System进程的启动流程第二部分
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继System进程的启动流程第一部分,我们接着分析com.android.server.SystemServer的main函数。如下:
public class SystemServer { ...... native public static void init1(String[] args); ...... public static void main(String[] args) { ...... init1(args); ...... } public static final void init2() { Slog.i(TAG, "Entered the Android system server!"); Thread thr = new ServerThread(); thr.setName("android.server.ServerThread"); thr.start(); } ...... }SystemServer类的静态成员函数main主要是调用静态成员函数init1来启动一些使用C++语言开发的系统服务。SystemServer类的静态成员函数init1是一个JNI方法,它是由C++层中的函数android_server_SystemServer_init1来实现的,如下:
static void android_server_SystemServer_init1(JNIEnv* env, jobject clazz){ system_init();}调用了system_init来启动一些使用C++语言开发的系统服务,它的实现如下:
extern "C" status_t system_init(){ LOGI("Entered system_init()"); sp<ProcessState> proc(ProcessState::self()); sp<IServiceManager> sm = defaultServiceManager(); LOGI("ServiceManager: %p\n", sm.get()); sp<GrimReaper> grim = new GrimReaper(); sm->asBinder()->linkToDeath(grim, grim.get(), 0); char propBuf[PROPERTY_VALUE_MAX]; property_get("system_init.startsurfaceflinger", propBuf, "1"); if (strcmp(propBuf, "1") == 0) { // Start the SurfaceFlinger SurfaceFlinger::instantiate(); } // Start the sensor service SensorService::instantiate(); // On the simulator, audioflinger et al don't get started the // same way as on the device, and we need to start them here if (!proc->supportsProcesses()) { // Start the AudioFlinger AudioFlinger::instantiate(); // Start the media playback service MediaPlayerService::instantiate(); // Start the camera service CameraService::instantiate(); // Start the audio policy service AudioPolicyService::instantiate(); } // And now start the Android runtime. We have to do this bit // of nastiness because the Android runtime initialization requires // some of the core system services to already be started. // All other servers should just start the Android runtime at // the beginning of their processes's main(), before calling // the init function. LOGI("System server: starting Android runtime.\n"); AndroidRuntime* runtime = AndroidRuntime::getRuntime(); LOGI("System server: starting Android services.\n"); runtime->callStatic("com/android/server/SystemServer", "init2"); // If running in our own process, just go into the thread // pool. Otherwise, call the initialization finished // func to let this process continue its initilization. if (proc->supportsProcesses()) { LOGI("System server: entering thread pool.\n"); ProcessState::self()->startThreadPool();//已经启动过线程池了 IPCThreadState::self()->joinThreadPool();//当前主线程加入线程池 LOGI("System server: exiting thread pool.\n"); } return NO_ERROR;}
我们先说代码的最后,ProcessState::self()->startThreadPool(),在System进程的启动流程第一部分已经启动过了线程池;不用再启动了,因为mThreadPoolStarted已经至为true了。
接着joinThreadPool把当前主线程加入了线程池,至此SystemServer进程用于Binder线程间通信的线程池有两个了。
这里最重要的是调用了com.android.server.SystemServer类的静态成员函数init2,由于现在执行的代码是C/C++,想要调用java代码,必须有虚拟机环境JNIENV,请参考Dalvik虚拟机总结。AndroidRuntime类的静态方法callStatic如下:
status_t AndroidRuntime::callStatic(const char* className, const char* methodName){ JNIEnv* env; jclass clazz; jmethodID methodId; env = getJNIEnv(); if (env == NULL) return UNKNOWN_ERROR; clazz = findClass(env, className); if (clazz == NULL) { LOGE("ERROR: could not find class '%s'\n", className); return UNKNOWN_ERROR; } methodId = env->GetStaticMethodID(clazz, methodName, "()V"); if (methodId == NULL) { LOGE("ERROR: could not find method %s.%s\n", className, methodName); return UNKNOWN_ERROR; } env->CallStaticVoidMethod(clazz, methodId);//必须得有虚拟机环境JNIENV,才能解释执行java代码 return NO_ERROR;}执行SystemServer的init2方法,如下:
public static final void init2() { Slog.i(TAG, "Entered the Android system server!"); Thread thr = new ServerThread(); thr.setName("android.server.ServerThread"); thr.start(); }
thr.start()创建了一个Dalvik虚拟机线程,详细请参考Dalvik虚拟机进程和线程的创建过程分析。
