Android USB 在framework相关源码浅析

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Android USB 在framework相关源码分析

USB插拔这一块内容比较多,在实际开发过程中,暴露出来的问题也比较多,而且有些问题还比较不好解决,定位过程中不能一下就定位出是framework层还是kernal层部分的问题(就比如遇到的一个平板连接多设备,有打印机,2D扫描类Hub的方式)。因此,对于做frameowork开发来讲,深入理解这一块(至少在App/Framework层要理解透彻)是非常有必要的。

由于在写这篇博客的时候,是以写->补->写->补的方式来的,没有按照一定的顺序,比如遵循从kernal—>framework—>到app,或者app—>framework—>kernal有条理的来,而只是按照了一些小的流程线来说的,源码看到哪,就说哪。

第一节

Kernal 与 Framework层交互 UEventObserver;插入与拔出USB设备,事件监听以及上报.UEventObserver

涉及到的类文件
- android_os_UEventObserver.cpp
./frameworks/base/core/jni/android_os_UEventObserver.cpp
- UEventObserver.java
./frameworks/base/core/java/android/os/UEventObserver.java

插拔U盘,usb事件上报
在UsbDeviceManager.java的构造方法中,添加了USB_STATE_MATCH和ACCESSORY_START_MATCH监听。因此,下面我们就按照源码跟踪framework与kernal交互的这段边界部分。    

    ...    // Watch for USB configuration changes    mUEventObserver.startObserving(USB_STATE_MATCH);        mUEventObserver.startObserving();    ...

下面我们转到UEventObserver中,UEventObserver 是一个Interface,定义了一个回调方法,onUEvent,通过它将kernal 上报事件传递至app/framework层、

/*mUEventObserver的声明:     * Listens for uevent messages from the kernel to monitor the USB state     */    private final UEventObserver mUEventObserver = new UEventObserver() {        @Override        public void onUEvent(UEventObserver.UEvent event) { //这里从UEventThead            String state = event.get("USB_STATE");            String accessory = event.get("ACCESSORY");            if (state != null) {                mHandler.updateState(state); //更新USB当前的状态,CONNECTED ,DISCONNECTED,CONFIGURED            } else if ...        }    };

先看UEventObserver中的startObservering方法

    public final void startObserving(String match) {        ...        //The UEventThread is Singleton pattern.        final UEventThread t = getThread();        t.addObserver(match, this); //this参数,当onUEvent回调时,则回调到注册的这个Observer中。    }

接下来,startObserving方法转到了UEventThread中。UEventThread是个线程是UEventObserver的内部类,run方法中是个死循环,不断地监听UEvent,当有事件从Kernal上报时,则通过Handler一步步上传。UEventThread 在UEventObserver中以单例模式存在。

//Create the thread and start it    private static UEventThread getThread() {        synchronized (UEventObserver.class) { //keep it sysncronized            if (sThread == null) {                sThread = new UEventThread(); //第一次创建并start                sThread.start();            }            return sThread;        }    }

UEventThread:

