Android使用贝塞尔线高仿QQ聊天消息气泡的拖拽效果

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先画圆,都会吧。代码如下:

public class Bezier extends View {    private final Paint mGesturePaint = new Paint();    private final Path mPath = new Path();    private float mX1 = 100, mY1 = 150;    private float mX2 = 300, mY2 = 150;    private boolean mBezier = true;    private int mRadius = 30;    public Bezier(Context context, AttributeSet attrs) {        super(context, attrs);        mGesturePaint.setAntiAlias(true);        mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);        mGesturePaint.setStrokeWidth(5);        mGesturePaint.setColor(Color.RED);    }    @Override    protected void onDraw(Canvas canvas) {        // TODO Auto-generated method stub        super.onDraw(canvas);        canvas.drawCircle(mX1, mX2, mRadius, mGesturePaint);    }}

效果


拖拽的另个一圆就不画了,效果的实现主要是计算两个点之间的拖拽区域,如下图:


求出区域之后,使用贝塞尔线画出效果就可以了,代码:

public class Bezier extends View {    private final Paint mGesturePaint = new Paint();    private final Path mPath = new Path();    private float mX1 = 100, mY1 = 150;    private float mX2 = 300, mY2 = 150;    private boolean mBezier = true;    private int mRadius = 30;    public Bezier(Context context, AttributeSet attrs) {        super(context, attrs);        mGesturePaint.setAntiAlias(true);        mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);        mGesturePaint.setStrokeWidth(5);        mGesturePaint.setColor(Color.RED);        setBezier();    }    private void setBezier() {        float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float x1 = mX1 - offsetX;        float y1 = mY1 + offsetY;        float x2 = mX2 - offsetX;        float y2 = mY2 + offsetY;        float x3 = mX2 + offsetX;        float y3 = mY2 - offsetY;        float x4 = mX1 + offsetX;        float y4 = mY1 - offsetY;        mPath.reset();        mPath.moveTo(x1, y1);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//锚点直接取偏移量的一半        mPath.lineTo(x3, y3);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4);        mPath.lineTo(x1, y1);    }    @Override    protected void onDraw(Canvas canvas) {        // TODO Auto-generated method stub        super.onDraw(canvas);        //通过画布绘制多点形成的图形        canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint);        if (mBezier) {            canvas.drawPath(mPath, mGesturePaint);            canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint);        }    }}

效果图:


拖拽效果只要在onTouchEvent里动态改变拖动点的坐标重绘就可以实现了,代码:

public class Bezier extends View {    private final Paint mGesturePaint = new Paint();    private final Path mPath = new Path();    private float mX1 = 100, mY1 = 150;    private float mX2 = 300, mY2 = 150;    private boolean mBezier = true;    private int mRadius = 30;    public Bezier(Context context, AttributeSet attrs) {        super(context, attrs);        mGesturePaint.setAntiAlias(true);        mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);        mGesturePaint.setStrokeWidth(5);        mGesturePaint.setColor(Color.RED);        setBezier();    }    private void setBezier() {        float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float x1 = mX1 - offsetX;        float y1 = mY1 + offsetY;        float x2 = mX2 - offsetX;        float y2 = mY2 + offsetY;        float x3 = mX2 + offsetX;        float y3 = mY2 - offsetY;        float x4 = mX1 + offsetX;        float y4 = mY1 - offsetY;        mPath.reset();        mPath.moveTo(x1, y1);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//锚点直接取偏移量的一半        mPath.lineTo(x3, y3);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4);        mPath.lineTo(x1, y1);    }    @Override    protected void onDraw(Canvas canvas) {        // TODO Auto-generated method stub        super.onDraw(canvas);        //通过画布绘制多点形成的图形        canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint);        if (mBezier) {            canvas.drawPath(mPath, mGesturePaint);            canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint);        }    }    @Override    public boolean onTouchEvent(MotionEvent event) {        mX2 = event.getX();        mY2 = event.getY();        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:                mBezier = true;                setBezier();                break;            case MotionEvent.ACTION_MOVE:                mBezier = true;                setBezier();                break;            case MotionEvent.ACTION_UP:                mBezier = false;                break;        }        invalidate();        return true;    }}

源码


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