iOS开发学习之触摸事件和手势识别

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iOS开发学习之触摸事件和手势识别

 
iOS的输入事件
  • 触摸事件
  • 手势识别
  • 手机摇晃
一、iOS的输入事件
 
触摸事件(滑动、点击)
运动事件(摇一摇、手机倾斜、行走),不需要人为参与的
远程控制事件(耳机控制手机声音)
1⃣️iOS事件对象都是UIEvent类的实例
UIEvent类对事件类型定义了enum常量:
  • typedef NS_ENUM(NSInteger, UIEventType){
  •      UIEventTypeTouches,
  •      UIEventTypeMotion,
  •      UIEventRemoteControl,
  • };
触摸事件必须是继承UIResponser的
 
二、触摸事件
1⃣️UIView,有4种处理不同的触摸事件
UIView是UIResponder的子类,可以覆盖下列4个方法处理不同的触摸事件。
1. 一根或者多根手指开始触摸屏幕
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
2.一根或者多根手指在屏幕上移动(随着手指的移动,会持续调用该方法)
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
3.一根或者多根手指离开屏幕
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
4.触摸结束前,某个系统事件(例如电话呼入)会打断触摸过程
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
 
#pragma mark - UITouch事件
#pragma mark 触摸开始
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1 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event2 {3     NSLog(@"触摸开始");4     for (UITouch *touch in touches) {5         NSLog(@"%@", touch);6     }7 }
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#pragma mark 触摸移动
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 1 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event 2 { 3     NSLog(@"触摸移动Touch对象个数:%d",[touches count]); 4     // 要移动界面上黄颜色的视图 5      6     // 1. 得到当前手指的位置 7     UITouch *touch = [touches anyObject]; 8     CGPoint location = [touch locationInView:self.view]; 9     // 2. 得到上一次手指的位置10     CGPoint preLocation = [touch previousLocationInView:self.view];11     // 3. 计算两个位置之间的偏移12     CGPoint offset = CGPointMake(location.x - preLocation.x, location.y - preLocation.y);13     // 4. 使用计算出来的偏移量,调整视图的位置14     [_demoView setCenter:CGPointMake(_demoView.center.x + offset.x, _demoView.center.y + offset.y)];15     16     // 完整的UITouch事件调试方法17     NSLog(@"触摸移动");18     for (UITouch *touch in touches) {19         NSLog(@"%@", touch);20     }21 }22  23 #pragma mark 触摸结束24 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event25 {26     // 完整的UITouch事件调试方法27     NSLog(@"触摸完成");28     for (UITouch *touch in touches) {29         NSLog(@"%@", touch);30     }31 }32  33 #pragma mark 触摸中断34 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event35 {36     // 完整的UITouch事件调试方法37     NSLog(@"触摸中断");38     for (UITouch *touch in touches) {39         NSLog(@"%@", touch);40     }41 }
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Swift
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 1 override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { 2         println("touchesBegan") 3          4         //获取touches数量 5         let numTouches = touches.count 6          7         //获取点击屏幕的次数 8         let tapTouches = (touches as NSSet).anyObject()?.tapCount 9         10         //获取事件发生时间11         let timestamp = event.timestamp12         13         //获取当前相对于self.view的坐标14         let locationPoint = (touches as NSSet).anyObject()?.locationInView(self.view)15         16         //获取上一次相对于self.view的坐标17         let previousPoint = (touches as NSSet).anyObject()?.previousLocationInView(self.view)18         19         //允许使用手势20         self.view.userInteractionEnabled = true21         22         //支持多点触摸23         self.view.multipleTouchEnabled = true24         25         println("\(tapTouches)")26         27         28         //判断如果有两个触摸点29         if touches.count == 230         {31             //获取触摸集合32             let twoTouches = (touches as NSSet).allObjects33             34             //获取触摸数组35             let first:UITouch = twoTouches[0] as! UITouch //第1个触摸点36             let second:UITouch = twoTouches[1]as! UITouch //第2个触摸点37             38             //获取第1个点相对于self.view的坐标39             let firstPoint:CGPoint = first.locationInView(self.view)40             41             //获取第1个点相对于self.view的坐标42             let secondPoint:CGPoint = second.locationInView(self.view)43             44             //计算两点之间的距离45             let deltaX = secondPoint.x - firstPoint.x;46             let deltaY = secondPoint.y - firstPoint.y;47             let initialDistance = sqrt(deltaX*deltaX + deltaY*deltaY )48             49             println("两点间距离是:\(initialDistance)")50         }51     }52     53     //手指在移动54 //    override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {55     56     //2015年5月2后修改57     override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {58         59         println("touchesMoved")60     }61     62     //触摸结束63 //    override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {64     65     //2015年5月2后修改66     override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {67         68         println("touchesEnded")69     }70     71     //触摸意外终止72     //模拟器演示:鼠标拖动的同时,按键盘command+shift+h 相当于点击手机home键,退出应用,触发touchesCancelled事件,在打电话、等情况下也会触发73 //    override func touchesCancelled(touches: NSSet!, withEvent event: UIEvent!) {74     75     //2015年5月2后修改76     override func touchesCancelled(touches: Set<NSObject>!, withEvent event: UIEvent!) {77         78         println("touchesCancelled")79     }80     
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2⃣️触摸事件的处理
如果hit-test视图无法处理事件,则通过响应者链向上传递
1.如果hit-test视图的控制器存在,就传递给控制器;如果控制器不存在,则将其传递给它的父视图
2.如果视图或它的控制器无法处理收到的事件或消息,则将其传递给该视图的父视图
3.每一个在视图继承树中的上层视图如果不能处理收到的事件或消息,则重复上面的步骤1,2
4.在视图继承树的最上层视图,如果也不能处理收到的事件或消息,则其将事件或消息传递给窗口对象进行处理
5. 如果窗口对象也不能进行处理,则其将事件或消息传递给UIApplication对象
6.如果UIApplication也不能处理该事件或消息,则将其丢弃
当用户点击屏幕时,会产生一个UITouch对象传递给UIApplication,然后由window负责查找最适合相应触摸事件的视图对象(hitTest,pointInside)
找到合适的视图之后,Touch方法由对应的视图完成,上级视图不再接管
3⃣️不接受处理事件的三种方法
不接收用户交互:userInteractionEnabled = NO;
隐藏:hidden = YES;
透明:alpha = 0~0.01
 
