TgaImageClass

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include <GL/gl.h>

class tgaImageFile
{
public:

 tgaImageFile(void) :
 m_texFormat(-1),
 m_nImageWidth(0),
 m_nImageHeight(0),
 m_nImageBits(0),
 m_nImageData(NULL) {}

 ~tgaImageFile(void);

 enum TGALoadError
 {
 TGA_NO_ERROR = 1, // No error
 TGA_FILE_NOT_FOUND, // File was not found
 TGA_BAD_IMAGE_TYPE, // Color mapped image or image is not uncompressed
 TGA_BAD_DIMENSION, // Dimension is not a power of 2
 TGA_BAD_BITS, // Image bits is not 8, 24 or 32
 TGA_BAD_DATA // Image data could not be loaded
  };

 tgaImageFile::TGALoadError load( char *name );

 GLenum m_texFormat;
 int m_nImageWidth;
 int m_nImageHeight;
 int m_nImageBits;
 unsigned char * m_nImageData;
 
private:

 bool checkSize(int x);
 int returnError(FILE *s, int error);
 unsigned char *getRGBA(FILE *s, int size);
 unsigned char *getRGB(FILE *s, int size);
 unsigned char *getGray(FILE *s, int size);
};

tgaImageFile::~tgaImageFile( void )
{
 if( m_nImageData != NULL )
 {
 free( m_nImageData );
 m_nImageData = NULL;
 }
}

bool tgaImageFile::checkSize( int x )
{

/*
 // Make sure its a power of 2.
 if( x == 2   || x == 4 ||
 x == 8   || x == 16 ||
 x == 32 || x == 64 ||
 x == 128 || x == 256 ||
 x == 512 )
 return true;

return false;

*/

return ( x & (x-1) == 0);
}

int tgaImageFile::returnError( FILE *s, int error )
{
 // Called when there is an error loading the .tga texture file.
 fclose( s );
 return error;
}

unsigned char *tgaImageFile::getRGBA( FILE *s, int size )
{
 // Read in RGBA data for a 32bit image.
 unsigned char *rgba;
 unsigned char temp;
 int bread;
 int i;

 rgba = (unsigned char *)malloc( size * 4 );

 if( rgba == NULL )
 return 0;

 bread = fread( rgba, sizeof (unsigned char), size * 4, s );

 // TGA is stored in BGRA, make it RGBA
 if( bread != size * 4 )
 {
 free( rgba );
 return 0;
 }

 for( i = 0; i < size * 4; i += 4 )
 {
 temp = rgba[i];
 rgba[i] = rgba[i + 2];
 rgba[i + 2] = temp;
 }

 m_texFormat = GL_RGBA;
 return rgba;
}

unsigned char *tgaImageFile::getRGB( FILE *s, int size )
{
 // Read in RGB data for a 24bit image.
 unsigned char *rgb;
 unsigned char temp;
 int bread;
 int i;

 rgb = (unsigned char*)malloc( size * 3 );

 if( rgb == NULL )
 return 0;

 bread = fread( rgb, sizeof (unsigned char), size * 3, s );

 if(bread != size * 3)
 {
 free( rgb );
 return 0;
 }

 // TGA is stored in BGR, make it RGB
 for( i = 0; i < size * 3; i += 3 )
 {
 temp = rgb[i];
 rgb[i] = rgb[i + 2];
 rgb[i + 2] = temp;
 }

 m_texFormat = GL_RGB;

 return rgb;
}

unsigned char *tgaImageFile::getGray( FILE *s, int size )
{
 // Gets the grayscale image data. Used as an alpha channel.
 unsigned char *grayData;
 int bread;

 grayData = (unsigned char*)malloc( size );

 if( grayData == NULL )
 return 0;

 bread = fread( grayData, sizeof (unsigned char), size, s );

 if( bread != size )
 {
 free( grayData );
 return 0;
 }

 m_texFormat = GL_ALPHA;

 return grayData;
}

tgaImageFile::TGALoadError tgaImageFile::load( char *name )
{
 // Loads up a targa file. Supported types are 8, 24 and 32
 // uncompressed images.
 unsigned char type[4];
 unsigned char info[7];
 FILE *s = NULL;
 int size = 0;
 
 if( !(s = fopen( name, "rb" )) )
 return TGA_FILE_NOT_FOUND;

 fread( &type, sizeof (char), 3, s ); // Read in colormap info and image type, byte 0 ignored
 fseek( s, 12, SEEK_SET);       // Seek past the header and useless info
 fread( &info, sizeof (char), 6, s );

 if( type[1] != 0 || (type[2] != 2 && type[2] != 3) )
 returnError( s, TGA_BAD_IMAGE_TYPE );

 m_nImageWidth = info[0] + info[1] * 256;
 m_nImageHeight = info[2] + info[3] * 256;
 m_nImageBits = info[4];

 size = m_nImageWidth * m_nImageHeight;

 // Make sure dimension is a power of 2
 if( !checkSize(m_nImageWidth) || !checkSize(m_nImageHeight))
 returnError( s, TGA_BAD_DIMENSION);

 // Make sure we are loading a supported type
 if( m_nImageBits != 32 && m_nImageBits != 24 && m_nImageBits != 8 )
 returnError( s, TGA_BAD_BITS );

 if( m_nImageBits == 32 )
 m_nImageData = getRGBA( s, size );
 else if( m_nImageBits == 24 )
 m_nImageData = getRGB( s, size ); 
 else if( m_nImageBits == 8 )
 m_nImageData = getGray( s, size );

 // No image data
 if( m_nImageData == NULL )
 returnError( s, TGA_BAD_DATA );

 fclose( s );

 return TGA_NO_ERROR;
}


调用举例:
 //
 // For the billboard poly, load a texture of a steel sphere. We'll use a
 // .tga file for this image so we can use an alpha channel.
 //

 tgaImageFile tgaImage;
 tgaImage.load( "steel_sphere.tga" );

 glGenTextures( 1, &g_sphereTextureID );

 glBindTexture( GL_TEXTURE_2D, g_sphereTextureID );

 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );

 glTexImage2D( GL_TEXTURE_2D, 0, tgaImage.m_texFormat,
 tgaImage.m_nImageWidth, tgaImage.m_nImageHeight,
 0, tgaImage.m_texFormat, GL_UNSIGNED_BYTE,
 tgaImage.m_nImageData ); 

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