 private static final class UEventThread extends Thread {        /** Many to many mapping of string match to observer.         *  Multimap would be better, but not available in android, so use         *  an ArrayList where even elements are the String match and odd         *  elements the corresponding(相关的) UEventObserver observer */        private final ArrayList<Object> mKeysAndObservers = new ArrayList<Object>();        private final ArrayList<UEventObserver> mTempObserversToSignal =                new ArrayList<UEventObserver>();        public UEventThread() {            super("UEventObserver");        }        @Override        public void run() {            nativeSetup();            while (true) {//   a loop to get Event everytime             String message = nativeWaitForNextEvent();//wait for the next Event                if (message != null) {                    sendEvent(message);                }            }        }//向上层发送Event        private void sendEvent(String message) {            synchronized (mKeysAndObservers) {                final int N = mKeysAndObservers.size();                for (int i = 0; i < N; i += 2) {                    final String key = (String)mKeysAndObservers.get(i); // the match String index is i                    //遍历list中所有的match String                    if (message.contains(key)) {                        final UEventObserver observer =                                (UEventObserver)mKeysAndObservers.get(i + 1); // then , the Observer object in ArrayList index is (i+1)                        mTempObserversToSignal.add(observer);                    }                }            }            if (!mTempObserversToSignal.isEmpty()) {                final UEvent event = new UEvent(message);                //mTempObserversToSignal存储是的与该message相配套的Observer,所以这里遍历后,将message全部发出去。                final int N = mTempObserversToSignal.size();                for (int i = 0; i < N; i++) {                    final UEventObserver observer = mTempObserversToSignal.get(i);                    observer.onUEvent(event); //找到与回调回去了                }                //发出去完了,等待下一波                mTempObserversToSignal.clear();            }        }        // “matchA”,ObserverA ;"matchB",ObserverB ...        // 这里的match String 和 Observer Object是成双成对的,如果我取到了match String index 为 i,则Observer object 的index 为 (i+1)        // 这里 match是不会一致的,否则就重复了,但是Observer 是会有可能同一个        public void addObserver(String match, UEventObserver observer) {            synchronized (mKeysAndObservers) {                //mKeyAndroidObservers key to value                mKeysAndObservers.add(match);                 mKeysAndObservers.add(observer);                nativeAddMatch(match);            }        }                ...

在UEventThread中,有两个ArrayList,一个是mKeysAndObservers,虽然是个List但是它扮演的是Map的角色,里面的match (String) , Observer(Object) 一一对应,这里就有疑问了?为何不直接使用map呢?map不正好是key-value对应的吗? 我的认为是,list里面match (String) 与Obsever的对应是存在重复的情况。但是map中是不允许key重复的。这应该是没有使用Map的原因吧。另外一个是mTempObserversToSignal ,作为临时变量。framework/base/core/jni/android_os_UEventObserver.cpp 

那UEvent从哪里来呢?从nativeWaitForNextEvent这里来。后面的部分暂时不继续往下跟了。

static jstring nativeWaitForNextEvent(JNIEnv *env, jclass clazz) {    char buffer[1024];    for (;;) {        int length = uevent_next_event(buffer, sizeof(buffer) - 1);        if (length <= 0) {            return NULL;        }        buffer[length] = '\0';        ALOGV("Received uevent message: %s", buffer);        if (isMatch(buffer, length)) {            // Assume the message is ASCII.            jchar message[length];            for (int i = 0; i < length; i++) {                message[i] = buffer[i];            }            return env->NewString(message, length);        }    }}
  1. UsbInterface,UsbConfigration,UsbDevice 的创建
  2. USB相关Notification的显示流程,源码解析

从上面的分析我们看到,当有新的UEvent从kernal 过来后,UEventObserver回调在UsbDeviceManager中,此时我们通过Handler消息机制,更新Notification的显示。具体过程如下:

 private final UEventObserver mUEventObserver = new UEventObserver() {        @Override        public void onUEvent(UEventObserver.UEvent event) { //这里从UEventThead            if (DEBUG) Slog.v(TAG, "USB UEVENT: " + event.toString());            String state = event.get("USB_STATE");            String accessory = event.get("ACCESSORY");            if (state != null) {                mHandler.updateState(state);            } else if {...}        }    };mHandler中的updateState:       public void updateState(String state) {            int connected, configured;            if ("DISCONNECTED".equals(state)) {  //断开连接                connected = 0;                configured = 0;            } else if ("CONNECTED".equals(state)) {  //连接上                connected = 1;                configured = 0;            } else if ("CONFIGURED".equals(state)) {                connected = 1;                configured = 1;            } else {                Slog.e(TAG, "unknown state " + state);                return;            }            removeMessages(MSG_UPDATE_STATE); //avoid MSG repeated            Message msg = Message.obtain(this, MSG_UPDATE_STATE);            msg.arg1 = connected;            msg.arg2 = configured;            // debounce disconnects to avoid problems bringing up USB tethering            sendMessageDelayed(msg, (connected == 0) ? UPDATE_DELAY : 0);        }

