flot显示值为null的折线图

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flot是一个比较强大的js 折线图插件,依赖于jquery,属于在github上托管的一个开源项目,在众多大牛的帮助下拥有了很多插件,实现了很多很强大的功能。


具体的内容见官网www.flotcharts.org


这篇文章不是一个教程,而是旨在解决flot不能提供的功能,话题主要包含以下方面。

- 构建显示值为空的数据点的折线图

- 图表上方出现了异常的css样式

- 在复用自己重定义的flot与原生的flot 可能会出现异常显示的问题。


##构建显示值为空的数据点的折线图

首先对flot的折线图功能做一个简单的介绍,原生的折线图提供基于数据点主要是[[num,num],[num,num]]格式的数据点进行显示的方式,在相邻点之间通过连线来形成折线,通过添加插件可以实现x轴为时间坐标,添加x轴或者y轴名称等不错的功能,但是不能摆脱一个限制折线图的显示依赖于数值,没有数值我们就无法确定点需要显示的位置和顺序,



当然官网上说支持显示空数据点,空数据点会表示为线段这段,但是还是存在问题,问题表现为如果我们存在连续的多个null值,flot还是会帮我们当做一个空值处理。

效果如下图


这是我之前博客中做的一个组件,通过右下角的显示 我们可以知道其实最后一个数据节点之后 其实还存在着数据,并且数据的值不存在,flot帮我们当做一个数据点处理,最后通过放大页面可以看到确实存在一个空点。然而在我们的需求中这样的显示效果肯定不是我们想要的效果,我们的通常需求是如果数据值为空 折线图上就在对应位置显示一个空的数据点就行了,我们需要这个数据点不显示但是占住那块的位置,效果如下图所示



这样用户能够明显的感觉到那块数据未存在。


我们在传入数据的时候plot的函数已经在做处理了,所以想在画线段的时候做处理已经太晚了。所以我构想了一个另外的解决方案,在程序中我们将null数据值转化成一个超过显示数据范围的值,一般都是小于 y轴最小值。

这个解决方案能够保证数据点不存在于折线图的可见区域,但是这个带来了一个另外的问题,flot会给相邻的数据点之间连线,那么就null数据点附近的点会与x轴的某个点存在连线,这个与我们最后要的效果也是相悖的。

这个问题那么就转化到了flot本身,我们需要flot在画折线图的时候不要在null点与非null数据之间连线,于是我们可以查看flot的源码,在内部我们可以找到一个

 function plotLine(datapoints, xoffset, yoffset, axisx, axisy) 

这个方法就是在画折线的

    // clip with ymin                    if (y1 <= y2 && y1 < axisy.min) {                        if (y2 < axisy.min)                            continue;   // line segment is outside                        // compute new intersection point                        //x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        //y1 = axisy.min;                        continue;                    }                    else if (y2 <= y1 && y2 < axisy.min) {                        if (y1 < axisy.min)                            continue;                        //x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        //y2 = axisy.min;                        continue;                    }

在函数内部这段(已经是我修改之后的代码)是处理数据点的值小于 y轴最小值的问题的,那么问题就简单了,我们只需要在当前数据节点或者前一个数据节点小于 y轴最小值的时候不画连线就行了,具体内容就照着上面改。

这就解决了基本的需求,但是如果折线图需要显示覆盖区域那么就麻烦了。虽然我们修改上面一个方法可以不再数据为null的时候显示连线,但是null数据点还是会影响到覆盖区域的显示。


那么下一步就是找画覆盖区域的方法,最后确定是这个

function plotLineArea(datapoints, axisx, axisy) 

查看逻辑可以看出来,他是对数据节点进行了两遍遍历最后画出了一个封闭区域然后调用了canvas的fill()方式实现填充,那么我们需要解决的就是让plot正确的画出这个封闭区域

最后做出的修改如下

  // clip with ymin                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {                       //x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                       y1 = axisy.min;                       y2 = axisy.min;   //continue;                    }                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {                        //x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.min;y2 = axisy.min;//continue;                    }

在数据点为null的时候让数据值为空的时候画一条与x轴重合的线段,正向遍历与方向遍历画出来的线段就重合了,这样这一段canvas是不会填充颜色的


这样我们就基本解决了显示值为null的问题,当然存在应用场景,也就是我们的折线图必须存在一个y轴最小值。


##图表上方出现了异常的css样式

这个问题在我将组件添加进项目的时候出现的,当时发现我的组件的折线图上方出现了一条线,这个与css中的bottom-line的效果相同,那么我就可以断定是嵌套css的影响,

这里分享一个虽然比较low但是有效率的debug的方案吧,我们可以在chrome中确定异常区域的位置,然后将内部组件一个删除掉,直到确定直接产生这个效果的块,然后递归到最小影响区域上,通过css的继承树 我们可以找到到底是哪个控件影响的。

这个问题最后定位到了折现图的legend,也就是图例上,查看源码我发现legend是被包含在一个div中的,图例采用偏移的方式画出,所以图例不在div的区域中,而这个div被预定义了一个legend的css类,如果项目中存在了这个css类的定义 那么这个div的样式就会收到影响。

最后的解决方式是在源码中删掉css声明。


##在复用自己重定义的flot与原生的flot 可能会出现异常显示的问题

这个也是将添加了新特性的组件放入原有工程中遇到的一个问题,因为需要最小化修改,所以自定义的组件采用增量式的方式添加到了项目中,在需要使用的地方引用了这个自定义的模块,但是我们需要知道flot本是是需要与$    也就是jquery的全局命令空间交互的, 他会占用 $.plot 字段,并且flot的插件也通过给类似的全局字段添加值的方式将自己添加到flot的引用中去,而每次引用自定义模块或者是引用原生flot模块都会将对应属性初始化,这样就造成了显示异常的问题,解决方案是给自定义的flot清理出独立的命名空间,这里我们采用的是在属性最后加m 来与原有方法区分

 $.plotm.version = "0.8.3";    // Also add the plot function as a chainable property    $.fn.plotm = function(data, options) {        return this.each(function() {            $.plot(this, data, options);        });    };


到这里 基本问题就解决了



最后附带上源码

注意在调用自定义flot的时候使用 $.plotm(....)

