关于scrollview中嵌套横向滑动控件时产生的体验不佳问题

来源:互联网 发布:约瑟夫问题c语言详解 编辑:程序博客网 时间:2024/05/26 17:46

问题:通常在滑动横向的控件时如viewpager或者横向的listview亦或是最新的recycleview,都会产生稍微滑动的有偏差,会导致 scrollview的上下滑动,体验特别不佳

处理:在滑动的时候假如scrollview的上下收到了触发,则返回到子布局中去,故重写scrollview如下:

public class ScrollView1 extends ScrollView{    private boolean canScroll;    private GestureDetector mGestureDetector;    View.OnTouchListener mGestureListener;    public ScrollView1(Context context, AttributeSet attrs) {        super(context, attrs);        mGestureDetector = new GestureDetector(new YScrollDetector());        canScroll = true;    }    @Override    public boolean onInterceptTouchEvent(MotionEvent ev) {        if(ev.getAction() == MotionEvent.ACTION_UP)            canScroll = true;        return super.onInterceptTouchEvent(ev) && mGestureDetector.onTouchEvent(ev);    }    class YScrollDetector extends GestureDetector.SimpleOnGestureListener {        @Override        public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {            if(canScroll)                if (Math.abs(distanceY) >= Math.abs(distanceX))                    canScroll = true;                else                    canScroll = false;            return canScroll;        }    }

后来多次测试,发现有问题,上下有的时候划不动了,故改成如下:

public class ScrollView1 extends ScrollView{    private float xDistance, yDistance, xLast, yLast;    public ScrollView1(Context context) {        super(context);    }    public ScrollView1(Context context, AttributeSet attrs) {        super(context, attrs);    }    public ScrollView1(Context context, AttributeSet attrs, int defStyle) {        super(context, attrs, defStyle);    }    @Override    public boolean onInterceptTouchEvent(MotionEvent ev) {        switch (ev.getAction()) {            case MotionEvent.ACTION_DOWN:                xDistance = yDistance = 0f;                xLast = ev.getX();                yLast = ev.getY();                break;            case MotionEvent.ACTION_MOVE:                final float curX = ev.getX();                final float curY = ev.getY();                xDistance += Math.abs(curX - xLast);                yDistance += Math.abs(curY - yLast);                xLast = curX;                yLast = curY;                /**                 * X轴滑动距离大于Y轴滑动距离,也就是用户横向滑动时,返回falseScrollView不处理这次事件,                 * 让子控件中的TouchEvent去处理,所以横向滑动的事件交由ViewPager处理,                 * ScrollView只处理纵向滑动事件                 */                if (xDistance > yDistance) {                    return false;                }        }        return super.onInterceptTouchEvent(ev);    }}

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