Android 中 View 炸裂特效的实现分析
来源:互联网 发布:mac 下面菜单隐藏 编辑:程序博客网 时间:2024/05/17 22:21
转自:http://blog.csdn.net/feelang/article/details/48817145
前几天微博上被一个很优秀的 Android 开源组件刷屏了 - ExplosionField,效果非常酷炫,有点类似 MIUI 卸载 APP 时的动画,先来感受一下。
ExplosionField 不但效果很拉风,代码写得也相当好,让人忍不住要拿来好好读一下。
创建 ExplosionField
ExplosionField
继承自 View
,在 onDraw
方法中绘制动画特效,并且它提供了一个 attach2Window
方法,可以把 ExplosionField
最为一个子 View 添加到 Activity 上的 root view 中。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">static</span> ExplosionField <span class="hljs-title" style="box-sizing: border-box;">attach2Window</span>(Activity activity) { ViewGroup rootView = (ViewGroup) activity.findViewById(Window.ID_ANDROID_CONTENT); ExplosionField explosionField = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ExplosionField(activity); rootView.addView(explosionField, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ViewGroup.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT)); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> explosionField;}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li></ul>
explosionField
的 LayoutParams
属性都被设置为 MATCH_PARENT
,
这样一来,一个 view 炸裂出来的粒子可以绘制在整个 Activity 所在的区域。
知识点:可以用 Window.ID_ANDROID_CONTENT 来替代 android.R.id.content
炸裂之前的震动效果
在 View 的点击事件中,调用 mExplosionField.explode(v)
之后,View 首先会震动,然后再炸裂。
震动效果比较简单,设定一个 [0, 1] 区间 ValueAnimator,然后在 AnimatorUpdateListener
的 onAnimationUpdate
中随机平移 x 和 y坐标,最后把 scale 和 alpha 值动态减为 0。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> startDelay = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">100</span>;ValueAnimator animator = ValueAnimator.ofFloat(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>f).setDuration(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">150</span>);animator.addUpdateListener(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ValueAnimator.AnimatorUpdateListener() { Random random = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Random(); <span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">onAnimationUpdate</span>(ValueAnimator animation) { view.setTranslationX((random.nextFloat() - <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.5</span>f) * view.getWidth() * <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.05</span>f); view.setTranslationY((random.nextFloat() - <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.5</span>f) * view.getHeight() * <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.05</span>f); }});animator.start();view.animate().setDuration(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">150</span>).setStartDelay(startDelay).scaleX(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f).scaleY(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f).alpha(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f).start();</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li></ul>
根据 View 创建一个 bitmap
View 震动完了就开始进行最难的炸裂,并且炸裂是跟隐藏同时进行的,先来看一下炸裂的 API -void explode(Bitmap bitmap, Rect bound, long startDelay, long duration)
:
前两个参数 bitmap 和 bound 是关键,通过 View 来创建 bitmap 的代码比较有意思。
如果 View 是一个 ImageView,并且它的 Drawable 是一个 BitmapDrawable 就可以直接获取这个 Bitmap。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (view <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">instanceof</span> ImageView) { Drawable drawable = ((ImageView) view).getDrawable(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (drawable != <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span> && drawable <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">instanceof</span> BitmapDrawable) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> ((BitmapDrawable) drawable).getBitmap(); }}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li></ul>
如果不是一个 ImageView,可以按照如下步骤创建一个 bitmap:
- 新建一个 Canvas
- 根据 View 的大小创建一个空的 bitmap
- 把空的 bitmap 设置为 Canvas 的底布
- 把 view 绘制在 canvas上
- 把 canvas 的 bitmap 设置成 null
当然,绘制之前要清掉 View 的焦点,因为焦点可能会改变一个 View 的 UI 状态。
一下代码中用到的 sCanvas 是一个静态变量,这样可以节省每次创建时产生的开销。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;">view.clearFocus();Bitmap bitmap = createBitmapSafely(view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>);<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (bitmap != <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">synchronized</span> (sCanvas) { Canvas canvas = sCanvas; canvas.setBitmap(bitmap); view.draw(canvas); canvas.setBitmap(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>); }}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li></ul>
作者创建位图的办法非常巧妙,如果新建 Bitmap 时产生了 OOM,可以主动进行一次 GC - System.gc()
,然后再次尝试创建。
这个函数的实现方式让人佩服作者的功力。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">static</span> Bitmap <span class="hljs-title" style="box-sizing: border-box;">createBitmapSafely</span>(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> width, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> height, Bitmap.Config config, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> retryCount) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">try</span> { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> Bitmap.createBitmap(width, height, config); } <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">catch</span> (OutOfMemoryError e) { e.printStackTrace(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (retryCount > <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>) { System.gc(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> createBitmapSafely(width, height, config, retryCount - <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>); } <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>; }}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li></ul>
出了 bitmap,还有一个一个很重要的参数 bound,它的创建相对比较简单:
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;">Rect r = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Rect();view.getGlobalVisibleRect(r);<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>[] location = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>[<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>];getLocationOnScreen(location);r.offset(-location[<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>], -location[<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>]);r.inset(-mExpandInset[<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>], -mExpandInset[<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>]);</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li></ul>
首先获取 需要炸裂的View 的全局可视区域 - Rect r
,然后通过 getLocationOnScreen(location)
获取 ExplosionField
在屏幕中的坐标,并根据这个坐标把 炸裂View 的可视区域进行平移,这样炸裂效果才会显示在 ExplosionField
中,最后根据 mExpandInset 值(默认为 0)扩展一下。
那创建的 bitmap 和 bound 有什么用呢?我们继续往下分析。
创建粒子
先来看一下炸裂成粒子这个方法的全貌:
