FutureTask源码分析(JDK 1.7)

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FutureTask只实现RunnableFuture接口:
该接口继承了java.lang.Runnable和Future接口,也就是继承了这两个接口的特性。
1.可以不必直接继承Thread来生成子类,只要实现run方法,且把实例传入到Thread构造函数,Thread就可以执行该实例的run方法了( Thread(Runnable) )。
2.可以让任务独立执行,get获取任务执行结果时,可以阻塞直至执行结果完成。也可以中断执行,判断执行状态等。

FutureTask是一个支持取消行为的异步任务执行器。该类实现了Future接口的方法。
如: 1. 取消任务执行
2. 查询任务是否执行完成
3. 获取任务执行结果(”get“任务必须得执行完成才能获取结果,否则会阻塞直至任务完成)。
注意:一旦任务执行完成,则不能执行取消任务或者重新启动任务。(除非一开始就使用runAndReset模式运行任务)

FutureTask支持执行两种任务, Callable 或者 Runnable的实现类。且可把FutureTask实例交由Executor执行。

源码部分(很简单):

public class FutureTask<V> implements RunnableFuture<V> {    /*     * Revision notes: This differs from previous versions of this     * class that relied on AbstractQueuedSynchronizer, mainly to     * avoid surprising users about retaining interrupt status during     * cancellation races. Sync control in the current design relies     * on a "state" field updated via CAS to track completion, along     * with a simple Treiber stack to hold waiting threads.     *     * Style note: As usual, we bypass overhead of using     * AtomicXFieldUpdaters and instead directly use Unsafe intrinsics.     */    /**     * The run state of this task, initially NEW.  The run state     * transitions to a terminal state only in methods set,     * setException, and cancel.  During completion, state may take on     * transient values of COMPLETING (while outcome is being set) or     * INTERRUPTING (only while interrupting the runner to satisfy a     * cancel(true)). Transitions from these intermediate to final     * states use cheaper ordered/lazy writes because values are unique     * and cannot be further modified.     *     * Possible state transitions:     * NEW -> COMPLETING -> NORMAL     * NEW -> COMPLETING -> EXCEPTIONAL     * NEW -> CANCELLED     * NEW -> INTERRUPTING -> INTERRUPTED     */    private volatile int state;    private static final int NEW          = 0;    private static final int COMPLETING   = 1;    private static final int NORMAL       = 2;    private static final int EXCEPTIONAL  = 3;    private static final int CANCELLED    = 4;    private static final int INTERRUPTING = 5;    private static final int INTERRUPTED  = 6;    /** The underlying callable; nulled out after running */    private Callable<V> callable;    /** 用来存储任务执行结果或者异常对象,根据任务state在get时候选择返回执行结果还是抛出异常 */    private Object outcome; // non-volatile, protected by state reads/writes    /** 当前运行Run方法的线程  */    private volatile Thread runner;    /** Treiber stack of waiting threads */    private volatile WaitNode waiters;    /**     * Returns result or throws exception for completed task.     *     * @param s completed state value     */    @SuppressWarnings("unchecked")    private V report(int s) throws ExecutionException {        Object x = outcome;        if (s == NORMAL)            return (V)x;        if (s >= CANCELLED)            throw new CancellationException();        throw new ExecutionException((Throwable)x);    }    /**     * Creates a {@code FutureTask} that will, upon running, execute the     * given {@code Callable}.     *     * @param  callable the callable task     * @throws NullPointerException if the callable is null     */    public FutureTask(Callable<V> callable) {        if (callable == null)            throw new NullPointerException();        this.callable = callable;        this.state = NEW;       // ensure visibility of callable    }    /**     * Creates a {@code FutureTask} that will, upon running, execute the     * given {@code Runnable}, and arrange that {@code get} will return the     * given result on successful completion.     *     * @param runnable the runnable task     * @param result the result to return on successful completion. If     * you don't need a particular result, consider using     * constructions of the form:     * {@code Future<?> f = new FutureTask<Void>(runnable, null)}     * @throws NullPointerException if the runnable is null     */    public FutureTask(Runnable runnable, V result) {        this.callable = Executors.callable(runnable, result);        this.state = NEW;       // ensure visibility of callable    }    //判断任务是否已取消(异常中断、取消等)    public boolean isCancelled() {        return state >= CANCELLED;    }   /**    判断任务是否已结束(取消、异常、完成、NORMAL都等于结束)    **    public boolean isDone() {        return state != NEW;    }    /**   mayInterruptIfRunning用来决定任务的状态。                   true : 任务状态= INTERRUPTING = 5。如果任务已经运行,则强行中断。如果任务未运行,那么则不会再运行                   false:CANCELLED    = 4。如果任务已经运行,则允许运行完成(但不能通过get获取结果)。