终极结束进程方法API

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引言

最近在机房里上课的时候,学生的电脑上都安装了相应的学生端软件,而这些软件并没法正常关闭,用任务管理器也无法关闭,下面我说一下如何用Windows API对这类顽固程序进行终结。


福利方法

由于相关方面的规定,这里我只列出相应的操作函数和一些实现原理,具体程序代码我就不贴上了,想深入了解的,可以私信我。


方法一. 消息投递

这里用到的方法就是获取要关闭进程的窗口句柄,然后发送关闭消息到进程的消息队列中,让进程执行关闭消息,这样进程就会以正常的方式自动关闭,而且不会引发内存泄露等问题。(此方法能关闭大部分进程)

涉及API

//API_获得窗口关联进程IDDWORD WINAPI GetWindowThreadProcessId(  _In_      HWND    hWnd,  _Out_opt_ LPDWORD lpdwProcessId);
//API_取进程快照HANDLE WINAPI CreateToolhelp32Snapshot(  _In_ DWORD dwFlags,  _In_ DWORD th32ProcessID);
//API_枚举父窗口BOOL WINAPI EnumWindows(  _In_ WNDENUMPROC lpEnumFunc,  _In_ LPARAM      lParam);
//API_快照中获取进程列表BOOL WINAPI Process32First(  _In_    HANDLE           hSnapshot,  _Inout_ LPPROCESSENTRY32 lppe);
//API_遍历快照中进程列表BOOL WINAPI Process32Next(  _In_  HANDLE           hSnapshot,  _Out_ LPPROCESSENTRY32 lppe);
//API_关闭内核对象BOOL WINAPI CloseHandle(  _In_ HANDLE hObject);
//API_投递消息BOOL WINAPI PostMessageA(  _In_opt_ HWND   hWnd,  _In_     UINT   Msg,  _In_     WPARAM wParam,  _In_     LPARAM lParam);