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">explode</span>(Bitmap bitmap, Rect bound, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">long</span> startDelay, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">long</span> duration) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">final</span> ExplosionAnimator explosion = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ExplosionAnimator(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">this</span>, bitmap, bound); explosion.addListener(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> AnimatorListenerAdapter() { <span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">onAnimationEnd</span>(Animator animation) { mExplosions.remove(animation); } }); explosion.setStartDelay(startDelay); explosion.setDuration(duration); mExplosions.add(explosion); explosion.start();}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li></ul>
这里要解释一下为什么用一个容器类变量 - mExplosions
来保存一个 ExplosionAnimator
。因为 activity 中多个 View 的炸裂效果可能要同时进行,所以要把每个 View 对应的炸裂动画保存起来,等动画结束的时候再删掉。
作者自定义了一个继承自 ValueAnimator 的类 - ExplosionAnimator,它主要做了两件事情,一个是创建粒子 - generateParticle
,另一个是绘制粒子 -draw(Canvas canvas)
。
先来看一下构造函数:
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-title" style="box-sizing: border-box;">ExplosionAnimator</span>(View container, Bitmap bitmap, Rect bound) { mPaint = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Paint(); mBound = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Rect(bound); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> partLen = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">15</span>; mParticles = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Particle[partLen * partLen]; Random random = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Random(System.currentTimeMillis()); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> w = bitmap.getWidth() / (partLen + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> h = bitmap.getHeight() / (partLen + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> i = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>; i < partLen; i++) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> j = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>; j < partLen; j++) { mParticles[(i * partLen) + j] = generateParticle(bitmap.getPixel((j + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>) * w, (i + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>) * h), random); } } mContainer = container; setFloatValues(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f, END_VALUE); setInterpolator(DEFAULT_INTERPOLATOR); setDuration(DEFAULT_DURATION);}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li></ul>
根据构造函数可以知道作者把 bitmap 分成了一个 17 x 17 的矩阵,每个元素的宽度和高度分别是 w
和 h
。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> w = bitmap.getWidth() / (partLen + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>);<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> h = bitmap.getHeight() / (partLen + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>);</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li></ul>
所有的粒子是一个 15 x 15 的矩阵,元素色值是位图对应的像素值。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;">bitmap.getPixel((j + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>) * w, (i + <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>) * h)</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul>
结构如下图所示,其中空心部分是粒子。
● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●
generateParticle
会根据一定的算法随机地生成一个粒子。这部分比较繁琐,分析略去。
其中比较巧妙的还是它的 draw 方法:
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">boolean</span> <span class="hljs-title" style="box-sizing: border-box;">draw</span>(Canvas canvas) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (!isStarted()) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">false</span>; } <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (Particle particle : mParticles) { particle.advance((<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span>) getAnimatedValue()); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (particle.alpha > <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f) { mPaint.setColor(particle.color); mPaint.setAlpha((<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>) (Color.alpha(particle.color) * particle.alpha)); canvas.drawCircle(particle.cx, particle.cy, particle.radius, mPaint); } } mContainer.invalidate(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">true</span>;}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li></ul>
刚开始我还一直比较困惑,既然绘制粒子是在 ExplosionField
的 onDraw
方法中进行,那肯定需要不停地刷新,结果作者并不是这么做的,实现方法又着实惊艳了一把。
首先,作者在 ExplosionAnimator
类中重载了 start()
方法,通过调用 mContainer.invalidate(mBound)
来刷新 将要炸裂的 View 所对应的区块。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">start</span>() { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">super</span>.start(); mContainer.invalidate(mBound);}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li></ul>
而 mContainer 即是占满了 activity 的 view - ExplosionField
,它的 onDraw
方法中又会调用 ExplosionAnimator
的 draw
方法。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">protected</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">onDraw</span>(Canvas canvas) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">super</span>.onDraw(canvas); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (ExplosionAnimator explosion : mExplosions) { explosion.draw(canvas); }}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li></ul>
这样便形成了一个递归,两者相互调用,不停地刷新,直到所有粒子的 alpha 值变为 0,刷新就停下来了。
<code class="language-java hljs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">boolean</span> <span class="hljs-title" style="box-sizing: border-box;">draw</span>(Canvas canvas) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (!isStarted()) { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">false</span>; } <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (Particle particle : mParticles) { particle.advance((<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span>) getAnimatedValue()); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (particle.alpha > <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f) { mPaint.setColor(particle.color); mPaint.setAlpha((<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>) (Color.alpha(particle.color) * particle.alpha)); canvas.drawCircle(particle.cx, particle.cy, particle.radius, mPaint); } } mContainer.invalidate(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">true</span>;}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li></ul>
总结
这个开源库的代码质量相当高,十分佩服作者。
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