无缝滚动实现方式二:用父盒子的scrollLeft 实现

来源:互联网 发布:unity3d max文件 编辑:程序博客网 时间:2024/06/17 02:24

基础样式:

/* 用通配符清除默认样式减少代码量,实际项目应对用到的标签清除默认样式*/*{margin: 0;padding: 0;list-style: none;}.inner{width: 320px;height: 180px;position: relative;overflow: hidden;}#box{width: 320px;height: 180px;padding: 5px;border: 1px solid #ddd;margin: 100px auto 0;}.inner ul{width: 1000%;position: absolute;top: 0;left: 0;}.inner ul li{float: left;}span.span{display: block;width: 320px;height:180px;}span.span1{background-color: pink;}span.span2{background-color: red;}span.span3{background-color: green;}span.span4{background-color: purple;}span.span5{background-color: blue;}
html 骨架:

<div id="box">    <div class="inner">        <ul>            <li>                <a href="#none">                    <span class='span span1'></span>                </a>            </li>            <li>                <a href="#none">                    <span class='span span2'></span>                </a>            </li>            <li>                <a href="#none">                    <span class='span span3'></span>                </a>            </li>            <li>                <a href="#none">                    <span class='span span4'></span>                </a>            </li>            <li>                <a href="#none">                    <span class='span span5'></span>                </a>            </li>        </ul>    </div></div>
javascript 结构:

scroll('box');function scroll(eleId) {    var con = document.getElementById(eleId);    var inner = con.children[0];    var ul = inner.children[0];    var ulis = ul.children;    var unit = inner.clientWidth;    var l = ulis.length;    // 克隆节点并且添加到ul里面    for(var i = 0; i < l; i++) {        ul.appendChild( ulis[i].cloneNode(true) );    }    // 运动    con.timer = setInterval(move,1);    function move() {        inner.scrollLeft ++;        if(inner.scrollLeft >= l * unit) {            inner.scrollLeft = 0;        }    }    con.onmouseover = function() {        clearInterval(con.timer);    }    con.onmouseout = function() {        clearInterval(con.timer);        con.timer = setInterval(move,1);    }}

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