objective-c制作汤姆猫
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#import "ViewController.h"@interface ViewController ()@property (nonatomic, strong) UIImageView *imageView;@property (nonatomic, strong) UIButton *pieButton;@property (nonatomic, strong) UIButton *eatButton;@property (nonatomic, strong) UIButton *drinkButton;@property (nonatomic, strong) UIButton *fartButton;@property (nonatomic, strong) UIButton *cymbalButton;@property (nonatomic, strong) UIButton *scratchButton;@property (nonatomic, strong) UIButton *leftFootButton;@property (nonatomic, strong) UIButton *rightFootButton;@property (nonatomic, strong) UIButton *stoachButton;@property (nonatomic, strong) UIButton *headButton;@end@implementation ViewController#define kButtonH 60#define kButtonW 60- (void)viewDidLoad { [super viewDidLoad]; //添加图像控件 _imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; [_imageView setImage:[UIImage imageNamed:@"angry_00.jpg"]]; [self.view addSubview:_imageView]; //添加pie按钮 _pieButton = [[UIButton alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height - kButtonH * 3, kButtonW, kButtonH)]; //[self.pieButton setBackgroundColor:[UIColor redColor]]; [self.pieButton setBackgroundImage:[UIImage imageNamed:@"pie"] forState:UIControlStateNormal]; [self.view addSubview:_pieButton]; [self.pieButton addTarget:self action:@selector(pie) forControlEvents:UIControlEventTouchUpInside]; //添加eat按钮 _eatButton = [[UIButton alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height - kButtonH * 2, kButtonW, kButtonH)]; //[self.eatButton setBackgroundColor:[UIColor blueColor]]; [self.eatButton setBackgroundImage:[UIImage imageNamed:@"eat"] forState:UIControlStateNormal]; [self.view addSubview:_eatButton]; [self.eatButton addTarget:self action:@selector(eat) forControlEvents:UIControlEventTouchUpInside]; //添加drink按钮 _drinkButton = [[UIButton alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height - kButtonH, kButtonW, kButtonH)]; //[self.drinkButton setBackgroundColor:[UIColor yellowColor]]; [self.drinkButton setBackgroundImage:[UIImage imageNamed:@"drink"] forState:UIControlStateNormal]; [self.view addSubview:_drinkButton]; [self.drinkButton addTarget:self action:@selector(drink) forControlEvents:UIControlEventTouchUpInside]; //添加dfart按钮 _fartButton = [[UIButton alloc] initWithFrame:CGRectMake(self.view.frame.size.width - kButtonW, self.view.frame.size.height - kButtonH * 3, kButtonW, kButtonH)]; //[self.fartButton setBackgroundColor:[UIColor yellowColor]]; [self.fartButton setBackgroundImage:[UIImage imageNamed:@"fart"] forState:UIControlStateNormal]; [self.view addSubview:_fartButton]; [self.fartButton addTarget:self action:@selector(fart) forControlEvents:UIControlEventTouchUpInside]; //添加cymbal按钮 _cymbalButton = [[UIButton alloc] initWithFrame:CGRectMake(self.view.frame.size.width - kButtonW, self.view.frame.size.height - kButtonH * 2, kButtonW, kButtonH)]; //[self.cymbalButton setBackgroundColor:[UIColor yellowColor]]; [self.cymbalButton setBackgroundImage:[UIImage imageNamed:@"cymbal"] forState:UIControlStateNormal]; [self.view addSubview:_cymbalButton]; [self.cymbalButton addTarget:self action:@selector(cymbal) forControlEvents:UIControlEventTouchUpInside]; //添加scratch按钮 _scratchButton = [[UIButton alloc] initWithFrame:CGRectMake(self.view.frame.size.width - kButtonW, self.view.frame.size.height - kButtonH, kButtonW, kButtonH)]; //[self.scratchButton setBackgroundColor:[UIColor yellowColor]]; [self.scratchButton setBackgroundImage:[UIImage