封装好的网络请求类

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封装好的网络请求类

using UnityEngine;using System.Collections;/// <summary>/// 封装的一个网络请求类/// URL可以在外部获取/// 获取文本成功后可以在别的类中处理/// </summary>/// <param name="text"></param>//请求后后返回文本,在其他类处理public delegate void DidReceivedText(string text);public delegate void DidFailedText(string error);public class NetWorkKit:MonoBehaviour{    private static NetWorkKit Instance = null;    public static NetWorkKit GetInstance()    {        if (Instance == null)        {           GameObject obj = new GameObject("NetWorkKit");            Instance = obj.AddComponent<NetWorkKit>();        }        return Instance;    }    private NetWorkKit() { }    //使用get 请求    public void GetRequestText(string Url,DidReceivedText didReceivedText ,DidFailedText DidFailedText)    {        StartCoroutine(RequestText(Url,didReceivedText,DidFailedText,null));    }    //协程URL请求文本    IEnumerator RequestText(string Url, DidReceivedText didReceivedText, DidFailedText DidFailedText,WWWForm form)    {        //请求可以是get和post两种方式        WWW www = null;        if (form== null)        {            www = new WWW(Url);        }        else        {            www = new WWW(Url,form);        }        //等待      while (!www.isDone) {yield return null;}if (www.error == null) {// 请求成功if(didReceivedText != null){didReceivedText(www.text);}        }        else        {            // 请求失败if(DidFailedText != null){DidFailedText(www.error);         }       }    }}

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