(function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);// the actual Flot code(function($) {    // Cache the prototype hasOwnProperty for faster access    var hasOwnProperty = Object.prototype.hasOwnProperty;    // A shim to provide 'detach' to jQuery versions prior to 1.4.  Using a DOM    // operation produces the same effect as detach, i.e. removing the element    // without touching its jQuery data.    // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.    if (!$.fn.detach) {        $.fn.detach = function() {            return this.each(function() {                if (this.parentNode) {                    this.parentNode.removeChild( this );                }            });        };    }    ///////////////////////////////////////////////////////////////////////////    // The Canvas object is a wrapper around an HTML5 <canvas> tag.    //    // @constructor    // @param {string} cls List of classes to apply to the canvas.    // @param {element} container Element onto which to append the canvas.    //    // Requiring a container is a little iffy, but unfortunately canvas    // operations don't work unless the canvas is attached to the DOM.    function Canvas(cls, container) {        var element = container.children("." + cls)[0];        if (element == null) {            element = document.createElement("canvas");            element.className = cls;            $(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })                .appendTo(container);            // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas            if (!element.getContext) {                if (window.G_vmlCanvasManager) {                    element = window.G_vmlCanvasManager.initElement(element);                } else {                    throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");                }            }        }        this.element = element;        var context = this.context = element.getContext("2d");        // Determine the screen's ratio of physical to device-independent        // pixels.  This is the ratio between the canvas width that the browser        // advertises and the number of pixels actually present in that space.        // The iPhone 4, for example, has a device-independent width of 320px,        // but its screen is actually 640px wide.  It therefore has a pixel        // ratio of 2, while most normal devices have a ratio of 1.        var devicePixelRatio = window.devicePixelRatio || 1,            backingStoreRatio =                context.webkitBackingStorePixelRatio ||                context.mozBackingStorePixelRatio ||                context.msBackingStorePixelRatio ||                context.oBackingStorePixelRatio ||                context.backingStorePixelRatio || 1;        this.pixelRatio = devicePixelRatio / backingStoreRatio;        // Size the canvas to match the internal dimensions of its container        this.resize(container.width(), container.height());        // Collection of HTML div layers for text overlaid onto the canvas        this.textContainer = null;        this.text = {};        // Cache of text fragments and metrics, so we can avoid expensively        // re-calculating them when the plot is re-rendered in a loop.        this._textCache = {};    }    // Resizes the canvas to the given dimensions.    //    // @param {number} width New width of the canvas, in pixels.    // @param {number} width New height of the canvas, in pixels.    Canvas.prototype.resize = function(width, height) {        if (width <= 0 || height <= 0) {            throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);        }        var element = this.element,            context = this.context,            pixelRatio = this.pixelRatio;        // Resize the canvas, increasing its density based on the display's        // pixel ratio; basically giving it more pixels without increasing the        // size of its element, to take advantage of the fact that retina        // displays have that many more pixels in the same advertised space.        // Resizing should reset the state (excanvas seems to be buggy though)        if (this.width != width) {            element.width = width * pixelRatio;            element.style.width = width + "px";            this.width = width;        }        if (this.height != height) {            element.height = height * pixelRatio;            element.style.height = height + "px";            this.height = height;        }        // Save the context, so we can reset in case we get replotted.  The        // restore ensure that we're really back at the initial state, and        // should be safe even if we haven't saved the initial state yet.        context.restore();        context.save();        // Scale the coordinate space to match the display density; so even though we        // may have twice as many pixels, we still want lines and other drawing to        // appear at the same size; the extra pixels will just make them crisper.        context.scale(pixelRatio, pixelRatio);    };    // Clears the entire canvas area, not including any overlaid HTML text    Canvas.prototype.clear = function() {        this.context.clearRect(0, 0, this.width, this.height);    };    // Finishes rendering the canvas, including managing the text overlay.    Canvas.prototype.render = function() {        var cache = this._textCache;        // For each text layer, add elements marked as active that haven't        // already been rendered, and remove those that are no longer active.        for (var layerKey in cache) {            if (hasOwnProperty.call(cache, layerKey)) {                var layer = this.getTextLayer(layerKey),                    layerCache = cache[layerKey];                layer.hide();                for (var styleKey in layerCache) {                    if (hasOwnProperty.call(layerCache, styleKey)) {                        var styleCache = layerCache[styleKey];                        for (var key in styleCache) {                            if (hasOwnProperty.call(styleCache, key)) {                                var positions = styleCache[key].positions;                                for (var i = 0, position; position = positions[i]; i++) {                                    if (position.active) {                                        if (!position.rendered) {                                            layer.append(position.element);                                            position.rendered = true;                                        }                                    } else {                                        positions.splice(i--, 1);                                        if (position.rendered) {                                            position.element.detach();                                        }                                    }                                }                                if (positions.length == 0) {                                    delete styleCache[key];                                }                            }                        }                    }                }                layer.show();            }        }    };    // Creates (if necessary) and returns the text overlay container.    //    // @param {string} classes String of space-separated CSS classes used to    //     uniquely identify the text layer.    // @return {object} The jQuery-wrapped text-layer div.    Canvas.prototype.getTextLayer = function(classes) {        var layer = this.text[classes];        // Create the text layer if it doesn't exist        if (layer == null) {            // Create the text layer container, if it doesn't exist            if (this.textContainer == null) {                this.textContainer = $("<div class='flot-text'></div>")                    .css({                        position: "absolute",                        top: 0,                        left: 0,                        bottom: 0,                        right: 0,                        'font-size': "smaller",                        color: "#545454"                    })                    .insertAfter(this.element);            }            layer = this.text[classes] = $("<div></div>")                .addClass(classes)                .css({                    position: "absolute",                    top: 0,                    left: 0,                    bottom: 0,                    right: 0                })                .appendTo(this.textContainer);        }        return layer;    };    // Creates (if necessary) and returns a text info object.    //    // The object looks like this:    //    // {    //     width: Width of the text's wrapper div.    //     height: Height of the text's wrapper div.    //     element: The jQuery-wrapped HTML div containing the text.    //     positions: Array of positions at which this text is drawn.    // }    //    // The positions array contains objects that look like this:    //    // {    //     active: Flag indicating whether the text should be visible.    //     rendered: Flag indicating whether the text is currently visible.    //     element: The jQuery-wrapped HTML div containing the text.    //     x: X coordinate at which to draw the text.    //     y: Y coordinate at which to draw the text.    // }    //    // Each position after the first receives a clone of the original element.    //    // The idea is that that the width, height, and general 'identity' of the    // text is constant no matter where it is placed; the placements are a    // secondary property.    //    // Canvas maintains a cache of recently-used text info objects; getTextInfo    // either returns the cached element or creates a new entry.    //    // @param {string} layer A string of space-separated CSS classes uniquely    //     identifying the layer containing this text.    // @param {string} text Text string to retrieve info for.    // @param {(string|object)=} font Either a string of space-separated CSS    //     classes or a font-spec object, defining the text's font and style.    // @param {number=} angle Angle at which to rotate the text, in degrees.    //     Angle is currently unused, it will be implemented in the future.    // @param {number=} width Maximum width of the text before it wraps.    // @return {object} a text info object.    Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {        var textStyle, layerCache, styleCache, info;        // Cast the value to a string, in case we were given a number or such        text = "" + text;        // If the font is a font-spec object, generate a CSS font definition        if (typeof font === "object") {            textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;        } else {            textStyle = font;        }        // Retrieve (or create) the cache for the text's layer and styles        layerCache = this._textCache[layer];        if (layerCache == null) {            layerCache = this._textCache[layer] = {};        }        styleCache = layerCache[textStyle];        if (styleCache == null) {            styleCache = layerCache[textStyle] = {};        }        info = styleCache[text];        // If we can't find a matching element in our cache, create a new one        if (info == null) {            var element = $("<div></div>").html(text)                .css({                    position: "absolute",                    'max-width': width,                    top: -9999                })                .appendTo(this.getTextLayer(layer));            if (typeof font === "object") {                element.css({                    font: textStyle,                    color: font.color                });            } else if (typeof font === "string") {                element.addClass(font);            }            info = styleCache[text] = {                width: element.outerWidth(true),                height: element.outerHeight(true),                element: element,                positions: []            };            element.detach();        }        return info;    };    // Adds a text string to the canvas text overlay.    //    // The text isn't drawn immediately; it is marked as rendering, which will    // result in its addition to the canvas on the next render pass.    //    // @param {string} layer A string of space-separated CSS classes uniquely    //     identifying the layer containing this text.    // @param {number} x X coordinate at which to draw the text.    // @param {number} y Y coordinate at which to draw the text.    // @param {string} text Text string to draw.    // @param {(string|object)=} font Either a string of space-separated CSS    //     classes or a font-spec object, defining the text's font and style.    // @param {number=} angle Angle at which to rotate the text, in degrees.    //     Angle is currently unused, it will be implemented in the future.    // @param {number=} width Maximum width of the text before it wraps.    // @param {string=} halign Horizontal alignment of the text; either "left",    //     "center" or "right".    // @param {string=} valign Vertical alignment of the text; either "top",    //     "middle" or "bottom".    Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {        var info = this.getTextInfo(layer, text, font, angle, width),            positions = info.positions;        // Tweak the div's position to match the text's alignment        if (halign == "center") {            x -= info.width / 2;        } else if (halign == "right") {            x -= info.width;        }        if (valign == "middle") {            y -= info.height / 2;        } else if (valign == "bottom") {            y -= info.height;        }        // Determine whether this text already exists at this position.        // If so, mark it for inclusion in the next render pass.        for (var i = 0, position; position = positions[i]; i++) {            if (position.x == x && position.y == y) {                position.active = true;                return;            }        }        // If the text doesn't exist at this position, create a new entry        // For the very first position we'll re-use the original element,        // while for subsequent ones we'll clone it.        position = {            active: true,            rendered: false,            element: positions.length ? info.element.clone() : info.element,            x: x,            y: y        };        positions.push(position);        // Move the element to its final position within the container        position.element.css({            top: Math.round(y),            left: Math.round(x),            'text-align': halign// In case the text wraps        });    };    // Removes one or more text strings from the canvas text overlay.    //    // If no parameters are given, all text within the layer is removed.    //    // Note that the text is not immediately removed; it is simply marked as    // inactive, which will result in its removal on the next render pass.    // This avoids the performance penalty for 'clear and redraw' behavior,    // where we potentially get rid of all text on a layer, but will likely    // add back most or all of it later, as when redrawing axes, for example.    //    // @param {string} layer A string of space-separated CSS classes uniquely    //     identifying the layer containing this text.    // @param {number=} x X coordinate of the text.    // @param {number=} y Y coordinate of the text.    // @param {string=} text Text string to remove.    // @param {(string|object)=} font Either a string of space-separated CSS    //     classes or a font-spec object, defining the text's font and style.    // @param {number=} angle Angle at which the text is rotated, in degrees.    //     Angle is currently unused, it will be implemented in the future.    Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {        if (text == null) {            var layerCache = this._textCache[layer];            if (layerCache != null) {                for (var styleKey in layerCache) {                    if (hasOwnProperty.call(layerCache, styleKey)) {                        var styleCache = layerCache[styleKey];                        for (var key in styleCache) {                            if (hasOwnProperty.call(styleCache, key)) {                                var positions = styleCache[key].positions;                                for (var i = 0, position; position = positions[i]; i++) {                                    position.active = false;                                }                            }                        }                    }                }            }        } else {            var positions = this.getTextInfo(layer, text, font, angle).positions;            for (var i = 0, position; position = positions[i]; i++) {                if (position.x == x && position.y == y) {                    position.active = false;                }            }        }    };    ///////////////////////////////////////////////////////////////////////////    // The top-level container for the entire plot.    function Plotm(placeholder, data_, options_, plugins) {        // data is on the form:        //   [ series1, series2 ... ]        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }        var series = [],            options = {                // the color theme used for graphs                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],                legend: {                    show: true,                    noColumns: 1, // number of colums in legend table                    labelFormatter: null, // fn: string -> string                    labelBoxBorderColor: "#ccc", // border color for the little label boxes                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph                    position: "ne", // position of default legend container within plot                    margin: 5, // distance from grid edge to default legend container within plot                    backgroundColor: null, // null means auto-detect                    backgroundOpacity: 0.85, // set to 0 to avoid background                    sorted: null    // default to no legend sorting                },                xaxis: {                    show: null, // null = auto-detect, true = always, false = never                    position: "bottom", // or "top"                    mode: null, // null or "time"                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }                    color: null, // base color, labels, ticks                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"                    transform: null, // null or f: number -> number to transform axis                    inverseTransform: null, // if transform is set, this should be the inverse function                    min: null, // min. value to show, null means set automatically                    max: null, // max. value to show, null means set automatically                    autoscaleMargin: null, // margin in % to add if auto-setting min/max                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks                    tickFormatter: null, // fn: number -> string                    labelWidth: null, // size of tick labels in pixels                    labelHeight: null,                    reserveSpace: null, // whether to reserve space even if axis isn't shown                    tickLength: null, // size in pixels of ticks, or "full" for whole line                    alignTicksWithAxis: null, // axis number or null for no sync                    tickDecimals: null, // no. of decimals, null means auto                    tickSize: null, // number or [number, "unit"]                    minTickSize: null // number or [number, "unit"]                },                yaxis: {                    autoscaleMargin: 0.02,                    position: "left" // or "right"                },                xaxes: [],                yaxes: [],                series: {                    points: {                        show: false,                        radius: 3,                        lineWidth: 2, // in pixels                        fill: true,                        fillColor: "#ffffff",                        symbol: "circle" // or callback                    },                    lines: {                        // we don't put in show: false so we can see                        // whether lines were actively disabled                        lineWidth: 2, // in pixels                        fill: false,                        fillColor: null,                        steps: false                        // Omit 'zero', so we can later default its value to                        // match that of the 'fill' option.                    },                    bars: {                        show: false,                        lineWidth: 2, // in pixels                        barWidth: 1, // in units of the x axis                        fill: true,                        fillColor: null,                        align: "left", // "left", "right", or "center"                        horizontal: false,                        zero: true                    },                    shadowSize: 3,                    highlightColor: null                },                grid: {                    show: true,                    aboveData: false,                    color: "#545454", // primary color used for outline and labels                    backgroundColor: null, // null for transparent, else color                    borderColor: null, // set if different from the grid color                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"                    margin: 0, // distance from the canvas edge to the grid                    labelMargin: 5, // in pixels                    axisMargin: 8, // in pixels                    borderWidth: 2, // in pixels                    minBorderMargin: null, // in pixels, null means taken from points radius                    markings: null, // array of ranges or fn: axes -> array of ranges                    markingsColor: "#f4f4f4",                    markingsLineWidth: 2,                    // interactive stuff                    clickable: false,                    hoverable: false,                    autoHighlight: true, // highlight in case mouse is near                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item                },                interaction: {                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow                },                hooks: {}            },            surface = null,     // the canvas for the plot itself            overlay = null,     // canvas for interactive stuff on top of plot            eventHolder = null, // jQuery object that events should be bound to            ctx = null, octx = null,            xaxes = [], yaxes = [],            plotOffset = { left: 0, right: 0, top: 0, bottom: 0},            plotWidth = 0, plotHeight = 0,            hooks = {                processOptions: [],                processRawData: [],                processDatapoints: [],                processOffset: [],                drawBackground: [],                drawSeries: [],                draw: [],                bindEvents: [],                drawOverlay: [],                shutdown: []            },            plot = this;        // public functions        plot.setData = setData;        plot.setupGrid = setupGrid;        plot.draw = draw;        plot.getPlaceholder = function() { return placeholder; };        plot.getCanvas = function() { return surface.element; };        plot.getPlotOffset = function() { return plotOffset; };        plot.width = function () { return plotWidth; };        plot.height = function () { return plotHeight; };        plot.offset = function () {            var o = eventHolder.offset();            o.left += plotOffset.left;            o.top += plotOffset.top;            return o;        };        plot.getData = function () { return series; };        plot.getAxes = function () {            var res = {}, i;            $.each(xaxes.concat(yaxes), function (_, axis) {                if (axis)                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;            });            return res;        };        plot.getXAxes = function () { return xaxes; };        plot.getYAxes = function () { return yaxes; };        plot.c2p = canvasToAxisCoords;        plot.p2c = axisToCanvasCoords;        plot.getOptions = function () { return options; };        plot.highlight = highlight;        plot.unhighlight = unhighlight;        plot.triggerRedrawOverlay = triggerRedrawOverlay;        plot.pointOffset = function(point) {            return {                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)            };        };        plot.shutdown = shutdown;        plot.destroy = function () {            shutdown();            placeholder.removeData("plot").empty();            series = [];            options = null;            surface = null;            overlay = null;            eventHolder = null;            ctx = null;            octx = null;            xaxes = [];            yaxes = [];            hooks = null;            highlights = [];            plot = null;        };        plot.resize = function () {            var width = placeholder.width(),                height = placeholder.height();            surface.resize(width, height);            overlay.resize(width, height);        };        // public attributes        plot.hooks = hooks;        // initialize        initPlugins(plot);        parseOptions(options_);        setupCanvases();        setData(data_);        setupGrid();        draw();        bindEvents();        function executeHooks(hook, args) {            args = [plot].concat(args);            for (var i = 0; i < hook.length; ++i)                hook[i].apply(this, args);        }        function initPlugins() {            // References to key classes, allowing plugins to modify them            var classes = {                Canvas: Canvas            };            for (var i = 0; i < plugins.length; ++i) {                var p = plugins[i];                p.init(plot, classes);                if (p.options)                    $.extend(true, options, p.options);            }        }        function parseOptions(opts) {            $.extend(true, options, opts);            // $.extend merges arrays, rather than replacing them.  When less            // colors are provided than the size of the default palette, we            // end up with those colors plus the remaining defaults, which is            // not expected behavior; avoid it by replacing them here.            if (opts && opts.colors) {                options.colors = opts.colors;            }            if (options.xaxis.color == null)                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();            if (options.yaxis.color == null)                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;            if (options.grid.borderColor == null)                options.grid.borderColor = options.grid.color;            if (options.grid.tickColor == null)                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();            // Fill in defaults for axis options, including any unspecified            // font-spec fields, if a font-spec was provided.            // If no x/y axis options were provided, create one of each anyway,            // since the rest of the code assumes that they exist.            var i, axisOptions, axisCount,                fontSize = placeholder.css("font-size"),                fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,                fontDefaults = {                    style: placeholder.css("font-style"),                    size: Math.round(0.8 * fontSizeDefault),                    variant: placeholder.css("font-variant"),                    weight: placeholder.css("font-weight"),                    family: placeholder.css("font-family")                };            axisCount = options.xaxes.length || 1;            for (i = 0; i < axisCount; ++i) {                axisOptions = options.xaxes[i];                if (axisOptions && !axisOptions.tickColor) {                    axisOptions.tickColor = axisOptions.color;                }                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);                options.xaxes[i] = axisOptions;                if (axisOptions.font) {                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);                    if (!axisOptions.font.color) {                        axisOptions.font.color = axisOptions.color;                    }                    if (!axisOptions.font.lineHeight) {                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);                    }                }            }            axisCount = options.yaxes.length || 1;            for (i = 0; i < axisCount; ++i) {                axisOptions = options.yaxes[i];                if (axisOptions && !axisOptions.tickColor) {                    axisOptions.tickColor = axisOptions.color;                }                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);                options.yaxes[i] = axisOptions;                if (axisOptions.font) {                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);                    if (!axisOptions.font.color) {                        axisOptions.font.color = axisOptions.color;                    }                    if (!axisOptions.font.lineHeight) {                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);                    }                }            }            // backwards compatibility, to be removed in future            if (options.xaxis.noTicks && options.xaxis.ticks == null)                options.xaxis.ticks = options.xaxis.noTicks;            if (options.yaxis.noTicks && options.yaxis.ticks == null)                options.yaxis.ticks = options.yaxis.noTicks;            if (options.x2axis) {                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);                options.xaxes[1].position = "top";                // Override the inherit to allow the axis to auto-scale                if (options.x2axis.min == null) {                    options.xaxes[1].min = null;                }                if (options.x2axis.max == null) {                    options.xaxes[1].max = null;                }            }            if (options.y2axis) {                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);                options.yaxes[1].position = "right";                // Override the inherit to allow the axis to auto-scale                if (options.y2axis.min == null) {                    options.yaxes[1].min = null;                }                if (options.y2axis.max == null) {                    options.yaxes[1].max = null;                }            }            if (options.grid.coloredAreas)                options.grid.markings = options.grid.coloredAreas;            if (options.grid.coloredAreasColor)                options.grid.markingsColor = options.grid.coloredAreasColor;            if (options.lines)                $.extend(true, options.series.lines, options.lines);            if (options.points)                $.extend(true, options.series.points, options.points);            if (options.bars)                $.extend(true, options.series.bars, options.bars);            if (options.shadowSize != null)                options.series.shadowSize = options.shadowSize;            if (options.highlightColor != null)                options.series.highlightColor = options.highlightColor;            // save options on axes for future reference            for (i = 0; i < options.xaxes.length; ++i)                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];            for (i = 0; i < options.yaxes.length; ++i)                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];            // add hooks from options            for (var n in hooks)                if (options.hooks[n] && options.hooks[n].length)                    hooks[n] = hooks[n].concat(options.hooks[n]);            executeHooks(hooks.processOptions, [options]);        }        function setData(d) {            series = parseData(d);            fillInSeriesOptions();            processData();        }        function parseData(d) {            var res = [];            for (var i = 0; i < d.length; ++i) {                var s = $.extend(true, {}, options.series);                if (d[i].data != null) {                    s.data = d[i].data; // move the data instead of deep-copy                    delete d[i].data;                    $.extend(true, s, d[i]);                    d[i].data = s.data;                }                else                    s.data = d[i];                res.push(s);            }            return res;        }        function axisNumber(obj, coord) {            var a = obj[coord + "axis"];            if (typeof a == "object") // if we got a real axis, extract number                a = a.n;            if (typeof a != "number")                a = 1; // default to first axis            return a;        }        function allAxes() {            // return flat array without annoying null entries            return $.grep(xaxes.concat(yaxes), function (a) { return a; });        }        function canvasToAxisCoords(pos) {            // return an object with x/y corresponding to all used axes            var res = {}, i, axis;            for (i = 0; i < xaxes.length; ++i) {                axis = xaxes[i];                if (axis && axis.used)                    res["x" + axis.n] = axis.c2p(pos.left);            }            for (i = 0; i < yaxes.length; ++i) {                axis = yaxes[i];                if (axis && axis.used)                    res["y" + axis.n] = axis.c2p(pos.top);            }            if (res.x1 !