此处对MSG_UPDATE_STATE 的处理是关键。

        @Override        public void handleMessage(Message msg) {            switch (msg.what) {                case MSG_UPDATE_STATE:                    mConnected = (msg.arg1 == 1);                     mConfigured = (msg.arg2 == 1);                    updateUsbNotification(); // 更新USB Notification                    updateAdbNotification();                    if (containsFunction(mCurrentFunctions,                            UsbManager.USB_FUNCTION_ACCESSORY)) {                        updateCurrentAccessory();                    } else if (!mConnected) {                        // restore defaults when USB is disconnected                        setEnabledFunctions(getDefaultFunctions(), false);                    }                    if (mSystemReady) {                        updateUsbState();                        updateAudioSourceFunction();                    }                    break;                    ...

接下来我们只看updateUsbNotification方法。这个方法很简单,就是更新Notification,就是我们平时插上USB连接线的时候,顶部通知栏会显示的通知。

如果你要添加声音或者振动,或者更改图标等,算是找对地方了。

  private void updateUsbNotification() {            if (mNotificationManager == null || !mUseUsbNotification) return;            int id = 0;            Resources r = mContext.getResources();            if (mConnected) {                if (containsFunction(mCurrentFunctions, UsbManager.USB_FUNCTION_MTP)) {                    id = com.android.internal.R.string.usb_mtp_notification_title; //作为USB设备链接                } else if (containsFunction(mCurrentFunctions, UsbManager.USB_FUNCTION_PTP)) {                    id = com.android.internal.R.string.usb_ptp_notification_title;//作为相机链接                } else if (containsFunction(mCurrentFunctions,                        UsbManager.USB_FUNCTION_MASS_STORAGE)) {                    id = com.android.internal.R.string.usb_cd_installer_notification_title; //作为安装应用程序                } else if (containsFunction(mCurrentFunctions, UsbManager.USB_FUNCTION_ACCESSORY)) {                    id = com.android.internal.R.string.usb_accessory_notification_title; // 已链接到USB配件                } else {                    // There is a different notification for USB tethering so we don't need one here                    //if (!containsFunction(mCurrentFunctions, UsbManager.USB_FUNCTION_RNDIS)) {                    //    Slog.e(TAG, "No known USB function in updateUsbNotification");                    //}                }            }            if (id != mUsbNotificationId) {                // clear notification if title needs changing                if (mUsbNotificationId != 0) { //当前正在显示的notification id                    mNotificationManager.cancelAsUser(null,mUsbNotificationId,UserHandle.ALL);                    mUsbNotificationId = 0;                }                if (id != 0) {                    CharSequence message = r.getText(                            com.android.internal.R.string.usb_notification_message); //触摸可以显示其他USB选项                    CharSequence title = r.getText(id);                    Notification notification = new Notification();                    notification.icon = com.android.internal.R.drawable.stat_sys_data_usb;                    notification.when = 0;                     notification.flags = Notification.FLAG_ONGOING_EVENT;                    notification.tickerText = title;                    //如果我们需要添加声音,是否振动或者更改显示的图标,可以修改这里。                    notification.defaults = 0; // please be quiet                    notification.sound = null;                    notification.vibrate = null;                    //设置优先级                    notification.priority = Notification.PRIORITY_MIN;                    //点击通知栏后的操作                    Intent intent = Intent.makeRestartActivityTask(                            new ComponentName("com.android.settings",                                    "com.android.settings.UsbSettings"));                    PendingIntent pi = PendingIntent.getActivityAsUser(mContext, 0,                            intent, 0, null, UserHandle.CURRENT);                    notification.color = mContext.getResources().getColor(                            com.android.internal.R.color.system_notification_accent_color);                    notification.setLatestEventInfo(mContext, title, message, pi);                    notification.visibility = Notification.VISIBILITY_PUBLIC;                    mNotificationManager.notifyAsUser(null, id, notification,                            UserHandle.ALL);                    mUsbNotificationId = id;                }            }        }        ......

