Cosos 学习笔记 ——动作

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在Node类有关动作的函数:

Action *runAction(Action * action);void stopAction(Action * action);void stopAllActions();void stopActionByTag(int tag);

瞬时动作
Action
FiniteTimeAction受时间限制的动作类
ActionInstant瞬时动作
Place FlipX FlipY Hide Show ToggleVisibility 类

void MyAction::goMenu(Ref *Spender){    log("tag=%i", this->getTag());    Size size = Director::getInstance()->getVisibleSize();    Vec2 p = Vec2(CCRANDOM_0_1()*size.width, CCRANDOM_0_1()*size.height);    switch(this->getTag()){    case PLACE_TAG:        sprite->runAction(Place::create(p));        break;    case FLIPX_TAG:        sprite->runAction(FlipX::create(true));        break;    case FLIPY_TAG:        sprite->runAction(FlipY::create(true));        break;    case HIDE_SHOW_TAG:        if (hiddenFlag) {            sprite->runAction(Hide::create());            hiddenFlag = false;        }        else {            sprite->runAction(Show::create());            hiddenFlag = true;        }        break;    case TOGGLE_TAG:        sprite->runAction(ToggleVisibility::create());        break;    default:        break;    }}

间隔动作
Action
FiniteTimeAction受时间限制的动作类
ActionInterval间隔动作
MoveTo MoveBy等子类

sprite->runAction(MoveTo::create(2,Vec2(100,100)));
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