PostMessageA函数是关闭程序的关键只需要将Msg参数设置为AE_RESACCESS2即可,对应的值为18。此常量来源于lmaudit.h

//lmaudit.h/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */#ifndef _LMAUDIT_#define _LMAUDIT_#ifdef __cplusplusextern "C" {#endif#ifndef _LMHLOGDEFINED_#define _LMHLOGDEFINED_  typedef struct _HLOG {    DWORD time;    DWORD last_flags;    DWORD offset;    DWORD rec_offset;  } HLOG,*PHLOG,*LPHLOG;#define LOGFLAGS_FORWARD 0#define LOGFLAGS_BACKWARD 0x1#define LOGFLAGS_SEEK 0x2#endif  DWORD WINAPI NetAuditClear(LPCWSTR server,LPCWSTR backupfile,LPCWSTR service);  DWORD WINAPI NetAuditRead(LPCWSTR server,LPCWSTR service,LPHLOG auditloghandle,DWORD offset,LPDWORD reserved1,DWORD reserved2,DWORD offsetflag,LPBYTE *bufptr,DWORD prefmaxlen,LPDWORD bytesread,LPDWORD totalavailable);  DWORD WINAPI NetAuditWrite(DWORD type,LPBYTE buf,DWORD numbytes,LPCWSTR service,LPBYTE reserved);  typedef struct _AUDIT_ENTRY {    DWORD ae_len;    DWORD ae_reserved;    DWORD ae_time;    DWORD ae_type;    DWORD ae_data_offset;    DWORD ae_data_size;  } AUDIT_ENTRY,*PAUDIT_ENTRY,*LPAUDIT_ENTRY;#define REVISED_AUDIT_ENTRY_STRUCT  typedef struct _AE_SRVSTATUS {    DWORD ae_sv_status;  } AE_SRVSTATUS,*PAE_SRVSTATUS,*LPAE_SRVSTATUS;  typedef struct _AE_SESSLOGON {    DWORD ae_so_compname;    DWORD ae_so_username;    DWORD ae_so_privilege;  } AE_SESSLOGON,*PAE_SESSLOGON,*LPAE_SESSLOGON;  typedef struct _AE_SESSLOGOFF {    DWORD ae_sf_compname;    DWORD ae_sf_username;    DWORD ae_sf_reason;  } AE_SESSLOGOFF,*PAE_SESSLOGOFF,*LPAE_SESSLOGOFF;  typedef struct _AE_SESSPWERR {    DWORD ae_sp_compname;    DWORD ae_sp_username;  } AE_SESSPWERR,*PAE_SESSPWERR,*LPAE_SESSPWERR;  typedef struct _AE_CONNSTART {    DWORD ae_ct_compname;    DWORD ae_ct_username;    DWORD ae_ct_netname;    DWORD ae_ct_connid;  } AE_CONNSTART,*PAE_CONNSTART,*LPAE_CONNSTART;  typedef struct _AE_CONNSTOP {    DWORD ae_cp_compname;    DWORD ae_cp_username;    DWORD ae_cp_netname;    DWORD ae_cp_connid;    DWORD ae_cp_reason;  } AE_CONNSTOP,*PAE_CONNSTOP,*LPAE_CONNSTOP;  typedef struct _AE_CONNREJ {    DWORD ae_cr_compname;    DWORD ae_cr_username;    DWORD ae_cr_netname;    DWORD ae_cr_reason;  } AE_CONNREJ,*PAE_CONNREJ,*LPAE_CONNREJ;  typedef struct _AE_RESACCESS {    DWORD ae_ra_compname;    DWORD ae_ra_username;    DWORD ae_ra_resname;    DWORD ae_ra_operation;    DWORD ae_ra_returncode;    DWORD ae_ra_restype;    DWORD ae_ra_fileid;  } AE_RESACCESS,*PAE_RESACCESS,*LPAE_RESACCESS;  typedef struct _AE_RESACCESSREJ {    DWORD ae_rr_compname;    DWORD ae_rr_username;    DWORD ae_rr_resname;    DWORD ae_rr_operation;  } AE_RESACCESSREJ,*PAE_RESACCESSREJ,*LPAE_RESACCESSREJ;  typedef struct _AE_CLOSEFILE {    DWORD ae_cf_compname;    DWORD ae_cf_username;    DWORD ae_cf_resname;    DWORD ae_cf_fileid;    DWORD ae_cf_duration;    DWORD ae_cf_reason;  } AE_CLOSEFILE,*PAE_CLOSEFILE,*LPAE_CLOSEFILE;  typedef struct _AE_SERVICESTAT {    DWORD ae_ss_compname;    DWORD ae_ss_username;    DWORD ae_ss_svcname;    DWORD ae_ss_status;    DWORD ae_ss_code;    DWORD ae_ss_text;    DWORD ae_ss_returnval;  } AE_SERVICESTAT,*PAE_SERVICESTAT,*LPAE_SERVICESTAT;  typedef struct _AE_ACLMOD {    DWORD ae_am_compname;    DWORD ae_am_username;    DWORD ae_am_resname;    DWORD ae_am_action;    DWORD ae_am_datalen;  } AE_ACLMOD,*PAE_ACLMOD,*LPAE_ACLMOD;  typedef struct _AE_UASMOD {    DWORD ae_um_compname;    DWORD ae_um_username;    DWORD ae_um_resname;    DWORD ae_um_rectype;    DWORD ae_um_action;    DWORD ae_um_datalen;  } AE_UASMOD,*PAE_UASMOD,*LPAE_UASMOD;  typedef struct _AE_NETLOGON {    DWORD ae_no_compname;    DWORD ae_no_username;    DWORD ae_no_privilege;    DWORD ae_no_authflags;  } AE_NETLOGON,*PAE_NETLOGON,*LPAE_NETLOGON;  typedef struct _AE_NETLOGOFF {    DWORD ae_nf_compname;    DWORD ae_nf_username;    DWORD ae_nf_reserved1;    DWORD ae_nf_reserved2;  } AE_NETLOGOFF,*PAE_NETLOGOFF,*LPAE_NETLOGOFF;  typedef struct _AE_ACCLIM {    DWORD ae_al_compname;    DWORD ae_al_username;    DWORD ae_al_resname;    DWORD ae_al_limit;  } AE_ACCLIM,*PAE_ACCLIM,*LPAE_ACCLIM;#define ACTION_LOCKOUT 00#define ACTION_ADMINUNLOCK 01  typedef struct _AE_LOCKOUT {    DWORD ae_lk_compname;    DWORD ae_lk_username;    DWORD ae_lk_action;    DWORD ae_lk_bad_pw_count;  } AE_LOCKOUT,*PAE_LOCKOUT,*LPAE_LOCKOUT;  typedef struct _AE_GENERIC {    DWORD ae_ge_msgfile;    DWORD ae_ge_msgnum;    DWORD ae_ge_params;    DWORD ae_ge_param1;    DWORD ae_ge_param2;    DWORD ae_ge_param3;    DWORD ae_ge_param4;    DWORD ae_ge_param5;    DWORD ae_ge_param6;    DWORD ae_ge_param7;    DWORD ae_ge_param8;    DWORD ae_ge_param9;  } AE_GENERIC,*PAE_GENERIC,*LPAE_GENERIC;#define AE_SRVSTATUS 0#define AE_SESSLOGON 1#define AE_SESSLOGOFF 2#define AE_SESSPWERR 3#define AE_CONNSTART 4#define AE_CONNSTOP 5#define AE_CONNREJ 6#define AE_RESACCESS 7#define AE_RESACCESSREJ 8#define AE_CLOSEFILE 9#define AE_SERVICESTAT 11#define AE_ACLMOD 12#define AE_UASMOD 13#define AE_NETLOGON 14#define AE_NETLOGOFF 15#define AE_NETLOGDENIED 16#define AE_ACCLIMITEXCD 17#define AE_RESACCESS2 18#define AE_ACLMODFAIL 19#define AE_LOCKOUT 20#define AE_GENERIC_TYPE 21#define AE_SRVSTART 0#define AE_SRVPAUSED 1#define AE_SRVCONT 2#define AE_SRVSTOP 3#define AE_GUEST 0#define AE_USER 1#define AE_ADMIN 2#define AE_NORMAL 0#define AE_USERLIMIT 0#define AE_GENERAL 0#define AE_ERROR 1#define AE_SESSDIS 1#define AE_BADPW 1#define AE_AUTODIS 2#define AE_UNSHARE 2#define AE_ADMINPRIVREQD 2#define AE_ADMINDIS 3#define AE_NOACCESSPERM 3#define AE_ACCRESTRICT 4#define AE_NORMAL_CLOSE 0#define AE_SES_CLOSE 1#define AE_ADMIN_CLOSE 2#define AE_LIM_UNKNOWN 0#define AE_LIM_LOGONHOURS 1#define AE_LIM_EXPIRED 2#define AE_LIM_INVAL_WKSTA 3#define AE_LIM_DISABLED 4#define AE_LIM_DELETED 5#define AE_MOD 0#define AE_DELETE 1#define AE_ADD 2#define AE_UAS_USER 0#define AE_UAS_GROUP 1#define AE_UAS_MODALS 2#define SVAUD_SERVICE 0x1#define SVAUD_GOODSESSLOGON 0x6#define SVAUD_BADSESSLOGON 0x18#define SVAUD_SESSLOGON (SVAUD_GOODSESSLOGON | SVAUD_BADSESSLOGON)#define SVAUD_GOODNETLOGON 0x60#define SVAUD_BADNETLOGON 0x180#define SVAUD_NETLOGON (SVAUD_GOODNETLOGON | SVAUD_BADNETLOGON)#define SVAUD_LOGON (SVAUD_NETLOGON | SVAUD_SESSLOGON)#define SVAUD_GOODUSE 0x600#define SVAUD_BADUSE 0x1800#define SVAUD_USE (SVAUD_GOODUSE | SVAUD_BADUSE)#define SVAUD_USERLIST 0x2000#define SVAUD_PERMISSIONS 0x4000#define SVAUD_RESOURCE 0x8000#define SVAUD_LOGONLIM 0x00010000#define AA_AUDIT_ALL 0x0001#define AA_A_OWNER 0x0004#define AA_CLOSE 0x0008#define AA_S_OPEN 0x0010#define AA_S_WRITE 0x0020#define AA_S_CREATE 0x0020#define AA_S_DELETE 0x0040#define AA_S_ACL 0x0080#define AA_S_ALL (AA_S_OPEN | AA_S_WRITE | AA_S_DELETE | AA_S_ACL)#define AA_F_OPEN 0x0100#define AA_F_WRITE 0x0200#define AA_F_CREATE 0x0200#define AA_F_DELETE 0x0400#define AA_F_ACL 0x0800#define AA_F_ALL (AA_F_OPEN | AA_F_WRITE | AA_F_DELETE | AA_F_ACL)#define AA_A_OPEN 0x1000#define AA_A_WRITE 0x2000#define AA_A_CREATE 0x2000#define AA_A_DELETE 0x4000#define AA_A_ACL 0x8000#define AA_A_ALL (AA_F_OPEN | AA_F_WRITE | AA_F_DELETE | AA_F_ACL)#ifdef __cplusplus}#endif#endif

