Linux内核的framebuffer相关的内核代码注释

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由于现在正在进行framebuffer的一个项目开发,所以需要学习framebuffer的内核代码,今天现在这里上传我的相关注释,后面再将我的学习内容和相关framebuffer的操作提交上来.

位置:源代码根目录/include/linux/fb.h

#ifndef _LINUX_FB_H#define _LINUX_FB_H#include <linux/types.h>#include <linux/i2c.h>struct dentry;/* Definitions of frame buffers     frame buffer的定义 */#define FB_MAX          32  /* sufficient for now  对于现在来说足够了 *//* ioctls   0x46 is 'F'                              */#define FBIOGET_VSCREENINFO 0x4600#define FBIOPUT_VSCREENINFO 0x4601#define FBIOGET_FSCREENINFO 0x4602#define FBIOGETCMAP     0x4604#define FBIOPUTCMAP     0x4605#define FBIOPAN_DISPLAY     0x4606#ifdef __KERNEL__#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor_user)#else#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)#endif/* 0x4607-0x460B are defined below *//* #define FBIOGET_MONITORSPEC  0x460C *//* #define FBIOPUT_MONITORSPEC  0x460D *//* #define FBIOSWITCH_MONIBIT   0x460E */#define FBIOGET_CON2FBMAP   0x460F#define FBIOPUT_CON2FBMAP   0x4610#define FBIOBLANK       0x4611      /* arg: 0 or vesa level + 1 */#define FBIOGET_VBLANK      _IOR('F', 0x12, struct fb_vblank)#define FBIO_ALLOC              0x4613#define FBIO_FREE               0x4614#define FBIOGET_GLYPH           0x4615#define FBIOGET_HWCINFO         0x4616#define FBIOPUT_MODEINFO        0x4617#define FBIOGET_DISPINFO        0x4618#define FB_TYPE_PACKED_PIXELS       0   /* Packed Pixels 填充的像素 */#define FB_TYPE_PLANES          1   /* Non interleaved planes 非交错平面 */#define FB_TYPE_INTERLEAVED_PLANES  2   /* Interleaved planes 交错的平面 */#define FB_TYPE_TEXT            3   /* Text/attributes 文本/属性 */#define FB_TYPE_VGA_PLANES      4   /* EGA/VGA planes   EGA/VGA 平面 */#define FB_AUX_TEXT_MDA     0   /* Monochrome text 单色文本 */#define FB_AUX_TEXT_CGA     1   /* CGA/EGA/VGA Color text CGA/EGA/VGA色彩文本 */#define FB_AUX_TEXT_S3_MMIO 2   /* S3 MMIO fasttext */#define FB_AUX_TEXT_MGA_STEP16  3   /* MGA Millenium I: text, attr, 14 reserved bytes */#define FB_AUX_TEXT_MGA_STEP8   4   /* other MGAs:      text, attr,  6 reserved bytes */#define FB_AUX_TEXT_SVGA_GROUP  8   /* 8-15: SVGA tileblit compatible modes */#define FB_AUX_TEXT_SVGA_MASK   7   /* lower three bits says step */#define FB_AUX_TEXT_SVGA_STEP2  8   /* SVGA text mode:  text, attr */#define FB_AUX_TEXT_SVGA_STEP4  9   /* SVGA text mode:  text, attr,  2 reserved bytes */#define FB_AUX_TEXT_SVGA_STEP8  10  /* SVGA text mode:  text, attr,  6 reserved bytes */#define FB_AUX_TEXT_SVGA_STEP16 11  /* SVGA text mode:  text, attr, 14 reserved bytes */#define FB_AUX_TEXT_SVGA_LAST   15  /* reserved up to 15 */#define FB_AUX_VGA_PLANES_VGA4      0   /* 16 color planes (EGA/VGA) */#define FB_AUX_VGA_PLANES_CFB4      1   /* CFB4 in planes (VGA) */#define FB_AUX_VGA_PLANES_CFB8      2   /* CFB8 in planes (VGA) */#define FB_VISUAL_MONO01        0   /* Monochr. 1=Black 0=White  1=黑色,2=白色*/#define FB_VISUAL_MONO10        1   /* Monochr. 1=White 0=Black 1=白色,2=黑色*/#define FB_VISUAL_TRUECOLOR     2   /* True color 真实的颜色 */#define FB_VISUAL_PSEUDOCOLOR       3   /* Pseudo color (like atari) 伪颜色*/#define FB_VISUAL_DIRECTCOLOR       4   /* Direct color 直接颜色 */#define FB_VISUAL_STATIC_PSEUDOCOLOR    5   /* Pseudo color readonly 只读伪颜色*/#define FB_ACCEL_NONE       0   /* no hardware accelerator  没有硬件加速 */#define FB_ACCEL_ATARIBLITT 1   /* Atari Blitter    */#define FB_ACCEL_AMIGABLITT 2   /* Amiga Blitter                */#define FB_ACCEL_S3_TRIO64  3   /* Cybervision64 (S3 Trio64)    */#define FB_ACCEL_NCR_77C32BLT   4   /* RetinaZ3 (NCR 77C32BLT)      */#define FB_ACCEL_S3_VIRGE   5   /* Cybervision64/3D (S3 ViRGE)  */#define FB_ACCEL_ATI_MACH64GX   6   /* ATI Mach 64GX family     */#define FB_ACCEL_DEC_TGA    7   /* DEC 21030 TGA        */#define FB_ACCEL_ATI_MACH64CT   8   /* ATI Mach 64CT family     */#define FB_ACCEL_ATI_MACH64VT   9   /* ATI Mach 64CT family VT class */#define FB_ACCEL_ATI_MACH64GT   10  /* ATI Mach 64CT family GT class */#define FB_ACCEL_SUN_CREATOR    11  /* Sun Creator/Creator3D    */#define FB_ACCEL_SUN_CGSIX  12  /* Sun cg6          */#define FB_ACCEL_SUN_LEO    13  /* Sun leo/zx           */#define FB_ACCEL_IMS_TWINTURBO  14  /* IMS Twin Turbo       */#define FB_ACCEL_3DLABS_PERMEDIA2 15    /* 3Dlabs Permedia 2        */#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium)  */#define FB_ACCEL_MATROX_MGA1064SG 17    /* Matrox MGA1064SG (Mystique)  */#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */#define FB_ACCEL_MATROX_MGAG100 20  /* Matrox G100 (Productiva G100) */#define FB_ACCEL_MATROX_MGAG200 21  /* Matrox G200 (Myst, Mill, ...) */#define FB_ACCEL_SUN_CG14   22  /* Sun cgfourteen        */#define FB_ACCEL_SUN_BWTWO  23  /* Sun bwtwo            */#define FB_ACCEL_SUN_CGTHREE    24  /* Sun cgthree          */#define FB_ACCEL_SUN_TCX    25  /* Sun tcx          */#define FB_ACCEL_MATROX_MGAG400 26  /* Matrox G400          */#define FB_ACCEL_NV3        27  /* nVidia RIVA 128              */#define FB_ACCEL_NV4        28  /* nVidia RIVA TNT      */#define FB_ACCEL_NV5        29  /* nVidia RIVA TNT2     */#define FB_ACCEL_CT_6555x   30  /* C&T 6555x            */#define FB_ACCEL_3DFX_BANSHEE   31  /* 3Dfx Banshee         */#define FB_ACCEL_ATI_RAGE128    32  /* ATI Rage128 family       */#define FB_ACCEL_IGS_CYBER2000  33  /* CyberPro 2000        */#define FB_ACCEL_IGS_CYBER2010  34  /* CyberPro 2010        */#define FB_ACCEL_IGS_CYBER5000  35  /* CyberPro 5000        */#define FB_ACCEL_SIS_GLAMOUR    36  /* SiS 300/630/540              */#define FB_ACCEL_3DLABS_PERMEDIA3 37    /* 3Dlabs Permedia 3        */#define FB_ACCEL_ATI_RADEON 38  /* ATI Radeon family        */#define FB_ACCEL_I810           39      /* Intel 810/815                */#define FB_ACCEL_SIS_GLAMOUR_2  40  /* SiS 315, 650, 740        */#define FB_ACCEL_SIS_XABRE      41  /* SiS 330 ("Xabre")        */#define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */#define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */#define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */#define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */#define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */#define