SurfaceView和view分别实现触摸轨迹

来源:互联网 发布:linux查看目录 编辑:程序博客网 时间:2024/06/06 02:52

一、引言

         想实现一个空白的画板,上面可以画出手滑动的轨迹,就这么一个小需求。一般就来讲就两种实现方式,view或者surfaceview。下面看看两种是如何实现的。

二、实现原理

         先简单说一下实现原理:

       (1)用一张白色的Bitmap作为画板

       (2)用canvas在bitmap上画线

       (3)为了画出平滑的曲线,要用canvas的drawPath(Path,Paint)方法。

       (4)同时使用贝塞尔曲线来使曲线更加平滑

三、View实现

直接贴代码了:

package picturegame.view;import android.annotation.SuppressLint;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Paint.Style;import android.graphics.Path;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;import com.winton.picturegame.R;/** * @ClassName: GameView * @Description: TODO(这里用一句话描述这个类的作用) * @author Winton winton_by@126.com * @date 2015年9月26日 上午8:54:37 *  */public class GameView extends View{private Paint paint = null; //private Bitmap originalBitmap = null;//原始图private Bitmap new1Bitmap = null;private Bitmap new2Bitmap = null;private float clickX =0;private float clickY=0;private float startX=0;private float startY=0;private boolean isMove = true;private boolean isClear = false;private int color =Color.RED;//默认画笔颜色private float strokeWidth =20f;//默认画笔宽度Path mPath;public GameView(Context context) {this(context,null);// TODO Auto-generated constructor stub}public GameView(Context context,AttributeSet atts) {this(context,atts,0);// TODO Auto-generated constructor stub}@SuppressWarnings("static-access")public GameView(Context context,AttributeSet atts,int defStyle) {super(context,atts,defStyle);// TODO Auto-generated constructor stuboriginalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.default_pic).copy(Bitmap.Config.ARGB_8888, true);//白色的画板new1Bitmap=originalBitmap.createBitmap(originalBitmap);mPath=new Path();}//清楚@SuppressWarnings("static-access")public void clear(){isClear =true;new2Bitmap=originalBitmap.createBitmap(originalBitmap);invalidate();//重置}public void setStrokeWidth(float width){this.strokeWidth=width;initPaint();}@Overrideprotected void onDraw(Canvas canvas) {// TODO Auto-generated method stubsuper.onDraw(canvas);canvas.drawBitmap(writer(new1Bitmap),0,0, null);}@SuppressLint("ClickableViewAccessibility")@Overridepublic boolean onTouchEvent(MotionEvent event) {// TODO Auto-generated method stubclickX =event.getX();clickY=event.getY();if(event.getAction()==MotionEvent.ACTION_DOWN){//手指点下屏幕时触发startX=clickX;startY=clickY;mPath.reset();mPath.moveTo(clickX, clickY);//isMove =false;//invalidate();//return true;}else if(event.getAction()==MotionEvent.ACTION_MOVE){//手指移动时触发float dx=Math.abs(clickX-startX);float dy=Math.abs(clickY-startY);//if(dx>=3||dy>=3){//设置贝塞尔曲线的操作点为起点和终点的一半            float cX = (clickX + startX) / 2;            float cY = (clickY + startY) / 2;            mPath.quadTo(startX,startY, cX, cY);                        startX=clickX;            startY=clickY;//}//isMove =true;//invalidate();//return true;}invalidate();return true;}/** * @Title: writer * @Description: TODO(这里用一句话描述这个方法的作用) * @param @param pic* @param @return    设定文件 * @return Bitmap    返回类型 * @throws */public Bitmap writer(Bitmap pic){initPaint();Canvas canvas =null;if(isClear){canvas=new Canvas(new2Bitmap);}else{canvas=new Canvas(pic);}//canvas.drawLine(startX, startY, clickX, clickY, paint);//画线canvas.drawPath(mPath, paint);if(isClear){return new2Bitmap;}return pic;}private void initPaint(){paint = new Paint();//初始化画笔paint.setStyle(Style.STROKE);//设置为画线paint.setAntiAlias(true);//设置画笔抗锯齿paint.setColor(color);//设置画笔颜色paint.setStrokeWidth(strokeWidth);//设置画笔宽度}/** * @Title: setColor * @Description: TODO(设置画笔颜色) * @param @param color    设定文件 * @return void    返回类型 * @throws */public void setColor(int color){this.color=color;initPaint();}public Bitmap getPaint(){return new1Bitmap;}}
看一下效果:


