iOS --- 通过CPU实现的简单滤镜效果

来源:互联网 发布:ios 提取数组相同元素 编辑:程序博客网 时间:2024/06/05 16:39

iOS中使用CPU实现滤镜效果的原理很简单, 即将图片转换成像素数据, 然后对每一个像素进行相应的滤镜效果计算, 然后重新得到过滤后的图片.
CPU滤镜效果代码如下:

头文件

//  CPUImageFilterUtil.h#import <Foundation/Foundation.h>#import <UIKit/UIKit.h>#import <OpenGLES/ES1/gl.h>#import <OpenGLES/ES1/glext.h>//LOMOstatic const float colormatrix_lomo[] = {  1.7f,  0.1f, 0.1f, 0, -73.1f,  0,  1.7f, 0.1f, 0, -73.1f,  0,  0.1f, 1.6f, 0, -73.1f,  0,  0, 0, 1.0f, 0 };//黑白static const float colormatrix_heibai[] = {  0.8f,  1.6f, 0.2f, 0, -163.9f,  0.8f,  1.6f, 0.2f, 0, -163.9f,  0.8f,  1.6f, 0.2f, 0, -163.9f,  0,  0, 0, 1.0f, 0 };//复古static const float colormatrix_huajiu[] = {  0.2f,0.5f, 0.1f, 0, 40.8f,  0.2f, 0.5f, 0.1f, 0, 40.8f,  0.2f,0.5f, 0.1f, 0, 40.8f,  0, 0, 0, 1, 0 };//哥特static const float colormatrix_gete[] = {  1.9f,-0.3f, -0.2f, 0,-87.0f,  -0.2f, 1.7f, -0.1f, 0, -87.0f,  -0.1f,-0.6f, 2.0f, 0, -87.0f,  0, 0, 0, 1.0f, 0 };//锐化static const float colormatrix_ruise[] = {  4.8f,-1.0f, -0.1f, 0,-388.4f,  -0.5f,4.4f, -0.1f, 0,-388.4f,  -0.5f,-1.0f, 5.2f, 0,-388.4f,  0, 0, 0, 1.0f, 0 };//淡雅static const float colormatrix_danya[] = {  0.6f,0.3f, 0.1f, 0,73.3f,  0.2f,0.7f, 0.1f, 0,73.3f,  0.2f,0.3f, 0.4f, 0,73.3f,  0, 0, 0, 1.0f, 0 };//酒红static const float colormatrix_jiuhong[] = {  1.2f,0.0f, 0.0f, 0.0f,0.0f,  0.0f,0.9f, 0.0f, 0.0f,0.0f,  0.0f,0.0f, 0.8f, 0.0f,0.0f,  0, 0, 0, 1.0f, 0 };//清宁static const float colormatrix_qingning[] = {  0.9f, 0, 0, 0, 0,  0, 1.1f,0, 0, 0,  0, 0, 0.9f, 0, 0,  0, 0, 0, 1.0f, 0 };//浪漫static const float colormatrix_langman[] = {  0.9f, 0, 0, 0, 63.0f,  0, 0.9f,0, 0, 63.0f,  0, 0, 0.9f, 0, 63.0f,  0, 0, 0, 1.0f, 0 };//光晕static const float colormatrix_guangyun[] = {  0.9f, 0, 0,  0, 64.9f,  0, 0.9f,0,  0, 64.9f,  0, 0, 0.9f,  0, 64.9f,  0, 0, 0, 1.0f, 0 };//蓝调static const float colormatrix_landiao[] = {  2.1f, -1.4f, 0.6f, 0.0f, -31.0f,  -0.3f, 2.0f, -0.3f, 0.0f, -31.0f,  -1.1f, -0.2f, 2.6f, 0.0f, -31.0f,  0.0f, 0.0f, 0.0f, 1.0f, 