poj2986&&poj3675【圆与多边形相交面积模板】
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poj3675求圆心在原点的园与多边形相交的面积表示不懂以后慢慢理解吧;
#include<iostream>#include<cmath>#include<cstdio>#include<algorithm>#include<vector>const double eps=1e-10;const double PI=acos(-1.0);using namespace std;struct Point{ double x; double y; Point(double x=0,double y=0):x(x),y(y){} void operator<<(Point &A) {cout<<A.x<<' '<<A.y<<endl;}};int dcmp(double x) {return (x>eps)-(x<-eps); }int sgn(double x) {return (x>eps)-(x<-eps); }typedef Point Vector;Vector operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}Vector operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }Vector operator *(Vector A,double p) { return Vector(A.x*p,A.y*p); }Vector operator /(Vector A,double p) {return Vector(A.x/p,A.y/p);}ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}//bool operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }bool operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}double Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}double Cross(Vector A,Vector B) {return A.x*B.y-B.x*A.y; }double Length(Vector A) { return sqrt(Dot(A, A));}double Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}double Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}Vector Normal(Vector A) {double L=Length(A);return Vector(-A.y/L,A.x/L);}Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){ Vector u=P-Q; double t=Cross(w, u)/Cross(v,w); return P+v*t; }double DistanceToLine(Point P,Point A,Point B){ Vector v1=P-A; Vector v2=B-A; return fabs(Cross(v1,v2))/Length(v2); }double DistanceToSegment(Point P,Point A,Point B){ if(A==B) return Length(P-A); Vector v1=B-A; Vector v2=P-A; Vector v3=P-B; if(dcmp(Dot(v1,v2))==-1) return Length(v2); else if(Dot(v1,v3)>0) return Length(v3); else return DistanceToLine(P, A, B); }Point GetLineProjection(Point P,Point A,Point B){ Vector v=B-A; Vector v1=P-A; double t=Dot(v,v1)/Dot(v,v); return A+v*t;}bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){ double c1=Cross(b1-a1, a2-a1); double c2=Cross(b2-a1, a2-a1); double c3=Cross(a1-b1, b2-b1); double c4=Cross(a2-b1, b2-b1); return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ; }bool OnSegment(Point P,Point A,Point B){ return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<=0;}double PolygonArea(Point *p,int n){ double area=0; for(int i=1;i<n-1;i++) { area+=Cross(p[i]-p[0], p[i+1]-p[0]); } return area/2; }Point read_point(){ Point P; scanf("%Lf%Lf",&P.x,&P.y); return P;}// ---------------与圆有关的--------struct Circle{ Point c; double r; Circle(Point c=Point(0,0),double r=0):c(c),r(r) {} Point point(double a) { return Point(c.x+r*cos(a),c.y+r*sin(a)); } };struct Line{ Point p; Vector v; Line(Point p=Point(0,0),Vector v=Vector(0,1)):p(p),v(v) {} Point point(double t) { return Point(p+v*t); } };int getLineCircleIntersection(Line L,Circle C,double &t1,double &t2,vector<Point> &sol){ double a=L.v.x; double b=L.p.x-C.c.x; double c=L.v.y; double d=L.p.y-C.c.y; double e=a*a+c*c; double f=2*(a*b+c*d); double g=b*b+d*d-C.r*C.r; double delta=f*f-4*e*g; if(dcmp(delta)<0) return 