Nebula2探秘04-Time Server研究

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Nebula2探秘04-Time Server研究

happykevins文

 

/****************************************************************************/
/*    Nebula2 - Tutorial 04                                                    */
/*  使用TimeServer                                                            */
/*  author: happykevins                                                        */
/****************************************************************************/

///----------------------------------------------------------------------------
/// +必要头文件
#include "kernel/nkernelserver.h"
#include 
"kernel/ntimeserver.h"
/// -必要头文件
///----------------------------------------------------------------------------

///----------------------------------------------------------------------------
/// +链接库
#pragma comment(lib, "wsock32.lib")
#pragma comment(lib, "d_nkernel.lib")
/// -链接库
///----------------------------------------------------------------------------

///----------------------------------------------------------------------------
/// +Application
int main(int argc, const char** argv)
{
    
/// 创建KernelServer
    nKernelServer* ks = n_new(nKernelServer);

    
/// 获得TimeServer
    nTimeServer* time = (nTimeServer*)ks->Lookup("/sys/servers/time");
    
double totaltime = 0;
    
double frametime = 0;

    
///----------------------------------------------------------------------------
    
/// +默认情况
    ks->Print("*****Start Timer!***** ");
    time
->ResetTime();
    time
->StartTime();
    
while ( totaltime < 0.5f )
    {
        time
->Trigger();
        frametime 
= time->GetTime() - totaltime;
        totaltime 
+= frametime;
        ks
->Print("[FRAME:%f] ", frametime);
    }
    time
->StopTime();
    ks
->Print("[TOTAL:%f] ", totaltime);
    ks
->Print("*****Stop Timer!***** ");
    
/// +默认情况
    
///----------------------------------------------------------------------------
    
    
///----------------------------------------------------------------------------
    
/// +设置WaitDelta
    
/// @note:
    
///        在WaitDeltaT<0.001时几乎没有什么作用
    ///        在WaitDeltaT>=0.001时每一帧的间隔时间会远远大于0.001
    time->WaitDeltaT(0.001f);
    ks
->Print("[WAIT:%fsec] ", time->GetWaitDeltaT());
    ks
->Print("*****Start Timer(WaitDeltaT)!***** ");
    time
->StartTime();
    
while ( totaltime < 2.0f )
    {
        time
->Trigger();
        frametime 
= time->GetTime() - totaltime;
        totaltime 
+= frametime;
        ks
->Print("[FRAME:%f] ", frametime);
    }
    time
->StopTime();
    ks
->Print("[TOTAL:%f] ", totaltime);
    ks
->Print("*****Stop Timer(WaitDeltaT)!***** ");
    
/// -设置WaitDelta
    
///----------------------------------------------------------------------------

    
///----------------------------------------------------------------------------
    
/// +设置LockDelta
    
///    @note:
    
///        LockDeltaT的用途是锁定帧速率
    
///        在LockDeltaT>0时,每一帧将不会按照真实时间来更新
    time->LockDeltaT(0.1);
    ks
->Print("[LOCK:%fsec] ", time->GetLockDeltaT());
    ks
->Print("*****Start Timer(LockDeltaT)!***** ");
    time
->StartTime();
    
while ( totaltime < 4.0f )
    {
        time
->Trigger();
        frametime 
= time->GetTime() - totaltime;
        totaltime 
+= frametime;
        ks
->Print("[FRAME:%f] ", frametime);
    }
    time
->StopTime();
    ks
->Print("[TOTAL:%f] ", totaltime);
    ks
->Print("*****Stop Timer(LockDeltaT)!***** ");
    
/// +设置LockDelta
    
///----------------------------------------------------------------------------

    
/// 销毁KernelServer
    n_delete(ks);

    getchar();
    
return 0;
}
/// -Application
///----------------------------------------------------------------------------

 




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