UGUI 里特效的层级

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这里说的层级是指特效与UI之间的层级,比如说两张图片之间夹一个特效。一般情况下,我们都会有唯一的UI相机,照所有的UI,而特效也同样可以用这个相机去照,而不用再新建相机了。控制层级可以用sortingLayer或者sortingOrder,这两个属性是renderer下面的,所以UI和特效都是有这两个属性。


下面给出个设置特效层级的脚本EffectDepth

using UnityEngine;public class EffectDepth : MonoBehaviour {[SerializeField]string m_SortingLayerName;[SerializeField]int m_SortingOrder;// Use this for initializationvoid Start () {SortingLayerName = m_SortingLayerName;SortingOrder = m_SortingOrder;}public string SortingLayerName{get{return m_SortingLayerName;}set{m_SortingLayerName = value;Renderer[] renders = this.GetComponentsInChildren<Renderer>();foreach (Renderer render in renders){render.sortingLayerName = m_SortingLayerName;}}}public int SortingOrder{get{return m_SortingOrder;}set{m_SortingOrder = value;Renderer[] renders = this.GetComponentsInChildren<Renderer>();foreach (Renderer render in renders){render.sortingOrder = m_SortingOrder;}}}}


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