SparseArray

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最近在重构one的项目,其中用HashMap来缓存ActivityGroup加载过的View,Eclipse给出了一个警告,之前考虑项目进度没怎么在意,这次仔细看了下提示,如下:

Use new SparseArray<View> (...) instead for better performance

意思就是说用SparseArray来替代,以获取更好的性能。对SparseArray根本不熟悉,甚至都没听过,第一感觉应该是Android提供的类,于是F3进入SparseArray的源码,果不其然,确实是Android提供的一个工具类,部分源码如下:

* Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package android.util;import com.android.internal.util.ArrayUtils;/** * SparseArrays map integers to Objects.  Unlike a normal array of Objects, * there can be gaps in the indices.  It is intended to be more efficient * than using a HashMap to map Integers to Objects. */public class SparseArray<E> implements Cloneable {    private static final Object DELETED = new Object();    private boolean mGarbage = false;    private int[] mKeys;    private Object[] mValues;    private int mSize;    /**     * Creates a new SparseArray containing no mappings.     */    public SparseArray() {        this(10);    }    /**     * Creates a new SparseArray containing no mappings that will not     * require any additional memory allocation to store the specified     * number of mappings.     */    public SparseArray(int initialCapacity) {        initialCapacity = ArrayUtils.idealIntArraySize(initialCapacity);        mKeys = new int[initialCapacity];        mValues = new Object[initialCapacity];        mSize = 0;    }    @Override    @SuppressWarnings("unchecked")    public SparseArray<E> clone() {        SparseArray<E> clone = null;        try {            clone = (SparseArray<E>) super.clone();            clone.mKeys = mKeys.clone();            clone.mValues = mValues.clone();        } catch (CloneNotSupportedException cnse) {            /* ignore */        }        return clone;    }    /**     * Gets the Object mapped from the specified key, or <code>null</code>     * if no such mapping has been made.     */    public E get(int key) {        return get(key, null);    }    /**     * Gets the Object mapped from the specified key, or the specified Object     * if no such mapping has been made.     */    @SuppressWarnings("unchecked")    public E get(int key, E valueIfKeyNotFound) {        int i = binarySearch(mKeys, 0, mSize, key);        if (i < 0 || mValues[i] == DELETED) {            return valueIfKeyNotFound;        } else {            return (E) mValues[i];        }    }    /**     * Removes the mapping from the specified key, if there was any.     */    public void delete(int key) {        int i = binarySearch(mKeys, 0, mSize, key);        if (i >= 0) {            if (mValues[i] != DELETED) {                mValues[i] = DELETED;                mGarbage = true;            }        }    }    /**     * Alias for {@link #delete(int)}.     */    public void remove(int key) {        delete(key);    }    /**     * Removes the mapping at the specified index.     */    public void removeAt(int index) {        if (mValues[index] != DELETED) {            mValues[index] = DELETED;            mGarbage = true;        }    }    ...
mSize++;单纯从字面上来理解,SparseArray指的是稀疏数组(Sparse array),所谓稀疏数组就是数组中大部分的内容值都未被使用(或都为零),在数组中仅有少部分的空间使用。因此造成内存空间的浪费,为了节省内存空间,并且不影响数组中原有的内容值,我们可以采用一种压缩的方式来表示稀疏数组的内容。

继续阅读SparseArray的源码,从构造方法我们可以看出,它和一般的List一样,可以预先设置容器大小,默认的大小是10:

public SparseArray() {    this(10);}public SparseArray(int initialCapacity) {    initialCapacity = ArrayUtils.idealIntArraySize(initialCapacity);    mKeys = new int[initialCapacity];    mValues = new Object[initialCapacity];    mSize = 0;}

