ViewConfiguration的简单介绍

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/** * 包含了方法和标准的常量用来设置UI的超时、大小和距离 */public class ViewConfiguration {    // 设定水平滚动条的宽度和垂直滚动条的高度,单位是像素px    private static final int SCROLL_BAR_SIZE = 10;    //定义滚动条逐渐消失的时间,单位是毫秒    private static final int SCROLL_BAR_FADE_DURATION = 250;    // 默认的滚动条多少秒之后消失,单位是毫秒    private static final int SCROLL_BAR_DEFAULT_DELAY = 300;    // 定义边缘地方褪色的长度    private static final int FADING_EDGE_LENGTH = 12;    //定义子控件按下状态的持续事件    private static final int PRESSED_STATE_DURATION = 125;        //定义一个按下状态转变成长按状态的转变时间    private static final int LONG_PRESS_TIMEOUT = 500;        //定义用户在按住适当按钮,弹出全局的对话框的持续时间    private static final int GLOBAL_ACTIONS_KEY_TIMEOUT = 500;        //定义一个touch事件中是点击事件还是一个滑动事件所需的时间,如果用户在这个时间之内滑动,那么就认为是一个点击事件    private static final int TAP_TIMEOUT = 115;        /**     * Defines the duration in milliseconds we will wait to see if a touch event      * is a jump tap. If the user does not complete the jump tap within this interval, it is     * considered to be a tap.      */    //定义一个touch事件时候是一个点击事件。如果用户在这个时间内没有完成这个点击,那么就认为是一个点击事件    private static final int JUMP_TAP_TIMEOUT = 500;    //定义双击事件的间隔时间    private static final int DOUBLE_TAP_TIMEOUT = 300;        //定义一个缩放控制反馈到用户界面的时间    private static final int ZOOM_CONTROLS_TIMEOUT = 3000;    /**     * Inset in pixels to look for touchable content when the user touches the edge of the screen     */    private static final int EDGE_SLOP = 12;        /**     * Distance a touch can wander before we think the user is scrolling in pixels     */    private static final int TOUCH_SLOP = 16;        /**     * Distance a touch can wander before we think the user is attempting a paged scroll     * (in dips)     */    private static final int PAGING_TOUCH_SLOP = TOUCH_SLOP * 2;        /**     * Distance between the first touch and second touch to still be considered a double tap     */    private static final int DOUBLE_TAP_SLOP = 100;        /**     * Distance a touch needs to be outside of a window's bounds for it to     * count as outside for purposes of dismissing the window.     */    private static final int WINDOW_TOUCH_SLOP = 16;   //用来初始化fling的最小速度,单位是每秒多少像素    private static final int MINIMUM_FLING_VELOCITY = 50;        //用来初始化fling的最大速度,单位是每秒多少像素    private static final int MAXIMUM_FLING_VELOCITY = 4000;    //视图绘图缓存的最大尺寸,以字节表示。在ARGB888格式下,这个尺寸应至少等于屏幕的大小    @Deprecated    private static final int MAXIMUM_DRAWING_CACHE_SIZE = 320 * 480 * 4; // HVGA screen, ARGB8888    //flings和scrolls摩擦力度大小的系数    private static float SCROLL_FRICTION = 0.015f;    /**     * Max distance to over scroll for edge effects     */    private static final int OVERSCROLL_DISTANCE = 0;    /**     * Max distance to over fling for edge effects     */    private static final int OVERFLING_DISTANCE = 4;}


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