iOS个人整理33-GCD----多线程优化

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一、GCD

GCD(Grand Central Dispatch)是Apple开发的一种多核编程技术。主要用于优化应用程序以支持多核处理器

GCD提供函数实现多线程开发,性能更高,功能更强大

首次发布在Mac OS X 10.6,iOS 4以上也可用

//定义一个回调函数void function(void* str){    printf("回调函数  %s\n",str);    NSLog(@"当前线程--%@",[NSThread currentThread]);}//串行队列,一次只执行一个任务-(void)serialQueue{    //创建队列    dispatch_queue_t serialQuene = dispatch_queue_create("串行队列", DISPATCH_QUEUE_SERIAL);    //为队列中添加任务    //同步执行dispatch_sync,同步任务与当前的线程是一个线程,同步会阻塞当前线程    //异步执行dispatch_async    dispatch_sync(serialQuene, ^{        NSLog(@"我是串行队列,第一步");        NSLog(@"当前线程--%@",[NSThread currentThread]);    });    dispatch_async_f(serialQuene, "第二步", function);    dispatch_async(serialQuene, ^{        NSLog(@"第三步");         NSLog(@"当前线程--%@",[NSThread currentThread]);    });    dispatch_async(serialQuene, ^{        NSLog(@"第四步");         NSLog(@"当前线程--%@",[NSThread currentThread]);    });    dispatch_async(serialQuene, ^{        NSLog(@"第5步");         NSLog(@"当前线程--%@",[NSThread currentThread]);    });    dispatch_async(serialQuene, ^{        NSLog(@"第6步");         NSLog(@"当前线程--%@",[NSThread currentThread]);    });    dispatch_async(serialQuene, ^{        NSLog(@"第7步");        NSLog(@"当前线程--%@",[NSThread currentThread]);    });    dispatch_async(serialQuene, ^{        NSLog(@"第8步");        NSLog(@"当前线程--%@",[NSThread currentThread]);    });            NSLog(@"最下面,线程%@",[NSThread currentThread]);    }//并行队列-(void)concurrentQuene{    //创建并行队列    dispatch_queue_t concurrent = dispatch_queue_create("并行队列", DISPATCH_QUEUE_CONCURRENT);    //添加任务    dispatch_sync(concurrent, ^{        NSLog(@"我是并行队列,第1步,当前线程--%@",[NSThread currentThread]);    });        dispatch_async_f(concurrent, "第二步", function);        dispatch_async(concurrent, ^{        NSLog(@"第3步,当前线程--%@",[NSThread currentThread]);    });    dispatch_async(concurrent, ^{        NSLog(@"第4步,当前线程--%@",[NSThread currentThread]);    });    dispatch_async(concurrent, ^{        NSLog(@"第5步,当前线程--%@",[NSThread currentThread]);    });    dispatch_async(concurrent, ^{        NSLog(@"第6步,当前线程--%@",[NSThread currentThread]);    });    dispatch_async(concurrent, ^{        NSLog(@"第7步,当前线程--%@",[NSThread currentThread]);    });    dispatch_async(concurrent, ^{        NSLog(@"第8步,当前线程--%@",[NSThread currentThread]);    });}


全局队列

//系统提供的队列,全局队列,是并行的队列-(void)globalQueue{    //系统提供的全局队列    //第一个参数:优先级,DISPATCH_QUEUE_PRIORITY_DEFAULT 0,  LOW -2, HIGH 2, BACKGROUND INT16_MIN    //第二个参数:Flags that are reserved for future use. Always specify 0 for this parameter.    dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);    //添加任务    dispatch_async(globalQueue, ^{        NSLog(@"全局队列0----%@",[NSThread currentThread]);    });    dispatch_async(globalQueue, ^{        NSLog(@"全局队列1----%@",[NSThread currentThread]);    });    dispatch_async(globalQueue, ^{        NSLog(@"全局队列2----%@",[NSThread currentThread]);    });    dispatch_async(globalQueue, ^{        NSLog(@"全局队列3----%@",[NSThread currentThread]);    });    dispatch_async(globalQueue, ^{        NSLog(@"全局队列4----%@",[NSThread currentThread]);    });    dispatch_async(globalQueue, ^{        NSLog(@"全局队列5----%@",[NSThread currentThread]);    });    dispatch_async(globalQueue, ^{        NSLog(@"全局队列6----%@",[NSThread currentThread]);    });    dispatch_async(globalQueue, ^{        NSLog(@"全局队列7----%@",[NSThread currentThread]);    });}