class ServerThread extends Thread {@Override public void run() { ...... Looper.prepare(); ...... try { ...... Slog.i(TAG, "Activity Manager"); context = ActivityManagerService.main(factoryTest); ...... Slog.i(TAG, "Package Manager"); pm = PackageManagerService.main(context, factoryTest != SystemServer.FACTORY_TEST_OFF);//以后分析 ActivityManagerService.setSystemProcess(); ...... ((ActivityManagerService)ActivityManagerNative.getDefault()) .systemReady(new Runnable() { public void run() { } }); ...... } catch (RuntimeException e) { Slog.e("System", "Failure starting core service", e); } ...... Looper.loop(); Slog.d(TAG, "System ServerThread is exiting!"); }}
Looper.prepare来为当前线程创建一个消息队列。Looper.loop循环等待消息的到来,如果没有消息当前线程就睡眠等待,除非线程退出,否则不会执行Looper.loop以后的代码。详细请参考Android系统源代码情景分析的第十三章,关于Android底层的书看这本就够了,我的博客绝大部分来源于此书。
我们主要分析ActivityMangerService的静态函数main,如下:
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......public static final Context main(int factoryTest) {AThread thr = new AThread();thr.start();synchronized (thr) {while (thr.mService == null) {try {thr.wait();} catch (InterruptedException e) {}}}ActivityManagerService m = thr.mService;mSelf = m;ActivityThread at = ActivityThread.systemMain();mSystemThread = at;Context context = at.getSystemContext();m.mContext = context;m.mFactoryTest = factoryTest;m.mMainStack = new ActivityStack(m, context, true);m.mBatteryStatsService.publish(context);m.mUsageStatsService.publish(context);synchronized (thr) {thr.mReady = true;thr.notifyAll();}m.startRunning(null, null, null, null);return context;}......}这个函数首先通过AThread线程对象来内部创建了一个ActivityManagerService实例,然后将这个实例保存其成员变量mService中,接着又把这个ActivityManagerService实例保存在ActivityManagerService类的静态成员变量mSelf中,最后初始化其它成员变量,就结束了。
继续分析ActivityManagerService.setSystemProcess,如下:
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......public static void setSystemProcess() {try {ActivityManagerService m = mSelf;ServiceManager.addService("activity", m);.....,ApplicationInfo info =mSelf.mContext.getPackageManager().getApplicationInfo("android", STOCK_PM_FLAGS);mSystemThread.installSystemApplicationInfo(info);synchronized (mSelf) {......} catch (PackageManager.NameNotFoundException e) {throw new RuntimeException("Unable to find android system package", e);}}......}这个函数首先是将这个ActivityManagerService实例添加到ServiceManager中去托管,这样其它地方就可以通过ServiceManager.getService接口来访问这个全局唯一的ActivityManagerService实例了,接着又通过调用mSystemThread.installSystemApplicationInfo函数来把应用程序框架层下面的android包加载进来 ,这里的mSystemThread是一个ActivityThread类型的实例变量,它是在上面的Step 7中创建的,后面就是一些其它的初始化工作了。
ServerThread.run函数在将系统中的一系列服务都初始化完毕之后,开始调用如下代码,启动Home Activity。
((ActivityManagerService)ActivityManagerNative.getDefault()) .systemReady(new Runnable() { public void run() { } });
static public IActivityManager getDefault() { if (gDefault != null) { //if (Config.LOGV) Log.v( // "ActivityManager", "returning cur default = " + gDefault); return gDefault; } IBinder b = ServiceManager.getService("activity"); if (Config.LOGV) Log.v( "ActivityManager", "default service binder = " + b); gDefault = asInterface(b); if (Config.LOGV) Log.v( "ActivityManager", "default service = " + gDefault); return gDefault; }
获取的其实就是本进程中的ActivityManagerService。
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......public void systemReady(final Runnable goingCallback) {......synchronized (this) {......mMainStack.resumeTopActivityLocked(null);}}......}mMainStack已经在ActivityMangerService的静态函数main设置了,调用如下:
public class ActivityStack {......final boolean resumeTopActivityLocked(ActivityRecord prev) {// Find the first activity that is not finishing.ActivityRecord next = topRunningActivityLocked(null);......if (next == null) {// There are no more activities! Let's just start up the// Launcher...if (mMainStack) {return mService.startHomeActivityLocked();}}......}......}
调用了ActivityManagerService的成员函数startHomeActivityLocked,启动Home界面,也就是HomeActivity,如下:
boolean startHomeActivityLocked() { if (mFactoryTest == SystemServer.FACTORY_TEST_LOW_LEVEL && mTopAction == null) { // We are running in factory test mode, but unable to find // the factory test app, so just sit around displaying the // error message and don't try to start anything. return false; } Intent intent = new Intent( mTopAction, mTopData != null ? Uri.parse(mTopData) : null); intent.setComponent(mTopComponent); if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) { intent.addCategory(Intent.CATEGORY_HOME); } ActivityInfo aInfo = intent.resolveActivityInfo(mContext.getPackageManager(), STOCK_PM_FLAGS); if (aInfo != null) { intent.setComponent(new ComponentName( aInfo.applicationInfo.packageName, aInfo.name)); // Don't do this if the home app is currently being // instrumented. ProcessRecord app = getProcessRecordLocked(aInfo.processName, aInfo.applicationInfo.uid); if (app == null || app.instrumentationClass == null) { intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK); mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo, null, null, 0, 0, 0, false, false); } } return true; }接下去就调用startActivityLocked进一步处理了。
public class ActivityStack {......final int startActivityLocked(IApplicationThread caller, Intent intent, String resolvedType, Uri[] grantedUriPermissions, int grantedMode, ActivityInfo aInfo, IBinder resultTo, String resultWho, int requestCode, int callingPid, int callingUid, boolean onlyIfNeeded, boolean componentSpecified) { int err = START_SUCCESS;ProcessRecord callerApp = null;if (caller != null) {//为空callerApp = mService.getRecordForAppLocked(caller);if (callerApp != null) {callingPid = callerApp.pid;callingUid = callerApp.info.uid;} else {......}}......ActivityRecord sourceRecord = null;ActivityRecord resultRecord = null;if (resultTo != null) {//为空int index = indexOfTokenLocked(resultTo);......if (index >= 0) {sourceRecord = (ActivityRecord)mHistory.get(index);if (requestCode >= 0 && !sourceRecord.finishing) {......}}}int launchFlags = intent.getFlags();if ((launchFlags&Intent.FLAG_ACTIVITY_FORWARD_RESULT) != 0&& sourceRecord != null) {......}if (err == START_SUCCESS && intent.getComponent() == null) {......}if (err == START_SUCCESS && aInfo == null) {......}if (err != START_SUCCESS) {......}......ActivityRecord r = new ActivityRecord(mService, this, callerApp, callingUid,intent, resolvedType, aInfo, mService.mConfiguration,resultRecord, resultWho, requestCode, componentSpecified);//注意这里面的mService,inte......return startActivityUncheckedLocked(r, sourceRecord,grantedUriPermissions, grantedMode, onlyIfNeeded, true);//soucerRecord为NULL}......}接着调用startActivityUncheckedLocked函数进行下一步操作,如下:
public class ActivityStack {......final int startActivityUncheckedLocked(ActivityRecord r,ActivityRecord sourceRecord, Uri[] grantedUriPermissions,int grantedMode, boolean onlyIfNeeded, boolean doResume) {final Intent intent = r.intent;final int callingUid = r.launchedFromUid;int launchFlags = intent.getFlags();// We'll invoke onUserLeaving before onPause only if the launching// activity did not explicitly state that this is an automated launch.mUserLeaving = (launchFlags&Intent.FLAG_ACTIVITY_NO_USER_ACTION) == 0;......ActivityRecord notTop = (launchFlags&Intent.FLAG_ACTIVITY_PREVIOUS_IS_TOP)!= 0 ? r : null;// If the onlyIfNeeded flag is set, then we can do this if the activity// being launched is the same as the one making the call... or, as// a special case, if we do not know the caller then we count the// current top activity as the caller.if (onlyIfNeeded) {......}if (sourceRecord == null) {......} else if (sourceRecord.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE) {......} else if (r.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE|| r.launchMode == ActivityInfo.LAUNCH_SINGLE_TASK) {......}if (r.resultTo != null && (launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0) {......}boolean addingToTask = false;if (((launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0 &&(launchFlags&Intent.FLAG_ACTIVITY_MULTIPLE_TASK) == 0)|| r.launchMode == ActivityInfo.LAUNCH_SINGLE_TASK|| r.