0; if(dcmp(delta)==0) { t1=t2=-f/(2*e); sol.push_back(L.point(t1)); return 1; } else { t1=(-f-sqrt(delta))/(2*e); t2=(-f+sqrt(delta))/(2*e); sol.push_back(L.point(t1)); sol.push_back(L.point(t2)); return 2; } }// 向量极角公式double angle(Vector v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point> &sol){ double d=Length(C1.c-C2.c); if(dcmp(d)==0) { if(dcmp(C1.r-C2.r)==0) return -1; // 重合 else return 0; // 内含 0 个公共点 } if(dcmp(C1.r+C2.r-d)<0) return 0; // 外离 if(dcmp(fabs(C1.r-C2.r)-d)>0) return 0; // 内含 double a=angle(C2.c-C1.c); double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d)); Point p1=C1.point(a-da); Point p2=C1.point(a+da); sol.push_back(p1); if(p1==p2) return 1; // 相切 else { sol.push_back(p2); return 2; }}// 求点到圆的切线int getTangents(Point p,Circle C,Vector *v){ Vector u=C.c-p; double dist=Length(u); if(dcmp(dist-C.r)<0) return 0; else if(dcmp(dist-C.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang=asin(C.r/dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,+ang); return 2; } }// 求两圆公切线int getTangents(Circle A,Circle B,Point *a,Point *b){ int cnt=0; if(A.r<B.r) { swap(A,B); swap(a, b); // 有时需标记 } double d=Length(A.c-B.c); double rdiff=A.r-B.r; double rsum=A.r+B.r; if(dcmp(d-rdiff)<0) return 0; // 内含 double base=angle(B.c-A.c); if(dcmp(d)==0&&dcmp(rdiff)==0) return -1 ; // 重合 无穷多条切线 if(dcmp(d-rdiff)==0) // 内切 外公切线 { a[cnt]=A.point(base); b[cnt]=B.point(base); cnt++; return 1; } // 有外公切线的情形 double ang=acos(rdiff/d); a[cnt]=A.point(base+ang); b[cnt]=B.point(base+ang); cnt++; a[cnt]=A.point(base-ang); b[cnt]=B.point(base-ang); cnt++; if(dcmp(d-rsum)==0) // 外切 有内公切线 { a[cnt]=A.point(base); b[cnt]=B.point(base+PI); cnt++; } else if(dcmp(d-rsum)>0) // 外离 又有两条外公切线 { double ang_in=acos(rsum/d); a[cnt]=A.point(base+ang_in); b[cnt]=B.point(base+ang_in+PI); cnt++; a[cnt]=A.point(base-ang_in); b[cnt]=B.point(base-ang_in+PI); cnt++; } return cnt;}Point Zero=Point(0,0);double common_area(Circle C,Point A,Point B){ // if(A==B) return 0; if(A==C.c||B==C.c) return 0; double OA=Length(A-C.c),OB=Length(B-C.c); double d=DistanceToLine(Zero, A, B); int sg=sgn(Cross(A,B)); if(sg==0) return 0; double angle=Angle(A,B); if(dcmp(OA-C.r)<=0&&dcmp(OB-C.r)<=0) { return Cross(A,B)/2; } else if(dcmp(OA-C.r)>=0&&dcmp(OB-C.r)>=0&&dcmp(d-C.r)>=0) { return sg*C.r*C.r*angle/2; } else if (dcmp(OA-C.r)>=0&&dcmp(OB-C.r)>=0&&dcmp(d-C.r)<0) { Point prj=GetLineProjection(Zero, A, B); if(OnSegment(prj, A, B)) { vector<Point> p; Line L=Line(A,B-A); double t1,t2; getLineCircleIntersection(L,C, t1, t2, p); double s1=0; s1=C.r*C.r*angle/2; double s2=0; s2=C.r*C.r*Angle(p[0],p[1])/2; s2-=fabs(Cross(p[0],p[1])/2); s1=s1-s2; return sg*s1; } else { return sg*C.r*C.r*angle/2; } } else { if(dcmp(OB-C.r)<0) { Point temp=A; A=B; B=temp; } Point inter_point; double t1,t2; Line L=Line(A,B-A); vector<Point> inter; getLineCircleIntersection(L, C, t1, t2,inter); if(OnSegment(inter[0], A, B)) inter_point=inter[0]; else { inter_point=inter[1]; } // 两种方法求交点都可以// Point prj=GetLineProjection(Zero, A, B);// // Vector v=B-A;// v=v/Length(v);// double mov=sqrt(C.r*C.r-d*d);// // if(OnSegment(prj+v*mov, A, B))// {// inter_point=prj+v*mov;// }// else// {// inter_point=prj+Vector(-v.x,-v.y)*mov;// } double s=fabs(Cross(inter_point, A)/2); s+=C.r*C.r*Angle(inter_point,B)/2; return s*sg; }}int main(){ Point p[60]; double R; int n; Circle C(Zero,0); while(cin>>R) { C.r=R; cin>>n; for(int i=0;i<n;i++) p[i]=read_point(); p[n]=p[0]; double ans=0; for(int i=0;i<n;i++) ans+=common_area(C, p[i], p[i+1]); printf("%.2f\n",fabs(ans)+eps); } return 0;}