三、手势识别
1⃣️iOS目前支持的手势识别(6种)
UITapGestureRecognizer(点按)
UIPinchGestureRecognizer(捏合)
UIPanGestureRecognizer(拖动)
UISwipeGestureRecognizer(轻扫)
UIRotationGestureRecognizer(旋转)
UILongPressGestureRecognizer(长按)
2⃣️手势识别的使用方法(4步)
通常在视图加载的时候定义(UIGestureRecognizer是抽象类,需要实例化使用)
创建手势识别实例
设置手势识别属性,例如手指数量,方向等
将手势识别附加到指定的视图之上
编写手势触发响应方法
3⃣️手势识别的状态(7个)
   1.  // 没有触摸事件发生,所有手势识别的默认状态
    UIGestureRecognizerStatePossible,
    // 一个手势已经开始但尚未改变或者完成时
    UIGestureRecognizerStateBegan,
    // 手势状态改变
    UIGestureRecognizerStateChanged,
    // 手势完成
    UIGestureRecognizerStateEnded,
    // 手势取消,恢复至Possible状态
    UIGestureRecognizerStateCancelled, 
    // 手势失败,恢复至Possible状态
    UIGestureRecognizerStateFailed,
    // 识别到手势识别
    UIGestureRecognizerStateRecognized =UIGestureRecognizerStateEnded 
  2.手势识别的属性
  • state——手势状态view——手势发生视图
常用方法
locationInView 获得手势发生对应视图所在位置
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 1 - (void)viewDidLoad 2 { 3     [super viewDidLoad]; 4     5     // 根据实例化方法,我们知道: 6     // 1.有一个处理消息的对象,应该是self 7     // 2.我们需要定义一个方法,当手势识别检测到的时候,运行 8     UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tapAction:)]; 9     // setNumberOfTapsRequired 点按次数10     [tap setNumberOfTapsRequired:1];11     // setNumberOfTouchesRequired 点按的手指数量12     [tap setNumberOfTouchesRequired:1];13     // 把手势识别增加到视图上14     [self.demoView addGestureRecognizer:tap];15     16    17     UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(pinchAction:)];18     [self.demoView addGestureRecognizer:pinch];19     20    21     UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(rotationAction:)];22     [self.demoView addGestureRecognizer:rotation];23     24    25     UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panAction:)];26     [self.demoView addGestureRecognizer:pan];27     28    29     UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(longPressAction:)];30     [self.demoView addGestureRecognizer:longPress];31     32    33     // 向左扫34     UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeAction:)];35     [swipeLeft setDirection:UISwipeGestureRecognizerDirectionLeft];36     [self.view addGestureRecognizer:swipeLeft];37     // 向右扫38     UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeAction:)];39     [swipeRight setDirection:UISwipeGestureRecognizerDirectionRight];40     [self.view addGestureRecognizer:swipeRight];41     // 向上扫42     UISwipeGestureRecognizer *swipeTop = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeAction:)];43     [swipeTop setDirection:UISwipeGestureRecognizerDirectionUp];44     [self.view addGestureRecognizer:swipeTop];45     // 向下扫46     UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeAction:)];47     [swipeDown setDirection:UISwipeGestureRecognizerDirectionDown];48     [self.view addGestureRecognizer:swipeDown];49 }50  51 - (void)didReceiveMemoryWarning52 {53     [super didReceiveMemoryWarning];54     // Dispose of any resources that can be recreated.55 }
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#pragma mark - 轻扫手势