全局队列和主队列结合使用

//GCD的常见使用方式,全局队列和主队列的结合使用-(void)globalAndMainQueue{    dispatch_async(dispatch_get_global_queue(0, 0), ^{        //在全局队列中处理耗时的操作,因为全局队列执行的任务是在子线程中,不会阻塞主线程        NSLog(@"子线程耗时操作");        dispatch_async(dispatch_get_main_queue(), ^{            //此时该block中所执行的任务是在主队列中,那么该任务就是在主线程中,在此处进行刷新UI的行为            NSLog(@"刷新UI");        });    });}


gcd的其他方法

//GCD中让某些代码只执行一次-(void)onceToken{    static UIImage *image = nil;    static dispatch_once_t onceToken ;    dispatch_once(&onceToken, ^{        //此处的代码只会执行一次        image = [[UIImage alloc]init];        NSLog(@"只会执行一次的代码");    });}//GCD中的其他方法-(void)otherGCD{    //在延迟时间点执行任务    //1.从什么时间开始计算    //2.从此时间多少秒执行    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{        NSLog(@"after 5秒延迟执行 --- %@",[NSThread currentThread]);    });//    sleep(5);线程沉睡        //重复执行    //1.重复执行的次数    //2.队列    dispatch_apply(3, dispatch_get_global_queue(0, 0), ^(size_t count) {        NSLog(@"在主队列重复执行3次 %ld",count);    });}

gcd——group

//GCD 将任务添加到队列中-(void)groupGCD{    //dispatch_group_async可以实现监听一组任务是否完成,完成后得到通知执行其他的操作。这个方法很有用,比如你执行三个下载任务,当三个任务都下载完成后你才通知界面说完成的了。下面是一段例子代码:    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);    dispatch_group_t group = dispatch_group_create();            dispatch_group_async(group, queue, ^{        [NSThread sleepForTimeInterval:1];        NSLog(@"group1");    });    dispatch_group_async(group, queue, ^{        [NSThread sleepForTimeInterval:2];        NSLog(@"group2");    });    dispatch_group_async(group, queue, ^{        [NSThread sleepForTimeInterval:3];        NSLog(@"group3");    });        //当所有group里面的任务执行完,就执行notify    //在执行notify之前至少给队列里放一个任务    dispatch_group_notify(group, dispatch_get_main_queue(), ^{        NSLog(@"updateUi");    });}


gcd_barrier

//数据库的读取  可以并发执行,通过GCD里面的并行队列实现//数据库的写入  只能串行执行,通过GCD里面的串行队列实现//但项目中,有读取和写入,通过dispatch_barrier_async实现,此任务执行的时候,其他任务停止执行-(void)barrierGCD{    //创建并发队列    dispatch_queue_t queue = dispatch_queue_create("concurrentTest", DISPATCH_QUEUE_CONCURRENT);        //添加任务    dispatch_async(queue, ^{        NSLog(@"这是第一个读取数据的任务。。。线程是:%@,是否主线程:%d",[NSThread currentThread],[[NSThread currentThread]isMainThread]);    });        dispatch_barrier_async(queue, ^{        NSLog(@"正在给数据库写入,阻塞其他任务");    });        dispatch_async(queue, ^{        NSLog(@"这是第二个读取任务。。。线程是:%@,是否主线程:%d",[NSThread currentThread],[[NSThread currentThread]isMainThread]);    });    }



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