Week1-4Qucik-Union Improvments

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Improvement 1: weighting

weighted quick union

  • modify quick-union to avoid tall trees
  • keep track of size of each tree(number of each objects)
  • balance by linking root of smaller tree to the root of larger tree(larger tree on top, small tree goes below)
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No item is too far from the root of its component!!!

Implementation

Data Structure

same as quick-union, but maintain extra array sz[i] to count number of objects in the tree rooted at i.

Find( p, q )

Identical to quick-union

    return root( p ) == root( q );

Union( p, q )

  • link root of smaller trees to larger trees
  • update sz[] array
    int i = root( p ),        j = root( q );    if( i == j )    {        return;    }    if( sz[i] < sz[j] )    {        id[i] = j;        sz[j] += sz[i];    }    else    {        id[j] = i;        sz[i] += sz[j];    }

Analysis

Running Time

  • Find: proportional to the depth of p and q
  • Union: constant time given roots

Proposition

Depths of any node x is at most lgN(base 2)

Algorithm Initialize Union Connected quick-find O(N) O(N) O(1) quick-union O(N) O(N) O(N) weighted QU O(N) O(logN) O(logN)

Improvement 2: Path Compression

Just after computing the root of p, set the each examined node to point to that root.

Implementation

  • Two-pass implementation: second loop to set the id[] of each examined to the root
  • One-pass variant: make every node in path points to its grandparent(halving path length)
    private int root( int i )    {        while( i != id[i] )        {            id[i] = id[id[i]];            i = id[i];        }        return i;    }

Keep the tree almost flat!!

Analysis(weighted QU with path compression)

Proposition

Starting from and empty data structure, any sequence of m union-find ops on N objects makes c(N+MlogN) array access.(near linear)
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Cost Comparison

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There is no linear algorithm for Union-Find ops, but WQUPC is linear in most cases.

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