如果任务未运行,那么则不会再运行    **/    public boolean cancel(boolean mayInterruptIfRunning) {        if (state != NEW)            return false;        if (mayInterruptIfRunning) {            if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING))                return false;            Thread t = runner;            if (t != null)                t.interrupt();            UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state        }        else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED))            return false;        finishCompletion();        return true;    }    /**     * @throws CancellationException {@inheritDoc}     */    public V get() throws InterruptedException, ExecutionException {        int s = state;        //如果任务未彻底完成,那么则阻塞直至任务完成后唤醒该线程        if (s <= COMPLETING)            s = awaitDone(false, 0L);        return report(s);    }    /**     * @throws CancellationException {@inheritDoc}     */    public V get(long timeout, TimeUnit unit)        throws InterruptedException, ExecutionException, TimeoutException {        if (unit == null)            throw new NullPointerException();        int s = state;        if (s <= COMPLETING &&            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)            throw new TimeoutException();        return report(s);    }    /**     * Protected method invoked when this task transitions to state     * {@code isDone} (whether normally or via cancellation). The     * default implementation does nothing.  Subclasses may override     * this method to invoke completion callbacks or perform     * bookkeeping. Note that you can query status inside the     * implementation of this method to determine whether this task     * has been cancelled.     */    protected void done() { }    /**    该方法在FutureTask里只有run方法在任务完成后调用。    主要保存任务执行结果到成员变量outcome 中,和切换任务执行状态。    由该方法可以得知:    COMPLETING : 任务已执行完成(也可能是异常完成),但还未设置结果到成员变量outcome中,也意味着还不能get    NORMAL    : 任务彻底执行完成    **/    protected void set(V v) {        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {            outcome = v;            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state            finishCompletion();        }    }    /**     * Causes this future to report an {@link ExecutionException}     * with the given throwable as its cause, unless this future has     * already been set or has been cancelled.     *     * <p>This method is invoked internally by the {@link #run} method     * upon failure of the computation.     *     * @param t the cause of failure     */    protected void setException(Throwable t) {        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {            outcome = t;            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state            finishCompletion();        }    }    /**    由于实现了Runnable接口的缘故,该方法可由执行线程所调用。    **/    public void run() {        //只有当任务状态=new时才被运行继续执行        if (state != NEW ||            !UNSAFE.compareAndSwapObject(this, runnerOffset,                                         null, Thread.currentThread()))            return;        try {            Callable<V> c = callable;            if (c != null && state == NEW) {                V result;                boolean ran;                try {                    //调用Callable的Call方法                    result = c.call();                    ran = true;                } catch (Throwable ex) {                    result = null;                    ran = false;                    setException(ex);                }                if (ran)                    set(result);            }        } finally {            // runner must be non-null until state is settled to            // prevent concurrent calls to run()            runner = null;            // state must be re-read after nulling runner to prevent            // leaked interrupts            int s = state;            if (s >= INTERRUPTING)                handlePossibleCancellationInterrupt(s);        }    }    /**   如果该任务在执行过程中不被取消或者异常结束,那么该方法不记录任务的执行结果,且不修改任务执行状态。   所以该方法可以重复执行N次。不过不能直接调用,因为是protected权限。    **/    protected boolean runAndReset() {        if (state != NEW ||            !UNSAFE.compareAndSwapObject(this, runnerOffset,                                         null, Thread.currentThread()))            return false;        boolean ran = false;        int s = state;        try {            Callable<V> c = callable;            if (c != null && s == NEW) {                try {                    c.call(); // don't set result                    ran = true;                } catch (Throwable ex) {                    setException(ex);                }            }        } finally {            // runner must be non-null until state is settled to            // prevent concurrent calls to run()            runner = null;            // state must be re-read after nulling runner to prevent            // leaked interrupts            s = state;            if (s >= INTERRUPTING)                handlePossibleCancellationInterrupt(s);        }        return ran && s == NEW;    }    /**     * Ensures that any interrupt from a possible cancel(true) is only     * delivered to a task while in run or runAndReset.     */    private void handlePossibleCancellationInterrupt(int s) {        // It is possible for our interrupter to stall before getting a        // chance to interrupt us.  Let's spin-wait patiently.        if (s == INTERRUPTING)            while (state == INTERRUPTING)                Thread.yield(); // wait out pending interrupt        // assert state == INTERRUPTED;        // We want to clear any interrupt we may have received from        // cancel(true).  