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE) {// If bring to front is requested, and no result is requested, and// we can find a task that was started with this same// component, then instead of launching bring that one to the front.if (r.resultTo == null) {// See if there is a task to bring to the front. If this is// a SINGLE_INSTANCE activity, there can be one and only one// instance of it in the history, and it is always in its own// unique task, so we do a special search.ActivityRecord taskTop = r.launchMode != ActivityInfo.LAUNCH_SINGLE_INSTANCE? findTaskLocked(intent, r.info): findActivityLocked(intent, r.info);if (taskTop != null) {......}}}......if (r.packageName != null) {// If the activity being launched is the same as the one currently// at the top, then we need to check if it should only be launched// once.ActivityRecord top = topRunningNonDelayedActivityLocked(notTop);if (top != null && r.resultTo == null) {if (top.realActivity.equals(r.realActivity)) {......}}} else {......}boolean newTask = false;// Should this be considered a new task?if (r.resultTo == null && !addingToTask&& (launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0) { //由于lauchFlags等于FLAG_ACTIVITY_NEW_TASK// todo: should do better management of integers.mService.mCurTask++;if (mService.mCurTask <= 0) {mService.mCurTask = 1;}r.task = new TaskRecord(mService.mCurTask, r.info, intent,(r.info.flags&ActivityInfo.FLAG_CLEAR_TASK_ON_LAUNCH) != 0);//新建了一个Task,新建的Task保存在r.task域中......newTask = true;if (mMainStack) {mService.addRecentTaskLocked(r.task);//同时,添加到mService中去,这里的mService就是ActivityManagerService了}} else if (sourceRecord != null) {......} else {......}......startActivityLocked(r, newTask, doResume);return START_SUCCESS;}......}最后就进入startActivityLocked(r, newTask, doResume)进一步处理了。
public class ActivityStack {......private final void startActivityLocked(ActivityRecord r, boolean newTask,boolean doResume) {final int NH = mHistory.size();//NH为0int addPos = -1;if (!newTask) {......}// Place a new activity at top of stack, so it is next to interact// with the user.if (addPos < 0) {addPos = NH;//addPos为0}// If we are not placing the new activity frontmost, we do not want// to deliver the onUserLeaving callback to the actual frontmost// activityif (addPos < NH) {......}// Slot the activity into the history stack and proceedmHistory.add(addPos, r);//加入Launcher的ActivityRecordr.inHistory = true;r.frontOfTask = newTask;r.task.numActivities++;if (NH > 0) {// We want to show the starting preview window if we are// switching to a new task, or the next activity's process is// not currently running.......} else {// If this is the first activity, don't do any fancy animations,// because there is nothing for it to animate on top of.......}......if (doResume) {resumeTopActivityLocked(null);}}......}这里传进来的参数doResume为true,于是调用resumeTopActivityLocked进一步操作。
public class ActivityStack {......final boolean resumeTopActivityLocked(ActivityRecord prev) {......// Find the first activity that is not finishing.ActivityRecord next = topRunningActivityLocked(null);// Remember how we'll process this pause/resume situation, and ensure// that the state is reset however we wind up proceeding.final boolean userLeaving = mUserLeaving;mUserLeaving = false;......next.delayedResume = false;// If the top activity is the resumed one, nothing to do.if (mResumedActivity == next && next.state == ActivityState.RESUMED) {......return false;}// If we are sleeping, and there is no resumed activity, and the top// activity is paused, well that is the state we want.if ((mService.mSleeping || mService.mShuttingDown)&& mLastPausedActivity == next && next.state == ActivityState.PAUSED) {......return false;}.......// We need to start pausing the current activity so the top one// can be resumed...if (mResumedActivity != null) {//Launcher是第一个Activity,所以mResumeActivity为null......return true;}......if (next.app != null && next.app.thread != null) {......} else {......startSpecificActivityLocked(next, true, true);}return true;}......}由于刚创建了Launcher的ActivityRecord,其app为null。所以执行startSpecificActivityLocked。
