【Unity3D游戏开发】How to queue a heartbeat to get faster when an enemy is near (二四)

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IEnumerator heartbeat_function(){ heartbeatsound.play();delay = vector3.distance(player_position, slender_man_position); //delay = delay / 2 to make it happen twice as much//delay = delay * 2 to make it happen half as much figure out a the right multiplier or divider to get the result you want.if(delay > MAX_SAFE_DELAY) { delay = MAX_SAFE_DELAY }yield WaitForSeconds(delay);}

敌人靠近时,模拟玩家的心跳

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