方法二. TerminateProcess 干掉进程

说到TerminateProcess 必要说一下ExitProcess,这两个函数都是用于干掉进程的,ExitProcess是用于干掉自身的,TerminateProcess 是用于干掉其它程序的进程的, 所以这里用TerminateProcess 来进行功能制作。
函数原型:

BOOL WINAPI TerminateProcess(  _In_ HANDLE hProcess,  _In_ UINT   uExitCode);
VOID WINAPI ExitProcess(  _In_ UINT uExitCode);

主要步骤就是通过进程名获取窗口句柄,通过窗口句柄获取进程ID,然后通过进程ID获取进程ID的句柄,然后就可以终结了。这里还有一个API就是OpenProcess,通过这OpenProcess获得进程ID对应的句柄。

HANDLE WINAPI OpenProcess(  _In_ DWORD dwDesiredAccess,  _In_ BOOL  bInheritHandle,  _In_ DWORD dwProcessId);
//小例子BOOL KillProcess(DWORD ProcessId) {    HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, FALSE, ProcessId);    if(hProcess == NULL) return FALSE;    if(!TerminateProcess(hProcess, 0)) return FALSE;    return TRUE;}

本人只是抛砖引玉,想研究的可以深入研究,此方面可以用于终止恶意顽固程序进程等。


博客名称:王乐平博客

博客地址:http://blog.lepingde.com

CSDN博客地址:http://blog.csdn.net/lecepin


这里写图片描述

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