再来看看它对数据的“增删改查”。

public void put(int key, E value) {}public void append(int key, E value){}

修改数据起初以为只有setValueAt(int index, E value)可以修改数据,但后来发现put(int key, E value)也可以修改数据,我们查看put(int key, E value)的源码可知,在put数据之前,会先查找要put的数据是否已经存在,如果存在就是修改,不存在就添加。

public void put(int key, E value) {    int i = binarySearch(mKeys, 0, mSize, key);    if (i >= 0) {        mValues[i] = value;    } else {        i = ~i;        if (i < mSize && mValues[i] == DELETED) {            mKeys[i] = key;            mValues[i] = value;            return;        }        if (mGarbage && mSize >= mKeys.length) {            gc();            // Search again because indices may have changed.            i = ~binarySearch(mKeys, 0, mSize, key);        }        if (mSize >= mKeys.length) {            int n = ArrayUtils.idealIntArraySize(mSize + 1);            int[] nkeys = new int[n];            Object[] nvalues = new Object[n];            // Log.e("SparseArray", "grow " + mKeys.length + " to " + n);            System.arraycopy(mKeys, 0, nkeys, 0, mKeys.length);            System.arraycopy(mValues, 0, nvalues, 0, mValues.length);            mKeys = nkeys;            mValues = nvalues;        }        if (mSize - i != 0) {            // Log.e("SparseArray", "move " + (mSize - i));            System.arraycopy(mKeys, i, mKeys, i + 1, mSize - i);            System.arraycopy(mValues, i, mValues, i + 1, mSize - i);        }        mKeys[i] = key;        mValues[i] = value;        }}

所以,修改数据实际也有两种方法:

public void put(int key, E value)public void setValueAt(int index, E value)

最后再来看看如何查找数据。有两个方法可以查询取值:

public E get(int key)public E get(int key, E valueIfKeyNotFound)

其中get(int key)也只是调用了 get(int key,E valueIfKeyNotFound),最后一个从传参的变量名就能看出,传入的是找不到的时候返回的值.get(int key)当找不到的时候,默认返回null。

查看第几个位置的键:

public int keyAt(int index)

有一点需要注意的是,查看键所在位置,由于是采用二分法查找键的位置,所以找不到时返回小于0的数值,而不是返回-1。返回的负值是表示它在找不到时所在的位置。

查看第几个位置的值:

public E valueAt(int index)

查看值所在位置,没有的话返回-1:

public int indexOfValue(E value)

最后,发现其核心就是折半查找函数(binarySearch),算法设计的很不错。

private static int binarySearch(int[] a, int start, int len, int key) {    int high = start + len, low = start - 1, guess;    while (high - low &gt; 1) {        guess = (high + low) / 2;        if (a[guess] &lt; key)            low = guess;        else            high = guess;    }    if (high == start + len)        return ~(start + len);    else if (a[high] == key)        return high;    else        return ~high;}相应的也有SparseBooleanArray,用来取代HashMap<Integer, Boolean>SparseIntArray用来取代HashMap<Integer, Integer>,大家有兴趣的可以研究。

总结

SparseArrayandroid里为<Interger,Object>这样的Hashmap而专门写的类,目的是提高效率,其核心是折半查找函数(binarySearch)。在Android中,当我们需要定义    HashMap<Integer, E> hashMap = new HashMap<Integer, E>();时,我们可以使用如下的方式来取得更好的性能.    SparseArray<E> sparseArray = new SparseArray<E>();

最后,看看重构后的ActivityGroupManager:

public class ActivityGroupManager {    static final String TAG = ActivityGroupManager.class.getName();    private SparseArray<View> array;    private ViewGroup container;    public ActivityGroupManager() {    array = new SparseArray<View>();    }    public void setContainer(ViewGroup container) {    this.container = container;    }    public void showContainer(int num, View view) {    if (array.get(num) == null) {    array.put(num, view);    container.addView(view);    }    for (int i = 0; i < array.size(); i++) {    View v = array.valueAt(i);    v.setVisibility(View.GONE);    }    view.setVisibility(View.VISIBLE);    }}