Kernal —> Framework UEvent这部分,并插拔USB时,Notification的更新就先讲到这里了。

第二节

SystemServer启动UsbService

涉及到的类文件

  • UsbService.java:

    ./frameworks/base/services/usb/java/com/android/server/usb/UsbService.java

  • UsbManager.java:

    ./frameworks/base/core/java/android/hardware/usb/UsbManager.java

  • UsbDeviceManager.java:

    ./frameworks/base/services/usb/java/com/android/server/usb/UsbDeviceManager.java

  • UsbHostManager.java: ./frameworks/base/services/usb/java/com/android/server/usb/UsbHostManager.java

  • SystemServer.java

    ./frameworks/base/services/java/com/android/server/SystemServer.java

  • SystemServiceManager.java

    ./frameworks/base/services/core/java/com/android/server/SystemServiceManager.java

  • ActivityManagerService.java

    ./frameworks/base/services/core/java/com/android/server/am/ActivityManagerService.java

首先我们看下SystemServer中启动UsbService服务以及UsbDeviceManager,UsbHostManager的初始化。

SystemServer.java 中UsbService启动代码:

            ...            if (!disableNonCoreServices) {                if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_USB_HOST)                        || mPackageManager.hasSystemFeature(                        PackageManager.FEATURE_USB_ACCESSORY)) {                   //注意Feature_USB_HOST 和 FEATURE_USB_ACCESSORY                    // Manage USB host and device support                    mSystemServiceManager.startService(USB_SERVICE_CLASS);                }

注意这里的USB_SERVICE_CLASS变量定义

private static final String USB_SERVICE_CLASS = “com.android.server.usb.UsbService$Lifecycle”;

可以看到实际这个USB_SERVICE_CLASS,是Lifecycle这个内部类。

另外, SystemServiceManager的startService方法是通过反射机制,创建并调用对应方法,来初始化对应的Service. 实现代码重用,这个地方是和低版本有区别。因此,下面先看下通过反射创建实例并启动Service。

首先看到SystemServiceManager的startService方法,该方法仅仅创建了Class实例

    public SystemService startService(String className) {        final Class<SystemService> serviceClass;        try {              //通过Class反射机制获得className所对应的Service class实例              serviceClass = (Class<SystemService>) Class.forName(className);        } catch (ClassNotFoundException ex) {            ... //do not find balabala        }        return startService(serviceClass);    }

然后将Class实例作为参数继续转到startService的重载方法:

isAssignableFrom 这个方法是检查主与参数的关系是否来自于同一个parent。放到这里来说,也就是参数serviceClass必须是SystemService的衍生类才行,否则就会抛出运行时异常。

public <T extends SystemService> T startService(Class<T> serviceClass) {        final String name = serviceClass.getName();        Slog.i(TAG, "Starting the name of the SystemService : " + name);        // Create the service.        //extends or not .        if (!SystemService.class.isAssignableFrom(serviceClass)) {            throw new RuntimeException("Failed to create " + name                    + ": service must extend " + SystemService.class.getName());        }        final T service;        try {            //获得构造方法对象         Constructor<T> constructor = serviceClass.getConstructor(Context.class);            //创建实例            service = constructor.newInstance(mContext);        } catch ...        // Register it.        mServices.add(service); //添加到list中        // Start it.        try {            service.onStart();//调用onStart方法,转到Service内部流程中...        } catch ...        return service;    }

接下来我们转到UsbService.java&Lifecycle中 ,Lifecycle是UsbService.java的一个静态内部类,显式持有外部类UsbService的对象引用mUsbService。在它的onStart方法中创建UsbService,但是这里仅仅只创建UsbService类对象做一部分简单的初始化操作(创建UsbDeviceManager,注册广播等),而真正的初始化时发生在systemReady方法中,该方法在onBootPhase方法中调用。那service的onSystemReady何时被调用呢?

    public static class Lifecycle extends SystemService {        private UsbService mUsbService;        public Lifecycle(Context context) {            super(context);        }        @Override        public void onStart() { //创建Service实例,并添加到ServiceManager中。            mUsbService = new UsbService(getContext());            publishBinderService(Context.USB_SERVICE, mUsbService);        }        @Override        public void onBootPhase(int phase) {            if (phase == SystemService.PHASE_ACTIVITY_MANAGER_READY) {                mUsbService.systemReady();            }        }    }