0.0f};//梦幻static const float colormatrix_menghuan[] = {  0.8f, 0.3f, 0.1f, 0.0f, 46.5f,  0.1f, 0.9f, 0.0f, 0.0f, 46.5f,  0.1f, 0.3f, 0.7f, 0.0f, 46.5f,  0.0f, 0.0f, 0.0f, 1.0f, 0.0f};//夜色static const float colormatrix_yese[] = {  1.0f, 0.0f, 0.0f, 0.0f, -66.6f,  0.0f, 1.1f, 0.0f, 0.0f, -66.6f,  0.0f, 0.0f, 1.0f, 0.0f, -66.6f,  0.0f, 0.0f, 0.0f, 1.0f, 0.0f};static const float colormatrixs[][20]={  {    0.8f,  1.6f, 0.2f, 0, -163.9f,    0.8f,  1.6f, 0.2f, 0, -163.9f,    0.8f,  1.6f, 0.2f, 0, -163.9f,    0,  0, 0, 1.0f, 0  },  {    0.2f,0.5f, 0.1f, 0, 40.8f,    0.2f, 0.5f, 0.1f, 0, 40.8f,    0.2f,0.5f, 0.1f, 0, 40.8f,    0, 0, 0, 1, 0  },  {    1.9f,-0.3f, -0.2f, 0,-87.0f,    -0.2f, 1.7f, -0.1f, 0, -87.0f,    -0.1f,-0.6f, 2.0f, 0, -87.0f,    0, 0, 0, 1.0f, 0  },  {    4.8f,-1.0f, -0.1f, 0,-388.4f,    -0.5f,4.4f, -0.1f, 0,-388.4f,    -0.5f,-1.0f, 5.2f, 0,-388.4f,    0, 0, 0, 1.0f, 0  },  {    0.6f,0.3f, 0.1f, 0,73.3f,    0.2f,0.7f, 0.1f, 0,73.3f,    0.2f,0.3f, 0.4f, 0,73.3f,    0, 0, 0, 1.0f, 0  },  {    1.2f,0.0f, 0.0f, 0.0f,0.0f,    0.0f,0.9f, 0.0f, 0.0f,0.0f,    0.0f,0.0f, 0.8f, 0.0f,0.0f,    0, 0, 0, 1.0f, 0  },  {    0.9f, 0, 0, 0, 0,    0, 1.1f,0, 0, 0,    0, 0, 0.9f, 0, 0,    0, 0, 0, 1.0f, 0  },  {    0.9f, 0, 0, 0, 63.0f,    0, 0.9f,0, 0, 63.0f,    0, 0, 0.9f, 0, 63.0f,    0, 0, 0, 1.0f, 0  },  {    0.9f, 0, 0,  0, 64.9f,    0, 0.9f,0,  0, 64.9f,    0, 0, 0.9f,  0, 64.9f,    0, 0, 0, 1.0f, 0  },  {    2.1f, -1.4f, 0.6f, 0.0f, -31.0f,    -0.3f, 2.0f, -0.3f, 0.0f, -31.0f,    -1.1f, -0.2f, 2.6f, 0.0f, -31.0f,    0.0f, 0.0f, 0.0f, 1.0f, 0.0f  },  {    0.8f, 0.3f, 0.1f, 0.0f, 46.5f,    0.1f, 0.9f, 0.0f, 0.0f, 46.5f,    0.1f, 0.3f, 0.7f, 0.0f, 46.5f,    0.0f, 0.0f, 0.0f, 1.0f, 0.0f  },  {    1.0f, 0.0f, 0.0f, 0.0f, -66.6f,    0.0f, 1.1f, 0.0f, 0.0f, -66.6f,    0.0f, 0.0f, 1.0f, 0.0f, -66.6f,    0.0f, 0.0f, 0.0f, 1.0f, 0.0f  }};@interface CPUImageFilterUtil : NSObject+ (UIImage *)imageWithImage:(UIImage *)inImage withColorMatrix:(const float*)f;@end