== undefined)                res.x = res.x1;            if (res.y1 !== undefined)                res.y = res.y1;            return res;        }        function axisToCanvasCoords(pos) {            // get canvas coords from the first pair of x/y found in pos            var res = {}, i, axis, key;            for (i = 0; i < xaxes.length; ++i) {                axis = xaxes[i];                if (axis && axis.used) {                    key = "x" + axis.n;                    if (pos[key] == null && axis.n == 1)                        key = "x";                    if (pos[key] != null) {                        res.left = axis.p2c(pos[key]);                        break;                    }                }            }            for (i = 0; i < yaxes.length; ++i) {                axis = yaxes[i];                if (axis && axis.used) {                    key = "y" + axis.n;                    if (pos[key] == null && axis.n == 1)                        key = "y";                    if (pos[key] != null) {                        res.top = axis.p2c(pos[key]);                        break;                    }                }            }            return res;        }        function getOrCreateAxis(axes, number) {            if (!axes[number - 1])                axes[number - 1] = {                    n: number, // save the number for future reference                    direction: axes == xaxes ? "x" : "y",                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)                };            return axes[number - 1];        }        function fillInSeriesOptions() {            var neededColors = series.length, maxIndex = -1, i;            // Subtract the number of series that already have fixed colors or            // color indexes from the number that we still need to generate.            for (i = 0; i < series.length; ++i) {                var sc = series[i].color;                if (sc != null) {                    neededColors--;                    if (typeof sc == "number" && sc > maxIndex) {                        maxIndex = sc;                    }                }            }            // If any of the series have fixed color indexes, then we need to            // generate at least as many colors as the highest index.            if (neededColors <= maxIndex) {                neededColors = maxIndex + 1;            }            // Generate all the colors, using first the option colors and then            // variations on those colors once they're exhausted.            var c, colors = [], colorPool = options.colors,                colorPoolSize = colorPool.length, variation = 0;            for (i = 0; i < neededColors; i++) {                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");                // Each time we exhaust the colors in the pool we adjust                // a scaling factor used to produce more variations on                // those colors. The factor alternates negative/positive                // to produce lighter/darker colors.                // Reset the variation after every few cycles, or else                // it will end up producing only white or black colors.                if (i % colorPoolSize == 0 && i) {                    if (variation >= 0) {                        if (variation < 0.5) {                            variation = -variation - 0.2;                        } else variation = 0;                    } else variation = -variation;                }                colors[i] = c.scale('rgb', 1 + variation);            }            // Finalize the series options, filling in their colors            var colori = 0, s;            for (i = 0; i < series.length; ++i) {                s = series[i];                // assign colors                if (s.color == null) {                    s.color = colors[colori].toString();                    ++colori;                }                else if (typeof s.color == "number")                    s.color = colors[s.color].toString();                // turn on lines automatically in case nothing is set                if (s.lines.show == null) {                    var v, show = true;                    for (v in s)                        if (s[v] && s[v].show) {                            show = false;                            break;                        }                    if (show)                        s.lines.show = true;                }                // If nothing was provided for lines.zero, default it to match                // lines.fill, since areas by default should extend to zero.                if (s.lines.zero == null) {                    s.lines.zero = !!s.lines.fill;                }                // setup axes                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));            }        }        function processData() {            var topSentry = Number.POSITIVE_INFINITY,                bottomSentry = Number.NEGATIVE_INFINITY,                fakeInfinity = Number.MAX_VALUE,                i, j, k, m, length,                s, points, ps, x, y, axis, val, f, p,                data, format;            function updateAxis(axis, min, max) {                if (min < axis.datamin && min != -fakeInfinity)                    axis.datamin = min;                if (max > axis.datamax && max != fakeInfinity)                    axis.datamax = max;            }            $.each(allAxes(), function (_, axis) {                // init axis                axis.datamin = topSentry;                axis.datamax = bottomSentry;                axis.used = false;            });            for (i = 0; i < series.length; ++i) {                s = series[i];                s.datapoints = { points: [] };                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);            }            // first pass: clean and copy data            for (i = 0; i < series.length; ++i) {                s = series[i];                data = s.data;                format = s.datapoints.format;                if (!format) {                    format = [];                    // find out how to copy                    format.push({ x: true, number: true, required: true });                    format.push({ y: true, number: true, required: true });                    if (s.bars.show || (s.lines.show && s.lines.fill)) {                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });                        if (s.bars.horizontal) {                            delete format[format.length - 1].y;                            format[format.length - 1].x = true;                        }                    }                    s.datapoints.format = format;                }                if (s.datapoints.pointsize != null)                    continue; // already filled in                s.datapoints.pointsize = format.length;                ps = s.datapoints.pointsize;                points = s.datapoints.points;                var insertSteps = s.lines.show && s.lines.steps;                s.xaxis.used = s.yaxis.used = true;                for (j = k = 0; j < data.length; ++j, k += ps) {                    p = data[j];                    var nullify = p == null;                    if (!nullify) {                        for (m = 0; m < ps; ++m) {                            val = p[m];                            f = format[m];                            if (f) {                                if (f.number && val != null) {                                    val = +val; // convert to number                                    if (isNaN(val))                                        val = null;                                    else if (val == Infinity)                                        val = fakeInfinity;                                    else if (val == -Infinity)                                        val = -fakeInfinity;                                }                                if (val == null) {                                    if (f.required)                                        nullify = true;                                    if (f.defaultValue != null)                                        val = f.defaultValue;                                }                            }                            points[k + m] = val;                        }                    }                    if (nullify) {                        for (m = 0; m < ps; ++m) {                            val = points[k + m];                            if (val != null) {                                f = format[m];                                // extract min/max info                                if (f.autoscale !== false) {                                    if (f.x) {                                        updateAxis(s.xaxis, val, val);                                    }                                    if (f.y) {                                        updateAxis(s.yaxis, val, val);                                    }                                }                            }                            points[k + m] = null;                        }                    }                    else {                        // a little bit of line specific stuff that                        // perhaps shouldn't be here, but lacking                        // better means...                        if (insertSteps && k > 0                            && points[k - ps] != null                            && points[k - ps] != points[k]                            && points[k - ps + 1] != points[k + 1]) {                            // copy the point to make room for a middle point                            for (m = 0; m < ps; ++m)                                points[k + ps + m] = points[k + m];                            // middle point has same y                            points[k + 1] = points[k - ps + 1];                            // we've added a point, better reflect that                            k += ps;                        }                    }                }            }            // give the hooks a chance to run            for (i = 0; i < series.length; ++i) {                s = series[i];                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);            }            // second pass: find datamax/datamin for auto-scaling            for (i = 0; i < series.length; ++i) {                s = series[i];                points = s.datapoints.points;                ps = s.datapoints.pointsize;                format = s.datapoints.format;                var xmin = topSentry, ymin = topSentry,                    xmax = bottomSentry, ymax = bottomSentry;                for (j = 0; j < points.length; j += ps) {                    if (points[j] == null)                        continue;                    for (m = 0; m < ps; ++m) {                        val = points[j + m];                        f = format[m];                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)                            continue;                        if (f.x) {                            if (val < xmin)                                xmin = val;                            if (val > xmax)                                xmax = val;                        }                        if (f.y) {                            if (val < ymin)                                ymin = val;                            if (val > ymax)                                ymax = val;                        }                    }                }                if (s.bars.show) {                    // make sure we got room for the bar on the dancing floor                    var delta;                    switch (s.bars.align) {                        case "left":                            delta = 0;                            break;                        case "right":                            delta = -s.bars.barWidth;                            break;                        default:                            delta = -s.bars.barWidth / 2;                    }                    if (s.bars.horizontal) {                        ymin += delta;                        ymax += delta + s.bars.barWidth;                    }                    else {                        xmin += delta;                        xmax += delta + s.bars.barWidth;                    }                }                updateAxis(s.xaxis, xmin, xmax);                updateAxis(s.yaxis, ymin, ymax);            }            $.each(allAxes(), function (_, axis) {                if (axis.datamin == topSentry)                    axis.datamin = null;                if (axis.datamax == bottomSentry)                    axis.datamax = null;            });        }        function setupCanvases() {            // Make sure the placeholder is clear of everything except canvases            // from a previous plot in this container that we'll try to re-use.            placeholder.css("padding", 0) // padding messes up the positioning                .children().filter(function(){                    return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');                }).remove();            if (placeholder.css("position") == 'static')                placeholder.css("position", "relative"); // for positioning labels and overlay            surface = new Canvas("flot-base", placeholder);            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features            ctx = surface.context;            octx = overlay.context;            // define which element we're listening for events on            eventHolder = $(overlay.element).unbind();            // If we're re-using a plot object, shut down the old one            var existing = placeholder.data("plot");            if (existing) {                existing.shutdown();                overlay.clear();            }            // save in case we get replotted            placeholder.data("plot", plot);        }        function bindEvents() {            // bind events            if (options.grid.hoverable) {                eventHolder.mousemove(onMouseMove);                // Use bind, rather than .mouseleave, because we officially                // still support jQuery 1.2.6, which doesn't define a shortcut                // for mouseenter or mouseleave.  This was a bug/oversight that                // was fixed somewhere around 1.3.x.  We can return to using                // .mouseleave when we drop support for 1.2.6.                