比较好理解:
//多边形与圆点相交面积 poj3675#include <iostream>#include <stdio.h>#include <cmath>using namespace std;struct point{ double x,y;}a[55];double r;//半径double dist_1point(double x0,double y0)//点到原点距离{ return sqrt(x0*x0+y0*y0);}double dist_2point(double x1,double y1,double x2,double y2) //两点距离{ return sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));}double dist_line(double x1,double y1,double x2,double y2)//直线到原点距离{ double A,B,C,dist; A=y1-y2; B=x1-x2; C=x1*y2-x2*y1; dist=fabs(C)/sqrt(A*A+B*B);//直线到原点距离公式 return dist;}double get_cos(double a,double b,double c) //余弦定理求角度{double angel=(b*b+c*c-a*a)/(2*b*c); return angel;}point get_point(double x0,double y0)//计算点与原点的直线与圆相交的交点{ double k; point temp; if(x0!=0)//若斜率存在 { k=y0/x0; temp.x=fabs(r)/sqrt(1+k*k);//判断是两个点的哪一个if(x0<0) temp.x=-temp.x;//temp.x应该与x0同符号 temp.y=k*temp.x; } else//斜率不存在 { temp.x=0;if(y0>0) temp.y=r;//判断是两个点的哪一个else temp.y=-r;//temp.y应该与y0同符号 } return temp;}int fi(double x1,double y1,double x2,double y2)//关键啊啊啊!!!!{ if (x1*y2-x2*y1>0) return 1;//判断是相加还是相减 else return -1;}double get_area(double x1,double y1,double x2,double y2) //三角剖分{int sign=fi(x1,y1,x2,y2);//判断三角形面积加还是减 double s;//总面积 double l=dist_line(x1,y1,x2,y2); //l = 直线ab与原点距离 double a=dist_1point(x1,y1); //a = 线段a长度 double b=dist_1point(x2,y2); //b = 线段b长度 double c=dist_2point(x1,y1,x2,y2); //c = 线段c长度if(a==0 || b==0)return 0;//若其中一条边为0,返回面积0//第一种情况:三角形的两条边a、b全部短于半径。 if(a<=r && b<=r) { s=fabs(x1*y2-x2*y1)/2.0; return s*sign; } //第二种情况:a、b两条边长于半径,l也长于半径。 else if(a>=r && b>=r && l>=r) { point t1=get_point(x1,y1); point t2=get_point(x2,y2); double d=dist_2point(t1.x,t1.y,t2.x,t2.y); double sita1=acos(get_cos(d,r,r)); double s=fabs(sita1*r*r/2.0); //扇形面积:s=θ*r*r/2 return s*sign; }//第三种情况:a、b两条边长于半径,但l短于半径,并且垂足落在这条边上。 else if(a>=r && b>=r && l<=r && (get_cos(a,b,c)<=0 || get_cos(b,a,c)<=0)) { point t1=get_point(x1,y1); point t2=get_point(x2,y2); double d=dist_2point(t1.x,t1.y,t2.x,t2.y); double sita=acos(get_cos(d,r,r)); s=fabs(sita*r*r/2.0); return s*sign; }//第四种情况:a、b两条边长于半径,但l短于半径,且垂足没有落在这条边上。 else if(a>=r && b>=r && l<=r && (get_cos(a,b,c)>0 && get_cos(b,a,c)>0)) {double xx1,xx2,yy1,yy2;//点(x1,y1)与(x2,y2)组成的直线与圆的交点if(x1!=x2)//若斜率存在{double k12=(y1-y2)/(x1-x2);double b12=y1-k12*x1;double a0=(1+k12*k12);double b0=(2*k12*b12);double c0=(b12*b12-r*r);//化成一元二次方程,用公式求出两个交点xx1=(-b0+sqrt(b0*b0-4*a0*c0))/(2*a0);yy1=k12*xx1+b12;xx2=(-b0-sqrt(b0*b0-4*a0*c0))/(2*a0);yy2=k12*xx2+b12;}else//若斜率不存在 x1==x2{xx1=x1;xx2=x1;yy1=sqrt(r*r-x1*x1);yy2=-sqrt(r*r-x1*x1);}point t1=get_point(x1,y1);//(x1,y1),(0,0)组成直线与圆的交点point t2=get_point(x2,y2);//(x2,y2),(0,0)组成直线与圆的交点double d1=dist_2point(xx1,yy1,xx2,yy2);//直线1与原点距离double d2=dist_2point(t1.x,t1.y,t2.x,t2.y);//直线2与原点距离double sita1=acos(get_cos(d1,r,r)); //小的扇形弧度double sita2=acos(get_cos(d2,r,r)); //大的扇形弧度double s1=fabs(sita1*r*r/2.0); //小的扇形面积double s2=fabs(sita2*r*r/2.0); //大的扇形面积double s3=fabs(xx1*yy2-xx2*yy1)/2.0; //三角形面积 s=s2+s3-s1;//相交面积 return s*sign; }//第五种情况1:三角形的两条边一条长于半径,另外一条短于半径 else if(a>=r && b<=r)//a长于半径,b短于半径 {double xxx,yyy;if(x1!