FB_ACCEL_XGI_VOLARI_V   47  /* XGI Volari V3XT, V5, V8      */#define FB_ACCEL_XGI_VOLARI_Z   48  /* XGI Volari Z7                */#define FB_ACCEL_OMAP1610   49  /* TI OMAP16xx                  */#define FB_ACCEL_TRIDENT_TGUI   50  /* Trident TGUI         */#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage      */#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D      */#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP      */#define FB_ACCEL_CIRRUS_ALPINE   53 /* Cirrus Logic 543x/544x/5480  */#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070              */#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090              */#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093              */#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097              */#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160              */#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200              */#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230              */#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360              */#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380              */#define FB_ACCEL_PXA3XX      99 /* PXA3xx           */#define FB_ACCEL_SAVAGE4        0x80    /* S3 Savage4                   */#define FB_ACCEL_SAVAGE3D       0x81    /* S3 Savage3D                  */#define FB_ACCEL_SAVAGE3D_MV    0x82    /* S3 Savage3D-MV               */#define FB_ACCEL_SAVAGE2000     0x83    /* S3 Savage2000                */#define FB_ACCEL_SAVAGE_MX_MV   0x84    /* S3 Savage/MX-MV              */#define FB_ACCEL_SAVAGE_MX      0x85    /* S3 Savage/MX                 */#define FB_ACCEL_SAVAGE_IX_MV   0x86    /* S3 Savage/IX-MV              */#define FB_ACCEL_SAVAGE_IX      0x87    /* S3 Savage/IX                 */#define FB_ACCEL_PROSAVAGE_PM   0x88    /* S3 ProSavage PM133           */#define FB_ACCEL_PROSAVAGE_KM   0x89    /* S3 ProSavage KM133           */#define FB_ACCEL_S3TWISTER_P    0x8a    /* S3 Twister                   */#define FB_ACCEL_S3TWISTER_K    0x8b    /* S3 TwisterK                  */#define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */#define FB_ACCEL_PROSAVAGE_DDR  0x8d    /* S3 ProSavage DDR             */#define FB_ACCEL_PROSAVAGE_DDRK 0x8e    /* S3 ProSavage DDR-K           *//** * 该结构体用于描述显卡自身的属性 * 包括识别符,缓存地址,显卡类型等 * */struct fb_fix_screeninfo {    char id[16];            /* identification string eg "TT Builtin"  标识符字符串*/    unsigned long smem_start;   /* Start of frame buffer mem  frame buffer所占内存的开始地址 */                    /* (physical address) 这里说的是物理地址 */    __u32 smem_len;         /* Length of frame buffer mem frame buffer所占内存的长度 */    __u32 type;         /* see FB_TYPE_*    查看FB_BYTE_* */    __u32 type_aux;         /* Interleave for interleaved Planes 交织交错的平面 */    __u32 visual;           /* see FB_VISUAL_*  查看FB_VISUAL_*   */     __u16 xpanstep;         /* zero if no hardware panning  如何没有硬件支持的话为0 */    __u16 ypanstep;         /* zero if no hardware panning  如果没有硬件支持的话为0*/    __u16 ywrapstep;        /* zero if no hardware ywrap 如果没有硬件ywrap的话为0 */    __u32 line_length;      /* length of a line in bytes    一行的长度,以byte为单位 */    unsigned long mmio_start;   /* Start of Memory Mapped I/O   映射到I/O的内存的开始地址 */                    /* (physical address) 物理地址*/    __u32 mmio_len;         /* Length of Memory Mapped I/O  映射到I/O的内存长度*/    __u32 accel;            /* Indicate to driver which 指示到驱动程序 */                    /*  specific chip/card we have  特别是我们拥有的芯片/卡*/    __u16 reserved[3];      /* Reserved for future compatibility 为后来的兼容性保留*/};/* Interpretation of offset for color fields: All offsets are from the right, * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you * can use the offset as right argument to <<). A pixel afterwards is a bit * stream and is written to video memory as that unmodified. * * 色域偏移的解释:所有的偏移量都来自于右边,在一个"像素"值里面,实际上是'bits_per_pixel' * 的宽度(也就是说:你可以使用该偏移量作为 << 的右参数).一个像素之后是一个位流,并且 * 作为未被修改而被写到视频内存中. * * For pseudocolor: offset and length should be the same for all color * components. Offset specifies the position of the least significant bit * of the pallette index in a pixel value. Length indicates the number * of available palette entries (i.e. # of entries = 1 << length). * * 对于伪色彩来说:对于所有的颜色部分,偏移量和长度应该是相同的.偏移量指定了 * 在一个像素值里的调色板索引的最低有效位的位置.长度指明了可用的调色板入口的 * 数量. */ struct fb_bitfield {    __u32 offset;           /* 位域的开始    */    __u32 length;           /* length of bitfield 位域的长度 */    __u32 msb_right;        /* != 0 : Most significant bit is 不等于0,大多数重要的位是右边的 */                     /* right */ };#define FB_NONSTD_HAM       1   /* Hold-And-Modify (HAM)   保持和修改     */#define FB_NONSTD_REV_PIX_IN_B  2   /* order of pixels in each byte is reversed  在每一个字节中的像素的顺序被保留下来 */#define FB_ACTIVATE_NOW     0   /* set values immediately (or vbl) 立即设定颜色 */#define FB_ACTIVATE_NXTOPEN 1   /* activate on next open    在下一个打开的时候激活 */#define FB_ACTIVATE_TEST    2   /* don't set, round up impossible 不设置 */#define FB_ACTIVATE_MASK       15                    /* values           */#define FB_ACTIVATE_VBL        16   /* activate values on next vbl  在下一个vbl的时候激活值 */#define FB_CHANGE_CMAP_VBL     32   /* change colormap on vbl   在vbl的时候改变色彩映射 */#define FB_ACTIVATE_ALL        64   /* change all VCs on this fb 在这个fb中改变所有的VC */#define FB_ACTIVATE_FORCE     128   /* force apply even when no change */#define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode  即使在没有改变无效视频模式的时候强制应用 */#define FB_ACCELF_TEXT      1   /* (OBSOLETE) see fb_info.flags and vc_mode 已过时 */#define FB_SYNC_HOR_HIGH_ACT    1   /* horizontal sync high active  高活性水平同步 */#define FB_SYNC_VERT_HIGH_ACT   2   /* vertical sync high active 高活性垂直同步 */#define FB_SYNC_EXT     4   /* external sync 外部同步 */#define FB_SYNC_COMP_HIGH_ACT   8   /* composite sync high active  高活性复合同步  */#define FB_SYNC_BROADCAST   16  /* broadcast video timings 广播视频时序     */                    /* vtotal = 144d/288n/576i => PAL  */                    /* vtotal = 121d/242n/484i => NTSC */#define FB_SYNC_ON_GREEN    32  /* sync on green 在绿色下同步 */#define FB_VMODE_NONINTERLACED  0   /* non interlaced 非交错模式 */#define FB_VMODE_INTERLACED 1   /* interlaced   交错模式 */#define FB_VMODE_DOUBLE     2   /* double scan 双扫描模式 */#define FB_VMODE_ODD_FLD_FIRST  4   /* interlaced: top line first 交错的:顶行优先 */#define FB_VMODE_MASK       255#define FB_VMODE_YWRAP      256 /* ywrap instead of panning    ywrap而不是panning  */#define FB_VMODE_SMOOTH_XPAN    512 /* smooth xpan possible (internally used)  平滑的xpan(内部使用) */#define FB_VMODE_CONUPDATE  512 /* don't update x/yoffset   不要更新 x/yoffset*//* * Display rotation support * * 旋转支持显示 */#define FB_ROTATE_UR      0#define FB_ROTATE_CW      1#define FB_ROTATE_UD      2#define FB_ROTATE_CCW     3#define PICOS2KHZ(a) (1000000000UL/(a))#define KHZ2PICOS(a) (1000000000UL/(a))/** * 用于描述显卡的一般特性,比如实际分辨率,虚拟分辨率,实际分辨率和虚拟 * 分辨率之间的位移等 */struct fb_var_screeninfo {    __u32 xres;         /* visible resolution   可见解析度   */    __u32 yres;    __u32 xres_virtual;     /* virtual resolution  虚拟解析度        */    __u32 yres_virtual;    __u32 xoffset;          /* offset from virtual to visible  虚拟到可见的偏移量 */    __u32 yoffset;          /* resolution           */    __u32 bits_per_pixel;       /* guess what   BPP : 每个像素的位数       */    __u32 grayscale;        /* != 0 Graylevels instead of colors !=0指灰度而不是颜色 */    //如果是真实的颜色的话表示在fb内存中的位域,如果不是颜色的话,仅仅就是长度    //在这里保存的是fb缓存的R/G/B位域    struct fb_bitfield red;     /* bitfield in fb mem if true color, */    struct fb_bitfield green;   /* else only length is significant */    struct fb_bitfield blue;    struct fb_bitfield transp;  /* transparency 透明度     */      __u32 nonstd;           /* != 0 Non standard pixel format !=0 非标准像素格式 */    __u32 activate;         /* see FB_ACTIVATE_*    查看FB_ACTIVATE_*  */    __u32 height;           /* height of picture in mm    在内存中图片的高度 */    __u32 width;            /* width of picture in mm    在内存中图片的宽度 */    __u32 accel_flags;      /* (OBSOLETE) see fb_info.flags  已过时*/    /* Timing: All values in pixclocks, except pixclock (of course) */    /* 除了pixclock本身外,其他的都已pixclock为单位*/    __u32 pixclock;         /* pixel clock in ps (pico seconds) 像素时钟(皮秒)*/    __u32 left_margin;      /* time from sync to picture    行切换:从绘图到同步之间的延迟 */    __u32 right_margin;     /* time from picture to sync    行切换:从绘图到同步之间的延迟 */    __u32 upper_margin;     /* time from sync to picture    帧切换:从同步到绘图之间的延迟 */    __u32 lower_margin;     // 帧切换,从绘图到同步之间的延迟     __u32 hsync_len;        /* length of horizontal sync    水平同步的长度 */    __u32 vsync_len;        /* length of vertical sync  垂直同步的长度 */    __u32 sync;         /* see FB_SYNC_*        查看FB_SYNC_* */    __u32 vmode;            /* see FB_VMODE_*   查看  FB_VMODE_* */    __u32 rotate;           /* angle we rotate counter clockwise 顺时针旋转的角度 */    __u32 reserved[5];      /* Reserved for future compatibility  保留 */};/** * 用于描述设备无关的颜色映射信息 */struct fb_cmap {    __u32 start;            /* First entry  第一个元素入口 */    __u32 len;          /* Number of entries 元素的数量*/    //R,G,B,透明度    __u16 *red;         /* Red values   */    __u16 *green;    __u16 *blue;    __u16 *transp;          /* transparency, can be NULL 透明度,可以为空 */};struct fb_con2fbmap {    __u32 console;    __u32 framebuffer;};/* VESA Blanking Levels */#define VESA_NO_BLANKING        0#define VESA_VSYNC_SUSPEND      1#define VESA_HSYNC_SUSPEND      2#define VESA_POWERDOWN          3enum {    /* screen: unblanked, hsync: on,  vsync: on */    FB_BLANK_UNBLANK       = VESA_NO_BLANKING,    /* screen: blanked,   hsync: on,  vsync: on */    FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,    /* screen: blanked,   hsync: on,  vsync: off */    FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,    /* screen: blanked,   hsync: off, vsync: on */    FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,    /* screen: blanked,   hsync: off, vsync: off */    FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1};#define FB_VBLANK_VBLANKING 0x001   /* currently in a vertical blank */#define FB_VBLANK_HBLANKING 0x002   /* currently in a horizontal blank */#define FB_VBLANK_HAVE_VBLANK   0x004   /* vertical blanks can be detected */#define FB_VBLANK_HAVE_HBLANK   0x008   /* horizontal blanks can be detected */#define FB_VBLANK_HAVE_COUNT    0x010   /* global retrace counter is available */#define FB_VBLANK_HAVE_VCOUNT   0x020   /* the vcount field is valid */#define FB_VBLANK_HAVE_HCOUNT   0x040   /* the hcount field is valid */#define FB_VBLANK_VSYNCING  0x080   /* currently in a vsync */#define FB_VBLANK_HAVE_VSYNC    0x100   /* verical syncs can be detected */struct fb_vblank {    __u32 flags;            /* FB_VBLANK flags FB_VBLANK标志 */    __u32 count;            /* counter of retraces since boot 启动之后追溯的次数 */    __u32 vcount;           /* current scanline position 当前扫描行位置 */    __u32 hcount;           /* current scandot position 当前扫描点位置 */    __u32 reserved[4];      /* reserved for future compatibility 保留 */};/* Internal HW accel 内部硬件加速 */#define ROP_COPY 0#define ROP_XOR  1//复制区域 struct fb_copyarea {    __u32 dx;    __u32 dy;    __u32 width;    __u32 height;    __u32 sx;    __u32 sy;};//回执矩形struct fb_fillrect {    __u32 dx;   /* screen-relative  屏幕相关 */    __u32 dy;    __u32 width;    __u32 height;    __u32 color;    __u32 rop;};struct fb_image {    __u32 dx;       /* Where to place image 图像放在哪里 */    __u32 dy;    __u32 width;        /* Size of image 图像的宽度和高度 */    __u32 height;    __u32 fg_color;     /* Only used when a mono bitmap  仅仅是单色图像的时候使用 */    __u32 bg_color;    __u8  depth;        /* Depth of the image 图像的深度 */    const char *data;   /* Pointer to image data 指向图像数据的指针 */    struct fb_cmap cmap;    /* color map info 颜色映射信息 */};/* * hardware cursor control * 硬件光标控制  */#define FB_CUR_SETIMAGE 0x01#define FB_CUR_SETPOS   0x02#define FB_CUR_SETHOT   0x04#define FB_CUR_SETCMAP  0x08#define FB_CUR_SETSHAPE 0x10#define FB_CUR_SETSIZE  0x20#define FB_CUR_SETALL   0xFF// 光标位置 struct fbcurpos {    __u16 x, y;};struct fb_cursor {    __u16 set;      /* what to set 设置成什么 */    __u16 enable;       /* cursor on/off 光标打开/关闭 */    __u16 rop;      /* bitop operation 位操作 */    const char *mask;   /* cursor mask bits 光标掩码位 */    struct fbcurpos hot;    /* cursor hot spot 光标热点 */    struct fb_image image;  /* Cursor image 光标图像 */};#ifdef CONFIG_FB_BACKLIGHT/* Settings for the generic backlight code */#define FB_BACKLIGHT_LEVELS 128#define FB_BACKLIGHT_MAX    0xFF#endif#ifdef __KERNEL__#include <linux/fs.h>#include <linux/init.h>#include <linux/device.h>#include <linux/workqueue.h>#include <linux/notifier.h>#include <linux/list.h>#include <linux/backlight.h>#include <asm/io.h>struct vm_area_struct;struct fb_info;struct device;struct file;/* Definitions below are used in the parsed monitor specs */#define FB_DPMS_ACTIVE_OFF  1#define FB_DPMS_SUSPEND     2#define FB_DPMS_STANDBY     4#define FB_DISP_DDI     1#define FB_DISP_ANA_700_300 2#define FB_DISP_ANA_714_286 4#define FB_DISP_ANA_1000_400    8#define FB_DISP_ANA_700_000 16#define FB_DISP_MONO        32#define FB_DISP_RGB     64#define FB_DISP_MULTI       128#define FB_DISP_UNKNOWN     256#define FB_SIGNAL_NONE      0#define FB_SIGNAL_BLANK_BLANK   1#define FB_SIGNAL_SEPARATE  2#define FB_SIGNAL_COMPOSITE 4#define FB_SIGNAL_SYNC_ON_GREEN 8#define FB_SIGNAL_SERRATION_ON  16#define FB_MISC_PRIM_COLOR  1#define FB_MISC_1ST_DETAIL  2   /* First Detailed Timing is preferred 第一次详细的时间是首选 */struct fb_chroma {    __u32 redx; /* in fraction of 1024 1024的一小部分 */    __u32 greenx;    __u32 bluex;    __u32 whitex;    __u32 redy;    __u32 greeny;    __u32 bluey;    __u32 whitey;};struct fb_monspecs {    struct fb_chroma chroma;    struct fb_videomode *modedb;    /* mode database 模式数据库 */    __u8  manufacturer[4];      /* Manufacturer 制造商 */    __u8  monitor[14];      /* Monitor String 监视字符串 */    __u8  serial_no[14];        /* Serial Number 序列号 */    __u8  ascii[14];        /* ? */    __u32 modedb_len;       /* mode database length 模式数据库长度 */    __u32 model;            /* Monitor Model 监视模型 */    __u32 serial;           /* Serial Number - Integer 序列号-整数 */    __u32 year;         /* Year manufactured 制造年*/    __u32 week;         /* Week Manufactured 制造周 */    __u32 hfmin;            /* hfreq lower limit (Hz) hfreq最低限制*/    __u32 hfmax;            /* hfreq upper limit (Hz) hfreq最高限制*/    __u32 dclkmin;          /* pixelclock lower limit (Hz) pixelclock最低限制*/    __u32 dclkmax;          /* pixelclock upper limit (Hz) pixelclock最高限制*/    __u16 input;            /* display type - see FB_DISP_* 显示类型 - 查看FB_DISP_* */    __u16 dpms;         /* DPMS support - see FB_DPMS_   DPMS支持-查看FB_DPMS_ */    __u16 signal;           /* Signal Type - see FB_SIGNAL_* 信号类型 - 查看FB_SIGNAL_* */    __u16 vfmin;            /* vfreq lower limit (Hz) vfreq最低限制 */    __u16 vfmax;            /* vfreq upper limit (Hz) vfreq最高限制 */    __u16 gamma;            /* Gamma - in fractions of 100 100的分数 */    __u16 gtf   : 1;        /* supports GTF 支持 GTF */    __u16 misc;         /* Misc flags - see FB_MISC_* Misc标识 - 查看FB_MISC_*  */    __u8  version;          /* EDID version... EDID版本 */    __u8  revision;         /* ...and revision 修订版本 */    __u8  max_x;            /* Maximum horizontal size (cm) 最大水平大小 */    __u8  max_y;            /* Maximum vertical size (cm) 最大垂直大小 */};struct fb_cmap_user {    __u32 start;            /* First entry  第一元素入口  */    __u32 len;          /* Number of entries 元素的数量 */    //R,G,B和透明度     __u16 __user *red;      /* Red values   */    __u16 __user *green;    __u16 __user *blue;    __u16 __user *transp;       /* transparency, can be NULL */};struct fb_image_user {    __u32 dx;           /* Where to place image */    __u32 dy;    __u32 width;            /* Size of image */    __u32 height;    __u32 fg_color;         /* Only used when a mono bitmap */    __u32 bg_color;    __u8  depth;            /* Depth of the image */    const char __user *data;    /* Pointer to image data */    struct fb_cmap_user cmap;   /* color map info */};struct fb_cursor_user {    __u16 set;          /* what to set */    __u16 enable;           /* cursor on/off */    __u16 rop;          /* bitop operation */    const char __user *mask;    /* cursor mask bits */    struct fbcurpos hot;        /* cursor hot spot */    struct fb_image_user image; /* Cursor image */};/* * Register/unregister for framebuffer events * framebuffer事件的注册/注销 *//*  The resolution of the passed in fb_info about to change */// 在fb_info中通过的分辨率将要改变#define FB_EVENT_MODE_CHANGE        0x01/*  The display on this fb_info is beeing suspended, no access to the *  framebuffer is allowed any more after that call returns *  在这个fb_info的显示是被悬挂着的,在那个调用返回之后的对framebuffer *  的访问是不被允许的. */#define FB_EVENT_SUSPEND        0x02/*  The display on this fb_info was resumed, you can restore the display *  if you own it *  在这个fb_info中的显示恢复了,如果你拥有他,你可以恢复显示 * */#define FB_EVENT_RESUME         0x03/*      An entry from the modelist was removed */// 模式列表中的一个元素被移走了#define FB_EVENT_MODE_DELETE            0x04/*      A driver registered itself */// 一个驱动注册了他自己#define FB_EVENT_FB_REGISTERED          0x05/*      A driver unregistered itself */// 一个驱动注销了他自己 #define FB_EVENT_FB_UNREGISTERED        0x06/*      CONSOLE-SPECIFIC: get console to framebuffer mapping */// 获取framebuffer映射的控制台#define FB_EVENT_GET_CONSOLE_MAP        0x07/*      CONSOLE-SPECIFIC: set console to framebuffer mapping */// 设置framebuffer映射的控制台#define FB_EVENT_SET_CONSOLE_MAP        0x08/*      A hardware display blank change occured */// 一个硬件显示空改变发生了#define FB_EVENT_BLANK                  0x09/*      Private modelist is to be replaced */// 内部的模式列表将被替换#define FB_EVENT_NEW_MODELIST           0x0A/*  The resolution of the passed in fb_info about to change and        all vc's should be changed         */// 在fb_info中通过的分辨率将要改变,并且所有的vc应该被改变#define FB_EVENT_MODE_CHANGE_ALL    0x0B/*  A software display blank change occured */// 一个软件显示空改变发生了#define FB_EVENT_CONBLANK               0x0C/*      Get drawing requirements        */// 获取画图需求#define FB_EVENT_GET_REQ                0x0D/*      Unbind from the console if possible */// 如果可能的话从控制台中接触绑定#define FB_EVENT_FB_UNBIND              0x0E/*      CONSOLE-SPECIFIC: remap all consoles to new fb - for vga