iOS图片处理,截图,缩放,存储

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图片的处理大概分 截图(capture),  缩放(scale), 设定大小(resize),  存储(save) 


1.等比率缩放
- (UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize 

UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize);
[image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)];
UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext(); 

return scaledImage; 


2.自定长宽
- (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize 

{
UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height));
[image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)];
UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext(); 

return reSizeImage; 


3.处理某个特定View
只要是继承UIView的object 都可以处理
必须先import QuzrtzCore.framework 


-(UIImage*)captureView:(UIView *)theView 

{
CGRect rect = theView.frame;
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext(); 

return img; 


4.储存图片
储存图片这里分成储存到app的文件里和储存到手机的图片库里 

1) 储存到app的文件里
NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"];
[UIImagePNGRepresentation(image) writeToFile:pathatomically:YES];
把要处理的图片, 以image.png名称存到app home下的Documents目录里 

2)储存到手机的图片库里(必须在真机使用,模拟器无法使用)
CGImageRef screen = UIGetScreenImage();
UIImage* image = [UIImage imageWithCGImage:screen];
CGImageRelease(screen);
UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);
UIGetScreenImage(); // 原来是private(私有)api, 用来截取整个画面,不过SDK 4.0后apple就开放了 

//==================================================================================== 

以下代码 用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目录里添加这两个framework.在UIKit里,图像类UIImage和CGImageRef的画图操作 都是通过Graphics Context来完成。Graphics Context封装了变换的参数,使得在不同的坐标系里操作图像非常方便。缺点就是,获取图像的数据不是那么方便。下面会给出获取数据区的代码。 

  

1. 从UIView中获取图像相当于窗口截屏。 

(ios提供全局的全屏截屏函数UIGetScreenView(). 如果需要特定区域的图像,可以crop一下) 

CGImageRef screen = UIGetScreenImage();

UIImage* image = [UIImage imageWithCGImage:screen]; 

2. 对于特定UIView的截屏。 

(可以把当前View的layer,输出到一个ImageContext中,然后利用这个ImageContext得到UIImage) 

-(UIImage*)captureView: (UIView *)theView{

CGRect rect = theView.frame;

UIGraphicsBeginImageContext(rect.size);

CGContextRef context =UIGraphicsGetCurrentContext();

[theView.layer renderInContext:context];

UIImage *img = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return img;

3. 如果需要裁剪指定区域。 

(可以path & clip,以下例子是建一个200x200的图像上下文,再截取出左上角) 

UIGraphicsBeginImageContext(CGMakeSize(200,200));

CGContextRefcontext=UIGraphicsGetCurrentContext();

UIGraphicsPushContext(context);

// ...把图写到context中,省略[indent]CGContextBeginPath();

CGContextAddRect(CGMakeRect(0,0,100,100));

CGContextClosePath();[/indent]CGContextDrawPath();

CGContextFlush(); // 强制执行上面定义的操作

UIImage* image = UIGraphicGetImageFromCurrentImageContext();

UIGraphicsPopContext(); 

4. 存储图像。 

(分别存储到home目录文件和图片库文件。) 

存储到目录文件是这样 

NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"];

[UIImagePNGRepresentation(image) writeToFile:path atomically:YES]; 

若要存储到图片库里面 

UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil); 


5.  互相转换UImage和CGImage。 

(UImage封装了CGImage, 互相转换很容易) 

UIImage* imUI=nil;

CGImageRef imCG=nil;

imUI = [UIImage initWithCGImage:imCG];

imCG = imUI.CGImage; 

6. 从CGImage上获取图像数据区。 

(在apple dev上有QA, 不过好像还不支持ios) 


下面给出一个在ios上反色的例子 

-(id)invertContrast:(UIImage*)img

{

CGImageRef inImage = img.CGImage; 

CGContextRef ctx;

CFDataRef m_DataRef;

m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); 

int width = CGImageGetWidth( inImage );

int height = CGImageGetHeight( inImage );

int bpc = CGImageGetBitsPerComponent(inImage);

int bpp = CGImageGetBitsPerPixel(inImage);

int bpl = CGImageGetBytesPerRow(inImage);

UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);

int length = CFDataGetLength(m_DataRef);

NSLog(@"len %d", length);

NSLog(@"width=%d, height=%d", width, height); 

NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl); 

for (int index = 0; index < length; index += 4) {  

m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b 

m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g 

m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r 

ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst ); 

CGImageRef imageRef = CGBitmapContextCreateImage (ctx); 

UIImage* rawImage = [UIImage imageWithCGImage:imageRef]; 

CGContextRelease(ctx); 

return rawImage; 

  

7. 显示图像数据区。 

(显示图像数据区,也就是unsigned char*转为graphics context或者UIImage或和CGImageRef) 

CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast );

CGImageRef imageRef = CGBitmapContextCreateImage (ctx);

UIImage* image = [UIImage imageWithCGImage:imageRef];

NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"];

[UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES];

CGContextRelease(ctx); 

得到图像数据区后就可以很方便的实现图像处理的算法。
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