基本满足需求

三、surfaceView实现

package picturegame.view;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Paint.Style;import android.graphics.Path;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.SurfaceHolder;import android.view.SurfaceHolder.Callback;import android.view.SurfaceView;import com.winton.picturegame.R;public class GameViewSurface extends SurfaceView implements Callback,Runnable{/** 控制游戏更新循环 **/      boolean mRunning = false;         /**控制游戏循环**/      boolean mIsRunning = false;         /**每50帧刷新一次屏幕**/        public static final int TIME_IN_FRAME = 50; private int paintColor=android.graphics.Color.WHITE;//默认画笔颜色为黑色private float paintWidth=2f;//默认画笔宽度private Style paintStyle=Style.STROKE;//默认画笔风格private int paintAlph=255;//默认不透明private Path mPath;//轨迹private Paint mPaint;//画笔private float startX=0.0f;//初始xprivate float startY=0.0f;//初始Yprivate SurfaceHolder surfaceHolder;public Canvas mCanvas;public boolean first=true;Bitmap bg;public GameViewSurface(Context context){this(context,null);}public GameViewSurface(Context context,AttributeSet attrs){this(context,attrs,0);}public GameViewSurface(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);// TODO Auto-generated constructor stubthis.setFocusable(true);//设置当前view拥有触摸事件surfaceHolder=getHolder();surfaceHolder.addCallback(this);mPath=new Path();initPaint();bg = BitmapFactory.decodeResource(getResources(), R.drawable.default_pic).copy(Bitmap.Config.ARGB_8888, true);//白色的画板}/** * @Title: initPaint * @Description: TODO(初始化画笔) * @param     设定文件 * @return void    返回类型 * @throws */private void initPaint(){mPaint=new Paint();mPaint.setAntiAlias(true);//消除锯齿mPaint.setColor(paintColor);//画笔颜色mPaint.setAlpha(paintAlph);//画笔透明度mPaint.setStyle(paintStyle);//设置画笔风格mPaint.setStrokeWidth(paintWidth);//设置画笔宽度}public void doDraw(){mCanvas=surfaceHolder.lockCanvas();mCanvas.drawPath(mPath, mPaint);//绘制 surfaceHolder.unlockCanvasAndPost(mCanvas);}@Overridepublic boolean onTouchEvent(MotionEvent event) {// TODO Auto-generated method stubswitch (event.getAction()) {case MotionEvent.ACTION_DOWN://手接触屏幕时触发doTouchDown(event);break;case MotionEvent.ACTION_MOVE://手滑动时触发doTouchMove(event);break;case MotionEvent.ACTION_UP://手抬起时触发break;default:break;}return true;}/** * @Title: doTouchDown * @Description: TODO(手触摸到屏幕时需要做的事情) * @param @param event    设定文件 * @return void    返回类型 * @throws */private void doTouchDown(MotionEvent event){float touchX=event.getX();float touchY=event.getY();startX=touchX;startY=touchY;mPath.reset();mPath.moveTo(touchX, touchY);}/** * @Title: doTouchMove * @Description: TODO(手在屏幕上滑动时要做的事情) * @param @param event    设定文件 * @return void    返回类型 * @throws */private void doTouchMove(MotionEvent event){float touchX=event.getX();float touchY=event.getY();float dx=Math.abs(touchX-startX);//移动的距离float dy =Math.abs(touchY-startX);//移动的距离if(dx>3||dy>3){float cX=(touchX+startX)/2;float cY=(touchY+startY)/2;mPath.quadTo(startX, startY, cX, cY);startX=touchX;startY=touchY;}}public void setPaintColor(int paintColor) {this.paintColor = paintColor;initPaint();}public void setPaintWidth(float paintWidth) {this.paintWidth = paintWidth;initPaint();}public void setPaintStyle(Style paintStyle) {this.paintStyle = paintStyle;initPaint();}public void setPaintAlph(int paintAlph) {this.paintAlph = paintAlph;initPaint();}@Overridepublic void run() {// TODO Auto-generated method stubwhile (mIsRunning) {           /** 取得更新游戏之前的时间 **/          long startTime = System.currentTimeMillis();          /** 在这里加上线程安全锁 **/          synchronized(surfaceHolder){        doDraw();          }                /** 取得更新游戏结束的时间 **/          long endTime = System.currentTimeMillis();           /** 计算出游戏一次更新的毫秒数 **/          int diffTime = (int) (endTime - startTime);           /** 确保每次更新时间为50帧 **/          while (diffTime <= TIME_IN_FRAME) {              diffTime = (int) (System.currentTimeMillis() - startTime);              /** 线程等待 **/              Thread.yield();          }          }  }@Overridepublic void surfaceCreated(SurfaceHolder holder) {// TODO Auto-generated method stubmCanvas =surfaceHolder.lockCanvas();mCanvas.drawBitmap(bg, 0,0, null);surfaceHolder.unlockCanvasAndPost(mCanvas);mIsRunning=true;        new Thread(this).start(); }@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {// TODO Auto-generated method stub}@Overridepublic void surfaceDestroyed(SurfaceHolder holder) {// TODO Auto-generated method stub mIsRunning = false;}}
看看运行效果:



当我不设置背景时是没问题的,但使用了背景就不停的闪烁了,不知道有没同学知道的,可以说一下。

五、总结

两种方式都是可以实现的,而且仔细对比发现surfaceview响应的速度比view快很多,view想必与surfaceview更容易实现。

view用于显示被动更新的动画,即需要操作才会更新的动画,而surfaceview则用于主动更新的动画,如在界面上显示一个奔跑的小狗。

view更新界面是在UI主线程。surfaceview是自己起一个线程更新界面。

        

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