switcheroo */// 重新将所有的控制台映射到新的fb -- 对于vga switcheroo来说的#define FB_EVENT_REMAP_ALL_CONSOLE      0x0Fstruct fb_event {    struct fb_info *info;    void *data;};struct fb_blit_caps {    u32 x;    u32 y;    u32 len;    u32 flags;};extern int fb_register_client(struct notifier_block *nb);extern int fb_unregister_client(struct notifier_block *nb);extern int fb_notifier_call_chain(unsigned long val, void *v);/* * Pixmap structure definition * Pixmap 结构体定义  * The purpose of this structure is to translate data * from the hardware independent format of fbdev to what * format the hardware needs. * 该结构体的目的就是将数据从fbdev的硬件独立的格式转换成 * 硬件需要的格式 * */#define FB_PIXMAP_DEFAULT 1     /* used internally by fbcon 被fvbcon内部使用*/#define FB_PIXMAP_SYSTEM  2     /* memory is in system RAM  内存在系统RAM中*/#define FB_PIXMAP_IO      4     /* memory is iomapped       内存被io映射了*/#define FB_PIXMAP_SYNC    256   /* set if GPU can DMA       如果GPU能够使用DMA的话设置*/struct fb_pixmap {    u8  *addr;      /* pointer to memory    指向内存的指针     */    u32 size;       /* size of buffer in bytes  缓冲的字节数大小    */    u32 offset;     /* current offset to buffer  当前到buffer的偏移量      */    u32 buf_align;      /* byte alignment of each bitmap  每一个位图的字节对齐    */    u32 scan_align;     /* alignment per scanline   每一个扫描行的对齐   */    u32 access_align;   /* alignment per read/write (bits) 每一个读写位的对齐    */    u32 flags;      /* see FB_PIXMAP_*      查看FB_PIXMAP_*   */    u32 blit_x;             /* supported bit block dimensions (1-32) 支持位块尺寸(1-32) */    u32 blit_y;             /* Format: blit_x = 1 << (width - 1)    */                            /*         blit_y = 1 << (height - 1)   */                            /* if 0, will be set to 0xffffffff (all) 如果是0,则被设置为0xffffffff  */    /* access methods 访问方法 */    void (*writeio)(struct fb_info *info, void __iomem *dst, void *src, unsigned int size);    void (*readio) (struct fb_info *info, void *dst, void __iomem *src, unsigned int size);};#ifdef CONFIG_FB_DEFERRED_IOstruct fb_deferred_io {    /* delay between mkwrite and deferred handler  在mkwrite和延期的处理程序的时间 */    unsigned long delay;    struct mutex lock; /* mutex that protects the page list 保护页列表的互斥锁 */    struct list_head pagelist; /* list of touched pages 被创建的页的列表*/    /* callback 回调函数*/    void (*deferred_io)(struct fb_info *info, struct list_head *pagelist);};#endif/* * Frame buffer operations * Frame buffer 的操作 * LOCKING NOTE: those functions must _ALL_ be called with the console * semaphore held, this is the only suitable locking mechanism we have * in 2.6. Some may be called at interrupt time at this point though. * 这些函数必须要使用semaphore锁. */struct fb_ops {    /* open/release and usage marking */    // 打开/释放和使用标记    struct module *owner;    int (*fb_open)(struct fb_info *info, int user);    int (*fb_release)(struct fb_info *info, int user);    /* For framebuffers with strange non linear layouts or that do not     * work with normal memory mapped access     * 对于拥有陌生的非线性布局的framebuffer来说,不能使用普通的内存     * 映射访问来工作     */    ssize_t (*fb_read)(struct fb_info *info, char __user *buf,               size_t count, loff_t *ppos);    ssize_t (*fb_write)(struct fb_info *info, const char __user *buf,                size_t count, loff_t *ppos);    /* checks var and eventually tweaks it to something supported,     * DO NOT MODIFY PAR */    // 检查var并且事件性的调整到可支持状态.不要修改PAR    int (*fb_check_var)(struct fb_var_screeninfo *var, struct fb_info *info);    /* set the video mode according to info->var */    // 通过info->var设置视频模式    int (*fb_set_par)(struct fb_info *info);    /* set color register */    // 设置颜色寄存器    int (*fb_setcolreg)(unsigned regno, unsigned red, unsigned green,                unsigned blue, unsigned transp, struct fb_info *info);    /* set color registers in batch */    // 批处理设置颜色寄存器    int (*fb_setcmap)(struct fb_cmap *cmap, struct fb_info *info);    /* blank display */    // 空显示    int (*fb_blank)(int blank, struct fb_info *info);    /* pan display */    // pan 显示    int (*fb_pan_display)(struct fb_var_screeninfo *var, struct fb_info *info);    /* Draws a rectangle */    // 绘制一个矩形    void (*fb_fillrect) (struct fb_info *info, const struct fb_fillrect *rect);    /* Copy data from area to another */    // 从一个区域复制数据到另外一个区域    void (*fb_copyarea) (struct fb_info *info, const struct fb_copyarea *region);    /* Draws a image to the display */    // 在显示器上绘制一个图像    void (*fb_imageblit) (struct fb_info *info, const struct fb_image *image);    /* Draws cursor */    // 绘制光标    int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);    /* Rotates the display */    // 旋转显示    void (*fb_rotate)(struct fb_info *info, int angle);    /* wait for blit idle, optional */    // 等待blit空闲,可选    int (*fb_sync)(struct fb_info *info);    /* perform fb specific ioctl (optional) */    // 运行fb指定的ioctl(可选)    int (*fb_ioctl)(struct fb_info *info, unsigned int cmd,            unsigned long arg);    /* Handle 32bit compat ioctl (optional) */    // 处理32位兼容的ioctl    int (*fb_compat_ioctl)(struct fb_info *info, unsigned cmd,            unsigned long arg);    /* perform fb specific mmap */    // 运行fb指定的mmap    int (*fb_mmap)(struct fb_info *info, struct vm_area_struct *vma);    /* get capability given var */    // 获取给定的var的能力    void (*fb_get_caps)(struct fb_info *info, struct fb_blit_caps *caps,                struct fb_var_screeninfo *var);    /* teardown any resources to do with this framebuffer */    // 卸载与该framebuffer相关的任何资源    void (*fb_destroy)(struct fb_info *info);};#ifdef CONFIG_FB_TILEBLITTING#define FB_TILE_CURSOR_NONE        0#define FB_TILE_CURSOR_UNDERLINE   1#define FB_TILE_CURSOR_LOWER_THIRD 2#define FB_TILE_CURSOR_LOWER_HALF  3#define FB_TILE_CURSOR_TWO_THIRDS  4#define FB_TILE_CURSOR_BLOCK       5struct fb_tilemap {    __u32 width;                /* width of each tile in pixels 像素的宽度 */    __u32 height;               /* height of each tile in scanlines 扫描行的高度 */    __u32 depth;                /* color depth of each tile 颜色深度 */    __u32 length;               /* number of tiles in the map 在映射中的数量 */    const __u8 *data;           /* actual tile map: a bitmap array, packed                       to