这里要说一下SystemServiceManager.java中startService中 mServices.add(service); 这句,从SystemServer.java中我们可以看到系统service添加到了mServices list中。

先看SystemServiceManager.java中startBootPhase方法

    /**     * Starts the specified boot phase for all system services that have been started up to     * this point.     *     * @param phase The boot phase to start.     */    public void startBootPhase(final int phase) {        if (phase <= mCurrentPhase) {            throw new IllegalArgumentException("Next phase must be larger than previous");        }        mCurrentPhase = phase;       //遍历mServices,分别调用Service的onBootPhase方法        final int serviceLen = mServices.size();        for (int i = 0; i < serviceLen; i++) {            final SystemService service = mServices.get(i);            try {                service.onBootPhase(mCurrentPhase);            } catch ...        }

再看ActivityManagerService.java中的finishBooting方法,这个方法是开机启动完成后调用。

    final void finishBooting() {        ...        // Let system services know.        mSystemServiceManager.startBootPhase(SystemService.PHASE_BOOT_COMPLETED);        ...        }

PHASE_BOOT_COMPLETED这个变量按照官方的解释是代替开机广播,开机即刻完成所有service的启动,减少了广播的延迟等待的时间。

    /**     * After receiving this boot phase, services can allow user interaction with the device.     * This phase occurs when boot has completed and the home application has started.     * System services may prefer to listen to this phase rather than registering a     * broadcast receiver for ACTION_BOOT_COMPLETED to reduce overall latency.     *     */    public static final int PHASE_BOOT_COMPLETED = 1000;

第三节

Usb多设备连接(类似于HUB)

本来想把最近遇到的一个critical bug 放上来一起写一下,但是发现比较麻烦信息不太全就算了吧。
涉及到的类文件
- UsbDeviceManager.java:
./frameworks/base/services/usb/java/com/android/server/usb/UsbDeviceManager.java
- UsbHostManager.java: ./frameworks/base/services/usb/java/com/android/server/usb/UsbHostManager.java
- UsbDevice.java
./framework/base/core/java/android/hardware/usb/UsbDevice.java

有2个点必须要提一下

(一)在UsbDevice.java中

    public static final Parcelable.Creator<UsbDevice> CREATOR =        new Parcelable.Creator<UsbDevice>() {        public UsbDevice createFromParcel(Parcel in) {            ...            Parcelable[] configurations = in.readParcelableArray(UsbInterface.class.getClassLoader());            ...            return device;        }        ...    };
 public void writeToParcel(Parcel parcel, int flags) {     ...     parcel.writeParcelableArray(mConfigurations, 0);}

从Parceable接口实现规则中可以知道,read和write是要对应的。而在这里,readParcelableArray和writeParcelableArray是明显不一致的。这样写是有问题的我认为。这里值得推敲一下。

(二) UsbHostManager.java代码分析

当新连接一个设备之后,UsbHostManager.java中会依次从jni回调beginUsbDeviceAdded—>addUsbConfiguration—>addUsbInterface—>addUsbEndpoint—>endUsbDeviceAdded 这几个方法,分别创建UsbDevice,UsbConfigration,UsbInterface,UsbEndpoint Parcebale 对象。而这些对象是一对多的方式(这样说应该是可以理解的吧,i think…),说白了就是类似于二叉树的方式。