=x2)//斜率存在 {double k12=(y1-y2)/(x1-x2);double b12=y1-k12*x1;double a0=(1+k12*k12);double b0=(2*k12*b12);double c0=(b12*b12-r*r);//化成一元二次方程,用公式求出两个交点double xx1=(-b0+sqrt(b0*b0-4*a0*c0))/(2*a0);double yy1=k12*xx1+b12;double xx2=(-b0-sqrt(b0*b0-4*a0*c0))/(2*a0);double yy2=k12*xx2+b12;//判断两个交点中的哪一个,应在(x1,x2)两点之间if(x1<=xx1 && xx1<=x2 || x2<=xx1 && xx1<=x1) {xxx=xx1; yyy=yy1;}else {xxx=xx2; yyy=yy2;}}else//斜率不存在 x1==x2{double xx1=x1;double yy1=-sqrt(r*r-x1*x1);double yy2=sqrt(r*r-x1*x1);//判断两个交点中的哪一个,应在(y1,y2)两点之间if(y1<=yy1 && yy1<=y2 || y2<=yy1 && yy1<=y1) {yyy=yy1; xxx=xx1;}else {yyy=yy2; xxx=xx1;}} //判断交点(该点已判断方向) point t1=get_point(x1,y1); double ddd=dist_2point(t1.x,t1.y,xxx,yyy); double sita1=acos(get_cos(ddd,r,r)); double s1=fabs(sita1*r*r/2.0); double s3=fabs(xxx*y2-yyy*x2)/2.0; s=s1+s3;//相交面积 return s*sign; }//第五种情况2:三角形的两条边一条长于半径,另外一条短于半径,与上述同理!!! else if(a<=r && b>=r)//a短于半径,b长于半径 {double xxx,yyy;//与上述同理!!!if(x1-x2!=0){double k12=(y1-y2)/(x1-x2);double b12=y1-k12*x1;double a0=(1+k12*k12);double b0=(2*k12*b12);double c0=(b12*b12-r*r);double xx1=(-b0+sqrt(b0*b0-4*a0*c0))/(2*a0);double yy1=k12*xx1+b12;double xx2=(-b0-sqrt(b0*b0-4*a0*c0))/(2*a0);double yy2=k12*xx2+b12;if(x1<=xx1 && xx1<=x2 || x2<=xx1 && xx1<=x1) {xxx=xx1; yyy=yy1;}else {xxx=xx2; yyy=yy2;}}else{double yy1=-sqrt(r*r-x1*x1);double yy2=sqrt(r*r-x1*x1);double xx1=x1;if(y1<=yy1 && yy1<=y2 || y2<=yy1 && yy1<=y1) {yyy=yy1; xxx=xx1;}else {yyy=yy2; xxx=xx1;}} point t1=get_point(x2,y2); double ddd=dist_2point(t1.x,t1.y,xxx,yyy); double sita1=acos(get_cos(ddd,r,r)); double s1=fabs(sita1*r*r/2.0); double s3=fabs(xxx*y1-yyy*x1)/2.0; s=s1+s3; return s*sign; }else return 0;}int main(){ int i,n;double area; while(scanf("%lf",&r)!=EOF) { scanf("%d",&n); for(i=0;i<n;i++) { scanf("%lf%lf",&a[i].x,&a[i].y); } a[n]=a[0]; area=0; for(i=0;i<n;i++)//原点与其中两个点组成三角形来判断 { area+=get_area(a[i].x,a[i].y,a[i+1].x,a[i+1].y); } printf("%.2lf\n",fabs(area)); } return 0;}
poj2986求圆与三角形相交的面积
#include<iostream>#include<cmath>#include<cstdio>#include<algorithm>#include<vector>const double eps=1e-10;const long double PI=acos(-1.0);using namespace std;struct Point{ long double x; long double y; Point(long double x=0,long double y=0):x(x),y(y){} void operator<<(Point &A) {cout<<A.x<<' '<<A.y<<endl;}};int dcmp(long double x) {return (x>eps)-(x<-eps); }int sgn(long double x) {return (x>eps)-(x<-eps); }typedef Point Vector;Vector operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}Vector operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }Vector operator *(Vector A,long double p) { return Vector(A.x*p,A.y*p); }Vector operator /(Vector A,long double p) {return Vector(A.x/p,A.y/p);}ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}//bool operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }bool operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}long double Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}long double Cross(Vector A,Vector B) {return A.x*B.y-B.x*A.y; }long double Length(Vector A) { return sqrt(Dot(A, A));}long double Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}long double Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}Vector Rotate(Vector A,long double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}Vector Normal(Vector A) {long double L=Length(A);return Vector(-A.y/L,A.x/L);}Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){ Vector u=P-Q; long double t=Cross(w, u)/Cross(v,w); return P+v*t; }long double DistanceToLine(Point P,Point A,Point B){ Vector v1=P-A; Vector v2=B-A; return fabs(Cross(v1,v2))/Length(v2); }long double DistanceToSegment(Point P,Point A,Point B){ if(A==B) return Length(P-A); Vector v1=B-A; Vector v2=P-A; Vector v3=P-B; if(dcmp(Dot(v1,v2))==-1) return Length(v2); else if(Dot(v1,v3)>0) return Length(v3); else return DistanceToLine(P, A, B); }Point GetLineProjection(Point P,Point A,Point B){ Vector v=B-A; Vector v1=P-A; long double t=Dot(v,v1)/Dot(v,v); return A+v*t;}bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){ long double c1=Cross(b1-a1, a2-a1); long double c2=Cross(b2-a1, a2-a1); long double c3=Cross(a1-b1, b2-b1); long double c4=Cross(a2-b1, b2-b1); return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ; }bool OnSegment(Point P,Point A,Point B){ return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<=0;}long double PolygonArea(Point *p,int n){ long double area=0; for(int i=1;i<n-1;i++) { area+=Cross(p[i]-p[0], p[i+1]-p[0]); } return area/2; }Point read_point(){ Point P; scanf("%Lf%Lf",&P.x,&P.y); return P;}// ---------------与圆有关的--------struct Circle{ Point c; long double r; Circle(Point c=Point(0,0),long double r=0):c(c),r(r) {} Point point(long double a) { return Point(c.x+r*cos(a),c.y+r*sin(a)); } };struct Line{ Point p; Vector v; Line(Point p=Point(0,0),Vector v=Vector(0,1)):p(p),v(v) {} Point point(long double t) { return Point(p+v*t); } };int getLineCircleIntersection(Line L,Circle C,long double &t1,long double &t2,vector<Point> &sol){ long double a=L.v.x; long double b=L.p.x-C.c.x; long double c=L.v.y; long double d=L.p.y-C.c.y; long double e=a*a+c*c; long double f=2*(a*b+c*d); long double g=b*b+d*d-C.r*C.r; long double delta=f*f-4*e*g; if(dcmp(delta)<0) return 0; if(dcmp(delta)==0) { t1=t2=-f/(2*e); sol.push_back(L.point(t1)); return 1; } else { t1=(-f-sqrt(delta))/(2*e); t2=(-f+sqrt(delta))/(2*e); sol.push_back(L.point(t1)); sol.push_back(L.point(t2)); return 2; } }// 向量极角公式long double angle(Vector v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point> &sol){ long double d=Length(C1.c-C2.c); if(dcmp(d)==0) { if(dcmp(C1.r-C2.r)==0) return -1; // 重合 else return 0; // 内含 0 个公共点 } if(dcmp(C1.r+C2.r-d)<0) return 0; // 外离 if(dcmp(fabs(C1.r-C2.r)-d)>0) return 0; // 内含 long double a=angle(C2.c-C1.c); long double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d)); Point p1=C1.point(a-da); Point p2=C1.point(a+da); sol.push_back(p1); if(p1==p2) return 1; // 相切 else { sol.push_back(p2); return 2; }}// 求点到圆的切线int getTangents(Point p,Circle C,Vector *v){ Vector u=C.c-p; long double dist=Length(u); if(dcmp(dist-C.r)<0) return 0; else if(dcmp(dist-C.