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 1 - (void)swipeAction:(UISwipeGestureRecognizer *)sender 2 { 3     NSLog(@"%d", sender.direction); 4     switch (sender.direction) { 5         case UISwipeGestureRecognizerDirectionLeft: 6             NSLog(@"向左扫"); 7             break; 8         case UISwipeGestureRecognizerDirectionRight: 9             NSLog(@"向右扫");10             break;11         case UISwipeGestureRecognizerDirectionUp:12             NSLog(@"向上扫");13             break;14         case UISwipeGestureRecognizerDirectionDown:15             NSLog(@"向下扫");16             break;17         default:18             break;19     }20 }
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#pragma mark - 长按手势
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 1 - (void)longPressAction:(UILongPressGestureRecognizer *)sender 2 { 3     // 我们可以利用demoView的Tag属性,默认时tag=0 4     // 如果tag=0,我们放大一倍,否则,我们缩小一半 5     CGFloat scale; 6     if (_demoView.tag == 0) { 7         scale = 2.0; 8         _demoView.tag = 1; 9     } else {10         scale = 0.5;11         _demoView.tag = 0;12     }13     14     sender.view.transform = CGAffineTransformScale(sender.view.transform, scale, scale);15 }16  
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#pragma mark - 拖放手势
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 1 - (void)panAction:(UIPanGestureRecognizer *)sender 2 { 3     // 在拖放手势中是需要考虑手指的状态的UIGestureRecognizerState 4     // 在拖放手势中使用的状态是UIGestureRecognizerStateChanged 5     // 通常在使用拖放手势的时候,当手指离开的时候,应该做一个很小的动作,提醒用户拖放完成 6     if (sender.state == UIGestureRecognizerStateChanged) { 7         // locationInView 8         [_demoView setCenter:[sender locationInView:self.view]]; 9     } else if (sender.state == UIGestureRecognizerStateEnded) {10         [_demoView setBackgroundColor:[UIColor yellowColor]];11     }12 }
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#pragma mark - 旋转手势
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 1 - (void)rotationAction:(UIRotationGestureRecognizer *)sender 2 { 3     sender.view.transform = CGAffineTransformRotate(sender.view.transform, sender.rotation); 4      5     // 和捏合操作类似,旋转角度同样需要方福伟 6     sender.rotation = 0.0f; 7 } 8   9 #pragma mark - 捏合手势10 - (void)pinchAction:(UIPinchGestureRecognizer *)sender11 {12     // 有关转换的内容,我们在后续动画部分再继续13     sender.view.transform = CGAffineTransformScale(sender.view.transform, sender.scale, sender.scale);14     15     // 缩放功能很简单,但是不要忘记将比例复位16     sender.scale = 1.0f;17     NSLog(@"捏我了");18 }19  20 #pragma mark - 点按手势21 - (void)tapAction:(UITapGestureRecognizer *)sender22 {23    24     NSLog(@"点我了 %@", sender);25 }26  27 #pragma mark - 手势触摸事件28 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event29 {30     NSLog(@"触摸事件!");31     // 1. 先取出UITouch对象32     // 2. 判断响应点击的UIView是不是我们需要的33     UITouch *touch = [touches anyObject];34     if ([touch view] == _imageView) {35         NSLog(@"点到图像了!");36     }37 }
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Swift:

添加手势

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 1         //点击事件 2         var atap = UITapGestureRecognizer(target: self, action: "tapDo:") 3         self.view.addGestureRecognizer(atap) 4         atap.numberOfTapsRequired = 1 //单击次数 5         atap.numberOfTouchesRequired = 1 //手指个数 6          7         //拖动事件 8         var aPan = UIPanGestureRecognizer(target: self, action: "handlenPan:") 9         self.view.addGestureRecognizer(aPan)10         aPan.minimumNumberOfTouches = 1 //最少手指个数11         aPan.maximumNumberOfTouches = 3 //最多手指个数12         13         //长按事件14         var aLongPress = UILongPressGestureRecognizer(target: self, action: "longPress:")15         self.view.addGestureRecognizer(aLongPress)16         aLongPress.minimumPressDuration = 1 //需要长按的时间,最小0.5s17 18         //捏合事件19         var aPinch = UIPinchGestureRecognizer(target: self, action: "pinchDo:")20         self.view.addGestureRecognizer(aPinch)21         22         //旋转事件23         var aRotation = UIRotationGestureRecognizer(target: self, action: "rotatePiece:")24         self.view.addGestureRecognizer(aRotation)25         26         //轻扫事件--左轻扫27         var leftSwipe = UISwipeGestureRecognizer(target: self, action: "leftSwipe:")28         self.view.addGestureRecognizer(leftSwipe)29         leftSwipe.direction =  UISwipeGestureRecognizerDirection.Left30         31         //轻扫事件--右轻扫32         var rightSwipe = UISwipeGestureRecognizer(target: self, action: "rightSwipe:")33         self.view.addGestureRecognizer(rightSwipe)34         rightSwipe.direction =  UISwipeGestureRecognizerDirection.Right35         36         //轻扫事件--上轻扫37         var upSwipe = UISwipeGestureRecognizer(target: self, action: "upSwipe:")38         self.view.addGestureRecognizer(upSwipe)39         upSwipe.direction =  UISwipeGestureRecognizerDirection.Up40         41         //轻扫事件--下轻扫42         var downSwipe = UISwipeGestureRecognizer(target: self, action: "downSwipe:")43         self.view.addGestureRecognizer(downSwipe)44         downSwipe.direction =  UISwipeGestureRecognizerDirection.Down45     }
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实现

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 1      2     //手势 3      4     //点击事件 5     func tapDo(sender:UITapGestureRecognizer) 6     { 7          8         println("点击事件") 9     }10     11     //拖动事件12     func handlenPan(sender:UIPanGestureRecognizer)13     {14         println("拖动事件")15         16         if sender.state == .Began17         {18             //拖动开始19         }20         else if sender.state == .Changed21         {22             //拖动过程23         }24         else if sender.state == .Ended25         {26             //拖动结束27         }28     }29     30     //长摁事件31     func longPress(sender:UILongPressGestureRecognizer)32     {33         println("长摁事件")34         35         36     }37     38     //捏合事件39     func pinchDo(sender:UIPinchGestureRecognizer)40     {41         println("捏合")42     }43 44     //旋转事件45     func rotatePiece(sender:UIRotationGestureRecognizer)46     {47         println("旋转")48     }49 50     51     //轻扫事件--左轻扫52     func leftSwipe(sender:UISwipeGestureRecognizer)53     {54         println("左轻扫")55     }56     57     //轻扫事件--右轻扫58     func rightSwipe(sender:UISwipeGestureRecognizer)59     {60         println("右轻扫")61     }62     63     //轻扫事件--上轻扫64     func upSwipe(sender:UISwipeGestureRecognizer)65     {66         println("上轻扫")67     }68     69     //轻扫事件--下轻扫70     func downSwipe(sender:UISwipeGestureRecognizer)71     {72         println("下轻扫")73     }
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四、手机摇晃
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 1 1. 新建摇晃监听视图ShakeListenerView,并且设置canBecomeFirstResponder返回YES 2 - (BOOL)canBecomeFirstResponder 3 { 4     return YES; 5 } 6 2. 在Storyboard中将ViewController的View的Class设置为:ShakeListenerView 7 3. 在ViewController.m文件中增加:viewDidAppear和viewDidDisappear在视图出现和消失时成为/撤销第一响应者身份 8 4. 在视图控制器中增加手势监听方法: 9 - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event10 {11     if (event.subtype == UIEventSubtypeMotionShake) {12         NSLog(@"shake phone");13     }14 }15 16 #pragma mark - 要让ViewController支持摇晃,需要写三个方法17 // 1. 成为第一响应者,视图一出现时,就应该成为第一响应者18 - (void)viewDidAppear:(BOOL)animated19 {20     [self.view becomeFirstResponder];21     // 不要忘记去实现父类方法22     [super viewDidAppear:animated];23 }24  25 // 2. 注销第一响应者,视图要关闭的时候,注销26 - (void)viewDidDisappear:(BOOL)animated27 {28     [self.view resignFirstResponder];29     // 不要忘记去实现父类方法30     [super viewDidDisappear:animated];31 }32  33 // 3. 监听并处理移动事件,判断是否摇晃了手机34 - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event35 {36     if (motion == UIEventSubtypeMotionShake) {37         NSLog(@"摇啊摇,摇到外婆桥!!!");38     }39 }
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