the nearest byte 实际映射:一个位图数组,被打包到最近的位 */};struct fb_tilerect {    __u32 sx;                   /* origin in the x-axis 在x轴中原点*/    __u32 sy;                   /* origin in the y-axis 在y轴中的原点*/    __u32 width;                /* number of tiles in the x-axis 在x-axis 中的数量 */    __u32 height;               /* number of tiles in the y-axis 在y-axis中的数量 */    __u32 index;                /* what tile to use: index to tile map 使用哪一个tile:到tile映射的索引 */    __u32 fg;                   /* foreground color 前景色 */    __u32 bg;                   /* background color 后景色 */    __u32 rop;                  /* raster operation  光栅操作 */};struct fb_tilearea {    __u32 sx;                   /* source origin in the x-axis 在X轴的源原点 */    __u32 sy;                   /* source origin in the y-axis 在y轴的源原点 */    __u32 dx;                   /* destination origin in the x-axis 在x轴的目的原点 */    __u32 dy;                   /* destination origin in the y-axis 在y轴的目的原点 */    __u32 width;                /* number of tiles in the x-axis 在x轴中的tiles的数量 */    __u32 height;               /* number of tiles in the y-axis 在y轴中的tiles的数量 */};struct fb_tileblit {    __u32 sx;                   /* origin in the x-axis 在x轴的原点 */    __u32 sy;                   /* origin in the y-axis 在y轴的原点*/    __u32 width;                /* number of tiles in the x-axis 在x轴上的tiles的数量 */    __u32 height;               /* number of tiles in the y-axis 在y轴上的tiles的数量 */    __u32 fg;                   /* foreground color 前景色*/    __u32 bg;                   /* background color 后景色*/    __u32 length;               /* number of tiles to draw 要绘制的tiles的数量 */    __u32 *indices;             /* array of indices to tile map 到tile映射的指数数组 */};struct fb_tilecursor {    __u32 sx;                   /* cursor position in the x-axis 在x轴的光标位置*/    __u32 sy;                   /* cursor position in the y-axis 在y轴的光标位置 */    __u32 mode;                 /* 0 = erase, 1 = draw 0 = 擦除,1=绘制*/    __u32 shape;                /* see FB_TILE_CURSOR_* 查看FB_TILE_CURSOR_*  */    __u32 fg;                   /* foreground color 前景色*/    __u32 bg;                   /* background color 后景色*/};struct fb_tile_ops {    /* set tile characteristics  设置tile的特征*/    void (*fb_settile)(struct fb_info *info, struct fb_tilemap *map);    /* all dimensions from hereon are in terms of tiles */    // 从现在起,所有尺寸都在tiles方面    /* move a rectangular region of tiles from one area to another*/    // 移动一个矩形区域从一个地方到另外一个地方    void (*fb_tilecopy)(struct fb_info *info, struct fb_tilearea *area);    /* fill a rectangular region with a tile */    // 使用一个tile填充一个矩形区域    void (*fb_tilefill)(struct fb_info *info, struct fb_tilerect *rect);    /* copy an array of tiles */        // 复制一个tile数组    void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit);    /* cursor */    // 光标    void (*fb_tilecursor)(struct fb_info *info,                  struct fb_tilecursor *cursor);    /* get maximum length of the tile map */    // 获取tile映射的最大长度    int (*fb_get_tilemax)(struct fb_info *info);};#endif /* CONFIG_FB_TILEBLITTING *//* FBINFO_* = fb_info.flags bit flags FBINFO_* = fb_info.flags 位标识 */#define FBINFO_MODULE       0x0001  /* Low-level driver is a module 底层驱动是一个模块 */#define FBINFO_HWACCEL_DISABLED 0x0002    /* When FBINFO_HWACCEL_DISABLED is set:     *  Hardware acceleration is turned off.  Software implementations     *  of required functions (copyarea(), fillrect(), and imageblit())     *  takes over; acceleration engine should be in a quiescent state */    /* 当FBINFO_HWACCEL_DISABLED被设置的时候:     *  硬件加速被关掉.所需功能的软件实现(copyarea(),fillrect()和imageblit())     *  接管.加速引擎应该位域静态状态     */* hints 提示*/#define FBINFO_VIRTFB       0x0004 /* FB is System RAM, not device. FB是系统RAM,不是设备*/#define FBINFO_PARTIAL_PAN_OK   0x0040 /* otw use pan only for double-buffering otw使用pan仅仅用于双缓冲 */#define FBINFO_READS_FAST   0x0080 /* soft-copy faster than rendering 软拷贝快于渲染 *//* hardware supported ops *//*  semantics: when a bit is set, it indicates that the operation is *   accelerated by hardware. * 支持的硬件操作 * 语义:当一个位被设置,意味着操作被硬件加速了 * *  required functions will still work even if the bit is not set. *  即使位没有被设置,所需的功能依旧工作. *  optional functions may not even exist if the flag bit is not set. *  如果标识位没有被设置,可选的功能可能甚至不存在 */#define FBINFO_HWACCEL_NONE     0x0000#define FBINFO_HWACCEL_COPYAREA     0x0100 /* required 需要*/#define FBINFO_HWACCEL_FILLRECT     0x0200 /* required 需要*/#define FBINFO_HWACCEL_IMAGEBLIT    0x0400 /* required 需要*/#define FBINFO_HWACCEL_ROTATE       0x0800 /* optional 可选*/#define FBINFO_HWACCEL_XPAN     0x1000 /* optional 可选*/#define FBINFO_HWACCEL_YPAN     0x2000 /* optional */#define FBINFO_HWACCEL_YWRAP        0x4000 /* optional */#define FBINFO_MISC_USEREVENT          0x10000 /* event request                           from userspace 从用户空间时间需要*/#define FBINFO_MISC_TILEBLITTING       0x20000 /* use tile blitting 使用tile blitting*/#define FBINFO_MISC_FIRMWARE           0x40000 /* a replaceable firmware                          inited framebuffer 一个可替换的固件初始化的framebuffer*//* A driver may set this flag to indicate that it does want a set_par to be * called every time when fbcon_switch is executed. The advantage is that with * this flag set you can really be sure that set_par is always called before * any of the functions dependant on the correct hardware state or altering * that state, even if you are using some broken X releases. The disadvantage * is that it introduces unwanted delays to every console switch if set_par * is slow. It is a good idea to try this flag in the drivers initialization * code whenever there is a bug report related to switching between X and the * framebuffer console. * 一个驱动可能会设置这个标识来表明每次当fbcon_switch被执行的时候,他不想调用set_par(). * 他的优点就是伴随着这个标识的设置,你可以确定set_par在任何依赖于正确的硬件状态 * 或者是改变那个状态之前被一直调用,即使你整在使用一些x发行版.他的缺点就是如果 * set_par太慢的话,在显示在每一个控制台的时候,会导致不希望的延迟. * * */#define FBINFO_MISC_ALWAYS_SETPAR   0x40000/* * Host and GPU endianness differ. * 主机和GPU端不同 */#define FBINFO_FOREIGN_ENDIAN   0x100000/* * Big endian math. This is the same flags as above, but with different * meaning, it is set by the fb subsystem depending FOREIGN_ENDIAN flag * and host endianness. Drivers should not use this flag. * 大端数学.