @param segments The number of segments.     * @param color The solid circle color.     * @js NA     */ /// 绘制一个实心的圆    void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, const Color4F& color);        /** draw a segment with a radius and color.      *     * @param from The segment origin.     * @param to The segment destination.     * @param radius The segment radius.     * @param color The segment color.     */ /// 绘制一个圆环    void drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color);        /** draw a polygon with a fill color and line color    * @code    * When this function bound into js or lua,the parameter will be changed    * In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor)    * In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor)    * @endcode    * @param verts A pointer to point coordinates.    * @param count The number of verts measured in points.    * @param fillColor The color will fill in polygon.    * @param borderWidth The border of line width.    * @param borderColor The border of line color.    * @js NA    *//// 绘制多边形    void drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor);    /** draw a triangle with color.      *     * @param p1 The triangle vertex point.     * @param p2 The triangle vertex point.     * @param p3 The triangle vertex point.     * @param color The triangle color.     * @js NA     */ /// 绘制一个三角形    void drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color);    /** draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.     *     * @param from The origin of the bezier path.     * @param control The control of the bezier path.     * @param to The destination of the bezier path.     * @param segments The The number of segments.     * @param color The quadratic bezier color.     * @js NA     */    CC_DEPRECATED_ATTRIBUTE void drawQuadraticBezier(const Vec2& from, const Vec2& control, const Vec2& to, unsigned int segments, const Color4F &color);        /** Clear the geometry in the node's buffer. *//// 从节点的缓存中清除几何数据    void clear();    /** Get the color mixed mode.    * @lua NA    *//// 得到混合函数    const BlendFunc& getBlendFunc() const;    /** Set the color mixed mode.    * @code    * When this function bound into js or lua,the parameter will be changed    * In js: var setBlendFunc(var src, var dst)    * @endcode    * @lua NA    *//// 设置混合函数    void setBlendFunc(const BlendFunc &blendFunc);    /**     * @js NA     */ /// 绘制void onDraw(const Mat4 &transform, uint32_t flags);    /**     * @js NA     */ /// 画线void onDrawGLLine(const Mat4 &transform, uint32_t flags);    /**     * @js NA     */ /// 绘制GL点    void onDrawGLPoint(const Mat4 &transform, uint32_t flags);        // Overrides    virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;    CC_CONSTRUCTOR_ACCESS:    DrawNode();    virtual ~DrawNode();    virtual bool init() override;protected:    void ensureCapacity(int count);    void ensureCapacityGLPoint(int count);    void ensureCapacityGLLine(int count);    GLuint      _vao;    GLuint      _vbo;    GLuint      _vaoGLPoint;    GLuint      _vboGLPoint;    GLuint      _vaoGLLine;    GLuint      _vboGLLine;    int         _bufferCapacity;    GLsizei     _bufferCount;    V2F_C4B_T2F *_buffer;        int         _bufferCapacityGLPoint;    GLsizei     _bufferCountGLPoint;    V2F_C4B_T2F *_bufferGLPoint;    Color4F     _pointColor;    int         _pointSize;        int         _bufferCapacityGLLine;    GLsizei     _bufferCountGLLine;    V2F_C4B_T2F *_bufferGLLine;    BlendFunc   _blendFunc;    CustomCommand _customCommand;    CustomCommand _customCommandGLPoint;    CustomCommand _customCommandGLLine;    bool        _dirty;    bool        _dirtyGLPoint;    bool        _dirtyGLLine;private:    CC_DISALLOW_COPY_AND_ASSIGN(DrawNode);};/** @} */


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