eventHolder.bind("mouseleave", onMouseLeave);            }            if (options.grid.clickable)                eventHolder.click(onClick);            executeHooks(hooks.bindEvents, [eventHolder]);        }        function shutdown() {            if (redrawTimeout)                clearTimeout(redrawTimeout);            eventHolder.unbind("mousemove", onMouseMove);            eventHolder.unbind("mouseleave", onMouseLeave);            eventHolder.unbind("click", onClick);            executeHooks(hooks.shutdown, [eventHolder]);        }        function setTransformationHelpers(axis) {            // set helper functions on the axis, assumes plot area            // has been computed already            function identity(x) { return x; }            var s, m, t = axis.options.transform || identity,                it = axis.options.inverseTransform;            // precompute how much the axis is scaling a point            // in canvas space            if (axis.direction == "x") {                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));                m = Math.min(t(axis.max), t(axis.min));            }            else {                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));                s = -s;                m = Math.max(t(axis.max), t(axis.min));            }            // data point to canvas coordinate            if (t == identity) // slight optimization                axis.p2c = function (p) { return (p - m) * s; };            else                axis.p2c = function (p) { return (t(p) - m) * s; };            // canvas coordinate to data point            if (!it)                axis.c2p = function (c) { return m + c / s; };            else                axis.c2p = function (c) { return it(m + c / s); };        }        function measureTickLabels(axis) {            var opts = axis.options,                ticks = axis.ticks || [],                labelWidth = opts.labelWidth || 0,                labelHeight = opts.labelHeight || 0,                maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null),                legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",                layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,                font = opts.font || "flot-tick-label tickLabel";            for (var i = 0; i < ticks.length; ++i) {                var t = ticks[i];                if (!t.label)                    continue;                var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);                labelWidth = Math.max(labelWidth, info.width);                labelHeight = Math.max(labelHeight, info.height);            }            axis.labelWidth = opts.labelWidth || labelWidth;            axis.labelHeight = opts.labelHeight || labelHeight;        }        function allocateAxisBoxFirstPhase(axis) {            // find the bounding box of the axis by looking at label            // widths/heights and ticks, make room by diminishing the            // plotOffset; this first phase only looks at one            // dimension per axis, the other dimension depends on the            // other axes so will have to wait            var lw = axis.labelWidth,                lh = axis.labelHeight,                pos = axis.options.position,                isXAxis = axis.direction === "x",                tickLength = axis.options.tickLength,                axisMargin = options.grid.axisMargin,                padding = options.grid.labelMargin,                innermost = true,                outermost = true,                first = true,                found = false;            // Determine the axis's position in its direction and on its side            $.each(isXAxis ? xaxes : yaxes, function(i, a) {                if (a && (a.show || a.reserveSpace)) {                    if (a === axis) {                        found = true;                    } else if (a.options.position === pos) {                        if (found) {                            outermost = false;                        } else {                            innermost = false;                        }                    }                    if (!found) {                        first = false;                    }                }            });            // The outermost axis on each side has no margin            if (outermost) {                axisMargin = 0;            }            // The ticks for the first axis in each direction stretch across            if (tickLength == null) {                tickLength = first ? "full" : 5;            }            if (!isNaN(+tickLength))                padding += +tickLength;            if (isXAxis) {                lh += padding;                if (pos == "bottom") {                    plotOffset.bottom += lh + axisMargin;                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };                }                else {                    axis.box = { top: plotOffset.top + axisMargin, height: lh };                    plotOffset.top += lh + axisMargin;                }            }            else {                lw += padding;                if (pos == "left") {                    axis.box = { left: plotOffset.left + axisMargin, width: lw };                    plotOffset.left += lw + axisMargin;                }                else {                    plotOffset.right += lw + axisMargin;                    axis.box = { left: surface.width - plotOffset.right, width: lw };                }            }            // save for future reference            axis.position = pos;            axis.tickLength = tickLength;            axis.box.padding = padding;            axis.innermost = innermost;        }        function allocateAxisBoxSecondPhase(axis) {            // now that all axis boxes have been placed in one            // dimension, we can set the remaining dimension coordinates            if (axis.direction == "x") {                axis.box.left = plotOffset.left - axis.labelWidth / 2;                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;            }            else {                axis.box.top = plotOffset.top - axis.labelHeight / 2;                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;            }        }        function adjustLayoutForThingsStickingOut() {            // possibly adjust plot offset to ensure everything stays            // inside the canvas and isn't clipped off            var minMargin = options.grid.minBorderMargin,                axis, i;            // check stuff from the plot (FIXME: this should just read            // a value from the series, otherwise it's impossible to            // customize)            if (minMargin == null) {                minMargin = 0;                for (i = 0; i < series.length; ++i)                    minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));            }            var margins = {                left: minMargin,                right: minMargin,                top: minMargin,                bottom: minMargin            };            // check axis labels, note we don't check the actual            // labels but instead use the overall width/height to not            // jump as much around with replots            $.each(allAxes(), function (_, axis) {                if (axis.reserveSpace && axis.ticks && axis.ticks.length) {                    if (axis.direction === "x") {                        margins.left = Math.max(margins.left, axis.labelWidth / 2);                        margins.right = Math.max(margins.right, axis.labelWidth / 2);                    } else {                        margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);                        margins.top = Math.max(margins.top, axis.labelHeight / 2);                    }                }            });            plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));            plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));            plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));            plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom));        }        function setupGrid() {            var i, axes = allAxes(), showGrid = options.grid.show;            // Initialize the plot's offset from the edge of the canvas            for (var a in plotOffset) {                var margin = options.grid.margin || 0;                plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;            }            executeHooks(hooks.processOffset, [plotOffset]);            // If the grid is visible, add its border width to the offset            for (var a in plotOffset) {                if(typeof(options.grid.borderWidth) == "object") {                    plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;                }                else {                    plotOffset[a] += showGrid ? options.grid.borderWidth : 0;                }            }            $.each(axes, function (_, axis) {                var axisOpts = axis.options;                axis.show = axisOpts.show == null ? axis.used : axisOpts.show;                axis.reserveSpace = axisOpts.reserveSpace == null ? axis.show : axisOpts.reserveSpace;                setRange(axis);            });            if (showGrid) {                var allocatedAxes = $.grep(axes, function (axis) {                    return axis.show || axis.reserveSpace;                });                $.each(allocatedAxes, function (_, axis) {                    // make the ticks                    setupTickGeneration(axis);                    setTicks(axis);                    snapRangeToTicks(axis, axis.ticks);                    // find labelWidth/Height for axis                    measureTickLabels(axis);                });                // with all dimensions calculated, we can compute the                // axis bounding boxes, start from the outside                // (reverse order)                for (i = allocatedAxes.length - 1; i >= 0; --i)                    allocateAxisBoxFirstPhase(allocatedAxes[i]);                // make sure we've got enough space for things that                // might stick out                adjustLayoutForThingsStickingOut();                $.each(allocatedAxes, function (_, axis) {                    allocateAxisBoxSecondPhase(axis);                });            }            plotWidth = surface.width - plotOffset.left - plotOffset.right;            plotHeight = surface.height - plotOffset.bottom - plotOffset.top;            // now we got the proper plot dimensions, we can compute the scaling            $.each(axes, function (_, axis) {                setTransformationHelpers(axis);            });            if (showGrid) {                drawAxisLabels();            }            insertLegend();        }        function setRange(axis) {            var opts = axis.options,                min = +(opts.min != null ? opts.min : axis.datamin),                max = +(opts.max != null ? opts.max : axis.datamax),                delta = max - min;            if (delta == 0.0) {                // degenerate case                var widen = max == 0 ? 1 : 0.01;                if (opts.min == null)                    min -= widen;                // always widen max if we couldn't widen min to ensure we                // don't fall into min == max which doesn't work                if (opts.max == null || opts.min != null)                    max += widen;            }            else {                // consider autoscaling                var margin = opts.autoscaleMargin;                if (margin != null) {                    if (opts.min == null) {                        min -= delta * margin;                        // make sure we don't go below zero if all values                        // are positive                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)                            min = 0;                    }                    if (opts.max == null) {                        max += delta * margin;                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)                            max = 0;                    }                }            }            axis.min = min;            axis.max = max;        }        function setupTickGeneration(axis) {            var opts = axis.options;            // estimate number of ticks            var noTicks;            if (typeof opts.ticks == "number" && opts.ticks > 0)                noTicks = opts.ticks;            else            // heuristic based on the model a*sqrt(x) fitted to            // some data points that seemed reasonable                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);            var delta = (axis.max - axis.min) / noTicks,                dec = -Math.floor(Math.log(delta) / Math.LN10),                maxDec = opts.tickDecimals;            if (maxDec != null && dec > maxDec) {                dec = maxDec;            }            var magn = Math.pow(10, -dec),                norm = delta / magn, // norm is between 1.0 and 10.0                size;            if (norm < 1.5) {                size = 1;            } else if (norm < 3) {                size = 2;                // special case for 2.5, requires an extra decimal                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {                    size = 2.5;                    ++dec;                }            } else if (norm < 7.5) {                size = 5;            } else {                size = 10;            }            size *= magn;            if (opts.minTickSize != null && size < opts.minTickSize) {                size = opts.minTickSize;            }            axis.delta = delta;            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);            axis.tickSize = opts.tickSize || size;            // Time mode was moved to a plug-in in 0.8, and since so many people use it            // we'll add an especially friendly reminder to make sure they included it.            if (opts.mode == "time" && !axis.tickGenerator) {                throw new Error("Time mode requires the flot.time plugin.");            }            // Flot supports base-10 axes; any other mode else is handled by a plug-in,            // like flot.time.js.            if (!axis.tickGenerator) {                axis.tickGenerator = function (axis) {                    var ticks = [],                        start = floorInBase(axis.min, axis.tickSize),                        i = 0,                        v = Number.NaN,                        prev;                    do {                        prev = v;                        v = start + i * axis.tickSize;                        ticks.push(v);                        ++i;                    } while (v < axis.max && v != prev);                    return ticks;                };                axis.tickFormatter = function (value, axis) {                    var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;                    var formatted = "" + Math.round(value * factor) / factor;                    // If tickDecimals was specified, ensure that we have exactly that                    // much precision; otherwise default to the value's own precision.                    