imageNamed:@"scratch"] forState:UIControlStateNormal]; [self.view addSubview:_scratchButton]; [self.scratchButton addTarget:self action:@selector(scratch) forControlEvents:UIControlEventTouchUpInside]; //添加rightFoot按钮 _leftFootButton = [[UIButton alloc] initWithFrame:CGRectMake(105, self.view.frame.size.height - 40, 47, 25)]; //[self.leftFootButton setBackgroundColor:[UIColor greenColor]]; [self.view addSubview:_leftFootButton]; [self.leftFootButton addTarget:self action:@selector(footRight) forControlEvents:UIControlEventTouchUpInside]; //添加leftFoot按钮 _rightFootButton = [[UIButton alloc] initWithFrame:CGRectMake(165, self.view.frame.size.height - 40, 47, 25)]; //[self.rightFootButton setBackgroundColor:[UIColor yellowColor]]; [self.view addSubview:_rightFootButton]; [self.rightFootButton addTarget:self action:@selector(footLeft) forControlEvents:UIControlEventTouchUpInside]; //添加head按钮 _headButton = [[UIButton alloc] initWithFrame:CGRectMake(90, 90, 140, 140)]; //[self.headButton setBackgroundColor:[UIColor yellowColor]]; [self.view addSubview:_headButton]; [self.headButton addTarget:self action:@selector(knockOut) forControlEvents:UIControlEventTouchUpInside]; //添加stomach按钮 _stoachButton = [[UIButton alloc] initWithFrame:CGRectMake(100, 300, 120, 120)]; //[self.stoachButton setBackgroundColor:[UIColor blackColor]]; [self.view addSubview:_stoachButton]; [self.stoachButton addTarget:self action:@selector(stomach) forControlEvents:UIControlEventTouchUpInside];}- (void)pie{ [self runAnimationWtihName:@"pie" AndImageNumbers:24];}- (void)eat{ [self runAnimationWtihName:@"eat" AndImageNumbers:40];}- (void)drink{ [self runAnimationWtihName:@"drink" AndImageNumbers:81];}- (void)fart{ [self runAnimationWtihName:@"fart" AndImageNumbers:28];}- (void)cymbal{ [self runAnimationWtihName:@"cymbal" AndImageNumbers:13];}- (void)scratch{ [self runAnimationWtihName:@"scratch" AndImageNumbers:56];}- (void)footLeft{ [self runAnimationWtihName:@"footLeft" AndImageNumbers:30];}- (void)footRight{ [self runAnimationWtihName:@"footRight" AndImageNumbers:30];}- (void)knockOut{ [self runAnimationWtihName:@"knockout" AndImageNumbers:81];}- (void)stomach{ [self runAnimationWtihName:@"stomach" AndImageNumbers:34];}- (void)runAnimationWtihName: (NSString *)name AndImageNumbers: (NSInteger) imageNumbers{ //如果有动画正在执行就直接返回,不执行新动画 if (self.imageView.isAnimating) { return; } NSMutableArray *arrayM = [NSMutableArray array]; //往数组中添加照片 for (int i = 0; i < imageNumbers; i++) { //创建图片 //imageNamed:方法默认带有缓存,通过imageNamed:创建的图片会放到缓存中 //当你把图片放在Images.xcassets里面,就只能通过imageName加载 //当图片数量多的时候就会大量占据缓存,所以在图片较多时不适宜使用此种方法 //UIImage *image = [UIImage imageNamed:imageN]; //由于图片在Image.xcassets里,所以无法通过pathForResource:获取路径 NSString *imageN = [NSString stringWithFormat:@"%@_%02d", name, i]; NSString *path = [[NSBundle mainBundle] pathForResource:imageN ofType:@"jpg"]; UIImage *image = [UIImage imageWithContentsOfFile:path]; [arrayM addObject:image]; } //把图片赋值给imageView动画数组(帧动画) self.imageView.animationImages = arrayM; //动画重复的次数 self.imageView.animationRepeatCount = 1; //播放一次动画所需时间(默认情况是每张图片播放1/30秒) self.imageView.animationDuration = 0.07 * imageNumbers; //开始播放动画 [self.imageView startAnimating]; //清空animationImages的时间为动画执行完毕后0.1秒 CGFloat delay = self.imageView.animationDuration + 0.1; //让self.imageView执行setAnimationImages:方法,来清空animationImages [self.imageView performSelector:@selector(setAnimationImages:) withObject:nil afterDelay:delay];}@end
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