转载:值得回味的H5 离子 小动画

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>particle nets</title> <style> html,body{ margin: 0; padding: 0; height: 100%; overflow: hidden;} </style> </head> <body> <canvas id="cas"></canvas>   <script> var canvas = document.getElementById("cas"); var ctx = canvas.getContext("2d");   resize(); window.onresize = resize;   function resize(){ canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth; canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight; }   var RAF = (function () { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); }; })();   // 鼠标活动时,获取鼠标坐标 var warea = {x: null, y: null, max: 20000}; window.onmousemove = function(e){ e = e || window.event;   warea.x = e.clientX; warea.y = e.clientY; }; window.onmouseout = function(e){ warea.x = null; warea.y = null; };   // 添加粒子 // x,y为粒子坐标,xa, ya为粒子xy轴加速度,max为连线的最大距离 var dots = []; for(var i=0;i<300;i++){ var x = Math.random()*canvas.width; var y = Math.random()*canvas.height; var xa = Math.random() * 2 - 1; var ya = Math.random() * 2 - 1;   dots.push({ x: x, y: y, xa: xa, ya: ya, max: 6000 }) }   // 延迟100秒开始执行动画,如果立即执行有时位置计算会出错 setTimeout(function(){ animate(); }, 100);   // 每一帧循环的逻辑 function animate(){ ctx.clearRect(0,0,canvas.width, canvas.height);   // 将鼠标坐标添加进去,产生一个用于比对距离的点数组 var ndots = [warea].concat(dots);   dots.forEach(function(dot){   // 粒子位移 dot.x += dot.xa; dot.y += dot.ya;   // 遇到边界将加速度反向 dot.xa *= (dot.x > canvas.width || dot.x < 0)? -1 : 1; dot.ya *= (dot.y > canvas.height || dot.y < 0)? -1 : 1;   // 绘制点 ctx.fillRect(dot.x - 0.5, dot.y - 0.5, 1, 1);   // 循环比对粒子间的距离 for (var i = 0; i < ndots.length; i++) { var d2 = ndots[i];   if (dot === d2 || d2.x === null || d2.y === null) continue;   var xc = dot.x - d2.x; var yc = dot.y - d2.y;   // 两个粒子之间的距离 var dis = xc * xc + yc * yc;   // 距离比 var ratio;   // 如果两个粒子之间的距离小于粒子对象的max值,则在两个粒子间画线 if(dis < d2.max){   // 如果是鼠标,则让粒子向鼠标的位置移动 if (d2 === warea && dis > (d2.max / 2)) { dot.x -= xc * 0.03; dot.y -= yc * 0.03; }   // 计算距离比 ratio = (d2.max - dis) / d2.max;   // 画线 ctx.beginPath(); ctx.lineWidth = ratio/2; ctx.strokeStyle = 'rgba(0,0,0,' + (ratio + 0.2) + ')'; ctx.moveTo(dot.x , dot.y); ctx.lineTo(d2.x , d2.y); ctx.stroke(); } }   // 将已经计算过的粒子从数组中删除 ndots.splice(ndots.indexOf(dot), 1); });   RAF(animate); } </script> </body> </html>
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