IOS火星坐标转换

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火星坐标系统是一种国家保密插件,也叫做加密插件或者加偏或者SM模组,其实就是对真实坐标系统进行人为的加偏处理,按照特殊的算法,将真实的坐标加密成虚假的坐标,而这个加偏并不是线性的加偏,所以各地的偏移情况都会有所不同。而加密后的坐标也常被人称为火星坐标系统 
所有的电子地图、导航设备,都需要加入国家保密插件。第一步,地图公司测绘地图,测绘完成后,送到国家测绘局,将真实坐标的电子地图,加密成“火星坐标”,这样的地图才是可以出版和发布的,然后才可以让GPS公司处理。第二步,所有的GPS公司,只要需要汽车导航的,需要用到导航电子地图的,都需要在软件中加入国家保密算法,将COM口读出来的真实的坐标信号,加密转换成国家要求的保密的坐标。这样,GPS导航仪和导航电子地图就可以完全匹配,GPS也就可以正常工作了。
因为最近在做地图类的开发,由于百度地图进入后台超过一定时间会停止定位,只能用系统的定位进行替代,发现会有GPS定位偏移很大的问题。也就遇到了上面的火星坐标的问题。下面列出我的解决办法,还是上代码更实在,
<pre name="code" class="objc">#import <Foundation/Foundation.h>#import <CoreLocation/CoreLocation.h>@interface ZSLocationConverter : NSObject/** *@brief世界标准地理坐标(WGS-84) 转换成 中国国测局地理坐标(GCJ-02)<火星坐标> * *  ####只在中国大陆的范围的坐标有效,以外直接返回世界标准坐标 * *@param location 世界标准地理坐标(WGS-84) * *@return中国国测局地理坐标(GCJ-02)<火星坐标> */+ (CLLocationCoordinate2D)wgs84ToGcj02:(CLLocationCoordinate2D)location;/** *@brief中国国测局地理坐标(GCJ-02) 转换成 世界标准地理坐标(WGS-84) * *  ####此接口有1-2米左右的误差,需要精确定位情景慎用 * *@param location 中国国测局地理坐标(GCJ-02) * *@return世界标准地理坐标(WGS-84) */+ (CLLocationCoordinate2D)gcj02ToWgs84:(CLLocationCoordinate2D)location;/** *@brief世界标准地理坐标(WGS-84) 转换成 百度地理坐标(BD-09) * *@param location 世界标准地理坐标(WGS-84) * *@return百度地理坐标(BD-09) */+ (CLLocationCoordinate2D)wgs84ToBd09:(CLLocationCoordinate2D)location;/** *@brief中国国测局地理坐标(GCJ-02)<火星坐标> 转换成 百度地理坐标(BD-09) * *@param location 中国国测局地理坐标(GCJ-02)<火星坐标> * *@return百度地理坐标(BD-09) */+ (CLLocationCoordinate2D)gcj02ToBd09:(CLLocationCoordinate2D)location;/** *@brief百度地理坐标(BD-09) 转换成 中国国测局地理坐标(GCJ-02)<火星坐标> * *@param location 百度地理坐标(BD-09) * *@return中国国测局地理坐标(GCJ-02)<火星坐标> */+ (CLLocationCoordinate2D)bd09ToGcj02:(CLLocationCoordinate2D)location;/** *@brief百度地理坐标(BD-09) 转换成 世界标准地理坐标(WGS-84) * *  ####此接口有1-2米左右的误差,需要精确定位情景慎用 * *@param location 百度地理坐标(BD-09) * *@return世界标准地理坐标(WGS-84) */+ (CLLocationCoordinate2D)bd09ToWgs84:(CLLocationCoordinate2D)location;@end