其中在endUsbDeviceAdded这个方法最后没有把mNewInterface置为null ,没有把mNewConfigration置为null,并且在addUsbConfiguration和addUsbInterface加了判空,这里我的理解是,进入这些if块是在下一个UsbDevice添加的时候才会走进去,但是此时mNewInterface,mNewConfigration是上一轮数据而且后面有创建新的UsbConfigration和UsbInterface,并且在endUsbDeviceAdded方法的开头有当前一轮创建的Configration和Interface分别set到对象中,所以前面的判断显得多余。

private void addUsbInterface(int id, String name, int altSetting,        int Class, int subClass, int protocol) {     //有疑问代码块  start    if (mNewInterface != null) {        mNewInterface.setEndpoints(                mNewEndpoints.toArray(new UsbEndpoint[mNewEndpoints.size()]));        mNewEndpoints.clear();    }     //有疑问代码块  end    ...}
    private void addUsbConfiguration(int id, String name, int attributes, int maxPower) {      //有疑问代码块  start        if (mNewConfiguration != null) {            mNewConfiguration.setInterfaces(                    mNewInterfaces.toArray(new UsbInterface[mNewInterfaces.size()]));            mNewInterfaces.clear();        }      //有疑问代码块  end        ...    }
/* Called from JNI in monitorUsbHostBus() to finish adding a new device */private void endUsbDeviceAdded() {    if (DEBUG) {        Slog.d(TAG, "usb:UsbHostManager.endUsbDeviceAdded()");    }    // 往Interface中添加endpoint start    if (mNewInterface != null) {        mNewInterface.setEndpoints(                mNewEndpoints.toArray(new UsbEndpoint[mNewEndpoints.size()]));    }    // 往Interface中添加endpoint end    //往Configration中添加Interface start    if (mNewConfiguration != null) {        mNewConfiguration.setInterfaces(                mNewInterfaces.toArray(new UsbInterface[mNewInterfaces.size()]));    }    //往Configration中添加Interface start    //往Device中添加Configration start    synchronized (mLock) {        if (mNewDevice != null) {            mNewDevice.setConfigurations(                    mNewConfigurations.toArray(new UsbConfiguration[mNewConfigurations.size()]));            mDevices.put(mNewDevice.getDeviceName(), mNewDevice);            Slog.d(TAG, "Added device " + mNewDevice);            getCurrentSettings().deviceAttached(mNewDevice);            mUsbAudioManager.deviceAdded(mNewDevice);        } else {            Slog.e(TAG, "mNewDevice is null in endUsbDeviceAdded");        }      //往Device中添加Configration end        //这里,没有把mNewInterface置为null ,没有把mNewConfigration置为null        mNewDevice = null;        mNewConfigurations = null;        mNewInterfaces = null;        mNewEndpoints = null;      // 修复 start        mNewConfigration = null ;        mNewInterface = null ;      // 修复 end    }}

读者可以仔细阅读这个类文件的代码,不多也就那么几行。

第四节

从Activity中获取service

通常情况下我们从Activity中获取一个Service实例,然后调用它的方法。

 UsbManager usbManager = (UsbManager) getSystemService(Context.USB_SERVICE); HashMap<Strinng,UsbDevice> deviceHashMap = usbManager.getDeviceList() ;

在ContextImpl.java类中有static初始化块。

    // This one's defined separately and given a variable name so it    // can be re-used by getWallpaperManager(), avoiding a HashMap    // lookup.    private static ServiceFetcher WALLPAPER_FETCHER = new ServiceFetcher() {            public Object createService(ContextImpl ctx) {                return new WallpaperManager(ctx.getOuterContext(),                        ctx.mMainThread.getHandler());            }};     ...        registerService(CAPTIONING_SERVICE, new ServiceFetcher() {                public Object getService(ContextImpl ctx) {                    return new CaptioningManager(ctx);                }});      ...

在registerService方法中,将所有service缓存到SYSTEM_SERVICE_MAP中。

    private static void registerService(String serviceName, ServiceFetcher fetcher) {        ...        SYSTEM_SERVICE_MAP.put(serviceName, fetcher);    }

因此,getSystemService方法即是从map中取出service实例。

    @Override    public Object getSystemService(String name) {        ServiceFetcher fetcher = SYSTEM_SERVICE_MAP.get(name);        return fetcher == null ? null : fetcher.getService(this);    }

之前喜欢把一些工作总结写到CSDN,最近越来越喜欢MarkDown越来越喜欢简书,所以就开始放到这里来,这是处女篇,希望各位看官多多指点,你的批评是我进步的阶梯。
Thanks very much for your actions .

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