Android手机游戏摇杆

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1,在Activity中,只要在oncreat方法进行如下定义

public class BallActivity extends Activity{

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_ball);

 

     Rudder rud = (Rudder)findViewById(R.id.rudder);

      rud.setRudderListener(new RudderListener() {

           

        

              public void onSteeringWheelChanged(int action, int angle) {

                if(action == Rudder.ACTION_RUDDER) {

                      //TODO:事件实现

                  }

              }

          });

}

2,类Rudder继承SurfaceView和实现Runnable, Callback接口,具体如下:

import java.util.ArrayList;


import android.os.Bundle;

import android.app.Activity;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.PixelFormat;

import android.graphics.Point;

import android.graphics.PorterDuff.Mode;

import android.graphics.RectF;

import android.view.SurfaceHolder.Callback;

import android.support.v4.app.NotificationCompat.Action;

import android.util.AttributeSet;

import android.view.Menu;

import android.view.MotionEvent;

import android.view.SurfaceHolder;

import android.view.SurfaceView;


public class Rudder extends SurfaceView implements Runnable, Callback {


public static final int ACTION_RUDDER = 1, ACTION_ATTACK = 2; // 1:摇杆事件

// private ArrayList<Ball> list = new ArrayList<Ball>(); //

// 2:按钮事件(未实现)

private SurfaceHolder MyHolder;

private boolean isStop = false;

private Thread MyThread;

private Paint MyPaint;

private Point MyRockerPosition; // 摇杆位置

private Point MyBallPosition;

private Point MyCtrlPoint = new Point(200, 800);// 摇杆起始位置

private RudderListener listener = null; // 事件回调接口

private Canvas canvas = null;

private Paint paint = new Paint();

private Ball ball;

private int MyRudderRadius = 40;// 摇杆半径

private int MyBallRadius = 70; // 小球半径

private int MyWheelRadius = 120;// 摇杆活动范围半径

private int x, x2, y, y2, x3, y3;


public Rudder(Context context) {

super(context);

// TODO Auto-generated constructor stub

}


public Rudder(Context context, AttributeSet as) {

super(context, as);

this.setKeepScreenOn(true);

MyHolder = getHolder();

MyHolder.addCallback((android.view.SurfaceHolder.Callback) this);

MyThread = new Thread(this);


MyPaint.setColor(Color.CYAN); // 设置摇杆背景颜色

MyPaint.setAntiAlias(true); // 抗锯齿

MyRockerPosition = new Point(MyCtrlPoint);

setFocusable(true);

setFocusableInTouchMode(true);

// setZOrderOnTop(true);

MyHolder.setFormat(PixelFormat.TRANSLUCENT); // 设置背景透明

}


public void setRudderListener(RudderListener rockerListener) {

listener = rockerListener;

}


public void run() {

// TODO Auto-generated method stub


while (!isStop) {

try {

canvas = MyHolder.lockCanvas();

canvas.drawColor(Color.TRANSPARENT, Mode.CLEAR);// 清除屏幕


MyPaint.setColor(Color.WHITE); // 设置背景

// RectF rect = new RectF(0, 0, this.getWidth(), this.getHeight());


// canvas.drawRect(rect, paint);

// ball=new

// Ball((this.getWidth())/2,(this.getHeight())/2,80,Color.GREEN);

// list.add(ball);

//

// for(int i=0;i<list.size();i++){

// Ball ball2=list.get(i);

// ball2.drawBall(paint, canvas);}


MyPaint.setColor(Color.CYAN);

canvas.drawCircle(MyCtrlPoint.x, MyCtrlPoint.y, MyWheelRadius,

MyPaint);// 绘制范围

MyPaint.setColor(Color.RED);

canvas.drawCircle(MyRockerPosition.x, MyRockerPosition.y,

MyRudderRadius, MyPaint);// 绘制摇杆


// 绘制初始小球

MyBallPosition = new Point((this.getWidth() / 2),

this.getHeight() / 2);

MyPaint.setColor(Color.GREEN);

canvas.drawCircle(MyBallPosition.x, MyBallPosition.y,

MyBallRadius, MyPaint);


} catch (Exception e) {

e.printStackTrace();

