cocos 3D特效

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CCSprite * _background = CCSprite::create("level_bg2.jpg");
_background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
addChild(_background,-1);
float t = 5.0f;


       //3D晃动特效:特效持续时间,网格的大小,晃动的范围,是否Z轴晃动

CCShaky3D* shaky3d = CCShaky3D::create(t, CCSizeMake(15, 10), 5, false);
//_background->runAction(shaky3d);


//3D波动特效 特效持续时间,网格的大小,波动的速率,振幅
CCWaves3D* waves3d = CCWaves3D::create(t, CCSizeMake(15, 10), 5, 40);

//_background->runAction(waves3d);


//_background->setFlipX(true);
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