public class ActivityStack {......private final void startSpecificActivityLocked(ActivityRecord r,boolean andResume, boolean checkConfig) {// Is this activity's application already running?ProcessRecord app = mService.getProcessRecordLocked(r.processName,r.info.applicationInfo.uid);//根据进程名和进程uid就可以为每一个应用程序创建一个ProcessRecord......if (app != null && app.thread != null) {//由于是第一次启动应用程序的Activity,取回来的app为NULLtry {realStartActivityLocked(r, app, andResume, checkConfig);return;} catch (RemoteException e) {......}}mService.startProcessLocked(r.processName, r.info.applicationInfo, true, 0,"activity", r.intent.getComponent(), false);}......}函数最终执行ActivityManagerService.startProcessLocked函数进行下一步操作。
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......final ProcessRecord startProcessLocked(String processName,ApplicationInfo info, boolean knownToBeDead, int intentFlags,String hostingType, ComponentName hostingName, boolean allowWhileBooting) {ProcessRecord app = getProcessRecordLocked(processName, info.uid);......String hostingNameStr = hostingName != null? hostingName.flattenToShortString() : null;......if (app == null) {app = new ProcessRecordLocked(null, info, processName);mProcessNames.put(processName, info.uid, app);} else {// If this is a new package in the process, add the package to the listapp.addPackage(info.packageName);}......startProcessLocked(app, hostingType, hostingNameStr);return (app.pid != 0) ? app : null;}......}这里再次检查是否已经有以process + uid命名的进程存在,在我们这个情景中,返回值app为null,因此,后面会创建一个ProcessRecord,并存保存在成员变量mProcessNames中,最后,调用另一个startProcessLocked函数进一步操作:
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......private final void startProcessLocked(ProcessRecord app,String hostingType, String hostingNameStr) {......try {int uid = app.info.uid;int[] gids = null;try {gids = mContext.getPackageManager().getPackageGids(app.info.packageName);} catch (PackageManager.NameNotFoundException e) {......}......int debugFlags = 0;......int pid = Process.start("android.app.ActivityThread",mSimpleProcessManagement ? app.processName : null, uid, uid,//新进程的uid,gidgids, debugFlags, null);......if (pid == 0 || pid == MY_PID) { ...... } else if (pid > 0) { app.pid = pid; app.removed = false; synchronized (mPidsSelfLocked) { this.mPidsSelfLocked.put(pid, app);//以变量pid为关键字将参数app所指向的一个ProcessRecord对象保存在mPidSelfLocked中 Message msg = mHandler.obtainMessage(PROC_START_TIMEOUT_MSG); msg.obj = app; mHandler.sendMessageDelayed(msg, PROC_START_TIMEOUT); } } else { ...... }......} catch (RuntimeException e) {......}}......}
这里主要是调用Process.start接口来创建一个新的进程,新的进程会导入android.app.ActivityThread类,并且执行它的main函数,这就是为什么我们前面说每一个应用程序都有一个ActivityThread实例来对应的原因。
我们下篇文章再分析Launcher进程的创建。
在Launcher进程的启动一文中,Zygote进程会向System进程发送pid,如下:
try { mSocketOutStream.writeInt(pid);//向System进程写回pid } catch (IOException ex) { Log.e(TAG, "Error reading from command socket", ex); return true; }此时Process.start返回后,会继续运行,此时pid大于0。
继续运行,会向ActivityManagerService所运行的线程的消息队列发送一个类型为PROC_START_TIMEOUT_MSG的消息,并且指定这个消息在PROC_START_TIMEOUT毫秒之后处理,也就是新的应用程序进程必须在PROC_START_TIMEOUT毫秒之内完成启动工作。
这个线程其实就是下面的线程:
class ServerThread extends Thread {@Override public void run() { ...... Looper.prepare();//准备 ...... try { ...... Slog.i(TAG, "Activity Manager"); context = ActivityManagerService.main(factoryTest); ...... Slog.i(TAG, "Package Manager"); pm = PackageManagerService.main(context, factoryTest != SystemServer.FACTORY_TEST_OFF);//以后分析 ActivityManagerService.setSystemProcess(); ...... ((ActivityManagerService)ActivityManagerNative.getDefault()) .systemReady(new Runnable() { public void run() { } }); ...... } catch (RuntimeException e) { Slog.e("System", "Failure starting core service", e); } ...... Looper.loop();//循环处理 Slog.d(TAG, "System ServerThread is exiting!"); }}这个消息会在以后的代码中移除,表示没有超时。
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