} finally {

if (canvas != null) {

MyHolder.unlockCanvasAndPost(canvas);

}

}


try {

Thread.sleep(30);

} catch (InterruptedException e) {

e.printStackTrace();

}

}


}


public void surfaceChanged(SurfaceHolder holder, int format, int width,

int height) {


}


public void surfaceCreated(SurfaceHolder holder) {

MyThread.start();

}


public void surfaceDestroyed(SurfaceHolder holder) {

isStop = true;

}


public boolean onTouchEvent(MotionEvent event) {


// Ball ball3=list.get(0);


int length = MathSave.getLength(MyCtrlPoint.x, MyCtrlPoint.y,

event.getX(), event.getY());

 if (event.getAction() == MotionEvent.ACTION_DOWN) {

 // 如果屏幕接触点不在摇杆挥动范围内,则不处理

 if (length > MyWheelRadius) {

 return true;

 }

 }

 if (event.getAction() == MotionEvent.ACTION_MOVE) {

 if (length <= MyWheelRadius) {

 // 如果手指在摇杆活动范围内,则摇杆处于手指触摸位置

 MyRockerPosition.set((int) event.getX(), (int) event.getY());

 } else {

 // 设置摇杆位置,使其处于手指触摸方向的 摇杆活动范围边缘

 MyRockerPosition = MathSave.getBorderPoint(MyCtrlPoint,

 new Point((int) event.getX(), (int) event.getY()),

 MyWheelRadius);

 }

 if (listener != null) {

 float radian = MathSave.getRadian(MyCtrlPoint, new Point(

 (int) event.getX(), (int) event.getY()));

 listener.onSteeringWheelChanged(ACTION_RUDDER,

 Rudder.this.getAngleCouvert(radian));

 }

 }

 // 如果手指离开屏幕,则摇杆返回初始位置

 if (event.getAction() == MotionEvent.ACTION_UP) {

 MyRockerPosition = new Point(MyCtrlPoint);

 }


return true;


}


// 获取摇杆偏移角度 0-360°

private int getAngleCouvert(float radian) {

int tmp = (int) Math.round(radian / Math.PI * 180);

if (tmp < 0) {

return -tmp;

} else {

return 180 + (180 - tmp);

}

}


public interface RudderListener {

void onSteeringWheelChanged(int action, int angle);

}

}

3.自己定义了MathsSave类,里面有两个方法,分别为获得两点之间距离和和获取水平夹角弧度

import android.graphics.Point;


public class MathSave {

//获取两点间直线距离

  public static int getLength(float x1,float y1,float x2,float y2) {

         return (int)Math.sqrt(Math.pow(x1-x2, 2) + Math.pow(y1-y2, 2));

    }

  public static Point getBorderPoint(Point a, Point b,int cutRadius) {

       float radian = getRadian(a, b);

         return new Point(a.x + (int)(cutRadius * Math.cos(radian)), a.x + (int)(cutRadius * Math.sin(radian)));

     }

  

//获取水平线夹角弧度

   public static float getRadian (Point a, Point b) {

         float lenA = b.x-a.x;

       float lenB = b.y-a.y;

      float lenC = (float)Math.sqrt(lenA*lenA+lenB*lenB);

       float ang = (float)Math.acos(lenA/lenC);

         ang = ang * (b.y < a.y ? -1 : 1); 

          return ang;

    }

}

4,在.xml下的布局如下实现

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"

    android:layout_width="fill_parent"

    android:layout_height="fill_parent"

    

    android:orientation="vertical" >


    <ImageView

        android:layout_width="fill_parent"

        android:layout_height="fill_parent"

        android:scaleType="fitXY"

          />


    <RelativeLayout

        android:id="@+id/ctrls"

        android:layout_width="fill_parent"

        android:layout_height="fill_parent" >


        <com.example.ball.Rudder

            android:id="@+id/rudder"

            android:layout_width="match_parent"

            android:layout_height="match_parent"

            android:layout_alignParentBottom="true"

            android:layout_centerHorizontal="true" />

    </RelativeLayout>


</FrameLayout>

最后就可以进行测试了,可以自己试着定义这个摇杆的背景颜色等,以及整个Activity的背景。

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