这个是和上面一样的标识,但是意义却是不一样的,他是被依赖于FOREIGN_ENDIAN端 * 和主机端的fb子系统所设置的.驱动不应该使用这个标识 * */#define FBINFO_BE_MATH  0x100000struct fb_info {    int node;    int flags;    struct mutex lock;      /* Lock for open/release/ioctl funcs 用于open/release/ioctl函数的锁 */    struct mutex mm_lock;       /* Lock for fb_mmap and smem_* fields 用于fb_mmap和smem_* 域的锁 */    struct fb_var_screeninfo var;   /* Current var 可变参数*/    struct fb_fix_screeninfo fix;   /* Current fix 固定参数 */    struct fb_monspecs monspecs;    /* Current Monitor specs  显示器标准 */    struct work_struct queue;   /* Framebuffer event queue 帧缓冲事件队列 */    struct fb_pixmap pixmap;    /* Image hardware mapper 图像硬件mapper */    struct fb_pixmap sprite;    /* Cursor hardware mapper 光标硬件mapper */    struct fb_cmap cmap;        /* Current cmap 目前的颜色表 */    struct list_head modelist;      /* mode list 模式列表 */    struct fb_videomode *mode;  /* current mode 当前的video模式 */#ifdef CONFIG_FB_BACKLIGHT    /* assigned backlight device 对应的背光设备*/    /* set before framebuffer registration,        remove after unregister 在framebuffer注册之前被设置,在注销之后移走 */    struct backlight_device *bl_dev;    /* Backlight level curve 背光调整 */    struct mutex bl_curve_mutex;        u8 bl_curve[FB_BACKLIGHT_LEVELS];#endif#ifdef CONFIG_FB_DEFERRED_IO    struct delayed_work deferred_work;    struct fb_deferred_io *fbdefio;#endif    struct fb_ops *fbops;  // 帧缓冲操作    struct device *device;      /* This is the parent 辐射被*/    struct device *dev;     /* This is this fb device fb设备 */    int class_flag;                    /* private sysfs flags 私有sysfs标识 */#ifdef CONFIG_FB_TILEBLITTING    struct fb_tile_ops *tileops;    /* Tile Blitting 图块blitting */#endif    char __iomem *screen_base;  /* Virtual address 虚拟基地址 */    unsigned long screen_size;  /* Amount of ioremapped VRAM or 0 ioremapped的虚拟内存大小 或者是 0*/     void *pseudo_palette;       /* Fake palette of 16 colors 伪16色颜色表  */ #define FBINFO_STATE_RUNNING    0#define FBINFO_STATE_SUSPENDED  1    u32 state;          /* Hardware state i.e suspend 硬件状态,如挂起 */    void *fbcon_par;                /* fbcon use-only private area fbcon仅仅用于私有区域*/    /* From here on everything is device dependent 从这里开始所有的事物都是设备依赖的 */    void *par;    /* we need the PCI or similiar aperture base/size not       smem_start/size as smem_start may just be an object       allocated inside the aperture so may not actually overlap */    resource_size_t aperture_base;    resource_size_t aperture_size;};#ifdef MODULE#define FBINFO_DEFAULT  FBINFO_MODULE#else#define FBINFO_DEFAULT  0#endif// This will go away 这将会走开#define FBINFO_FLAG_MODULE  FBINFO_MODULE#define FBINFO_FLAG_DEFAULT FBINFO_DEFAULT/* This will go away * fbset currently hacks in FB_ACCELF_TEXT into var.accel_flags * when it wants to turn the acceleration engine on.  This is * really a separate operation, and should be modified via sysfs. *  But for now, we leave it broken with the following define * 这将会走开.当他想要打开加速引擎的时候,fbset会到var.accel_falgs. * 这个事实上是一个分离的操作,并且应该有sysfs修改.但是,对于现在来说, *  我们把他打破与下面的定义. */#define STUPID_ACCELF_TEXT_SHIT// This will go away//  这个将走开#if defined(__sparc__)/* We map all of our framebuffers such that big-endian accesses * are what we want, so the following is sufficient. *  * 我们映射所有的framebuffers,例如大端访问是我们需要的,所以下面的就足够了 */// This will go away#define fb_readb sbus_readb#define fb_readw sbus_readw#define fb_readl sbus_readl#define fb_readq sbus_readq#define fb_writeb sbus_writeb#define fb_writew sbus_writew#define fb_writel sbus_writel#define fb_writeq sbus_writeq#define fb_memset sbus_memset_io#elif defined(__i386__) || defined(__alpha__) || defined(__x86_64__) || defined(__hppa__) || defined(__sh__) || defined(__powerpc__) || defined(__avr32__) || defined(__bfin__)#define fb_readb __raw_readb#define fb_readw __raw_readw#define fb_readl __raw_readl#define fb_readq __raw_readq#define fb_writeb __raw_writeb#define fb_writew __raw_writew#define fb_writel __raw_writel#define fb_writeq __raw_writeq#define fb_memset memset_io#else#define fb_readb(addr) (*(volatile u8 *) (addr))#define fb_readw(addr) (*(volatile u16 *) (addr))#define fb_readl(addr) (*(volatile u32 *) (addr))#define fb_readq(addr) (*(volatile u64 *) (addr))#define fb_writeb(b,addr) (*(volatile u8 *) (addr) = (b))#define fb_writew(b,addr) (*(volatile u16 *) (addr) = (b))#define fb_writel(b,addr) (*(volatile u32 *) (addr) = (b))#define fb_writeq(b,addr) (*(volatile u64 *) (addr) = (b))#define fb_memset memset#endif#define FB_LEFT_POS(p, bpp)          (fb_be_math(p) ? (32 - (bpp)) : 0)#define FB_SHIFT_HIGH(p, val, bits)  (fb_be_math(p) ? (val) >> (bits) : \                              (val) << (bits))#define FB_SHIFT_LOW(p, val, bits)   (fb_be_math(p) ? (val) << (bits) : \                              (val) >> (bits))    /*     *  `Generic' versions of the frame buffer device operations     *  framebuffer的'Generis'版本的设备操作     *     */extern int fb_set_var(struct fb_info *info, struct fb_var_screeninfo *var); extern int fb_pan_display(struct fb_info *info, struct fb_var_screeninfo *var); extern int fb_blank(struct fb_info *info, int blank);extern void cfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect); extern void cfb_copyarea(struct fb_info *info, const struct fb_copyarea *area); extern void cfb_imageblit(struct fb_info *info, const struct fb_image *image);/* * Drawing operations where framebuffer is in system RAM * 在framebuffer所在的系统RAM绘制操作 * */extern void sys_fillrect(struct fb_info *info, const struct fb_fillrect *rect);extern void sys_copyarea(struct fb_info *info, const struct fb_copyarea *area);extern void sys_imageblit(struct fb_info *info, const struct fb_image *image);extern ssize_t fb_sys_read(struct fb_info *info, char __user *buf,               size_t count, loff_t *ppos);extern ssize_t fb_sys_write(struct fb_info *info, const char __user *buf,                size_t count, loff_t *ppos);/* drivers/video/fbmem.c */extern int register_framebuffer(struct fb_info *fb_info);extern int unregister_framebuffer(struct fb_info *fb_info);extern int fb_prepare_logo(struct fb_info *fb_info, int rotate);extern