入手cocos2dx3.9笔记 3 tolua++解析
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因为需求,最近又重新回忆了下tolua++的相关流程, 以 3.9的 lua stack 的初始化相关代码开始解析:
_state = lua_open(); luaL_openlibs(_state); toluafix_open(_state); // Register our version of the global "print" function const luaL_reg global_functions [] = { {"print", lua_print}, {"release_print",lua_release_print}, {nullptr, nullptr} }; luaL_register(_state, "_G", global_functions); g_luaType.clear(); register_all_cocos2dx(_state);
register_all_cocos2dx 如下:
<pre name="code" class="cpp">TOLUA_API int register_all_cocos2dx(lua_State* tolua_S){tolua_open(tolua_S);tolua_module(tolua_S,"cc",0);tolua_beginmodule(tolua_S,"cc");lua_register_cocos2dx_Ref(tolua_S);
<span style="white-space:pre"></span>...
<span style="white-space:pre"></span>tolua_endmodule(tolua_S);
<span style="white-space:pre">return 1;</span>
}
TOLUA_API void tolua_open (lua_State* L){ int top = lua_gettop(L); lua_pushstring(L,"tolua_opened"); lua_rawget(L,LUA_REGISTRYINDEX); if (!lua_isboolean(L,-1)) { lua_pushstring(L,"tolua_opened"); lua_pushboolean(L,1); lua_rawset(L,LUA_REGISTRYINDEX); // create value root table lua_pushstring(L, TOLUA_VALUE_ROOT); lua_newtable(L); lua_rawset(L, LUA_REGISTRYINDEX); /* create object ptr -> udata mapping table */ lua_pushstring(L,"tolua_ubox"); lua_newtable(L); /* make weak value metatable for ubox table to allow userdata to be garbage-collected */ lua_newtable(L); lua_pushliteral(L, "__mode"); lua_pushliteral(L, "v"); lua_rawset(L, -3); /* stack: string ubox mt */ lua_setmetatable(L, -2); /* stack: string ubox */ lua_rawset(L,LUA_REGISTRYINDEX); lua_pushstring(L,"tolua_super"); lua_newtable(L); lua_rawset(L,LUA_REGISTRYINDEX); lua_pushstring(L,"tolua_gc"); lua_newtable(L); lua_rawset(L,LUA_REGISTRYINDEX); /* create gc_event closure */ lua_pushstring(L, "tolua_gc_event"); lua_pushstring(L, "tolua_gc"); lua_rawget(L, LUA_REGISTRYINDEX); lua_pushstring(L, "tolua_super"); lua_rawget(L, LUA_REGISTRYINDEX); lua_pushcclosure(L, class_gc_event, 2); lua_rawset(L, LUA_REGISTRYINDEX); tolua_newmetatable(L,"tolua_commonclass"); tolua_module(L,NULL,0); tolua_beginmodule(L,NULL); tolua_module(L,"tolua",0); tolua_beginmodule(L,"tolua"); tolua_function(L,"type",tolua_bnd_type); tolua_function(L,"takeownership",tolua_bnd_takeownership); tolua_function(L,"releaseownership",tolua_bnd_releaseownership); tolua_function(L,"cast",tolua_bnd_cast); tolua_function(L,"isnull",tolua_bnd_isnulluserdata); tolua_function(L,"inherit", tolua_bnd_inherit);#ifdef LUA_VERSION_NUM /* lua 5.1 */ tolua_function(L, "setpeer", tolua_bnd_setpeer); tolua_function(L, "getpeer", tolua_bnd_getpeer);#endif tolua_function(L,"getcfunction", tolua_bnd_getcfunction); tolua_function(L,"iskindof", tolua_bnd_iskindof); tolua_endmodule(L); tolua_endmodule(L); } lua_settop(L,top);}
对 tolua_open 解析如下:
tolua_open:LUA_REGISTRYINDEX["tolua_opened"] = trueLUA_REGISTRYINDEX[TOLUA_VALUE_ROOT] = {}LUA_REGISTRYINDEX["tolua_ubox"] = setmetatable({}, {__mode = v})LUA_REGISTRYINDEX["tolua_super"] = {}LUA_REGISTRYINDEX["tolua_gc"] = {}LUA_REGISTRYINDEX["tolua_gc_event"] = class_gc_event [closure: LUA_REGISTRYINDEX["tolua_gc"] LUA_REGISTRYINDEX["tolua_super"]]tolua_newmetatable(L, "tolua_commonclass")mt = {}LUA_REGISTRYINDEX["tolua_commonclass"] = mtLUA_REGISTRYINDEX[mt] = "tolua_commonclass"tolua_classevents(mt)tolua_module(L,NULL,0);确保拥有该模块, 该木块没有 moduleevent __index, __newindextolua_beginmodule(L,NULL); push _G (not .isclass, a normal table not mt) tolua_module(L,"tolua",0); _G["tolua"] = {}tolua_beginmodule(L,"tolua");push _G["tolua"]tolua_function(L,"type",tolua_bnd_type); _G["tolua"]["type"] = tolua_bnd_type...tolua_endmodule(L); poptolua_endmodule(L); poprestore stack需要留意的:
1.其中 TOLUA_VALUE_ROOT 用于额外存放push到lua中的userdata 如果push的时候放入了这个table中,那么析构的时候需要从中移除
2.当push的 userdata 类的 mt 中没有 tolua_ubox 则这个userdata 会放入到这个 全局 tolua_ubox 中
3.tolua_super 存储注册到lua中类的继承关系,例如 c_derived 继承 c_base 那么 tolua_super[mt_c_derived] = {cbaseName = true}, cbaseName为 c_base 在注册表的 class name
4.注册的lua类的基类都会索引 tolua_commonclass, 他的 __index, __newindex, __gc 值得注意下,
其他流程用伪代码解析如下:
主流程调用:register_all_cocos2dx: //栈顶已经有一个 _G 了tolua_open(tolua_S); //见核心一tolua_module(tolua_S,"cc",0); //确保拥有 _G["cc"]tolua_beginmodule(tolua_S,"cc"); //push _G["cc"]lua_register_cocos2dx_Ref(tolua_S);...tolua_endmodule(tolua_S); //pop注册详细信息:int lua_register_cocos2dx_Ref(lua_State* tolua_S){ tolua_usertype(tolua_S,"cc.Ref");:tolua_newmetatable("cc.Ref")tolua_newmetatable("const cc.Ref")mapsuper(L,type,ctype);:mapsuper (lua_State* L, const char* name, const char* base)mt = LUA_REGISTRYINDEX[name]LUA_REGISTRYINDEX["tolua_super"][mt] = {$base = true}mtbase = LUA_REGISTRYINDEX[base]merge(LUA_REGISTRYINDEX["tolua_super"][mt], LUA_REGISTRYINDEX["tolua_super"][mtbase]) 右侧内容 merge 到左侧 tolua_cclass(tolua_S,"Ref","cc.Ref","",nullptr);:tolua_cclass (lua_State* L, const char* lname, const char* name, const char* base, lua_CFunction col):mapinheritance(L,name,base);mapinheritance(L,cname,name);mapinheritance (lua_State* L, const char* name, const char* base)push mt_name as mtpush mt_base or LUA_REGISTRYINDEX["tolua_commonclass"] as base_mtset_ubox(L);:mt["tolua_ubox"] = base_mt["tolua_ubox"] or setmetatable({}, {__mode = v})setmetatable(mt, base_mt)mapsuper(L,cname,cbase);mapsuper(L,name,base);LUA_REGISTRYINDEX[name][".collector"] = colLUA_REGISTRYINDEX[cname][".collector"] = colmodule[lname] = setmetatable({[".isclass"] = true}, mt_name)// stack: module tolua_beginmodule(tolua_S,"Ref"); tolua_function(tolua_S,"release",lua_cocos2dx_Ref_release);... tolua_endmodule(tolua_S); std::string typeName = typeid(cocos2d::Ref).name(); g_luaType[typeName] = "cc.Ref"; g_typeCast["Ref"] = "cc.Ref"; return 1;}
至于 cocos2dx 新增的 tolua_fix代码就不做笔记了,大概就是额外记录了下push 进lua的userdata, 以及 function 相关的事情, 确保当析构的时候 userdata 置 nil, 让注册表functions 与对应索引id之类的事情。
OK,完毕, 知道了这些, 在 lua中 扩充、派生 那些注册进lua中的类就已经不是问题了。
干吧爹~,争取这几周内把框架搭建出来。
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