Ulua_toLua_基本案例(八)_LuaAccessingArray

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Ulua_toLua_基本案例(八)_LuaAccessingArray

using UnityEngine;using LuaInterface;public class AccessingArray : MonoBehaviour {    private string script =        @"            function TestArray(strs)                local len = strs.Length                                for i = 0, len - 1 do                    print(strs[i])                end                return 1, '123', true            end                    ";    void Start()    {        LuaState lua = new LuaState();        lua.Start();        lua.DoString(script);        string[] strs = { "aaa", "bbb", "ccc" };        LuaFunction func = lua.GetFunction("TestArray");        func.BeginPCall();        func.Push(strs);        func.PCall();        double arg1 = func.CheckNumber();        string arg2 = func.CheckString();        bool arg3 = func.CheckBoolean();        Debugger.Log("return is {0} {1} {2}", arg1, arg2, arg3);        func.EndPCall();        //转换一下类型,避免可变参数拆成多个参数传递        object[] objs = func.Call((object)strs);        if (objs != null)        {            Debugger.Log("return is {0} {1} {2}", objs[0], objs[1], objs[2]);        }        lua.CheckTop();        func.Dispose();        lua.Dispose();    }}


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