AIDL的使用

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什么是AIDL

    aidl的全称是Android Interface Definition Language,这是为了实现跨进程通信而在客户端和服务端编写的接口。

定义aidl文件

package com.geo.im.service;import com.geo.bean.PersonalInfo;import com.geo.bean.GRoomInfo;interface CommunicationAIDL{      //登录    boolean startLogin();    //注册    boolean startRegister(String name,String paswd);       //添加朋友    boolean addFriend(String name,String nick);    //同意好友请求    boolean confirmFriendRequest(String username);    //删除朋友    boolean deleteFriend();    //添加分组    boolean addGroup();    //退出    boolean exit();     //清除登录状态    void clearLoginState();    //发送消息    boolean sendMessage(String user,String content);    //获取好友列表    List<PersonalInfo> getFriends();      //创建会议室    void createConferenceRoom(String roomName);    //加入会议室    void joinConferenceRoomChat(String username,String password,String roomname);    //查询会议室成员名称    void queryConferenceRoomUsers(String roomname);    //获取服务器上所有会议室   List<GRoomInfo> getConferenceRooms(); }

在Service中创建Binder类


private class CommnuicationServer extends CommunicationAIDL.Stub {@Overridepublic boolean startLogin() throws RemoteException {// 开始登录mXppManager.startLoginTask();return isLoginSucced;}@Overridepublic boolean startRegister(String name, String password)throws RemoteException {if (mXppManager.isConnected()) {return mXppManager.getAccountGeoManager().register(name,password);}// 注册return false;}@Overridepublic boolean addFriend(String user, String nick)throws RemoteException {// 添加朋友return mXppManager.getAccountGeoManager().addFriends(user, nick,null);}@Overridepublic boolean deleteFriend() throws RemoteException {// 删除朋友return false;}@Overridepublic boolean addGroup() throws RemoteException {// 添加分组return false;}@Overridepublic boolean exit() throws RemoteException {// 退出系统return false;}           ...............................     }

       在Service中创建那个CommunicationServer对象,并在onBinder()方法中返回。

创建ServerviceConnection对象并bindService

protected ServiceConnection mConnection = new ServiceConnection() {public void onServiceConnected(ComponentName className, IBinder service) {mServiceConnection = CommunicationAIDL.Stub.asInterface(service);}public void onServiceDisconnected(ComponentName className) {mServiceConnection = null;}};
        注意mServiceConnection是一个CommunicationAIDL的实例,通过此实例就可以操作定义在aidl中的各种方法了,也就是在Service中由CommnuicationServer实现的方法,从而达到与Service通信的目的。绑定Service如下:

Intent intent = new Intent();intent.putExtra("data", "Hello AIDL");intent = new Intent();intent.setClass(mContext, ConnectionService.class);mContext.bindService(intent, mConnection, 1);

         需要注意的是,aidl文件中只能传递基本类型、String类型的数据,如果要传递自己定义的实例对象数据,则需要实现Parcelable接口并且在aidl文件中声明,如下例子,一个PersonInfo类就实现了Parcelable接口:

   

public PersonalInfo(String ujid, String password, String username,String extend, int online) {this.ujid = ujid;this.username = username;this.password = password;this.extend = extend;this.online = online;}private PersonalInfo(Parcel in) {this.ujid = in.readString();this.username = in.readString();this.password = in.readString();this.extend = in.readString();this.online = in.readInt();}public static final Parcelable.Creator<PersonalInfo> CREATOR = new Parcelable.Creator<PersonalInfo>() {public PersonalInfo createFromParcel(Parcel in) {return new PersonalInfo(in);}public PersonalInfo[] newArray(int size) {return new PersonalInfo[size];}};@Overridepublic void writeToParcel(Parcel out, int flags) {out.writeString(ujid);out.writeString(username);out.writeString(password);out.writeString(extend);out.writeInt(online);}
        主要就是通过writeToParcel写入,通过CREATOR读取数据,然后定义完实体类后需要新建一个和实体类同名的aidl文件,比如上述实体类叫做PersonalInfo.java,那么久需要在同包下建一个PersonalInfo.aidl文件,该文件内容如下:

package com.geo.bean;parcelable PersonalInfo;

        其实就是一个package和一个parcelable的申明,这样就可以了,然后我们去服务的aidl中就可以传递此PersonalInfo实体类了,正如我们上面的CommunicationAIDL文件中的List<PersonalInfo> getFriends(); 方法,需要先import com.geo.bean.PersonalInfo;进来,如此即可。

   

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