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { long double ang=asin(C.r/dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,+ang); return 2; } }// 求两圆公切线int getTangents(Circle A,Circle B,Point *a,Point *b){ int cnt=0; if(A.r<B.r) { swap(A,B); swap(a, b); // 有时需标记 } long double d=Length(A.c-B.c); long double rdiff=A.r-B.r; long double rsum=A.r+B.r; if(dcmp(d-rdiff)<0) return 0; // 内含 long double base=angle(B.c-A.c); if(dcmp(d)==0&&dcmp(rdiff)==0) return -1 ; // 重合 无穷多条切线 if(dcmp(d-rdiff)==0) // 内切 外公切线 { a[cnt]=A.point(base); b[cnt]=B.point(base); cnt++; return 1; } // 有外公切线的情形 long double ang=acos(rdiff/d); a[cnt]=A.point(base+ang); b[cnt]=B.point(base+ang); cnt++; a[cnt]=A.point(base-ang); b[cnt]=B.point(base-ang); cnt++; if(dcmp(d-rsum)==0) // 外切 有内公切线 { a[cnt]=A.point(base); b[cnt]=B.point(base+PI); cnt++; } else if(dcmp(d-rsum)>0) // 外离 又有两条外公切线 { long double ang_in=acos(rsum/d); a[cnt]=A.point(base+ang_in); b[cnt]=B.point(base+ang_in+PI); cnt++; a[cnt]=A.point(base-ang_in); b[cnt]=B.point(base-ang_in+PI); cnt++; } return cnt;}int n;Point Zero=Point(0,0);long double common_area(Circle C,Point A,Point B){ // if(A==B) return 0; if(A==C.c||B==C.c) return 0; long double OA=Length(A-C.c),OB=Length(B-C.c); long double d=DistanceToLine(Zero, A, B); int sg=sgn(Cross(A,B)); if(sg==0) return 0; long double angle=Angle(A,B); if(dcmp(OA-C.r)<=0&&dcmp(OB-C.r)<=0) { return Cross(A,B)/2; } else if(dcmp(OA-C.r)>=0&&dcmp(OB-C.r)>=0&&dcmp(d-C.r)>=0) { return sg*C.r*C.r*angle/2; } else if (dcmp(OA-C.r)>=0&&dcmp(OB-C.r)>=0&&dcmp(d-C.r)<0) { Point prj=GetLineProjection(Zero, A, B); if(OnSegment(prj, A, B)) { vector<Point> p; Line L=Line(A,B-A); long double t1,t2; getLineCircleIntersection(L,C, t1, t2, p); long double s1=0; s1=C.r*C.r*angle/2; long double s2=0; s2=C.r*C.r*Angle(p[0],p[1])/2; s2-=fabs(Cross(p[0],p[1])/2); s1=s1-s2; return sg*s1; } else { return sg*C.r*C.r*angle/2; } } else { if(dcmp(OB-C.r)<0) { Point temp=A; A=B; B=temp; } long double t1,t2; Line L=Line(A,B-A); vector<Point> inter; getLineCircleIntersection(L, C, t1, t2,inter); Point inter_point; if(OnSegment(inter[0], A, B)) inter_point=inter[0]; else { inter_point=inter[1]; } long double s=fabs(Cross(inter_point, A)/2); s+=C.r*C.r*Angle(inter_point,B)/2; return s*sg; }}int main(){ double ld[9]; Point p[4]; while(scanf("%lf%lf%lf%lf%lf%lf%lf%lf%lf", &ld[0], &ld[1], &ld[2], &ld[3], &ld[4], &ld[5], &ld[6], &ld[7], &ld[8])!=EOF) { p[0]=Point(ld[0]-ld[6],ld[1]-ld[7]); p[1]=Point(ld[2]-ld[6],ld[3]-ld[7]); p[2]=Point(ld[4]-ld[6],ld[5]-ld[7]); p[3]=p[0]; double ans=0; if(dcmp(ld[8])!=0) { Circle C=Circle(Zero,ld[8]); for(int i=0;i<3;i++) ans+=common_area(C, p[i], p[i+1]); } printf("%.2f\n",fabs(ans)+eps); } return 0;}
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