if (axis.tickDecimals != null) {                        var decimal = formatted.indexOf(".");                        var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;                        if (precision < axis.tickDecimals) {                            return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);                        }                    }                    return formatted;                };            }            if ($.isFunction(opts.tickFormatter))                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };            if (opts.alignTicksWithAxis != null) {                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];                if (otherAxis && otherAxis.used && otherAxis != axis) {                    // consider snapping min/max to outermost nice ticks                    var niceTicks = axis.tickGenerator(axis);                    if (niceTicks.length > 0) {                        if (opts.min == null)                            axis.min = Math.min(axis.min, niceTicks[0]);                        if (opts.max == null && niceTicks.length > 1)                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);                    }                    axis.tickGenerator = function (axis) {                        // copy ticks, scaled to this axis                        var ticks = [], v, i;                        for (i = 0; i < otherAxis.ticks.length; ++i) {                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);                            v = axis.min + v * (axis.max - axis.min);                            ticks.push(v);                        }                        return ticks;                    };                    // we might need an extra decimal since forced                    // ticks don't necessarily fit naturally                    if (!axis.mode && opts.tickDecimals == null) {                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),                            ts = axis.tickGenerator(axis);                        // only proceed if the tick interval rounded                        // with an extra decimal doesn't give us a                        // zero at end                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))                            axis.tickDecimals = extraDec;                    }                }            }        }        function setTicks(axis) {            var oticks = axis.options.ticks, ticks = [];            if (oticks == null || (typeof oticks == "number" && oticks > 0))                ticks = axis.tickGenerator(axis);            else if (oticks) {                if ($.isFunction(oticks))                // generate the ticks                    ticks = oticks(axis);                else                    ticks = oticks;            }            // clean up/labelify the supplied ticks, copy them over            var i, v;            axis.ticks = [];            for (i = 0; i < ticks.length; ++i) {                var label = null;                var t = ticks[i];                if (typeof t == "object") {                    v = +t[0];                    if (t.length > 1)                        label = t[1];                }                else                    v = +t;                if (label == null)                    label = axis.tickFormatter(v, axis);                if (!isNaN(v))                    axis.ticks.push({ v: v, label: label });            }        }        function snapRangeToTicks(axis, ticks) {            if (axis.options.autoscaleMargin && ticks.length > 0) {                // snap to ticks                if (axis.options.min == null)                    axis.min = Math.min(axis.min, ticks[0].v);                if (axis.options.max == null && ticks.length > 1)                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);            }        }        function draw() {            surface.clear();            executeHooks(hooks.drawBackground, [ctx]);            var grid = options.grid;            // draw background, if any            if (grid.show && grid.backgroundColor)                drawBackground();            if (grid.show && !grid.aboveData) {                drawGrid();            }            for (var i = 0; i < series.length; ++i) {                executeHooks(hooks.drawSeries, [ctx, series[i]]);                drawSeries(series[i]);            }            executeHooks(hooks.draw, [ctx]);            if (grid.show && grid.aboveData) {                drawGrid();            }            surface.render();            // A draw implies that either the axes or data have changed, so we            // should probably update the overlay highlights as well.            triggerRedrawOverlay();        }        function extractRange(ranges, coord) {            var axis, from, to, key, axes = allAxes();            for (var i = 0; i < axes.length; ++i) {                axis = axes[i];                if (axis.direction == coord) {                    key = coord + axis.n + "axis";                    if (!ranges[key] && axis.n == 1)                        key = coord + "axis"; // support x1axis as xaxis                    if (ranges[key]) {                        from = ranges[key].from;                        to = ranges[key].to;                        break;                    }                }            }            // backwards-compat stuff - to be removed in future            if (!ranges[key]) {                axis = coord == "x" ? xaxes[0] : yaxes[0];                from = ranges[coord + "1"];                to = ranges[coord + "2"];            }            // auto-reverse as an added bonus            if (from != null && to != null && from > to) {                var tmp = from;                from = to;                to = tmp;            }            return { from: from, to: to, axis: axis };        }        function drawBackground() {            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");            ctx.fillRect(0, 0, plotWidth, plotHeight);            ctx.restore();        }        function drawGrid() {            var i, axes, bw, bc;            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            // draw markings            var markings = options.grid.markings;            if (markings) {                if ($.isFunction(markings)) {                    axes = plot.getAxes();                    // xmin etc. is backwards compatibility, to be                    // removed in the future                    axes.xmin = axes.xaxis.min;                    axes.xmax = axes.xaxis.max;                    axes.ymin = axes.yaxis.min;                    axes.ymax = axes.yaxis.max;                    markings = markings(axes);                }                for (i = 0; i < markings.length; ++i) {                    var m = markings[i],                        xrange = extractRange(m, "x"),                        yrange = extractRange(m, "y");                    // fill in missing                    if (xrange.from == null)                        xrange.from = xrange.axis.min;                    if (xrange.to == null)                        xrange.to = xrange.axis.max;                    if (yrange.from == null)                        yrange.from = yrange.axis.min;                    if (yrange.to == null)                        yrange.to = yrange.axis.max;                    // clip                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)                        continue;                    xrange.from = Math.max(xrange.from, xrange.axis.min);                    xrange.to = Math.min(xrange.to, xrange.axis.max);                    yrange.from = Math.max(yrange.from, yrange.axis.min);                    yrange.to = Math.min(yrange.to, yrange.axis.max);                    var xequal = xrange.from === xrange.to,                        yequal = yrange.from === yrange.to;                    if (xequal && yequal) {                        continue;                    }                    // then draw                    xrange.from = Math.floor(xrange.axis.p2c(xrange.from));                    xrange.to = Math.floor(xrange.axis.p2c(xrange.to));                    yrange.from = Math.floor(yrange.axis.p2c(yrange.from));                    yrange.to = Math.floor(yrange.axis.p2c(yrange.to));                    if (xequal || yequal) {                        var lineWidth = m.lineWidth || options.grid.markingsLineWidth,                            subPixel = lineWidth % 2 ? 0.5 : 0;                        ctx.beginPath();                        ctx.strokeStyle = m.color || options.grid.markingsColor;                        ctx.lineWidth = lineWidth;                        if (xequal) {                            ctx.moveTo(xrange.to + subPixel, yrange.from);                            ctx.lineTo(xrange.to + subPixel, yrange.to);                        } else {                            ctx.moveTo(xrange.from, yrange.to + subPixel);                            ctx.lineTo(xrange.to, yrange.to + subPixel);                        }                        ctx.stroke();                    } else {                        ctx.fillStyle = m.color || options.grid.markingsColor;                        ctx.fillRect(xrange.from, yrange.to,                            xrange.to - xrange.from,                            yrange.from - yrange.to);                    }                }            }            // draw the ticks            axes = allAxes();            bw = options.grid.borderWidth;            for (var j = 0; j < axes.length; ++j) {                var axis = axes[j], box = axis.box,                    t = axis.tickLength, x, y, xoff, yoff;                if (!axis.show || axis.ticks.length == 0)                    continue;                ctx.lineWidth = 1;                // find the edges                if (axis.direction == "x") {                    x = 0;                    if (t == "full")                        y = (axis.position == "top" ? 0 : plotHeight);                    else                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);                }                else {                    y = 0;                    if (t == "full")                        x = (axis.position == "left" ? 0 : plotWidth);                    else                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);                }                // draw tick bar                if (!axis.innermost) {                    ctx.strokeStyle = axis.options.color;                    ctx.beginPath();                    xoff = yoff = 0;                    if (axis.direction == "x")                        xoff = plotWidth + 1;                    else                        yoff = plotHeight + 1;                    if (ctx.lineWidth == 1) {                        if (axis.direction == "x") {                            y = Math.floor(y) + 0.5;                        } else {                            x = Math.floor(x) + 0.5;                        }                    }                    ctx.moveTo(x, y);                    ctx.lineTo(x + xoff, y + yoff);                    ctx.stroke();                }                // draw ticks                ctx.strokeStyle = axis.options.tickColor;                ctx.beginPath();                for (i = 0; i < axis.ticks.length; ++i) {                    var v = axis.ticks[i].v;                    xoff = yoff = 0;                    if (isNaN(v) || v < axis.min || v > axis.max                            // skip those lying on the axes if we got a border                        || (t == "full"                        && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)                        && (v == axis.min || v == axis.max)))                        continue;                    if (axis.direction == "x") {                        x = axis.p2c(v);                        yoff = t == "full" ? -plotHeight : t;                        if (axis.position == "top")                            yoff = -yoff;                    }                    else {                        y = axis.p2c(v);                        xoff = t == "full" ? -plotWidth : t;                        if (axis.position == "left")                            xoff = -xoff;                    }                    if (ctx.lineWidth == 1) {                        if (axis.direction == "x")                            x = Math.floor(x) + 0.5;                        else                            y = Math.floor(y) + 0.5;                    }                    ctx.moveTo(x, y);                    ctx.lineTo(x + xoff, y + yoff);                }                ctx.stroke();            }            // draw border            if (bw) {                // If either borderWidth or borderColor is an object, then draw the border                // line by line instead of as one rectangle                bc = options.grid.borderColor;                if(typeof bw == "object" || typeof bc == "object") {                    if (typeof bw !== "object") {                        bw = {top: bw, right: bw, bottom: bw, left: bw};                    }                    if (typeof bc !== "object") {                        bc = {top: bc, right: bc, bottom: bc, left: bc};                    }                    if (bw.top > 0) {                        ctx.strokeStyle = bc.top;                        ctx.lineWidth = bw.top;                        ctx.beginPath();                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);                        ctx.lineTo(plotWidth, 0 - bw.top/2);                        ctx.stroke();                    }                    if (bw.right > 0) {                        ctx.strokeStyle = bc.right;                        ctx.lineWidth = bw.right;                        ctx.beginPath();                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);                        ctx.stroke();                    }                    if (bw.bottom > 0) {                        ctx.strokeStyle = bc.bottom;                        ctx.lineWidth = bw.bottom;                        ctx.beginPath();                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);                        ctx.lineTo(0, plotHeight + bw.bottom / 2);                        ctx.stroke();                    }                    if (bw.left > 0) {                        ctx.strokeStyle = bc.left;                        ctx.lineWidth = bw.left;                        ctx.beginPath();                        ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);                        ctx.lineTo(0- bw.left/2, 0);                        ctx.stroke();                    }                }                else {                    ctx.lineWidth = bw;                    ctx.strokeStyle = options.grid.borderColor;                    ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);                }            }            ctx.restore();        }        function drawAxisLabels() {            $.each(allAxes(), function (_, axis) {                var box = axis.box,                    legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",                    layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,                    font = axis.options.font || "flot-tick-label tickLabel",                    tick, x, y, halign, valign;                // Remove text before checking for axis.show and ticks.length;                // otherwise plugins, like flot-tickrotor, that draw their own                // tick labels will end up with both theirs and the defaults.                