#import "ZSLocationConverter.h"#define LAT_OFFSET_0(x,y) -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(fabs(x))#define LAT_OFFSET_1 (20.0 * sin(6.0 * x * M_PI) + 20.0 * sin(2.0 * x * M_PI)) * 2.0 / 3.0#define LAT_OFFSET_2 (20.0 * sin(y * M_PI) + 40.0 * sin(y / 3.0 * M_PI)) * 2.0 / 3.0#define LAT_OFFSET_3 (160.0 * sin(y / 12.0 * M_PI) + 320 * sin(y * M_PI / 30.0)) * 2.0 / 3.0#define LON_OFFSET_0(x,y) 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(fabs(x))#define LON_OFFSET_1 (20.0 * sin(6.0 * x * M_PI) + 20.0 * sin(2.0 * x * M_PI)) * 2.0 / 3.0#define LON_OFFSET_2 (20.0 * sin(x * M_PI) + 40.0 * sin(x / 3.0 * M_PI)) * 2.0 / 3.0#define LON_OFFSET_3 (150.0 * sin(x / 12.0 * M_PI) + 300.0 * sin(x / 30.0 * M_PI)) * 2.0 / 3.0#define RANGE_LON_MAX 137.8347#define RANGE_LON_MIN 72.004#define RANGE_LAT_MAX 55.8271#define RANGE_LAT_MIN 0.8293// jzA = 6378245.0, 1/f = 298.3// b = a * (1 - f)// ee = (a^2 - b^2) / a^2;#define jzA 6378245.0#define jzEE 0.00669342162296594323@implementation ZSLocationConverter+ (double)transformLat:(double)x bdLon:(double)y{    double ret = LAT_OFFSET_0(x, y);    ret += LAT_OFFSET_1;    ret += LAT_OFFSET_2;    ret += LAT_OFFSET_3;    return ret;}+ (double)transformLon:(double)x bdLon:(double)y{    double ret = LON_OFFSET_0(x, y);    ret += LON_OFFSET_1;    ret += LON_OFFSET_2;    ret += LON_OFFSET_3;    return ret;}+ (BOOL)outOfChina:(double)lat bdLon:(double)lon{    if (lon < RANGE_LON_MIN || lon > RANGE_LON_MAX)        return true;    if (lat < RANGE_LAT_MIN || lat > RANGE_LAT_MAX)        return true;    return false;}+ (CLLocationCoordinate2D)gcj02Encrypt:(double)ggLat bdLon:(double)ggLon{    CLLocationCoordinate2D resPoint;    double mgLat;    double mgLon;    if ([self outOfChina:ggLat bdLon:ggLon]) {        resPoint.latitude = ggLat;        resPoint.longitude = ggLon;        return resPoint;    }    double dLat = [self transformLat:(ggLon - 105.0)bdLon:(ggLat - 35.0)];    double dLon = [self transformLon:(ggLon - 105.0) bdLon:(ggLat - 35.0)];    double radLat = ggLat / 180.0 * M_PI;    double magic = sin(radLat);    magic = 1 - jzEE * magic * magic;    double sqrtMagic = sqrt(magic);    dLat = (dLat * 180.0) / ((jzA * (1 - jzEE)) / (magic * sqrtMagic) * M_PI);    dLon = (dLon * 180.0) / (jzA / sqrtMagic * cos(radLat) * M_PI);    mgLat = ggLat + dLat;    mgLon = ggLon + dLon;        resPoint.latitude = mgLat;    resPoint.longitude = mgLon;    return resPoint;}+ (CLLocationCoordinate2D)gcj02Decrypt:(double)gjLat gjLon:(double)gjLon {    CLLocationCoordinate2D  gPt = [self gcj02Encrypt:gjLat bdLon:gjLon];    double dLon = gPt.longitude - gjLon;    double dLat = gPt.latitude - gjLat;    CLLocationCoordinate2D pt;    pt.latitude = gjLat - dLat;    pt.longitude = gjLon - dLon;    return pt;}+ (CLLocationCoordinate2D)bd09Decrypt:(double)bdLat bdLon:(double)bdLon{    CLLocationCoordinate2D gcjPt;    double x = bdLon - 0.0065, y = bdLat - 0.006;    double z = sqrt(x * x + y * y) - 0.00002 * sin(y * M_PI);    double theta = atan2(y, x) - 0.000003 * cos(x * M_PI);    gcjPt.longitude = z * cos(theta);    gcjPt.latitude = z * sin(theta);    return gcjPt;}+(CLLocationCoordinate2D)bd09Encrypt:(double)ggLat bdLon:(double)ggLon{    CLLocationCoordinate2D bdPt;    double x = ggLon, y = ggLat;    double z = sqrt(x * x + y * y) + 0.00002 * sin(y * M_PI);    double theta = atan2(y, x) + 0.000003 * cos(x * M_PI);    bdPt.longitude = z * cos(theta) + 0.0065;    bdPt.latitude = z * sin(theta) + 0.006;    return bdPt;}+ (CLLocationCoordinate2D)wgs84ToGcj02:(CLLocationCoordinate2D)location{    return [self gcj02Encrypt:location.latitude bdLon:location.longitude];}+ (CLLocationCoordinate2D)gcj02ToWgs84:(CLLocationCoordinate2D)location{    return [self gcj02Decrypt:location.latitude gjLon:location.longitude];}+ (CLLocationCoordinate2D)wgs84ToBd09:(CLLocationCoordinate2D)location{    CLLocationCoordinate2D gcj02Pt = [self gcj02Encrypt:location.latitude                                                  bdLon:location.longitude];    return [self bd09Encrypt:gcj02Pt.latitude bdLon:gcj02Pt.longitude] ;}+ (CLLocationCoordinate2D)gcj02ToBd09:(CLLocationCoordinate2D)location{    return  [self bd09Encrypt:location.latitude bdLon:location.longitude];}+ (CLLocationCoordinate2D)bd09ToGcj02:(CLLocationCoordinate2D)location{    return [self bd09Decrypt:location.latitude bdLon:location.longitude];}+ (CLLocationCoordinate2D)bd09ToWgs84:(CLLocationCoordinate2D)location{    CLLocationCoordinate2D gcj02 = [self bd09ToGcj02:location];    return [self gcj02Decrypt:gcj02.latitude gjLon:gcj02.longitude];}@end


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