An asset is marked with HideFlags.DontSave but is included in the build:

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An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
(You are probably referencing internal Unity data in your build.)

UnityEditor.HostView:OnGUI()


原因:使用Unity默认字体


字体导入:要添加一种字体到您的项目中,你需要将.ttf文件放到你的资源文件夹。

然后Unity将自动导入。你必须确保字体的扩展名是.ttf,否则Unity不能识别。

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