surface.removeText(layer);                if (!axis.show || axis.ticks.length == 0)                    return;                for (var i = 0; i < axis.ticks.length; ++i) {                    tick = axis.ticks[i];                    if (!tick.label || tick.v < axis.min || tick.v > axis.max)                        continue;                    if (axis.direction == "x") {                        halign = "center";                        x = plotOffset.left + axis.p2c(tick.v);                        if (axis.position == "bottom") {                            y = box.top + box.padding;                        } else {                            y = box.top + box.height - box.padding;                            valign = "bottom";                        }                    } else {                        valign = "middle";                        y = plotOffset.top + axis.p2c(tick.v);                        if (axis.position == "left") {                            x = box.left + box.width - box.padding;                            halign = "right";                        } else {                            x = box.left + box.padding;                        }                    }                    surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);                }            });        }        function drawSeries(series) {            if (series.lines.show)                drawSeriesLines(series);            if (series.bars.show)                drawSeriesBars(series);            if (series.points.show)                drawSeriesPoints(series);        }        function drawSeriesLines(series) {            function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {                var points = datapoints.points,                    ps = datapoints.pointsize,                    prevx = null, prevy = null;                ctx.beginPath();                for (var i = ps; i < points.length; i += ps) {                    var x1 = points[i - ps], y1 = points[i - ps + 1],                        x2 = points[i], y2 = points[i + 1];                    if (x1 == null || x2 == null)                        continue;                    // clip with ymin                    if (y1 <= y2 && y1 < axisy.min) {                        if (y2 < axisy.min)                            continue;   // line segment is outside                        // compute new intersection point                       // x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                       // y1 = axisy.min;                        continue;                    }                    else if (y2 <= y1 && y2 < axisy.min) {                        if (y1 < axisy.min)                            continue;                        //x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        //y2 = axisy.min;                        continue;                    }                    // clip with ymax                    if (y1 >= y2 && y1 > axisy.max) {                        if (y2 > axisy.max)                            continue;                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.max;                    }                    else if (y2 >= y1 && y2 > axisy.max) {                        if (y1 > axisy.max)                            continue;                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y2 = axisy.max;                    }                    // clip with xmin                    if (x1 <= x2 && x1 < axisx.min) {                        if (x2 < axisx.min)                            continue;                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.min;                    }                    else if (x2 <= x1 && x2 < axisx.min) {                        if (x1 < axisx.min)                            continue;                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.min;                    }                    // clip with xmax                    if (x1 >= x2 && x1 > axisx.max) {                        if (x2 > axisx.max)                            continue;                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.max;                    }                    else if (x2 >= x1 && x2 > axisx.max) {                        if (x1 > axisx.max)                            continue;                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.max;                    }                    if (x1 != prevx || y1 != prevy)                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);                    prevx = x2;                    prevy = y2;                    ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);                }                ctx.stroke();            }            function plotLineArea(datapoints, axisx, axisy) {                var points = datapoints.points,                    ps = datapoints.pointsize,                    bottom = Math.min(Math.max(0, axisy.min), axisy.max),                    i = 0, top, areaOpen = false,                    ypos = 1, segmentStart = 0, segmentEnd = 0;                // we process each segment in two turns, first forward                // direction to sketch out top, then once we hit the                // end we go backwards to sketch the bottom                while (true) {                    if (ps > 0 && i > points.length + ps)                        break;                    i += ps; // ps is negative if going backwards                    var x1 = points[i - ps],                        y1 = points[i - ps + ypos],                        x2 = points[i], y2 = points[i + ypos];                    if (areaOpen) {                        if (ps > 0 && x1 != null && x2 == null) {                            // at turning point                            segmentEnd = i;                            ps = -ps;                            ypos = 2;                            continue;                        }                        if (ps < 0 && i == segmentStart + ps) {                            // done with the reverse sweep                            ctx.fill();                            areaOpen = false;                            ps = -ps;                            ypos = 1;                            i = segmentStart = segmentEnd + ps;                            continue;                        }                    }                    if (x1 == null || x2 == null)                        continue;                    // clip x values                    // clip with xmin                    if (x1 <= x2 && x1 < axisx.min) {                        if (x2 < axisx.min)                            continue;                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.min;                    }                    else if (x2 <= x1 && x2 < axisx.min) {                        if (x1 < axisx.min)                            continue;                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.min;                    }                    // clip with xmax                    if (x1 >= x2 && x1 > axisx.max) {                        if (x2 > axisx.max)                            continue;                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.max;                    }                    else if (x2 >= x1 && x2 > axisx.max) {                        if (x1 > axisx.max)                            continue;                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.max;                    }                    if (!areaOpen) {                        // open area                        ctx.beginPath();                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));                        areaOpen = true;                    }                    // now first check the case where both is outside                    if (y1 >= axisy.max && y2 >= axisy.max) {                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));                        continue;                    }                    else if (y1 <= axisy.min && y2 <= axisy.min) {                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));                        continue;                    }                    // else it's a bit more complicated, there might                    // be a flat maxed out rectangle first, then a                    // triangular cutout or reverse; to find these                    // keep track of the current x values                    var x1old = x1, x2old = x2;                    // clip the y values, without shortcutting, we                    // go through all cases in turn                    // clip with ymin                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {                        //x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.min;                        y2 = axisy.min;                    }                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {                        //x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.min;                        y2 = axisy.min;                    }                    // clip with ymax                    if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.max;                    }                    else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y2 = axisy.max;                    }                    // if the x value was changed we got a rectangle                    // to fill                    if (x1 != x1old) {                        ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));                        // it goes to (x1, y1), but we fill that below                    }                    // fill triangular section, this sometimes result                    // in redundant points if (x1, y1) hasn't changed                    // from previous line to, but we just ignore that                    ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));                    ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));                    // fill the other rectangle if it's there                    if (x2 != x2old) {                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));                    }                }            }            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            ctx.lineJoin = "round";            var lw = series.lines.lineWidth,                sw = series.shadowSize;            // FIXME: consider another form of shadow when filling is turned on            if (lw > 0 && sw > 0) {                // draw shadow as a thick and thin line with transparency                ctx.lineWidth = sw;                ctx.strokeStyle = "rgba(0,0,0,0.1)";                // position shadow at angle from the mid of line                var angle = Math.PI/18;                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);                ctx.lineWidth = sw/2;                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);            }            ctx.lineWidth = lw;            ctx.strokeStyle = series.color;            var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);            if (fillStyle) {                ctx.fillStyle = fillStyle;                plotLineArea(series.datapoints, series.xaxis, series.yaxis);            }            if (lw > 0)                plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);            ctx.restore();        }        function drawSeriesPoints(series) {            function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {                var points = datapoints.points, ps = datapoints.pointsize;                for (var i = 0; i < points.length; i += ps) {                    var x = points[i], y = points[i + 1];                    if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)                        continue;                    ctx.beginPath();                    x = axisx.p2c(x);                    y = axisy.p2c(y) + offset;                    if (symbol == "circle")                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);                    else                        symbol(ctx, x, y, radius, shadow);                    ctx.closePath();                    if (fillStyle) {                        ctx.fillStyle = fillStyle;                        ctx.fill();                    }                    ctx.stroke();                }            }            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            var lw = series.points.lineWidth,                sw = series.shadowSize,                radius = series.points.radius,                symbol = series.points.symbol;            // If the user sets the line width to 0, we change it to a very             // small value. A line width of 0 seems to force the default of 1.            // Doing the conditional here allows the shadow setting to still be             // optional even with a lineWidth of 0.            if( lw == 0 )                lw = 0.0001;            if (lw > 0 && sw > 0) {                // draw shadow in two steps                var w = sw / 2;                ctx.lineWidth = w;                ctx.strokeStyle = "rgba(0,0,0,0.1)";                plotPoints(series.datapoints, radius, null, w + w/2, true,                    series.xaxis, series.yaxis, symbol);                ctx.strokeStyle = "rgba(0,0,0,0.2)";                plotPoints(series.datapoints, radius, null, w/2, true,                    series.xaxis, series.yaxis, symbol);            }            ctx.lineWidth = lw;            ctx.strokeStyle = series.color;            plotPoints(series.datapoints, radius,                getFillStyle(series.points, series.color), 0, false,                series.xaxis, series.yaxis, symbol);            ctx.restore();        }        function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {            var left, right, bottom, top,                drawLeft, drawRight, drawTop, drawBottom,                tmp;            // in horizontal mode, we start the bar from the left            // instead of from the bottom so it appears to be            // horizontal rather than vertical            if (horizontal) {                drawBottom = drawRight = drawTop = true;                drawLeft = false;                left = b;                right = x;                top = y + barLeft;                bottom = y + barRight;                // account for negative bars                if (right < left) {                    tmp = right;                    right = left;                    left = tmp;                    drawLeft = true;                    drawRight = false;                }            }            else {                drawLeft = drawRight = drawTop = true;                drawBottom = false;                left = x + barLeft;                right = x + barRight;                bottom = b;                top = y;                // account for negative bars                if (top < bottom) {                    tmp = top;                    top = bottom;                    bottom = tmp;                    drawBottom = true;                    drawTop = false;                }            }            // clip            if (right < axisx.min || left > axisx.max ||                top < axisy.min || bottom > axisy.max)                return;            if (left < axisx.min) {                left = axisx.min;                drawLeft = false;            }            if (right > axisx.max) {                right = axisx.max;                drawRight = false;            }            if (bottom < axisy.min) {                bottom = axisy.min;                drawBottom = false;            }            if (top > axisy.max) {                top = axisy.max;                drawTop = false;            }            left = axisx.p2c(left);            bottom = axisy.p2c(bottom);            right = axisx.p2c(right);            top = axisy.p2c(top);            // fill the bar            if (fillStyleCallback) {                c.fillStyle = fillStyleCallback(bottom, top);                c.fillRect(left, top, right - left, bottom - top)            }            // draw outline            if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {                c.beginPath();                // FIXME: inline moveTo is buggy with excanvas                c.moveTo(left, bottom);                if (drawLeft)                    c.lineTo(left, top);                else                    c.moveTo(left, top);                if (drawTop)                    c.lineTo(right, top);                else                    c.moveTo(right, top);                if (drawRight)                    c.lineTo(right, bottom);                else                    c.moveTo(right, bottom);                if (drawBottom)                    c.lineTo(left, bottom);                else                    c.moveTo(left, bottom);                c.stroke();            }        }        function drawSeriesBars(series) {            function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {                var points = datapoints.points, ps = datapoints.pointsize;                for (var i = 0; i < points.length; i += ps) {                    if (points[i] == null)                        continue;                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);                }            }            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            // FIXME: figure out a way to add shadows (for instance along the right edge)            ctx.lineWidth = series.bars.lineWidth;            ctx.strokeStyle = series.color;            var barLeft;            switch (series.bars.align) {                case "left":                    barLeft = 0;                    break;                case "right":                    barLeft = -series.bars.barWidth;                    break;                default:                    barLeft = -series.bars.barWidth / 2;            }            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);            ctx.restore();        }        function getFillStyle(filloptions, seriesColor, bottom, top) {            var fill = filloptions.fill;            if (!fill)                return null;            if (filloptions.fillColor)                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);            var c = $.color.parse(seriesColor);            c.a = typeof fill == "number" ? fill : 0.4;            c.normalize();            return c.toString();        }        function insertLegend() {            if (options.legend.container != null) {                $(options.legend.container).html("");            } else {                placeholder.find(".legend").remove();            }            if (!options.legend.show) {                return;            }            var fragments = [], entries = [], rowStarted = false,                lf = options.legend.labelFormatter, s, label;            // Build a list of legend entries, with each having a label and a color            for (var i = 0; i < series.length; ++i) {                s = series[i];                if (s.label) {                    label = lf ? lf(s.label, s) : s.label;                    if (label) {                        entries.push({                            label: label,                            color: s.color                        });                    }                }            }            // Sort the legend using either the default or a custom comparator            if (options.legend.sorted) {                if ($.isFunction(options.legend.sorted)) {                    entries.sort(options.legend.sorted);                } else if (options.legend.sorted == "reverse") {                    entries.reverse();                } else {                    var ascending = options.legend.sorted != "descending";                    entries.sort(function(a, b) {                        return a.label == b.label ? 