CameraLerp

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 float t = Mathf.Min((float) ((Time.time - this.chapterAnimStartTime) / 0.5f), (float) 1f);            base.cam.UnityCamera.transform.position = Vector3.Lerp(this.chapterPosition, this.restorePosition, t);            base.cam.UnityCamera.transform.rotation = Quaternion.Lerp(this.chapterRotation, this.restoreRotation, t);            base.cam.UnityCamera.fieldOfView = Mathf.Lerp(this.chapterCameraField, this.restoreCameraField, t);

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