实现文件

//  CPUImageFilterUtil.m#import "CPUImageFilterUtil.h"@implementation CPUImageFilterUtil// 返回一个使用RGBA通道的位图上下文static CGContextRef CreateRGBABitmapContext (CGImageRef inImage){  CGContextRef context = NULL;  CGColorSpaceRef colorSpace;  //内存空间的指针,该内存空间的大小等于图像使用RGB通道所占用的字节数。  void *bitmapData;   int bitmapByteCount;  int bitmapBytesPerRow;  //获取横向的像素点的个数  size_t pixelsWide = CGImageGetWidth(inImage);  size_t pixelsHigh = CGImageGetHeight(inImage); //纵向  //每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit(0-255)的空间  bitmapBytesPerRow = (int)(pixelsWide * 4);   //计算整张图占用的字节数  bitmapByteCount = (int)(bitmapBytesPerRow * pixelsHigh);  //创建依赖于设备的RGB通道  colorSpace = CGColorSpaceCreateDeviceRGB();  //分配足够容纳图片字节数的内存空间  bitmapData = malloc(bitmapByteCount);   //创建CoreGraphic的图形上下文,该上下文描述了bitmaData指向的内存空间需要绘制的图像的一些绘制参数    context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);  //Core Foundation中通过含有Create、Alloc的方法名字创建的指针,需要使用CFRelease()函数释放  CGColorSpaceRelease( colorSpace );  return context;}// 返回一个指针,该指针指向一个数组,数组中的每四个元素都是图像上的一个像素点的RGBA的数值(0-255),用无符号的char是因为它正好的取值范围就是0-255static unsigned char *RequestImagePixelData(UIImage *inImage){  CGImageRef img = [inImage CGImage];  CGSize size = [inImage size];  //使用上面的函数创建上下文  CGContextRef cgctx = CreateRGBABitmapContext(img);   CGRect rect = {{0,0},{size.width, size.height}};  //将目标图像绘制到指定的上下文,实际为上下文内的bitmapData。  CGContextDrawImage(cgctx, rect, img);   unsigned char *data = CGBitmapContextGetData (cgctx);  //释放上面的函数创建的上下文  CGContextRelease(cgctx);  return data;}static void changeRGBA(int *red,int *green,int *blue,int *alpha, const float* f)//修改RGB的值{  int redV = *red;  int greenV = *green;  int blueV = *blue;  int alphaV = *alpha;  *red = f[0] * redV + f[1] * greenV + f[2] * blueV + f[3] * alphaV + f[4];  *green = f[0+5] * redV + f[1+5] * greenV + f[2+5] * blueV + f[3+5] * alphaV + f[4+5];  *blue = f[0+5*2] * redV + f[1+5*2] * greenV + f[2+5*2] * blueV + f[3+5*2] * alphaV + f[4+5*2];  *alpha = f[0+5*3] * redV + f[1+5*3] * greenV + f[2+5*3] * blueV + f[3+5*3] * alphaV + f[4+5*3];  if (*red > 255)  {    *red = 255;  }  if(*red < 0)  {    *red = 0;  }  if (*green > 255)  {    *green = 255;  }  if (*green < 0)  {    *green = 0;  }  if (*blue > 255)  {    *blue = 255;  }  if (*blue < 0)  {    *blue = 0;  }  if (*alpha > 255)  {    *alpha = 255;  }  if (*alpha < 0)  {    *alpha = 0;  }}+ (UIImage*)imageWithImage:(UIImage*)inImage withColorMatrix:(const float*) f{  unsigned char *imgPixel = RequestImagePixelData(inImage);  CGImageRef inImageRef = [inImage CGImage];  GLuint w = (GLuint)CGImageGetWidth(inImageRef);  GLuint h = (GLuint)CGImageGetHeight(inImageRef);  int wOff = 0;  int pixOff = 0;  //双层循环按照长宽的像素个数迭代每个像素点  for(GLuint y = 0;y< h;y++)  {    pixOff = wOff;    for (GLuint x = 0; x<w; x++)    {      int red = (unsigned char)imgPixel[pixOff];      int green = (unsigned char)imgPixel[pixOff+1];      int blue = (unsigned char)imgPixel[pixOff+2];      int alpha = (unsigned char)imgPixel[pixOff+3];      changeRGBA(&red, &green, &blue, &alpha, f);      //回写数据      imgPixel[pixOff] = red;      imgPixel[pixOff+1] = green;      imgPixel[pixOff+2] = blue;      imgPixel[pixOff+3] = alpha;      //将数组的索引指向下四个元素      pixOff += 4;     }    wOff += w * 4;  }  NSInteger dataLength = w * h * 4;  //下面的代码创建要输出的图像的相关参数.  //其中(CGDataProviderReleaseDataCallback)&freeData要做的内存释放非常关键, 采用回调函数的方式进行释放(因data不能在此时释放, 否则就得不到处理后的图片).  //推断:iOS在绘制UIImage的时候使用的内存信息只是作了一个简单的引用指向,所以我们立即释放data的话就会造成数据错误。  //如果仔细看CGDataProviderCreateWithData方法的注释,正确的做法应该是实现自己的释放方法,然后将该方法作为CGDataProviderCreateWithData的最后一个参数进行传入,那么CGDataProviderRef释放的时候就会对该CGDataProviderReleaseDataCallback进行回调,在里面我们可以安全释放我们的图像数据。  CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, imgPixel, dataLength, (CGDataProviderReleaseDataCallback)&freeData);  int bitsPerComponent = 8;  int bitsPerPixel = 32;  int bytesPerRow = 4 * w;  CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();  CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;  CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;  //创建要输出的图像  CGImageRef imageRef = CGImageCreate(w, h, bitsPerComponent, bitsPerPixel, bytesPerRow,colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);  UIImage *myImage = [UIImage imageWithCGImage:imageRef];  CFRelease(imageRef);  CGColorSpaceRelease(colorSpaceRef);  CGDataProviderRelease(provider);  return myImage;}void freeData(void *info, const void *data, size_t size) {  free((unsigned char *)data);}@end

使用方法

UIImage *originImage = [UIImage imageNamed:@"testImage"];const float *colorMatrix = colormatrix_lomo;UIImage *filteredImage = [CPUImageFilterUtil imageWithImage:originImage withColorMatrix:colorMatrix];

效果如下:

效果1 效果2 这里写图片描述 这里写图片描述

Demo

Demo地址: DemoImageFilter

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