0 : (                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR                        );                    });                }            }            // Generate markup for the list of entries, in their final order            for (var i = 0; i < entries.length; ++i) {                var entry = entries[i];                if (i % options.legend.noColumns == 0) {                    if (rowStarted)                        fragments.push('</tr>');                    fragments.push('<tr>');                    rowStarted = true;                }                fragments.push(                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +                    '<td class="legendLabel">' + entry.label + '</td>'                );            }            if (rowStarted)                fragments.push('</tr>');            if (fragments.length == 0)                return;            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';            if (options.legend.container != null)                $(options.legend.container).html(table);            else {                var pos = "",                    p = options.legend.position,                    m = options.legend.margin;                if (m[0] == null)                    m = [m, m];                if (p.charAt(0) == "n")                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';                else if (p.charAt(0) == "s")                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';                if (p.charAt(1) == "e")                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';                else if (p.charAt(1) == "w")                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';                var legend = $('<div class="">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);                if (options.legend.backgroundOpacity != 0.0) {                    // put in the transparent background                    // separately to avoid blended labels and                    // label boxes                    var c = options.legend.backgroundColor;                    if (c == null) {                        c = options.grid.backgroundColor;                        if (c && typeof c == "string")                            c = $.color.parse(c);                        else                            c = $.color.extract(legend, 'background-color');                        c.a = 1;                        c = c.toString();                    }                    var div = legend.children();                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);                }            }        }        // interactive features        var highlights = [],            redrawTimeout = null;        // returns the data item the mouse is over, or null if none is found        function findNearbyItem(mouseX, mouseY, seriesFilter) {            var maxDistance = options.grid.mouseActiveRadius,                smallestDistance = maxDistance * maxDistance + 1,                item = null, foundPoint = false, i, j, ps;            for (i = series.length - 1; i >= 0; --i) {                if (!seriesFilter(series[i]))                    continue;                var s = series[i],                    axisx = s.xaxis,                    axisy = s.yaxis,                    points = s.datapoints.points,                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster                    my = axisy.c2p(mouseY),                    maxx = maxDistance / axisx.scale,                    maxy = maxDistance / axisy.scale;                ps = s.datapoints.pointsize;                // with inverse transforms, we can't use the maxx/maxy                // optimization, sadly                if (axisx.options.inverseTransform)                    maxx = Number.MAX_VALUE;                if (axisy.options.inverseTransform)                    maxy = Number.MAX_VALUE;                if (s.lines.show || s.points.show) {                    for (j = 0; j < points.length; j += ps) {                        var x = points[j], y = points[j + 1];                        if (x == null)                            continue;                        // For points and lines, the cursor must be within a                        // certain distance to the data point                        if (x - mx > maxx || x - mx < -maxx ||                            y - my > maxy || y - my < -maxy)                            continue;                        // We have to calculate distances in pixels, not in                        // data units, because the scales of the axes may be different                        var dx = Math.abs(axisx.p2c(x) - mouseX),                            dy = Math.abs(axisy.p2c(y) - mouseY),                            dist = dx * dx + dy * dy; // we save the sqrt                        // use <= to ensure last point takes precedence                        // (last generally means on top of)                        if (dist < smallestDistance) {                            smallestDistance = dist;                            item = [i, j / ps];                        }                    }                }                if (s.bars.show && !item) { // no other point can be nearby                    var barLeft, barRight;                    switch (s.bars.align) {                        case "left":                            barLeft = 0;                            break;                        case "right":                            barLeft = -s.bars.barWidth;                            break;                        default:                            barLeft = -s.bars.barWidth / 2;                    }                    barRight = barLeft + s.bars.barWidth;                    for (j = 0; j < points.length; j += ps) {                        var x = points[j], y = points[j + 1], b = points[j + 2];                        if (x == null)                            continue;                        // for a bar graph, the cursor must be inside the bar                        if (series[i].bars.horizontal ?                                (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&                                my >= y + barLeft && my <= y + barRight) :                                (mx >= x + barLeft && mx <= x + barRight &&                                my >= Math.min(b, y) && my <= Math.max(b, y)))                            item = [i, j / ps];                    }                }            }            if (item) {                i = item[0];                j = item[1];                ps = series[i].datapoints.pointsize;                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),                    dataIndex: j,                    series: series[i],                    seriesIndex: i };            }            return null;        }        function onMouseMove(e) {            if (options.grid.hoverable)                triggerClickHoverEvent("plothover", e,                    function (s) { return s["hoverable"] != false; });        }        function onMouseLeave(e) {            if (options.grid.hoverable)                triggerClickHoverEvent("plothover", e,                    function (s) { return false; });        }        function onClick(e) {            triggerClickHoverEvent("plotclick", e,                function (s) { return s["clickable"] != false; });        }        // trigger click or hover event (they send the same parameters        // so we share their code)        function triggerClickHoverEvent(eventname, event, seriesFilter) {            var offset = eventHolder.offset(),                canvasX = event.pageX - offset.left - plotOffset.left,                canvasY = event.pageY - offset.top - plotOffset.top,                pos = canvasToAxisCoords({ left: canvasX, top: canvasY });            pos.pageX = event.pageX;            pos.pageY = event.pageY;            var item = findNearbyItem(canvasX, canvasY, seriesFilter);            if (item) {                // fill in mouse pos for any listeners out there                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);            }            if (options.grid.autoHighlight) {                // clear auto-highlights                for (var i = 0; i < highlights.length; ++i) {                    var h = highlights[i];                    if (h.auto == eventname &&                        !(item && h.series == item.series &&                        h.point[0] == item.datapoint[0] &&                        h.point[1] == item.datapoint[1]))                        unhighlight(h.series, h.point);                }                if (item)                    highlight(item.series, item.datapoint, eventname);            }            placeholder.trigger(eventname, [ pos, item ]);        }        function triggerRedrawOverlay() {            var t = options.interaction.redrawOverlayInterval;            if (t == -1) {      // skip event queue                drawOverlay();                return;            }            if (!redrawTimeout)                redrawTimeout = setTimeout(drawOverlay, t);        }        function drawOverlay() {            redrawTimeout = null;            // draw highlights            octx.save();            overlay.clear();            octx.translate(plotOffset.left, plotOffset.top);            var i, hi;            for (i = 0; i < highlights.length; ++i) {                hi = highlights[i];                if (hi.series.bars.show)                    drawBarHighlight(hi.series, hi.point);                else                    drawPointHighlight(hi.series, hi.point);            }            octx.restore();            executeHooks(hooks.drawOverlay, [octx]);        }        function highlight(s, point, auto) {            if (typeof s == "number")                s = series[s];            if (typeof point == "number") {                var ps = s.datapoints.pointsize;                point = s.datapoints.points.slice(ps * point, ps * (point + 1));            }            var i = indexOfHighlight(s, point);            if (i == -1) {                highlights.push({ series: s, point: point, auto: auto });                triggerRedrawOverlay();            }            else if (!auto)                highlights[i].auto = false;        }        function unhighlight(s, point) {            if (s == null && point == null) {                highlights = [];                triggerRedrawOverlay();                return;            }            if (typeof s == "number")                s = series[s];            if (typeof point == "number") {                var ps = s.datapoints.pointsize;                point = s.datapoints.points.slice(ps * point, ps * (point + 1));            }            var i = indexOfHighlight(s, point);            if (i != -1) {                highlights.splice(i, 1);                triggerRedrawOverlay();            }        }        function indexOfHighlight(s, p) {            for (var i = 0; i < highlights.length; ++i) {                var h = highlights[i];                if (h.series == s && h.point[0] == p[0]                    && h.point[1] == p[1])                    return i;            }            return -1;        }        function drawPointHighlight(series, point) {            var x = point[0], y = point[1],                axisx = series.xaxis, axisy = series.yaxis,                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();            if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)                return;            var pointRadius = series.points.radius + series.points.lineWidth / 2;            octx.lineWidth = pointRadius;            octx.strokeStyle = highlightColor;            var radius = 1.5 * pointRadius;            x = axisx.p2c(x);            y = axisy.p2c(y);            octx.beginPath();            if (series.points.symbol == "circle")                octx.arc(x, y, radius, 0, 2 * Math.PI, false);            else                series.points.symbol(octx, x, y, radius, false);            octx.closePath();            octx.stroke();        }        function drawBarHighlight(series, point) {            var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),                fillStyle = highlightColor,                barLeft;            switch (series.bars.align) {                case "left":                    barLeft = 0;                    break;                case "right":                    barLeft = -series.bars.barWidth;                    break;                default:                    barLeft = -series.bars.barWidth / 2;            }            octx.lineWidth = series.bars.lineWidth;            octx.strokeStyle = highlightColor;            drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,                function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);        }        function getColorOrGradient(spec, bottom, top, defaultColor) {            if (typeof spec == "string")                return spec;            else {                // assume this is a gradient spec; IE currently only                // supports a simple vertical gradient properly, so that's                // what we support too                var gradient = ctx.createLinearGradient(0, top, 0, bottom);                for (var i = 0, l = spec.colors.length; i < l; ++i) {                    var c = spec.colors[i];                    if (typeof c != "string") {                        var co = $.color.parse(defaultColor);                        if (c.brightness != null)                            co = co.scale('rgb', c.brightness);                        if (c.opacity != null)                            co.a *= c.opacity;                        c = co.toString();                    }                    gradient.addColorStop(i / (l - 1), c);                }                return gradient;            }        }    }    // Add the plot function to the top level of the jQuery object    $.plotm = function(placeholder, data, options) {        //var t0 = new Date();        var plot = new Plotm($(placeholder), data, options, $.plot.plugins);        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));        return plot;    };    $.plotm.version = "0.0.1";    // Also add the plot function as a chainable property    $.fn.plotm = function(data, options) {        return this.each(function() {            $.plotm(this, data, options);        });    };    // round to nearby lower multiple of base    function floorInBase(n, base) {        return base * Math.floor(n / base);    }})(jQuery);




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