"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
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一开始我们关注的焦点在NavMeshAgent是否是“激活状态”,但我们错了
真正的错误原因,是NavMeshAgent当前的位置并不在NavMesh上:
1. 当一个怪物被击退到NavMesh以外的地方,那么,这个NavMeshAgent就不再处于NavMesh上面了。
2. 场景调整后,NavMesh没有及时的重新烘焙(Bake)
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