MediaCodec 硬编码 h264

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    本篇文章记录一下,android调用mediacodec编码camera回掉的YUV数据为h264的方法。


    由于公司需要,软编码(X264)由于手机性能的瓶颈,已不能满足要求,所以决定使用硬编码。其实硬编码最早用过MediaRecord,但是不能直接得到h264数据,得先编成MP4,再从MP4里把H264的NALU取出来,感觉太绕了,所以当时抛弃了MediaRecord,选择了x264。不过看来,现在还得走上硬编码的路了  --  MediaCodec


   这篇文章就用一个demo来说一下mediacodec的调用吧。

   首先,要获取到CAMERA的回掉回来的YUV数据。

   其次,将获得到的数据用MEDIACODEC编码为H264。

   最后,将H264写入文件,程序结束后,可用VLC等支持播放H264的播放器查看效果。


   先说下获取YUV数据吧,这个很简单了,直接上代码

 

package com.example.mediacodecencode;import java.io.IOException;import java.util.ArrayList;import java.util.concurrent.ArrayBlockingQueue;import android.annotation.SuppressLint;import android.annotation.TargetApi;import android.app.Activity;import android.graphics.ImageFormat;import android.hardware.Camera;import android.hardware.Camera.Parameters;import android.hardware.Camera.PreviewCallback;import android.media.MediaCodecInfo;import android.media.MediaCodecList;import android.os.Build;import android.os.Bundle;import android.util.Log;import android.view.SurfaceHolder;import android.view.SurfaceView;public class MainActivity extends Activity  implements SurfaceHolder.Callback,PreviewCallback{private SurfaceView surfaceview;    private SurfaceHolder surfaceHolder;private Camera camera;    private Parameters parameters;        int width = 1280;        int height = 720;        int framerate = 30;        int biterate = 8500*1000;        private static int yuvqueuesize = 10;    public static ArrayBlockingQueue<byte[]> YUVQueue = new ArrayBlockingQueue<byte[]>(yuvqueuesize); private AvcEncoder avcCodec;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);surfaceview = (SurfaceView)findViewById(R.id.surfaceview);        surfaceHolder = surfaceview.getHolder();        surfaceHolder.addCallback(this);        SupportAvcCodec();}    @Override    public void surfaceCreated(SurfaceHolder holder) {        camera = getBackCamera();        startcamera(camera);avcCodec = new AvcEncoder(width,height,framerate,biterate);avcCodec.StartEncoderThread();    }    @Override    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {    }    @Override    public void surfaceDestroyed(SurfaceHolder holder) {        if (null != camera) {        camera.setPreviewCallback(null);        camera.stopPreview();            camera.release();            camera = null;            avcCodec.StopThread();        }    }@Overridepublic void onPreviewFrame(byte[] data, android.hardware.Camera camera) {// TODO Auto-generated method stubputYUVData(data,data.length);}public void putYUVData(byte[] buffer, int length) {if (YUVQueue.size() >= 10) {YUVQueue.poll();}YUVQueue.add(buffer);}@SuppressLint("NewApi")private boolean SupportAvcCodec(){if(Build.VERSION.SDK_INT>=18){for(int j = MediaCodecList.getCodecCount() - 1; j >= 0; j--){MediaCodecInfo codecInfo = MediaCodecList.getCodecInfoAt(j);String[] types = codecInfo.getSupportedTypes();for (int i = 0; i < types.length; i++) {if (types[i].equalsIgnoreCase("video/avc")) {return true;}}}}return false;}    private void startcamera(Camera mCamera){        if(mCamera != null){            try {                mCamera.setPreviewCallback(this);                mCamera.setDisplayOrientation(90);                if(parameters == null){                    parameters = mCamera.getParameters();                }                parameters = mCamera.getParameters();                parameters.setPreviewFormat(ImageFormat.NV21);                parameters.setPreviewSize(width, height);                mCamera.setParameters(parameters);                mCamera.setPreviewDisplay(surfaceHolder);                mCamera.startPreview();            } catch (IOException e) {                e.printStackTrace();            }        }    }    @TargetApi(9)private Camera getBackCamera() {        Camera c = null;        try {            c = Camera.open(0); // attempt to get a Camera instance        } catch (Exception e) {            e.printStackTrace();        }        return c; // returns null if camera is unavailable    }}
   其实没啥说的,很简答的逻辑。不过上面代码有这么几点可以说一下:

   1.camera start的时机最好放在surfaceCreated,销毁最好放在surfaceDestroyed;
   2.camera parameters setPreviewFormat的时候在5.0一下系统使用NV21或YV12,因为基本所有的安卓手机都支持这两种预览格式;
   3.最好在程序的开始,判断一下系统是否支持MediaCodec编码h264,具体逻辑可见上面的SupportAvcCodec方法。
   4.上面的代码中,可以看出,我把YUV数据放到一个队列里面了,准备使用。