    最近在重构one的项目,其中用HashMap来缓存ActivityGroup加载过的View,Eclipse给出了一个警告,之前考虑项目进度没怎么在意,这次仔细看了下提示,如下:

    Use new SparseArray<View> (...) instead for better performance

    意思就是说用SparseArray来替代,以获取更好的性能。对SparseArray根本不熟悉,甚至都没听过,第一感觉应该是Android提供的类,于是F3进入SparseArray的源码,果不其然,确实是Android提供的一个工具类,部分源码如下:

    * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package android.util;import com.android.internal.util.ArrayUtils;/** * SparseArrays map integers to Objects.  Unlike a normal array of Objects, * there can be gaps in the indices.  It is intended to be more efficient * than using a HashMap to map Integers to Objects. */public class SparseArray<E> implements Cloneable {    private static final Object DELETED = new Object();    private boolean mGarbage = false;    private int[] mKeys;    private Object[] mValues;    private int mSize;    /**     * Creates a new SparseArray containing no mappings.     */    public SparseArray() {        this(10);    }    /**     * Creates a new SparseArray containing no mappings that will not     * require any additional memory allocation to store the specified     * number of mappings.     */    public SparseArray(int initialCapacity) {        initialCapacity = ArrayUtils.idealIntArraySize(initialCapacity);        mKeys = new int[initialCapacity];        mValues = new Object[initialCapacity];        mSize = 0;    }    @Override    @SuppressWarnings("unchecked")    public SparseArray<E> clone() {        SparseArray<E> clone = null;        try {            clone = (SparseArray<E>) super.clone();            clone.mKeys = mKeys.clone();            clone.mValues = mValues.clone();        } catch (CloneNotSupportedException cnse) {            /* ignore */        }        return clone;    }    /**     * Gets the Object mapped from the specified key, or <code>null</code>     * if no such mapping has been made.     */    public E get(int key) {        return get(key, null);    }    /**     * Gets the Object mapped from the specified key, or the specified Object     * if no such mapping has been made.     */    @SuppressWarnings("unchecked")    public E get(int key, E valueIfKeyNotFound) {        int i = binarySearch(mKeys, 0, mSize, key);        if (i < 0 || mValues[i] == DELETED) {            return valueIfKeyNotFound;        } else {            return (E) mValues[i];        }    }    /**     * Removes the mapping from the specified key, if there was any.     */    public void delete(int key) {        int i = binarySearch(mKeys, 0, mSize, key);        if (i >= 0) {            if (mValues[i] != DELETED) {                mValues[i] = DELETED;                mGarbage = true;            }        }    }    /**     * Alias for {@link #delete(int)}.     */    public void remove(int key) {        delete(key);    }    /**     * Removes the mapping at the specified index.     */    public void removeAt(int index) {        if (mValues[index] != DELETED) {            mValues[index] = DELETED;            mGarbage = true;        }    }    ...
    mSize++;单纯从字面上来理解,SparseArray指的是稀疏数组(Sparse array),所谓稀疏数组就是数组中大部分的内容值都未被使用(或都为零),在数组中仅有少部分的空间使用。因此造成内存空间的浪费,为了节省内存空间,并且不影响数组中原有的内容值,我们可以采用一种压缩的方式来表示稀疏数组的内容。

    继续阅读SparseArray的源码,从构造方法我们可以看出,它和一般的List一样,可以预先设置容器大小,默认的大小是10:

    public SparseArray() {    this(10);}public SparseArray(int initialCapacity) {    initialCapacity = ArrayUtils.idealIntArraySize(initialCapacity);    mKeys = new int[initialCapacity];    mValues = new Object[initialCapacity];    mSize = 0;}