int fb_show_logo(struct fb_info *fb_info, int rotate);extern char* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size);extern void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,                u32 height, u32 shift_high, u32 shift_low, u32 mod);extern void fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height);extern void fb_set_suspend(struct fb_info *info, int state);extern int fb_get_color_depth(struct fb_var_screeninfo *var,                  struct fb_fix_screeninfo *fix);extern int fb_get_options(char *name, char **option);extern int fb_new_modelist(struct fb_info *info);extern struct fb_info *registered_fb[FB_MAX];extern int num_registered_fb;extern struct class *fb_class;extern int lock_fb_info(struct fb_info *info);static inline void unlock_fb_info(struct fb_info *info){    mutex_unlock(&info->lock);}static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch,                       u8 *src, u32 s_pitch, u32 height){    int i, j;    d_pitch -= s_pitch;    for (i = height; i--; ) {        /* s_pitch is a few bytes at the most, memcpy is suboptimal */        for (j = 0; j < s_pitch; j++)            *dst++ = *src++;        dst += d_pitch;    }}/* drivers/video/fb_defio.c */extern void fb_deferred_io_init(struct fb_info *info);extern void fb_deferred_io_open(struct fb_info *info,                struct inode *inode,                struct file *file);extern void fb_deferred_io_cleanup(struct fb_info *info);extern int fb_deferred_io_fsync(struct file *file, struct dentry *dentry,                int datasync);static inline bool fb_be_math(struct fb_info *info){#ifdef CONFIG_FB_FOREIGN_ENDIAN#if defined(CONFIG_FB_BOTH_ENDIAN)    return info->flags & FBINFO_BE_MATH;#elif defined(CONFIG_FB_BIG_ENDIAN)    return true;#elif defined(CONFIG_FB_LITTLE_ENDIAN)    return false;#endif /* CONFIG_FB_BOTH_ENDIAN */#else#ifdef __BIG_ENDIAN    return true;#else    return false;#endif /* __BIG_ENDIAN */#endif /* CONFIG_FB_FOREIGN_ENDIAN */}/* drivers/video/fbsysfs.c */extern struct fb_info *framebuffer_alloc(size_t size, struct device *dev);extern void framebuffer_release(struct fb_info *info);extern int fb_init_device(struct fb_info *fb_info);extern void fb_cleanup_device(struct fb_info *head);extern void fb_bl_default_curve(struct fb_info *fb_info, u8 off, u8 min, u8 max);/* drivers/video/fbmon.c */#define FB_MAXTIMINGS       0#define FB_VSYNCTIMINGS     1#define FB_HSYNCTIMINGS     2#define FB_DCLKTIMINGS      3#define FB_IGNOREMON        0x100#define FB_MODE_IS_UNKNOWN  0#define FB_MODE_IS_DETAILED 1#define FB_MODE_IS_STANDARD 2#define FB_MODE_IS_VESA     4#define FB_MODE_IS_CALCULATED   8#define FB_MODE_IS_FIRST    16#define FB_MODE_IS_FROM_VAR     32extern int fbmon_dpms(const struct fb_info *fb_info);extern int fb_get_mode(int flags, u32 val, struct fb_var_screeninfo *var,               struct fb_info *info);extern int fb_validate_mode(const struct fb_var_screeninfo *var,                struct fb_info *info);extern int fb_parse_edid(unsigned char *edid, struct fb_var_screeninfo *var);extern const unsigned char *fb_firmware_edid(struct device *device);extern void fb_edid_to_monspecs(unsigned char *edid,                struct fb_monspecs *specs);extern void fb_destroy_modedb(struct fb_videomode *modedb);extern int fb_find_mode_cvt(struct fb_videomode *mode, int margins, int rb);extern unsigned char *fb_ddc_read(struct i2c_adapter *adapter);/* drivers/video/modedb.c */#define VESA_MODEDB_SIZE 34extern void fb_var_to_videomode(struct fb_videomode *mode,                const struct fb_var_screeninfo *var);extern void fb_videomode_to_var(struct fb_var_screeninfo *var,                const struct fb_videomode *mode);extern int fb_mode_is_equal(const struct fb_videomode *mode1,                const struct fb_videomode *mode2);extern int fb_add_videomode(const struct fb_videomode *mode,                struct list_head *head);extern void fb_delete_videomode(const struct fb_videomode *mode,                struct list_head *head);extern const struct fb_videomode *fb_match_mode(const struct fb_var_screeninfo *var,                        struct list_head *head);extern const struct fb_videomode *fb_find_best_mode(const struct fb_var_screeninfo *var,                            struct list_head *head);extern const struct fb_videomode *fb_find_nearest_mode(const struct fb_videomode *mode,                               struct list_head *head);extern void fb_destroy_modelist(struct list_head *head);extern void fb_videomode_to_modelist(const struct fb_videomode *modedb, int num,                     struct list_head *head);extern const struct fb_videomode *fb_find_best_display(const struct fb_monspecs *specs,                               struct list_head *head);/* drivers/video/fbcmap.c */extern int fb_alloc_cmap(struct fb_cmap *cmap, int len, int transp);extern void fb_dealloc_cmap(struct fb_cmap *cmap);extern int fb_copy_cmap(const struct fb_cmap *from, struct fb_cmap *to);extern int fb_cmap_to_user(const struct fb_cmap *from, struct fb_cmap_user *to);extern int fb_set_cmap(struct fb_cmap *cmap, struct fb_info *fb_info);extern int fb_set_user_cmap(struct fb_cmap_user *cmap, struct fb_info *fb_info);extern const struct fb_cmap *fb_default_cmap(int len);extern void fb_invert_cmaps(void);struct fb_videomode {    const char *name;   /* optional */    u32 refresh;        /* optional */    u32 xres;    u32 yres;    u32 pixclock;    u32 left_margin;    u32 right_margin;    u32 upper_margin;    u32 lower_margin;    u32 hsync_len;    u32 vsync_len;    u32 sync;    u32 vmode;    u32 flag;};extern const char *fb_mode_option;extern const struct fb_videomode vesa_modes[];struct fb_modelist {    struct list_head list;    struct fb_videomode mode;};extern int fb_find_mode(struct fb_var_screeninfo *var,            struct fb_info *info, const char *mode_option,            const struct fb_videomode *db,            unsigned int dbsize,            const struct fb_videomode *default_mode,            unsigned int default_bpp);#endif /* __KERNEL__ */#endif /* _LINUX_FB_H */
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