    其次就是使用MediaCodec编码h264了,首先,初始化MediaCodec,方法如下:
@SuppressLint("NewApi")public AvcEncoder(int width, int height, int framerate, int bitrate) { m_width  = width;m_height = height;m_framerate = framerate;    MediaFormat mediaFormat = MediaFormat.createVideoFormat("video/avc", width, height);    mediaFormat.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatYUV420SemiPlanar);        mediaFormat.setInteger(MediaFormat.KEY_BIT_RATE, width*height*5);    mediaFormat.setInteger(MediaFormat.KEY_FRAME_RATE, 30);    mediaFormat.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 1);    try {mediaCodec = MediaCodec.createEncoderByType("video/avc");} catch (IOException e) {// TODO Auto-generated catch blocke.printStackTrace();}    mediaCodec.configure(mediaFormat, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);    mediaCodec.start();    createfile();}

  需要注意的一点是,对于比特率,其实完全可以这样处理,N*width*height,N可设置为1 2 3或者1 3 5等,来区分低/中/高的码率。
  另外,我选择了YUV420SP作为编码的目标颜色空间,其实YUV420SP就是NV12,咱们CAMERA设置的是NV21,所以需要转一下。转换方法如下:
private void NV21ToNV12(byte[] nv21,byte[] nv12,int width,int height){if(nv21 == null || nv12 == null)return;int framesize = width*height;int i = 0,j = 0;System.arraycopy(nv21, 0, nv12, 0, framesize);for(i = 0; i < framesize; i++){nv12[i] = nv21[i];}for (j = 0; j < framesize/2; j+=2){  nv12[framesize + j-1] = nv21[j+framesize];}for (j = 0; j < framesize/2; j+=2){  nv12[framesize + j] = nv21[j+framesize-1];}}

下面,就是编码的函数了,我这里把编码放在一个线程里,去轮训YUV队列,如有有数据就编码,具体如下:
public void StartEncoderThread(){Thread EncoderThread = new Thread(new Runnable() {@SuppressLint("NewApi")@Overridepublic void run() {isRuning = true;byte[] input = null;long pts =  0;long generateIndex = 0;while (isRuning) {if (MainActivity.YUVQueue.size() >0){input = MainActivity.YUVQueue.poll();byte[] yuv420sp = new byte[m_width*m_height*3/2];NV21ToNV12(input,yuv420sp,m_width,m_height);input = yuv420sp;}if (input != null) {try {long startMs = System.currentTimeMillis();ByteBuffer[] inputBuffers = mediaCodec.getInputBuffers();ByteBuffer[] outputBuffers = mediaCodec.getOutputBuffers();int inputBufferIndex = mediaCodec.dequeueInputBuffer(-1);if (inputBufferIndex >= 0) {pts = computePresentationTime(generateIndex);ByteBuffer inputBuffer = inputBuffers[inputBufferIndex];inputBuffer.clear();inputBuffer.put(input);mediaCodec.queueInputBuffer(inputBufferIndex, 0, input.length, pts, 0);generateIndex += 1;}MediaCodec.BufferInfo bufferInfo = new MediaCodec.BufferInfo();int outputBufferIndex = mediaCodec.dequeueOutputBuffer(bufferInfo, TIMEOUT_USEC);       while (outputBufferIndex >= 0) {//Log.i("AvcEncoder", "Get H264 Buffer Success! flag = "+bufferInfo.flags+",pts = "+bufferInfo.presentationTimeUs+"");ByteBuffer outputBuffer = outputBuffers[outputBufferIndex];byte[] outData = new byte[bufferInfo.size];outputBuffer.get(outData);if(bufferInfo.flags == 2){configbyte = new byte[bufferInfo.size];configbyte = outData;}else if(bufferInfo.flags == 1){byte[] keyframe = new byte[bufferInfo.size + configbyte.length];        System.arraycopy(configbyte, 0, keyframe, 0, configbyte.length);System.arraycopy(outData, 0, keyframe, configbyte.length, outData.length);outputStream.write(keyframe, 0, keyframe.length);}else{outputStream.write(outData, 0, outData.length);}mediaCodec.releaseOutputBuffer(outputBufferIndex, false);outputBufferIndex = mediaCodec.dequeueOutputBuffer(bufferInfo, TIMEOUT_USEC);}} catch (Throwable t) {t.printStackTrace();}} else {try {Thread.sleep(500);} catch (InterruptedException e) {e.printStackTrace();}}}}});EncoderThread.start();}
需要注意的有两点,其实也是两个坑:

坑1:mediaCodec.queueInputBuffer(inputBufferIndex, 0, input.length, pts, 0); 第四个参数,是否需要传入?我觉得必须得传,因为不传的话,你就会发现mediaCodec.dequeueOutputBuffer变了第一个I帧之后,一直返回-1。
坑2:关于mediaCodec.dequeueOutputBuffer(bufferInfo, TIMEOUT_USEC)的超时时间是否要传,穿多少?我觉得不能传-1(不能丢帧,一直等),传-1会卡住,要么编码非常卡,传多少合适呢,传11000吧,下过不错。

下面贴一下计算PTS的方法:
   /**     * Generates the presentation time for frame N, in microseconds.     */    private long computePresentationTime(long frameIndex) {        return 132 + frameIndex * 1000000 / m_framerate;    }

这样,大概就说完了,其实也很简单,不过,就是编码的时候一些参数的设置非常重要,例如一款硬件比较差的设备,那么帧率就得设置的低一些,码率也一样。

如果发现编码出来之后,播放很卡,那么请降低帧率,降低码率。

在github上面穿了例子,地址如下:
https://github.com/sszhangpengfei/MediaCodecEncodeH264


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