    再来看看它对数据的“增删改查”。

    public void put(int key, E value) {}public void append(int key, E value){}

    修改数据起初以为只有setValueAt(int index, E value)可以修改数据,但后来发现put(int key, E value)也可以修改数据,我们查看put(int key, E value)的源码可知,在put数据之前,会先查找要put的数据是否已经存在,如果存在就是修改,不存在就添加。

    public void put(int key, E value) {    int i = binarySearch(mKeys, 0, mSize, key);    if (i >= 0) {        mValues[i] = value;    } else {        i = ~i;        if (i < mSize && mValues[i] == DELETED) {            mKeys[i] = key;            mValues[i] = value;            return;        }        if (mGarbage && mSize >= mKeys.length) {            gc();            // Search again because indices may have changed.            i = ~binarySearch(mKeys, 0, mSize, key);        }        if (mSize >= mKeys.length) {            int n = ArrayUtils.idealIntArraySize(mSize + 1);            int[] nkeys = new int[n];            Object[] nvalues = new Object[n];            // Log.e("SparseArray", "grow " + mKeys.length + " to " + n);            System.arraycopy(mKeys, 0, nkeys, 0, mKeys.length);            System.arraycopy(mValues, 0, nvalues, 0, mValues.length);            mKeys = nkeys;            mValues = nvalues;        }        if (mSize - i != 0) {            // Log.e("SparseArray", "move " + (mSize - i));            System.arraycopy(mKeys, i, mKeys, i + 1, mSize - i);            System.arraycopy(mValues, i, mValues, i + 1, mSize - i);        }        mKeys[i] = key;        mValues[i] = value;        }}

    所以,修改数据实际也有两种方法:

    public void put(int key, E value)public void setValueAt(int index, E value)

    最后再来看看如何查找数据。有两个方法可以查询取值:

    public E get(int key)public E get(int key, E valueIfKeyNotFound)

    其中get(int key)也只是调用了 get(int key,E valueIfKeyNotFound),最后一个从传参的变量名就能看出,传入的是找不到的时候返回的值.get(int key)当找不到的时候,默认返回null。

    查看第几个位置的键:

    public int keyAt(int index)

    有一点需要注意的是,查看键所在位置,由于是采用二分法查找键的位置,所以找不到时返回小于0的数值,而不是返回-1。返回的负值是表示它在找不到时所在的位置。

    查看第几个位置的值:

    public E valueAt(int index)

    查看值所在位置,没有的话返回-1:

    public int indexOfValue(E value)

    最后,发现其核心就是折半查找函数(binarySearch),算法设计的很不错。

    private static int binarySearch(int[] a, int start, int len, int key) {    int high = start + len, low = start - 1, guess;    while (high - low &gt; 1) {        guess = (high + low) / 2;        if (a[guess] &lt; key)            low = guess;        else            high = guess;    }    if (high == start + len)        return ~(start + len);    else if (a[high] == key)        return high;    else        return ~high;}相应的也有SparseBooleanArray,用来取代HashMap<Integer, Boolean>SparseIntArray用来取代HashMap<Integer, Integer>,大家有兴趣的可以研究。

    总结

    SparseArrayandroid里为<Interger,Object>这样的Hashmap而专门写的类,目的是提高效率,其核心是折半查找函数(binarySearch)。在Android中,当我们需要定义    HashMap<Integer, E> hashMap = new HashMap<Integer, E>();时,我们可以使用如下的方式来取得更好的性能.    SparseArray<E> sparseArray = new SparseArray<E>();

    最后,看看重构后的ActivityGroupManager:

    public class ActivityGroupManager {    static final String TAG = ActivityGroupManager.class.getName();    private SparseArray<View> array;    private ViewGroup container;    public ActivityGroupManager() {    array = new SparseArray<View>();    }    public void setContainer(ViewGroup container) {    this.container = container;    }    public void showContainer(int num, View view) {    if (array.get(num) == null) {    array.put(num, view);    container.addView(view);    }    for (int i = 0; i < array.size(); i++) {    View v = array.valueAt(i);    v.setVisibility(View.GONE);    }    view.setVisibility(View.VISIBLE);    }}

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