However, it is permissible to use interrupts        // as an independent mechanism for a task to communicate with        // its caller, and there is no way to clear only the        // cancellation interrupt.        //        // Thread.interrupted();    }    /**     * Simple linked list nodes to record waiting threads in a Treiber     * stack.  See other classes such as Phaser and SynchronousQueue     * for more detailed explanation.     */    static final class WaitNode {        volatile Thread thread;        volatile WaitNode next;        WaitNode() { thread = Thread.currentThread(); }    }    /**    该方法在任务完成(包括异常完成、取消)后调用。删除所有正在get获取等待的节点且唤醒节点的线程。和调用done方法和置空callable.    **/    private void finishCompletion() {        // assert state > COMPLETING;        for (WaitNode q; (q = waiters) != null;) {            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {                for (;;) {                    Thread t = q.thread;                    if (t != null) {                        q.thread = null;                        LockSupport.unpark(t);                    }                    WaitNode next = q.next;                    if (next == null)                        break;                    q.next = null; // unlink to help gc                    q = next;                }                break;            }        }        done();        callable = null;        // to reduce footprint    }    /**    阻塞等待任务执行完成(中断、正常完成、超时)    **/    private int awaitDone(boolean timed, long nanos)        throws InterruptedException {        final long deadline = timed ? System.nanoTime() + nanos : 0L;        WaitNode q = null;        boolean queued = false;        for (;;) {            /**            这里的if else的顺序也是有讲究的。            1.先判断线程是否中断,中断则从队列中移除(也可能该线程不存在于队列中)            2.判断当前任务是否执行完成,执行完成则不再阻塞,直接返回。            3.如果任务状态=COMPLETING,证明该任务处于已执行完成,正在切换任务执行状态,CPU让出片刻即可            4.q==null,则证明还未创建节点,则创建节点            5.q节点入队            6和7.阻塞            **/            if (Thread.interrupted()) {                removeWaiter(q);                throw new InterruptedException();            }            int s = state;            if (s > COMPLETING) {                if (q != null)                    q.thread = null;                return s;            }            else if (s == COMPLETING) // cannot time out yet                Thread.yield();            else if (q == null)                q = new WaitNode();            else if (!queued)                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,                                                     q.next = waiters, q);            else if (timed) {                nanos = deadline - System.nanoTime();                if (nanos <= 0L) {                    removeWaiter(q);                    return state;                }                LockSupport.parkNanos(this, nanos);            }            else                LockSupport.park(this);        }    }    /**     * Tries to unlink a timed-out or interrupted wait node to avoid     * accumulating garbage.  Internal nodes are simply unspliced     * without CAS since it is harmless if they are traversed anyway     * by releasers.  To avoid effects of unsplicing from already     * removed nodes, the list is retraversed in case of an apparent     * race.  This is slow when there are a lot of nodes, but we don't     * expect lists to be long enough to outweigh higher-overhead     * schemes.     */    private void removeWaiter(WaitNode node) {        if (node != null) {            node.thread = null;            retry:            for (;;) {          // restart on removeWaiter race                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {                    s = q.next;                    if (q.thread != null)                        pred = q;                    else if (pred != null) {                        pred.next = s;                        if (pred.thread == null) // check for race                            continue retry;                    }                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,                                                          q, s))                        continue retry;                }                break;            }        }    }    // Unsafe mechanics    private static final sun.misc.Unsafe UNSAFE;    private static final long stateOffset;    private static final long runnerOffset;    private static final long waitersOffset;    static {        try {            UNSAFE = sun.misc.Unsafe.getUnsafe();            Class<?> k = FutureTask.class;            stateOffset = UNSAFE.objectFieldOffset                (k.getDeclaredField("state"));            runnerOffset = UNSAFE.objectFieldOffset                (k.getDeclaredField("runner"));            waitersOffset = UNSAFE.objectFieldOffset                (k.getDeclaredField("waiters"));        } catch (Exception e) {            throw new Error(e);        }    }}
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